
Rudra
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Everything posted by Rudra
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Can a flag be added to the account or to all screens for character select to notify the player that any character regardless of which screen they are on is coming up on the time to lose their name? I just noticed that another character is flagged for their name because I missed the character doing my last review and don't normally have to scroll through all the pages checking my characters for updating. Having a flag that is there saying that any character on the account is flagged would at least let people like me know to go looking for that character. (I'm still against this name thing as is. We're allowed 1000 character slots per account, that is a LOT of review for anyone with alt-itis. It's already implemented though, so can we at least get a notice that is in our face at the front to let us know? Just a "One or more characters is at risk of losing their name" flag on login?)
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Hate grinding. (Wanting to play through all the content is not the same as grinding.) Hated the Inf' to Prestige conversion rate back on Live. Hated having to beg and plead to get players to join long enough to build up enough Prestige to afford anything in the base. Don't miss being stuck with a tiny base with nothing in it and over the course of a few years finally being able to start actually making the base the way I want. Happy to not deal with that headache. Thank you Homecoming for letting players just make their bases without having to run around and grab every single explore in a zone to be able to buy a teleport beacon. Thank you Homecoming for letting players just make their bases how they want which already takes a LOT of time without having to wait a few weeks to buy a single storage rack. (Edit: Thank you Homecoming for getting rid of base rent.) Bases are not just a pretty place for your character. I make my bases for my use and my friends' use. (Edit: Despite them being single-player use bases.) I have multiple SGs set up for different bases I wanted to make and my friends can move between the SGs or just make use of those other bases since they are all in a coalition whenever they want. (And if they want their own SG and base? We just join a coalition and I lend a hand with their base if needed.) None of which I could ever do back on Live. And apartments, as I know them from CO at least, are not useful for that.
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I think the point was that unlike those other powers, Touch of Fear was a single target attack.
- 8 replies
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- powers
- touch of fear
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They aren't just spawning at 30 though. They are also spawning at 31. Haven't done any higher level Crey missions yet, but the Field Agents are always -6 to the group they are in even if the group is a set of 37s.
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And with that, there can be no doubt we are dealing with a troll.
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Absolutely no one, not any player in the game, has the right to punish another player for daring to be defeated, let alone not waiting to be rezzed. Simple as that. This suggestion is about punishing other players and the author has admitted it twice. It does not matter that it is being asked to be an option. No one has the right to punish a fellow player for not meeting their expectations. Edit: If the team leader is not happy with what a team member is doing? Kick them. That is their right as leader. They do not get to otherwise impose their biases on another.
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Circle of Thorns are magic. That is their whole schtick. Edit: As for the Clockwork, when you first encounter them, the character and contacts are under the assumption that the Clockwork are technological. As you progress through their story, you find out that they simply can't work. They are all created and maintained by the Clockwork King's immense psychic ability. Clockwork look like tech, but they are mutation. The Vahzilok are science.
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I see your bid and raise you. Death = auto-kicked and character deleted as per Iron Man Mode. Account gets account-wide badge: "Corroded Man/Woman". Edit: I am being sarcastic here. Please do not burn me at the byte.
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It's confirmed as that spawn for Crey. There are 3 spawns of 2 level 36 Infiltrators with a level 30 Field Agent in 1 room of the Project: Locke mission. So every time Crey spawns 2 Infiltrators and a Field Agent in at least the level 35-39 range, the Field Agent is always 6 levels lower.
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Just happened a 2nd time in the "They Call Me The Doctor" mission. Same spawn configuration. 2 level 36 Infiltrators and a level 30 Field Agent.
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Sometimes on a mission map, 1 of the spawns in a group is -6 to the mission. Like just now in the "They Call Me The Doctor" mission I am doing at level 36, a spawn I attacked included two level 36 Infiltrators and a level 30 Field Agent. It happened earlier on a level 34 Council mission too, with 2 level 34 Council soldiers and a level 28 Council soldier in a single spawn.
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I don't know for sure this is a geometry problem, but given what happened, I'm betting it is. On the final mission of the Paths of the Dark, I rescued Bentley Berkely from a raised platform in the cave. He turned and ran off the platform towards my character, and promptly disappeared when he got to the floor like he just fell through. Map and coordinates of where my character was are: Server: Everlasting Zone/Mission: Caves_60_Layout_07_03 Position: [-63.6 -127.8 1488.1] He disappeared somewhere around those coordinates. Sorry I can't be more precise.
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Yeah, I keep wanting it not to be. You're right though.
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How? Edit: The defeated character can't sync with anyone. They are eating ground unable to do anything. How does this provide a challenge?
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But what challenge does this challenge setting introduce?
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How? This only affects players that have been defeated. They are no longer able to contribute or face any challenge because they are defeated. So what challenge is being introduced?
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Then answer this: What challenge is this suggestion providing? That is not a challenge. That is a personal bias. So what challenge are you introducing to the game? I mean aside from the fact you already admitted this is punishment, here is your chance to turn this around and tell everyone what challenge is being introduced.
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Here is the thing. There are challenge settings that encourage teamwork. Even require it. There is the "AT Powers Only" setting. Now every member of the team is reliant on the other members to cover their weaknesses. And here is the big one: "0 Deaths Allowed" And with this one, everyone knows the team failed to work together and meet the goal because you have this nice flag that shows you failed the challenge.
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! don't want people to die, I want people to play together. A lot of people find challenge as fun. Obviously, quit and never team with the leader again.
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Huh? So you want to punish players for being defeated?! THAT is what this is about?! Edit: What server are you on? I want to make sure I never team with you.
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Let's put it another way. Not using enhancements, inspirations, or temporary powers imposes difficulty on completing the mission. Taking away the ability to use the hospital or base imposes a punishment for being defeated. Does it make sense now? The others apply while you are alive and able to fight. The no hosp applies after you have been defeated. That is not a challenge setting. It is punishment.
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Surprising anyone with the inability to go to the hospital when you could have just asked will. This is talking about taking away a core function of the game. Playing without temp powers? Who cares. Playing without inspirations? Who cares. Playing without enhancements? Okay, that hurts. Not being able to just go to the hospital when defeated because someone else thinks you shouldn't? And that being forced upon the player rather than just being asked?
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Some Ideas for Triggered Events (Rikti Invasion)
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
The only reason why there are street mobs even in the Echo zones is because when the devs first presented the Echo zones, players asked for the ability to still do something other than sight see there. The Echo zones were originally supposed to be empty museum pieces. (Edit: I think because the devs couldn't just delete the zones without problems.) Since players wanted to still be able to level there, and the devs said no those zones are dead and only there for historical purposes, the compromise that came about was street mobs were left there so players can still level there. So I really don't see missions being put back in those. -
That is not a skill set, and that is easily asked. On the occasions I team with others and I go to rez someone only to find they've hosp'ed before my power finishes animating? I ask them to give me time to rez them next time and they do. No reason for anyone to be ticked. And if all you want to do is get them to rely on their teammates more, then forcibly taking away their ability to hosp is just going to get word spread to not team with you. Which seems to be counter to what you want. There is a difference between teaching a player to be better and requiring them to stay put and rely on someone else to rez them. Especially given how often rezzers may not actually be able to do so because they either just rezzed someone else or they are buried under threats and don't have time to devote to the long wind up rez as opposed to the faster heals.