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Rudra

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Everything posted by Rudra

  1. I'd argue it causes a fear/terrorize effect instead.
  2. If that is the case, then I have no opinion.
  3. I don't have any. I don't take the Speed pool.
  4. None of my comments were typed or meant in anger. If that is how they were taken, I apologize. Your own comments have taken "defensive" to a whole new plateau. If the only ones responding to a thread are negative, then by consensus it is not accepted. Even if you consider those who do not care, because they do not care. They are neither for nor against. If the thread stays open for a while and all you get are "no", then maybe it is time to accept it and move on to the next idea.
  5. Again, it is not slow. Unless you have walk on. Even with no Sprint, travel power, or fake travel power like Ninja Run, the amount of time it takes me just using normal move even to another room to find mobs, is not slow. If you are waiting for the mobs to go to you as a melee, and you aren't already fighting something, then I can't help you. We already quickly close the distance. And has been pointed out, no less than 3 power sets instantly close the distance as you are asking for. In order for this to be a discussion, both sides must debate in good faith. You refuse to accept any argument given to you as being simply opposed to change, even when actual, honest to goodness reasons are given. You are arguing in bad faith.
  6. You're the only one defending this thread. Take the hint.
  7. Apologies. DPA has always been and will always be damage per attack to me.
  8. How is quick-form AS higher Damage per ATTACK than the long-form which does... double? triple? that damage per attack? Edit: If you're going to tell me damage in relation on activation/animation time, that is DPS, not DPA.
  9. Phase literally makes you unhittable. If you cannot be hit, you cannot be damaged. How else would you define invincible than incapable of suffering injury? Or have I just been getting extremely lucky with Phase Shift?
  10. So you're telling me that I am building my characters wrong and need to change the way I play. No. Edit: Because long-form AS *is* my strongest attack.
  11. Hmm... my blaster friend has a an enemy that ignored my scrapper/tanker/brute in his/her face. I use taunt. I am now at that target and not at the targets I was already fighting. Great idea! *please note sarcasm*
  12. Also, AS is fine. Leave it alone. It is the only attack my Stalkers have that can 1-shot everything short of a boss. No other attack comes close to matching AS's long-form damage when used from Hide. You can tell me I am building my characters wrong then, but my response to that will be I enjoy playing the way I am. Edit: And some bosses I can finish off with an attack or two after long-form AS. Which I can't do with any other attack as lead.
  13. Where are you fighting that a 40 mph move is not fast enough to reach the next set of mobs?! The ranged attacks are for picking off targets that will not close, such as that pesky PC flier in PvP when you lack Flight, and for pissing off targets to convince them to close. It is not ideal, but it does help. While the devs are not maintaining a museum piece, they are maintaining the core of the game as best they can while they grow it. CoX is not a modern game. So there is no point comparing it to one. That's 5 more mobs that come to you than otherwise would have. When duo'ing with a squishy, that scrapper's single target Taunt can yank the mob that veers off and goes for the support off the support while not having to run it down and leave the other mobs (s)he was fighting alone. In a nut shell: Request denied.
  14. Aww... not even the cookies? Come on, it at least has to give me cookies, yes? (Seriously, where did that come from? I'm not asking for the game to be easier.) Use of DR in PvP: Not an issue. You're fighting other players. No matter how built up the player characters are, there is a limit to their development. DR was put for PvP balance, right? To reign in some builds and improve others? I don't PvP, but from what I've read of it so far, that is what it looks like. Use of DR in PvE, even just as a selectable option: You have GMs and AVs in those trials and TFs/SFs, and you just cut out the buffers and debuffers ability to help against them. So when someone runs this option, you will either see them limit the numbers of said characters or leave them out. Thank you for the difficulty setting that leaves some of the players out. We already have increased difficulty settings on some TFs/SFs that are being proliferated to the everything else over time. And while I personally have no idea how people clear the Dr. Aeon SF on those difficulties, I can still see a route for it to feasibly happen. I don't with DR as explained. Now if the already being proliferated difficulties are for some reason not enough for some of you? Sure, come up with new options. That doesn't take a dump on a specific set of player types and possibly leave them out. DR as explained will not impede the brutes, tankers, scrappers, stalkers, or blasters. It will render the controllers, dominators, defenders, and corruptors almost useless. MMs, Arachnos soldiers, Arachnos widows, PBs, and WSs are a grey area that would need to be shaken out into yay or nay categories.
  15. Some suggested tweaks: Tier 1: Resilience of the North: Auto: +Def, +regen Tier 2: Jarl's Favored: Toggle: +regen, +Res (Smash, Lethal, Psi) Tier 3: Seasoned Warrior: Auto: +Max HP Tier 4: Hardy Champion: Toggle: +Res (Knockback, Disorient, Sleep, Immobilize), +regen Tier 5: Second Wind: Click: Self heal, +Rec, +Rech Tier 6: AllFather's Gift: Auto: +Def (All), +Res (All) Tier 7: Freyja's Blessing: Click: +regen, +Max HP Tier 8: Hela's Touch: Toggle: PBAoE ToHit debuff, +Rech, +Dam, Self DoT - or - Tier 8: Berserker Rage: Click or Toggle: +Dam, +Rech, +Acc, -Def Tier 9: Doors of Valhalla: Click: +Def (All: Minor), +Res (All), +Rech, Self revive if defeated, -50% health crash (never to below 10% health), -50% END crash, being revived by power turns off power and prevents crashes. Just food for thought I guess. Wasn't sure how to fit your 10 powers into a 9 power set, but did my best.
  16. Erm... several of your power names don't match the description... Horn of Mead is a toggle? Must be one hell of a drinking horn if you are drinking from it in literal non-stop fashion. Would make fighting rather difficult too. Pillage is a self-heal instead of an attack? (And I'm opposed to a power that gives you increased chances for rare drops. Let's just all take this set to get our rares. No.) Berserker Rage applies a to hit debuff? What rage makes opponents have a harder time seeing? It blinds the one in the rage, making it difficult to tell friend from foe. Self confuse there? (Honestly, the Valkyrie's Wrath power description is a better fit for Berserker Rage. Something more like Hela's Embrace would fit the power description of Berserker Rage better.) And the set includes a shield? That won't step on Shield Defense? (I'm doing my best to overlook the misspellings, such as jarl being spelled with a y there....) Anyway, aside from those complaints, I don't really have an opinion on this.
  17. No clue. Apparently despite the fact I have never witnessed anyone having any trouble walking around other players RP'ing in Pocket D. Maybe there is a higher population Pocket D where large clusters of RP'ers are blocking access to everything and can't reach their respective RP group? Or the RP is happening in a SG base with tiny rooms? I'm kind of partial to the turn on Walk and be invincible in my missions since I have no hit boxes aspect of the idea myself. (Not really, but I am rather fixated on how this got missed in the OP.)
  18. Ah yes, I can see it now. Everyone RPs ghosts and walks through each other in Pocket D. ... ... no thanks. Edit: Actually, change that to a maybe. I could turn on Walk in a mission and be invincible while my pets kill everything! (Seriously, still no thanks.)
  19. I was intrigued up until you dumped on AS. The only thing I find problematic with long-form AS right now is how often it alerts enemies to your presence even though it is not supposed to. That however, is a bug. Long-form AS is fine as an opener, and we have short-form to make up the difference during combat. Leave AS alone. (Unless you're going to fix the enemies detect you before you land the hit problem.) Edit: Oh yeah, wouldn't that be redundant with some melee power sets which already include a teleport to target attack?
  20. I have no problems with my teammates not coordinating with me. I don't have to deal with DR in PvE either though. Edit: As is, if I or anyone else does something in combat, I don't care. We're all trying to win. Now add DR. Now I have to know who is doing what, when, and likely why on the team to ensure I'm not wasting anything or causing others to waste anything. So yeah, I'm against this. If it gets implemented for some God only knows reason though? My life will be little affected. I will simply go from teaming maybe once a week to teaming never. Problem solved.
  21. There are those of us that don't have Team Chat microphone capabilities, so I don't see my example as invalid. After all, why should I stop attacking to type out "I'm popping Build Up" mid-combat? Especially since the only time I use a power like that is when the fight has gotten desperate? Look, if you and your team have the capability to effectively communicate (typically using something like Team Chat, and not talking about the team chat tab), great! Use it. That makes things go so much more smoothly. Edit again: And would prevent things like my example from happening. End Edit. For those of us without those capabilities? Not spamming buttons to attack, heal, buff ourselves, or debuff the enemy to take the time to say "I'm popping Build Up or "I'm using my own heal" or "I'm using <insert inspiration>" is a bad idea when the time comes that we need to use those abilities. Edit again continued: However, the proposal would also make teams that happen to have more than 1 member that took Leadership pool powers have at least 1 person who made a power choice to benefit the team that is no longer benefitting the team. Edit take 3: Let alone how that would affect debuffers who find that only 1 of them can really affect the target. Sorry /rad and /dark corruptors. Which of you is the actual debuffer? The other can just play a psuedo-blaster.
  22. The cited example was exactly that. An example. Not a recollection of something that happened to me. (Edit: Again, I almost always play solo. So my example is in consideration of those that do team on a regular basis.) And no, I don't take the time to type up what I am doing in team chat when I team. I stop attacking long enough to warn someone if they run off on their own that they are on their own, but only if I catch it. Otherwise, when combat is going, I don't have time to sit there and type out to the team what powers I am going to use. Edit again: I guess my first person view in the example should have been third person to avoid the confusion. Apologies.
  23. And people wonder why I play solo all the time.... Edit: To be clear, in my example, I popped Build Up first, and then the other player used Fulcrum Shift. Leaving me cursing about having wasted my Build Up or not getting the benefits of Fulcrum Shift.
  24. Soooooo... if my character already has buffs, say I pop Build Up, and the defender/controller/whatever uses Fulcrum Shift, I would basically see no benefit from it?
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