Rudra
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Everything posted by Rudra
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Except: 1)Not all defender sets have heals. HP loss is inevitable. Especially if solo. 2)Some defender sets are more focused on team member only buffs. Though those are most likely to be avoided by soloists. So I am still opposed to your suggestion. I am in favor of some of the other options provided in this thread though.
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Apologies for misunderstanding then.
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Except your damage is not being nerfed while on a team. It just isn't being boosted because the team can handle the damage output. Edit: The problem with @Mr Pierce's suggestion is that instead of focusing on supporting the team as a defender, you are focusing on boosting your own damage. And if the point of the defender is to support the team, then the vigilance effect while on a team should do that. Instead, he is asking to keep a higher damage output while teamed, while also asking to lose it as the defender and team mates are injured. (Which makes no sense with its contradiction.) So for the reasons I have previously stated and with this in mind, my answer to his suggestion is a flat no. I am just one person though. So if the devs agree that changing the defender's inherent to make the defender a blaster or corruptor, except with wildly fluctuating damage, is a good idea; then congrats.
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I'm not understanding your face palms gif. Two different sources provided to you cites his Healing Factor as regeneration. I can cite more references if you like. All of which is the official word from Marvel. I get you don't want to admit it, but its there. No matter how much you refuse to accept it, Wolverine has regeneration. His regeneration is called "Healing Factor", but it is still regeneration. As per Marvel Comics themselves. (Edit: Though in CoX it is much better represented by Willpower.)
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*makes plans to try and infiltrate Star Fleet's USS Constitution*
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Remove Architect Entertainment locations from starting zones
Rudra replied to Arli's topic in Suggestions & Feedback
Okay. My contention with this... wait... @PeregrineFalcon said "good faith". Hum... Okay! My... uhm... wait a minute, I've got this... Yes! I say no because... ... .... Okay, you got me. I would only really be against this on the grounds that players should be free to play how they like. However, I was always opposed to starting zone AE farms. It's not like it is dangerous for a level 1 character to walk from City Hall or Ms. Liberty to the tram that is really just right there and get to King's Row. Especially if just an alt in a player's personal SG considering base teleporters are all free on HC and don't require the SG to get all the explore badges to unlock the beacons like they did on Live. So while this thread was necro'ed, I'm actually in favor of it. -
Yeah, see, that is why I prefer dark over rad. Tar Patch is a placed AoE so anything that decides it wants a piece of me is going to get debuffed. As opposed to rad's debuff which runs away from the fight leaving everything else in my face unaffected while aggroing everything across literally three rooms as the boss runs a ridiculous distance away. All that is a side note to the OP anyway. Guess I'll just leave this discussion as 'Agree to disagree'. If you ask for the world all at once though, you will never get it.
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Remove Architect Entertainment locations from starting zones
Rudra replied to Arli's topic in Suggestions & Feedback
Oh gods no. We already have the red side/blue side/gold side tutorials on how to just play the game. And then you have the extended tutorials they call the Hearts of Darkness and Shining Stars arcs. Please no extended extended tutorials running you to the 20s. (Double "extended" intentional.) -
Not sure where to post this and can't seem to find a thread on it, so I'll just post here and hope. Okay, when I change costumes on a /ninja blaster, there is a delay of like 30 seconds before anything actually changes. I was initially fine with ignoring it, but it has really started to grate on me. I checked stealth powers for a similar delay, and they don't have it. Shadowfall? Stealth? I hit a costume change and the character does the appropriate emote and the costume is changed. /Ninja? Even with all powers turned off, whenever I hit a costume change, it takes it 30 or so seconds after the linked cc emote to change. And if I remove the emote? It still takes the 30 seconds or so to change. The only character I have this problem with is my dual pistols/ninja blaster. And I had another dual pistols character I deleted that did not have this problem, so I have to assume it is a /ninja thing. And the worst part is that if for any reason I hit a costume change on that character, such as hitting the wrong button, then the game crashes if I try to exit or enter a mission before the 30 or so seconds has passed. Even if I have no attached emote to the costume change. Edit: Also, I'm a poor judge of time. The 30 seconds is my guesstimate from sitting here staring at the screen going "CHANGE ALREADY!!!".
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Great! Let's play this game! Marvel Character Compendium: Wolverine: Powers and Abilities section: Superhuman physical powers entry: Wolverine possesses a "fast healing" ability enabling him to regenerate damaged or destroyed areas of his cellular structure. Enjoy! Edit: Reference: The Official Handbook Of The Marvel Universe #4 Copyright (c) 1991.
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Oh, I'm not arguing that. If you want any Marvel/DC regen character, you go Willpower. I just felt an impossible to ignore need to respond to @Troo. Edit: And let's face it. Willpower should be called Regeneration, especially since it has a huge hole through its actual willpower. And Regeneration should be called... ... I don't know... uhm... Trick Healing? *shrug* Don't know.
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Wolverine has a healing factor. Yes. And if you read what his healing factor does, per Marvel, it regenerates him. You can use whatever name you want, but whether a Prius or an El Camino, it is still a car.
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Lumi's punishment comment to the best of my knowledge, just like mine, was about @Mr Pierce's suggestion 7 posts up. Not about how defenders currently work.
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Oh, I laughed. Foggy getting smashed is often funny. Wasn't sure who was who though. Thanks.
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You're not looking at it from both sides. Make all the suggestions you want, but you also need to account for the fact the dev team is a small volunteer group not getting paid to do this and working it on the side from their actual jobs. You have to consider how much work a suggestion would be for them. And yet every debuff also has an animation. And those animation times need to match up if you want to have different animations for those debuff attacks. And if they are inflicted on an enemy, they can still miss in many cases, they are still an attack. They just may not be a damaging attack. Point is, aim smaller. I may be wrong, but it seriously looks like you are asking for a massive rework of power animations and options in a single post. Remember, the devs are not pulling 9-5'ers or whatever on CoX. They are giving what spare time they have. Don't ask them for the world. We can get the world in smaller incremental steps instead.
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The Arachnos A (standard and painted) weapon includes a blade. It is just above the muzzle rather than below. I'm not saying the devs should not propagate models that work with existing animations into sets that can use them, more options equals more better, just saying the Arachnos Soldiers already have a bayonet-equipped assault rifle.
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I'm not sure how to take that.
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Massively Multiplayer does not mean Multiplayer Required. People still like to play solo. Like me. So people should still have the freedom to play solo. On whatever AT they want. And expect to enjoy playing. Edit again: If the player counts to the team health, and the defender's damage buff is linked to said health, then when solo, the defender's damage is going to drop off as his/her health decreases. Not a good solo effect. Not a good team effect. So, no, I still say that is a bad idea.
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Yeah, I really don't see this happening. If it does? Kudos. Never played DCUO, so I have no reference for how they did anything. In CO, you could only mix and match weapons, weapon types, and power types by picking from different power sets as you went, which also locked you into lower tier powers from those sets. In CoX, we are locked into power sets. And you are basically asking for a rework of the game. If the devs can do this and not have to rework the game? Then maybe they will. I'm not a dev, but it seems like you are asking for a LOT of re-animation work across all the power sets. And that is just too much to ask for. Edit: You are also ignoring animation times between those options. And animation times are factored into the powers' balance considerations. So with your suggestion as stands, a single power could have several different animation times depending on what choices the player makes. The only way to avoid that is to make new animations for each of those options that fits into how the power is balanced. And that actually further complicates your suggestion rather than simplifies it. So again, while I am not a dev, to me it looks like you are asking for entirely too much.
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The catgirls ate the wolf. The panhandler is just the on-duty guard having himself some fun. And the owner has been sufficiently bribed to not care about thanks any more.
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Does it matter? If wants a fresh start, then let the past stay buried. Judge based on what happens now.
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Against this for 2 reasons. 1) As Luminara said, you are punishing the defender for what other players do. 2) The damage buff was only added to help the defender solo. Keep the team effect of vigilance focused on something the defender does for the team and keep the damage buff when solo so the defender can solo at a reasonable pace.
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After the last round of Tanker buffs and Brute being punched in the face, it feels like Tankers are definitely a better AT between the two. I would like some clarification on this matter please, but please send it as a message. I think I've done too much wandering off topic in this thread already. (I still prefer Brutes, for clarification. Getting my attacks earlier rather than later keeps me happy.)
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Nope. No idea what you are talking about. ... please ignore the Haven House blueprints and anti-Westin Phipps material. Also please ignore the saw and bottles of acid. And if anyone asks if I've seen him? I've never even heard of him. Just to be clear. That never happens red side! *is tapped on shoulder* Oh hey, Hearts of Darkness arcs! Didn't see you there! What? Dean John Yu is still waiting for me to take out those Luddites before the mind bomb Dollface put in my head goes off? Oh yeah! Guess I should go pay for his services. No, wait. Wrong response. AAAAAAHHHHHH!!!! If I don't go take down some Luddites, my brain is going to explode! (Yes, I remember when the arc had Dean John Yu tell you to go take down the Luddites as an after-thought and it was obvious how stupid he thought you were. And that doesn't even address how Scirocco, Dr. Graves, Dollface, and Omnicore treat you. Just to cite a quick example.) To be fair, there is some of this happening blue side too. And most definitely gold side. Though you're more of a go-fer than a lackey blue side. On the plus side? Red side has Bane Spider Ruben! Now HE rocks as a contact! 😄
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Apologies. Never expected anyone to have the name "...".