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Rudra

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Everything posted by Rudra

  1. We're on the Suggestions and Feedback forum though. Where are you saying it needs to be moved to?
  2. Also, please fix the NPC boxes. The NPC models are at the front of the box rather than the middle of the box. So placing NPCs seated on chairs at tables or other locations of not just standing around can be excessively tricky at times.
  3. It is my understanding that the higher difficulties are built around the use of incarnate abilities. So this request makes no sense to me.
  4. I never did understand that change. Was a reason ever given? I never saw one.
  5. Here's another one. Fix the base object selection algorithm. If I'm trying to select the floor in front of me or the placed object in front of me, I don't want the island rock nowhere near my character to be what the editor insists I am selecting.
  6. As has been stated, and as @Luminara explained in depth, Ouroboros missions and arcs are run as TFs/SFs because it is the only way to get the character down to the required level and keep him/her there. And just like with TFs and SFs, you can't invite others into your mission/arc after it has been started. It is a limitation of the game. I don't know if the TFs, SFs, and Ouroboros can be run another way, but at the time of implementation, it was the only way. And if there is another way for the game to handle it now, would still require the entire TF/SF/Ouroboros system be completely rebuilt.
  7. I can agree with the need to keep signature characters unique. However, some signature characters could already be duplicated from day 1. Like Sister Psyche. And some of the costume pieces the signature characters have would fit several of my characters so much better than the options I'm already using. So if the devs refuse to give us those costume pieces, can we maybe get visually similar pieces at least? (I'd vastly prefer the actual pieces, but something sufficiently similar to finish my characters' appearances would be greatly appreciated.)
  8. The set name doesn't really matter. If you have an invul' character with armor as part of the look, then the armor can be considered the source of the invulnerability. Same with dark, rad, and all the other armors. The set determines the mechanics and visual effects. The character design determines what it is and what its source may be.
  9. Purple patch pets! Purple patch pets! Purple... patch? ... ... *crawls back under rock*
  10. That would be my recommendation. Include a blurb in the purchase list as to where (the wiki) players can look to see what they are getting or have players answering their questions refer them to the wiki. Obviously, the second option can be done now, and spreading the word about the wiki would help others reference game elements such as the costumes faster.
  11. What was that about not calling me a liar? If you don't intend to implicate someone in your stories, then don't name drop.
  12. You specifically mentioned me and called me a liar. I don't care who you were talking to. I am going to respond to that. #1 Yes, at that point in time, I was done. Fed up. Decided it was not worth the aggravation. Stopped responding for a while. Then comments were made that I felt needed to be responded to. People are allowed to do that. #2 What is your point with that quote? I haven't lied. Changing my stance based on things that happen after does not constitute a lie. #3? It's okay man everyone has issues. Maybe reflect? And what are you saying I am mistaken on?
  13. I have never once lied to anyone on the forums. It does not matter how little you think of my comments or how much you hate them. Have I been mistaken? Yes. And when told so, I apologize for it. And how long of a break do I have to take before you think it is a break. I said I was taking a break, not going away on a months long journey. And why should I have to justify to you or anyone else how long I will not be involved in any discussion on these forums? I'd say I was sorry that my time away did not meet your criteria for a break, but then I'd be lying.
  14. So are you asking for a menu toggle? "Making Null do it has been suggested, and it's a better option - but ideally it would just be a toggle somewhere, so that in-mission people could turn it on and off to keep the team happy. " There are only 2 ways to be able to toggle something while in a mission. Option 1: It is a menu setting. Option 2: It is a toggle power. (Edit: Well 3. Option 3: Have an alternate build that you can pop in and out of with the selectbuild command. Which has been offered as a solution, but keeps getting told NO to.) My arguments are predicated on option 1. Are you now saying you want it to be option 2? If so, what power in what power set would it be?
  15. How so? I walked away from the computer, made myself some lunch, ate it, then came back. Sounds like a break to me. No, I haven't. That is specifically addressed in that response. You know, where I said "Having it impose a damage reduction on powers will be perceived negatively by others because it is a system setting as proposed. Especially if it only affects some powers that do knockback." I never said you did. I was making a point. Not attributing a comment to you. Funny. I was thinking the same thing about your comments.
  16. I'm on Everlasting right now. I can meet you.
  17. I did use glass floors. You can still see the glass, so it becomes a glass-topped lake you can partially swim in. So I removed the glass floors. Then I took other surfaces and placed them at swim depth, and flipped them upside down so you would be looking down through the textureless side. Except while on the surfaces, the camera shifts to the textured side and now all you can see is grass, or wood, or tile, or whatever the surface is. So I removed those as well. So I have a nice fish-filled lake with floating stones pouring waterfalls into it that can only be looked at or walked along the bottom in.
  18. YES PLEASE!!!! I would love to actually put hostile critters in my maze instead of docile wolves and leopards just looking at you while standing in place. Having some roving 0 XP 0 inf' minotaurs would be fantastic! Edit: Also, yes please for actual lava that can harm characters in the bases, invisible floors so my lake can actually be swam in by characters instead of walking along the lake floor (or a water tile that has an invisible floor/bottom), functional doors so I can use the teleporters to access unlinked areas of the base while keeping linked areas doored off, Warworks bots that aren't stone carvings, Malta bots that actually look like Malta bots instead of prototype frameworks, and... *passes out from fantasizing about base upgrades*
  19. Enhancements, inspirations, and power choices are not system toggles. When you set a system toggle or change a system setting, which is what you are doing when you use the menu, it is with the assumption that the toggle does not carry penalties for its use. Changing a graphics setting? Such as increasing the setting, does not affect what your powers do. Decreasing the setting also does not affect what your powers do. It changes how you perceive the game based on your system's capabilities. Changing your chat bubble? Changes how you and others see your character's chat. It does not impact what your powers do. ANY OTHER menu setting? Does not impact what your powers do. At all. Using Null the Gull? For group travel effects, he grants you an unlisted power preventing those effects from affecting you. I'm not going to get into a Null the Gull debate. Too frustrating to deal with. Using P2W? I guess I'd be fine with the character paying the expected average cost of the procs for all possible powers any character could have with KB that they may want converted for an auto-power to convert all KB from the character to KD. And then pay that price again to change it back. That is going to be insanely expensive though, and I'm willing to bet will never fly. Choosing a power? That changes what your character can do. You want a new pool power that auto-converts all KB to KD for a set amount of time and is the final power available in the pool? Fine. Let's hear the pitch. (Depending on how the pool is set up, I may agree with it, disagree with it, or think you are asking for an easy mode I Win button. Possibly even two of the three.) Slotting enhancements? That changes what your powers can do. And we already have two sets that convert KB to KD. One of which is not unique and has set bonuses that are competitive with every non-superior damage set out there. It just doesn't give the bonuses you apparently want. Using inspirations? That can affect what your powers do. For a brief amount of time. Otherwise, they give a temporary effect you may be lacking such as a Breakfree, Awaken, or even a temporary level up I think in the case of Ultimates. (I don't look for Ultimates, let alone use them, so not sure what they do. I was told they give a temporary boost to your combat level though.) Adding a toggle to the menu to change what your powers can do is not comparable to anything already in the game. Unless you want to put it in P2W for the insane cost or have only Null the Gull be able to effect the requested change. It is something wholly new. Having it impose a damage reduction on powers will be perceived negatively by others because it is a system setting as proposed. Especially if it only affects some powers that do knockback. Your arguments are flawed. And so you are reaching for arguments that are neither comparable or relevant for the sake of trying to find an argument you think will stick. And then you turn around and argue "straw man".
  20. Then try actually using my argument. You are comparing a player chosen slotted enhancement that is part of a set and can be slotted as part of the set and so gain the full set bonuses depending on how much of the set is slotted in that power to a toggle. They are not the same. They are not comparable. I'm taking a break. Just to be clear: Yes, I will be back on the forum. Even in this thread.
  21. No. I tend to have a lot to say about the things I care about. As previously stated, I do not record/track what threads exacerbated me enough to leave. So eventually, I will always be back because I keep reading all the threads. Including the ones the that frustrate me. Is this post your way of telling me to get off the forums? And we have been arguing about why that is a bad idea. (I was going to say discussing, but let's be honest here.) Great. I'm one voice. The more of you that want it, the more likely it is to be incorporated. Never a guarantee though. *sigh* Welcome to the forums where people will debate every suggestion made. I just happen to be a more vocal person than others.
  22. You're really reaching with this one. Slotting a proc, which is the solution I've been saying to use, is not the same thing as simply opening a menu and toggling a setting. Toggling a setting that imposes a functional downgrade on a power is the concern I am talking about. Not slotting a proc that adds a function to a power, is part of a set, and builds on that set's other enhancements for improved performance.
  23. So like an extended version of making a non-biohazard refrigerator then. (Or a letter-based version of my incinerator....) Thanks.
  24. How did you do it? I don't currently have any bases that need slippery surfaces, but one could definitely be incorporated into my sunken city.
  25. What is so odd about? Obviously, I cannot speak for anyone other than myself. Neither does that mean that a change should be blindly implemented because of the inevitably of others becoming upset. The goal is to upset as few as possible while improving the game as much as possible. Because taking a loss in one aspect of the game, in this case damage, for the sake of another option, is typically regarded as being punishment for using that option.
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