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Rudra

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Everything posted by Rudra

  1. Personally, I think henchmen and pets should be able to inherit the character's travel powers. That would probably take away Group Fly's last use though.
  2. Hey! That's the same argument that was given the last time this was brought up! Are you that same person just re-posting this? Prohibiting players from using the hospital does not add, reduce, or otherwise affect difficulty. If you want a defeat difficulty? We already have it in the form of limited and no deaths options. The hospital is something that is used when the character is defeated. It has absolutely no impact on what happens in a mission until the player is defeated. So it is not a difficulty option. Neither does prohibiting its use promote teamwork. And the last person to use the difficulty option argument basically wanted it to be able to punish players that dared be defeated in the mission. So: NO.
  3. From the people who imagine it and then write it up. You think the writers and artists that made comics had some wiki to go to? You think new characters are made using some wiki? They are made from the writers' imaginations. And that is where their powers come from.
  4. This again? Why? Why should players not be allowed to go to the hospital upon defeat?
  5. I haven't done the Crystal Titan trial since Live. From what I'm reading though? ... I agree with @Shadeknight. A trial/TF/SF should not be designed to punish an AT for daring to be that AT. ((MMs already have that stigma.) Players can run ranged only, melee only, desired AT only runs. That is their choice. That is how they wish to experience the content. It should not be an imposition from the game however. So why were the ambrosia's nerfed? (I never used them on Live, I would dart in and out as a melee to avoid being hit if I could, but that doesn't mean I understand the need to nerf them.)
  6. Thank you for putting the emphasis on the site's editing. Here's something for you to consider: wikis that allow anyone to edit are often garbage sites. That was the problem wikipedia had for a while. It allowed anyone to edit it because that was figured to be a good way to get relevant information out to people. Except it became full of misinformation, disinformation, and flat out made up garbage. So who can edit wikipedia now? The site's moderators/editors, and no one else. That super powers wiki is full of attempts to make a single power look like its several powers instead of a single power used in different ways. (Or just the same power given a different name.) It's full of entries where you can see people are adding things for the sake of being able to say they added something to the site. So that site is a very poor reference for what the various super powers are. Especially in the context of CoH which obviously uses a different approach to defining super powers. (You know why a super powers wiki typically fails? Because there are as many different super powers that exist as the person can imagine. And they can even have the same name, but be completely different. And that is before you even get into the failure that the super powers wiki you like to cite is in and of itself.) Hmm. Maybe this thread should be renamed the super powers wiki debate thread since that seems to be the focus of the thread now.
  7. Yeah, it's the last mission map in the 2nd arc for both the Shining Stars and Hearts of Darkness story lines. Except, it is only an instance map with 2 of the meteors and no explores. For this to work, Galaxy City as a zone map would have to be made for the explores to be added and have content run there. A new incarnate zone, this time as a full-fledged hazard zone, would be rather interesting. Except that in those missions, the Neo-Shivans are apparently gone. There are in-mission comments that there is still an Arachnos presence in the area (to recover the meteors for some reason), and there are hints of a Longbow presence and possibly even unnamed heroes looking for missed survivors. So I'm not sure how to turn it into a real hazard zone at this time. And besides, I think a dev or GM already said that it could neither be confirmed nor denied that the devs are already working on something with Galaxy City, so I guess just sit tight and see what happens.
  8. There is no pairing for Galaxy City, so there is no pairing badge name. Aside from that? I really like your name ideas.
  9. Atlas Park: The Constant Rikti (war zone/crash site): Alien Hunter or Stoic Defender Faultline: Stilled Earth or Ruptured Past Dark Astoria: The Sundered Veil or Oppressive Darkness Galaxy City: Tutorial doesn't have an explore and is not accessible in Ouroboros even through the introduction arc. ... meh... I thought I had some clever ideas for names, then brain dumped them when I started writing this post. Sorry.
  10. I would say though, that if the badge name is Snow Bunny, it just be Snow Bunny. Bunnies aren't just females after all now matter what zeitgeist may say, or they wouldn't still be around. Otherwise, if Snow Bunny is to be kept for females only, then I would make the male version Snow Rabbit. So the badge name is still effectively the same thing for both genders. Edit: Or if Snow Man is preferred for males, then Snow Woman should be the one for females.
  11. The Once And Future King/Queen. Lord/Lady of Storms. The Underlord/Underlady. Lord/Lady of Winter. What's that about badge names not having gender?
  12. Or... make the character on the test/beta server as an instant 50 and find out what you do or don't like about the character before investing all that time and effort in making the live version only to be disappointed.
  13. It is one take on super powers. It is not CoX's take on super powers. It is also fairly ridiculous. For instance: https://powerlisting.fandom.com/wiki/Blood_Clotting The Blood Clotting power! Also Called Bleed Stop Blood Stop Capabilities The user has the power to stop themselves or others from bleeding. Or as most people I know call it: First Aid. That site has so many gradations of powers, it boggles. A lot of which are simply the same thing except from a different source. Such as: Medical Mastery Medical Torture Mastery Medical/Lab Device Manipulation Medical/Lab Weaponry Proficiency Medicine Creation Medicine Manipulation Let's see... Hmm... Medical Mastery? You're a doctor. Medical Torture Mastery? You're an evil doctor. Medical/Lab Device Manipulation? You're a doctor or nurse or tech. Medical/Lab weaponry proficiency? You're a doctor, nurse, or tech improperly using your tools intentionally to cause harm. Medicine Creation? You're a pharmacist. Medicine Manipulation? You're a doctor or pharmacist. (Edit: Most of those powers could just be called Medical Skill, though 2 could instead be called Medical Abuse.) Yeah, that site's a joke and a half.
  14. I don't use my /dark powers except for Shadowfall until a fight goes bad or looks to be difficult. As for their low defense prior to the buff? My ninjas had a high survival rate compared to other MMs I played with. It's a question of how you build and play. The Tornado power and Photon Seekers can slot the procs because they can slot the sets. They can slot the sets because they do damage. Maintenance Drone (and Dark Servant) don't do damage. That negates the benefit of 4-5 of the enhancements in each pet set. As opposed to a single proc in each set that I don't see any PB or controller slotting into their Tornado or Photon Seekers. So there is no justification for allowing Maintenance Drone (or Dark Servant for that matter) to be able to slot pet sets that don't do anything for them. That is like asking to be able to slot heals into your attacks. The MM primaries each have their little tricks. They don't all need to be able to slot the same way, and they should not slot the same way. (Edit: Parity does not require them to all have a proc mule. Parity requires they be able to perform more or less equally using their own tricks.)
  15. I never said that you, @WumpusRat, said that. I said that I was being told by everyone that Mercs was a garbage set. Those were in game comments being made to me about Mercenaries. There are also lots of comments here on the forums about Mercenaries being worthless compared to every other primary for the AT. Some of the MM primaries may exclusively only do very commonly resisted damage, but with the sheer number of attacks the MM gets without ever clicking an actual attack, that resisted damage doesn't seem to matter. Back on my ninja MM, because it is my favorite and except for the oni, it does all smashing or lethal damage, which are both heavily resisted damage types. And my level 50 ninja/dark MM is often killing entire spawns faster than my friend's equally capable, level 50 bots MM. Neither of us see any real difference between our damage outputs. Also, for all that lethal and smashing are commonly resisted damage types, I don't hear anyone complaining about the thugs set. As for the difference between Tornado and Photon Seekers, those do damage. The Maintenance Drone does not. The pet enhancement sets bolster damage and accuracy, neither of which can affect the maintenance drone. Here's something for you to consider: The Dark Servant power summons a timed duration pet that debuffs enemies and heals player(s) and pets. And yet, it can't slot pet enhancement sets either. Because it doesn't do any damage on its own. Just like the Maintenance Drone. Building a character is a matter of give and take. MMs can no more slot their pets for maximum efficiency and power any more than any other AT. Neither are they reduced to slotting for less than the other ATs. You want to limit your pets to 4 enhancements each? Be my guest. Build your MM how you want. If you want to slot the Achilles' Heel enhancements into a defense debuffing pet? Go right ahead. You just want the proc? Then you are choosing to give up the set bonuses just like you would with any other AT's attack powers. Build for damage with your pets. Build for defense. Build for whatever you want. You have to pick and choose how to build though. That is part of the game. For MMs and every other AT.
  16. War Witch was resurrected at the end of the Night Ward arcs, in the battle against Lamashtu and Soreress Serene. And Red Widow is alive. The player actually resurrects her, which is the reason for the ritual you are left to figure out how to do on your own.
  17. Good point. Didn't think of that.
  18. The Hard Mode TFs/SFs are specifically to challenge characters above and beyond what the base game does, even with their incarnate powers. So in those cases, MMs are at a possibly heavy disadvantage. I don't know how disadvantaged because I have not done any Hard Mode TFs/SFs. However, the OP is not about MMs being able to compete in Hard Mode TFs/SFs, which I admit they likely need help with (since again, I haven't tried any yet). It's about MMs in general game play. Edit: And in any non-Hard Mode content? I have never had a MM struggle to keep up with the team or be a benefit to the team while on a trial, TF, or SF. Though I do have to be very careful about how I play my MM depending on the trial, TF, or SF. And solo during any and all endgame content? I somehow still manage to do just fine despite the seeming plethora of faults MMs have in the forums.
  19. The problem with that is the ski chalet is part of Pocket D and already counts towards the Pocket D day job. (If I am mistaken about that? Then sure, new day job for the ski chalet.)
  20. Regardless of whether the aim is to re-gate lock capes and auras or if it is for something new that you have not described what would be, the reasoning still stands. @Krimson has a point. And that point is what so many of us have been trying to explain to you over the course of this thread. 50s already get things low levels don't. They get incarnate powers for instance. PPPs and APPs instead of the more generic PPs for another. Gating costume and aura options for the sake of being able to say "Look! Your costume can be this cool when you are a 50 too!" is a decidedly elitist approach.
  21. Horus was a Peacebringer character who didn't know he had a Kheldian in him. When he died, his Kheldian was released and moved on to find a new host. So Horus the Peacebringer didn't exist any more because the human was dead and the Kheldian had presumably merged with someone else. Why should he still be in the game somewhere? With War Witch back, it would be nice if Horus was brought back, but there are a few more hurdles involved than even War Witch had to deal with.
  22. You asked why something in the game works the way it does. @srmalloy gave that explanation.
  23. No, it's more like they realized what a clunky mess incarnate shards were, introduced a better system, made it also work for the Alpha, and then neglected to remove Shards after.
  24. I apologize for my angry tone in the preceding post. I don't take back any of what I said in it, but I do apologize for the tone.
  25. Fine. Let's talk Mercenaries. My Mercenaries/Traps MM has 5-slot Burst, 6-slot Soldiers, 6-slot Spec Ops, 4-slot Slug, and 6-slot Commando. Will also have 5-slot M30 Grenade and even a 4-slot Kick planned for when I get to 50. And that MM despite not being 50 yet, eats everything with absolutely no problems. And that was before the devs went and buffed MMs. On a set everyone keeps telling me is garbage, the worst performing power set the AT has. Want to check all MM primary sets? I have one for all of them. The ones I deleted? Were because they bored me, not because they had any problems in the game. The reason I used my ninja/dark MM as my example? Was because of: There are no bad MM primaries. There is nothing wrong with the AT. This is like the thread that said that MM inherent attacks are worthless. Even comparing them to temp powers. Which was a bogus argument since the statement was that enhanced MM inherent attacks are as good as even temp powers. This call for the procs to be inherents is the same line of thinking, except it doesn't even have the justification of powers that are designed to be more expensive and less powerful to use than other AT attacks. There is no restriction on how a player can build their MMs. There is no right or wrong way to build them. There are different play styles to be sure, and slotting to match those play styles can be tricky. And slotting those procs and taking Leadership are very helpful in making a MM sustainable against difficult foes. They are not required though. All those same foes can be defeated just as easily without the procs or Leadership. It just takes a little bit longer or requires the MM to summon a little more frequently. And with the negligible recharge we have on MM pets and their buffs, unless you are being overwhelmed for some reason, re-summoning and buffing is not a problem. MMs are already a very solid AT. I am against making the procs inherent to Supremacy. If you want Supremacy buffed? Okay, ask for it. If you think the changes made to MMs still somehow aren't enough? Ask for more power creep, I mean buffing of the AT. If you want to take existing enhancements and fold them into the AT as inherents? No. I was against this kind of thing when players were asking for KB-KD to be an inherent for power sets like Energy Blast. You don't have to have those procs. Doesn't matter how much or little they affect your pets in the grand scheme of game combat. So I am definitely against any attempts to make them inherent. Edit: And the MM primaries that lack mule powers don't need mule powers either. For the same reasons given above. The Maintenance Drone is not a pet. Not like the other pets Robotics has. It is an easy way to make the Repair power more useful for the player. It is a self-actualizing pet heal power, not an actual pet. You can't command it. It won't go to a spot you designate for your pets to go to. It can't attack. It can't defend. It doesn't affect Bodyguard Mode. It can't buff or debuff. it is a heal. So no, it should not be able to slot pet enhancement sets.
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