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Rudra

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Everything posted by Rudra

  1. I don't like PvP and would rather the devs spent their time elsewhere. There. Said it. (Edit again: Just because someone pops onto a thread and says they don't want it to exist doesn't invalidate the thread. It just means that person or persons are not being particularly helpful on the thread. They need to at least say why they oppose something, and the reason needs to be rational.) I don't think I need to re-iterate my feelings on PvP for the umpteenth and a half time. However, PvP'ers are also CoX players and do need consideration too. So if something can be implemented that makes PvP more fun and gets more people to do it? Good for you, I'll do my best to help you come up with whatever it is. If something can be implemented that somehow makes people like me willing to do PvP? Consider me suitably flabbergasted and ready to adore the ground you walk on. (Edit: Seriously. I just might go find where you live and steal some of your lawn or sidewalk to worship.) The problem with PvP is also what is good about PvP. The people. In PvP, you have to face an opponent that knows not to just run into your tar patch or bonfire. You can't rely on AI stupidity to get you by. And lets face it, there is a LOT of AI stupidity helping players like me get by. Actively thinking about how to use your powers is good and can be rather fun. Dealing with the people is also the problem. I don't have mobs standing over me emoting things like 'teabags <character name>' when I lose in PvE. And that is just to keep the example civil. So if you want to expand the PvP base by roping in PvE'ers? I really don't see it happening. I wish you the best of luck, but I just don't see it happening. While adding PvE content like a Jade Spider event or anything else in that line may work to get PvE'ers in there once or twice, you will quickly see them either trying to catch the event when they think there won't be PvP'ers or simply stop going. Like the Praetorian events. Those are mostly abandoned. They are good events! Doesn't stop them from being ignored. I will give you any feedback and ideas I can when it comes to adding PvP content or making PvP seem a little more enticing to PvE'ers if you want. However, it will be done so with the awareness that it is not likely to accomplish the stated goal. And not because the requested content is bad, but because the PvP-PvE divide has become so deeply ingrained in so many people that it is less an uphill battle and more like trying to rope the sun with a daisy bracelet. Especially with the dichotomy of how powers work between the two. Sorry for this comment derailing the purpose of this thread.
  2. As far as I know, all TFs/SFs allow inviting others from outside the zone, but not start. All members must be in zone to start. And rogues and vigilantes must be on correct side to be invited. So no inviting that filthy rogue for a Posi' until (s)he becomes a good rogue by being blue side. Same thing for scumbag vigilantes blue side until they become freed vigilantes by being in a red zone for an Ice Mistral. Edit: Except for Mender Silos who insists only heroes and vigilantes do his TF and only villains and rogues do his SF.
  3. *points to own edit acknowledging the existence of bombardment attacks that can already be used indoors/underground*
  4. They have that and an airstrike power in CO. Makes for a rather odd experience when you use them indoors or underground. So, nice idea, but I'm against it for the 'how is that getting through to the targets?' question using it would elicit. Edit Then again, we already have the Warburg rockets and they hit whereever, so... whatever.
  5. This is already possible. On the very rare occasions I ventured into a PvP zone on Live and did not immediately leave seething, I actually saw heroes and villains engaging in 1 on 1 and 2 on 1 (with agreement) fights. It was a rare sight, usually I saw 8 on 1 gank jobs, but it did happen. (Edit: And if I was on my MM and a pair of heroes challenged me and no one else jumped in, I would even fight them from time to time.)
  6. Hammer space. Using purses. Sounds good to me!
  7. Dang it, @arcane. I was about to make a cats and dogs living together, end of world is happening right now comment, and you went and dashed it.... 😄
  8. As much as I hate PvP, I'll throw my hat into the ring and see how badly everyone tries to crucify me. Okay, here goes.... 1) Go back to the Rock-Paper-Scissors approach CoX's PvP used to be. If you have protection against something, you retain it even in PvP. The magnitude of protection can be cut in half or to 1/4 so mezzers have a chance against brutes and tankers, but otherwise kill the two-versions of powers dependent upon where you are schtick. 2) If you are subject to the PvP timer, you may neither attack another player nor be attacked by another player until the timer finishes counting down to 0. I don't PvP, so I don't know if that is how the timer already works. I am just covering my bases. 3) For those that seem to love the Jade Spider and want it to be a GM, throw it into its actual zone. An event where the Jade Spider is no longer the unique entity only accessible through Lord Nemesis... I mean... Mender Silos... but is a true GM that spawns in Siren's Call for up to 1 hour or its destruction, whichever comes first. Not to occur more than once every 4 hours since last despawn/destruction. Red side players would see it as an ally while blue side players see it as an enemy. (No badge since it is allied with players dependent on their current faction. Instead, it can award 6 or so merits.) If you want to make it a dual-side protection gig, then the Jade Spider is out to destroy an armed Longbow construct of some type in the zone. Maybe a platform not far from the base is being developed into a forward operating base in the zone and the newly rebuilt Jade Spider is sent to destroy it. Heroes get the merits for destroying the Jade Spider while villains get the merits for destroying the construction. As I've said on multiple occasions, I detest PvP and started playing CoH because it had no PvP element at the time. However, this is my ha'penny of thoughts on the matter. (If only because I think they are worth at least more than a red cent....)
  9. Every AT should be able to solo. Some will do so better than others. Scrappers are no more solo warriors than any other AT. I've seen scrappers that played tank for the team by virtue of doing enough damage indiscriminately that the mobs focus on them. Hells, I've been that scrapper pulling aggro away from the team tanker and keeping the mobs off the blasters and controller. I've seen tankers that only played solo. I've made tankers strictly for being able to play solo, though I still vastly prefer brutes for their offensive primaries over the tanker's offensive secondaries. No AT is locked into a team only or solo only style. Even before the inherents were applied or CoV was launched, every AT was meant to be able to solo per the devs at the time. Defenders, controllers, and dominators may work best on a team, but they still need to be able to solo content. Now that I have that off my chest... back to the topic. If the point of Vigilance is to make the defender more useful to the team while shoring up their pre-inherent abysmal damage output, then why the opposition to simply expanding Vigilance? Reduce its benefits to a flat bonus for simplicity's sake, and expand what the bonus applies to. If "specials" is the all-encompassing term for the secondary effects such as -recharge, -def, -res, +HP, et al., then simply make Vigilance grant a +10% bonus to all special effects the defender applies while on a team, and only while on a team. And while solo only, Vigilance retains the +30% damage boost.
  10. Technician Naylor's Automatic Villainy arc has one of the glowies in the Steal Information from Longbow mission buried backwards in the wall under a ramp. Zone/Mission: tech_30_Layout_07_03 Position: [-2151.0 4.0 401.6] Edit: Correction. It is affixed to the wall on the other side of the divider under the platform the ramp leads to, but sticks out the front side so you can see its back and click it. At least it let me click it without having to be seen by the Longbow guarding it on the other side though....
  11. Another map with the exit signs sunk into the doors. Zone/Mission: Office_45_Layout_04_02 Position: [511.4 512.0 553.4]
  12. You would sacrifice a lot of the MM's primary damage for the sake of a very slight increase in pet survivability that way. Edit: You would also be decreasing the MM's own survivability. Less pets means more damage applied to the MM through Bodyguard mode.
  13. Of the last 3 escort missions I had, at least 1 NPC in each mission I had to escort got lost after I took more than 2 steps. I was playing my Ninja/Dark MM, but Shadowfall was turned off. And each time there were stairs or a turn, the NPC immediately gave the 'I am lost' comment for the mission. Half the time, with my character still standing next to him! All 3 missions were from Psimon Omega, but were 2 different arcs as I was doing them through Ouroboros.
  14. Uhm... all MM pets are lieutenants... from the tier 1 triple summon to the tier 3 single summon. And despite it being negated during incarnate content as long as the pets stay within a set radius of the MM, how is this no longer needed since it was implemented from start for balance?
  15. It cannot be essentially completely impossible when even using Cardiac I have END problems on several characters. I don't use Ageless, but then again I prefer the heal of Rebirth and the resistance of Barrier since I hit those as my panic buttons.
  16. Keep the damage buff when solo. Modify the END buff to a flat -5% or 10% END cost for teammates within a set radius of the defender regardless of number of teammates, as long as the defender is on a team. Apply a flat +10% to buff effects and heals on party members including when applied to the defender him/herself while on a team. This keeps the defender from being the garbage I remember back on live and bolsters the defender's ability to assist the team. Focusing on a flat bonus to buffs and heals will not help defender power sets that focus on debuffs as much, but all defender primaries have at least 1 power this would affect. Or conversely, just make it a flat +10% specials buff instead of the buffs and heals boost. (And yes, while I understand others enjoyed playing defenders, I absolutely hated playing them and I was always solo. So they were garbage to me, so I was still disinclined to return to them even with the damage boost. The damage boost at least made me consider giving them another try though. No offense to those who actually enjoyed them.)
  17. I don't get the hatred of the defender's +30% damage buff while solo. It was the defender's pathetic damage that made me stop playing them on Live. I almost didn't even try corruptors because I was under the impression they were just reversed primaries/secondaries defenders. By all means, fix vigilance. Leave the damage boost when solo alone though. (You may now down vote this opinion. I think solo, they need the buff.) (Edit: And I love how "endurance problems don't exist anymore at level 50". Most of my characters still struggle with endurance as incarnates.)
  18. Agreed. The fact some players' machines may take longer than others to load zones or instances is not justification for this. This is not a quality of life improvement. This would effectively kill content use. Why bother doing content when you can just sit in a single AE mission and keep hitting respawn to level up or gather inf' and recipes? AE farming is already used to power level new characters straight to 50. It does not need to be any easier to do so. Hard NO on this. Edit: To be clear, I am not against players power leveling using whatever means they choose. I am against this suggestion. Edit again: For this to be a quality of life issue for players with slower machines, then it would need to address all loading issues, not just the ability to keep sitting in a mission until you're richer than God.
  19. I like not having to devote slots to my pet upgrade powers as an MM. On Live, before they implemented that change, my upgrade powers were slotted for END redux and recharge redux so I could try to upgrade my pets as quickly as I needed to replace them. I'd be frantically summoning replacement pets during a bad fight, then having to individually upgrade each pet with both upgrade powers, only to see them die as I try to upgrade, and instead give up so I can focus on keeping pets appearing as fast as possible. Now? I slot END redux x1 and call it good. Not having a need to slot sets in those two powers or more than the redux means I have that many more slots to throw where I actually need them. If any improvement were to happen to the pet upgrade powers, the only one I would be interested in is an offset to increase my pets' levels closer to my characters so they function like they do as incarnate pets in incarnate zones. Or at least closer to it. As has been pointed out earlier in this thread, on the rare occasion I team and that team does +4 content, my pets other than the T3 pet (Oni, Lich, whatever) is the only pet that survives long enough to do anything. So I'm basically running a buff or debuff support with only 3 attacks and 1 pet for most of the mission. (On incarnate content, they're fine. As long as they stay close enough that they get the level shifts so they are effectively 53 too. [50+3, 49+4, and 48+5])
  20. Said I was going to sit out the rest of the debate, but I have to make one more post.... You are correct, @PeregrineFalcon. I should not have said you were being misleading/disingenuous. Apologies. (We definitely disagree though. I wholeheartedly agree with that. Would a laughing emoji fit in this context? Agreeing that we disagree? I'll leave it alone. NOW I'll sit back and watch the debate instead of participate.)
  21. Yeah... no. Just... no. AE farming is already extremely easy to repeat. Open mission/arc at terminal. Turn around and step 10 feet to talk to contact. Enter mission/arc conveniently right behind contact. Repeat. No need to run across zone(s) back to contact. No running from door to door to door. Everything is right there, all in a convenient to access group/area.
  22. Holy wow, bury me in data. ... okay... so not a straight swap... I'll sit out the rest of the debate.
  23. They possess the same powers in the same power sets. As you said, they each focus on a different one. They are both ranged damage dealers. Defenders just focus on their buffs/debuffs over damage where corruptors focus on their damage over their buffs/debuffs.
  24. I was trying to avoid the possible ways Tyrant thinks of Dominatrix. You just know he's full of disappointment in her and likely holds a similar view as with Black Swan. And, @Zappalina, the CoC applies to us players. We may not disparage each other. We may not engage in hate speech. We may not engage in harrassment or bullying. For crying out loud though, Tyrant has had that thought bubble/internal monologue since that arc was added to the game back on Live. It is intentionally disgusting and disparaging. It is intentionally there to showcase just how deplorable Tyrant is regardless of how he views himself the Grand Hero Saving Humanity. If any player were to use that language against another player, I would agree with you. It is uncalled for and needs to be addressed. Tyrant is basically this game's Joseph Stalin. Or Adolf Hitler. Or pick any other tyrant/dictator who imposes his will and personal beliefs on others. If he did not have such a mental monologue, if his mental comments were inclusive or gender affirmative or anything positive, he would not be the Scum Of The Earths we all know and hate. Please. Just let it go. You can't win this argument with the CoC. The mental monologue is supposed to be disturbing and offensive. That is its very point. Edit: The internal monologue of Tyrant is not an advocation of his thought bigotry. It is not a presentation to disparage women. It is a presentation of the antiquated and deplorable morality Tyrant possesses.
  25. While I disagree with Tyrant, as I do on almost everything since that is his purpose in the game apparently, ask yourself this. How many women dress the least bit sexy and are called harlot or worse in the real world? Sorry, but I have to agree with the others. It should stay because it is how Cole views Black Swan. It is not a message to players saying anything about the character or style of dress being inappropriate, it is a reflection of a man so obsessed with controlling what people think and do that he literally has/had a thoughts police.
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