Rudra
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Everything posted by Rudra
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Arachnos maps in general are pretty broken since they have actual map areas behind walls and under floors. While not too common on other Arachnos maps, there have been several defeat all missions on Arachnos maps where the mobs spawn in these inaccessible spaces as a normal spawn point for who knows what reason. Just as bad are escort missions, such as the one where you have to retrieve the 3 Rikti for Kelly Uqua. I have routinely found that one of the 2 Rikti you actually have to escort (the third runs off claiming to be fine alone) will somehow manage to get under a ramp leading out of one of the depressed hall corner rooms and make his way below the floor to the sub-floor the map has as scenery. This normally happens if I shortcut the corners to speed the map instead of running to the middle of room and waiting for the escorted Rikti to reach me and position himself to navigate the ramp.
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This one also does not turn up on a search of the topic. Still Ashwin Lannister. In the 1st Defeat Warriors in Talos Island mission he gives, he tells you that the Warriors are promoting members if they can defeat you. He then suggests you go beat some up to show it is a bad idea to use you for an "initiation trail". 1st, it should be an "initiation trial". (Insert joke about walking all over character here.) 2nd, it is missing the end punctuation.
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Don't know if this counts. Ashwin Lannister has a mission to capture Dr. Archon Pontiero. (In the wiki, it is listed as Dr. Ricci.) When you accept the mission to capture Archon Pontiero, he is suddenly now Archon Lucretia. Done this mission a few times. It is not part of any story arc. And this always happens. Mission "Capture Dr. Archon <insert name>" shifts to "Capture Dr. Archon Lucretia". It is not as funny as the myriad "Defeat Archon Archon <insert name>" missions in the same level range (20-30), but there it is.
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Did a search but didn't see this one already posted. Lars Hansen in Striga gives you a mission to defeat Council in their base. Completion gives you the mission to defeat the base commander and his men. However, the clue you find that sends you there says "These orders, found on a Council agents, read:". Agent should be singular. You find the orders on a Council agent, not on multiple Council agents.
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It may be okay to do so, though I have never seen it done so except in that instance, but it reads like a drunk telling a story.
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On a side note, out of sheer humor, I love being given holy shotgun shells and no shotgun. With my mighty finger, I flick the back of the shell to fire it! 😄
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Here's a fun Engrish one. In the Tobias Hansen arc, he gives you a mission to clear a mausoleum of Banished Pantheon. To aid you, he gives you Holy Shotgun Shells. The yellow text that pops up when he gives the shells is "Take with you these holy shotgun shells." Minor at best, but should be "Take these holy shotgun shells with you".
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All of which is well and good, but fails to address the original reason for this topic. Tami Baker should still have been giving the OP the mission(s) from her arc as it was already an active arc at time of out-leveling. You can sit on a level 1-4 arc that you started until you are level 50, and then when you remember you never finished that arc and want the contact to finally disappear from your active list, go back at level 50 and the mid-arc contact will still give you the rest of the missions for that arc despite you being 40+ levels above limit. So, yes, Tami needs to be fixed to make her match basically every other arc giving contact in the game. It should be noted that this seems to be a Praetoria thing. Chloe does something similar, except in her case the mission she fails to give because you out-leveled her is not actually part of her arc, but is instead a single-player after-arc mission. So at least /she/ makes sense, even if it is just as annoying.
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Which is "funny" since the event screams at you that the prisoners/Freakshow/bosses need to be dealt with in pretty much every part of the Brickstown map. Also annoying since the basic prisoners, the Freakshow, and the bosses will run out of the event area and break the event fairly routinely. While not a fix, on the rare occasion I bother with the event, I just wait for the runners to (hopefully) come back and get event credit/rewards.
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(While I'm wishing for things, can we also get lit chandeliers? They look weird turned off. Or appropriately sized flames with light radiance to be able to put on? Sorry. Ending wish list now.)
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I know this is not a bug, but I don't know where else to post this. The "doorway" rooms in the bases are unlit. Why? No clue. So they break the flow of base design because they are always in darkness/very dim. Yes, I know I can hide lights in the ceiling to brighten it, but only if I have ceiling to hide it in. Can y'all turn on the switch already? Or pay the electric bill? Or SOMETHING?! Please?
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It doesn't matter if I use Twilight's Grasp or Radiant Aura. My pets can be standing right next to me. I use my AoE heal and... my ninjas, or my bots, or my whatever MM I am running at the time's pets are still injured. Nothing shooting them. The target is held and unable to fight back. And my heal misses my pets. Heals ME, but misses the pets. Combat ends? The heal affects the pets every time. Combat ongoing even if the last remaining target is held? Good chance the heal misses the pets. Doesn't ALWAYS miss, but has a good chance of leaving pets damaged.
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Valid point. I always make a point of getting all the injured PPD. So I do sabotage myself on time playing solo. However, with 30 seconds on the clock left, I've watched Harkens dawdle at the corner for 28 of it and he cannot be recalled. Usually, time runs out on me on the floor just above the ground floor, but since Harkens is at the stairwell down, mission ends but does not fail, and he can be walked the rest of the way to the exit. If I'm moving fast enough? I can reach the mission exit with about 10 seconds left, and Harkens will not move to the exit. Mission failed. On that most aggravating of runs though, I actually had a full 30 seconds waiting at the exit, even running back to see if Harkens lost me somehow, and he would not round the last corner until the timer finished.
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Not sure if Harkens is scripted to survive if he makes it to the elevator that would get him to the ground floor, but I think that used to be the case. If you get him PAST the elevator to the ground floor, he WILL die. His pathing is beyond terrible and I've sat at the mission exit watching him veeeeeeeeeeeerrrrrrrrrrrrrrrrryyyyyyyyyyyyyyy slowly make his way there around the last corner as the timer ticks down until the mission comes up failed. Get him to the elevator and timer runs out? You're golden. Get him past it to the ground floor? Timer /will/ run out, he /will/ die, and mission /will/ fail. Every time.
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Beast Mastery - Summon Lions - Defense slotting issue
Rudra replied to BillyMailman's topic in Bug Reports
The Protector Bots from the Robotics power set has the same problem. The protector bots' force shield is completely unaffected by defense enhancements slotted into the pet. A protector bot's force shield grants +13% defense at base, which is surprisingly high. With a defense enhancement slotted, it still grants 13% defense boost. -
Rikti Hostile to Each Other in Levantera's "Defend Vanguard Base" mission
Rudra replied to Apparition's topic in Bug Reports
I mean other than the Rikti you save that help you fight. -
Rikti Hostile to Each Other in Levantera's "Defend Vanguard Base" mission
Rudra replied to Apparition's topic in Bug Reports
Not in that mission. It is a bug that crops up on ambushes, mostly with the Rikti. For some reason, the ambushes are considered not the same group and draw aggro from mission start mobs. It can be both helpful and entertaining when the glitch happens. There are some Rikti missions where the Restructurists and Traditionalists are on the same map and will fight each other, but not during any of Levantera's Welcome to the Vanguard arc. -
I can see it now. "I'm an incarnate Praetorian here to help!" "Uhm... which side?" Congrats on getting to 50 as a Praetorian, especially considering I don't remember any contacts actually sending you to First Ward and Night Ward capping somewhere in the 40s, but I think it is assumed you would be a villain/rogue or hero/vigilante by the time you go for incarnate powers seeing as how the mission to go Primal as a hero or villain is given to you at 20. While I can't say for certain as I am not a developer, I'm inclined to think not being able to go incarnate as a Praetorian is actually more of an oversight or statement of intention rather than a bug.
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My 2nd post still stands. The quantums are not part of the mission. They are not coded as static targets for scenery. They are spawned because a kheldian player character is on the map. So they ignore the already defeated condition imposed on the Family. Unfortunately, this is not a bug, just a problem in working the coding. This was addressed back on Live and I doubt anything can really be done about it still. Kheldian characters get to blast targets in that mission before targets are supposed to be available to attack. As for the defeated units standing up, they are effectively locked into an emote. Combat starts (because the Quantum Gunner is an active hostile), the 'defeated' Family stands up dropping their emote due to combat. As they are scripted to not be a target or engage in combat, their actions end, leaving the 'dead' Family standing not able to do anything or be affected. Pretty much like how other mobs drop their emotes when combat starts. This happens on pretty much every map with pre-defeated units and nearby active hostiles. You can see it on missions where 'defeated' Freakshow suddenly stand up because a hostile Banished Pantheon mob in their vicinity aggroed on you. My apologies. I am trying to be as informative as I can but my answer may seem like I am talking down to you. That is not my intent.
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Did you try a work around such as typing it in another box and then cutting/pasting into the mission fail box? I agree you shouldn't need to, but this work around worked back on live.
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Cure the Lost Mission from Montague Castanella bugged
Rudra replied to Teppenwolfe's topic in Bug Reports
I thought the Cure The Lost mission only counted for the individual that had his/her specific instance of the mission selected as the team's active objective? Was a problem back on live that if multiple players on a team had this mission, it would typically only count for the active mission holder even if joined completion was selected. Either way, my best advice for those that are going to do it: do it alone or at least make sure you are not trying to complete your listing for the mission concurrently with whomever has it selected as the team's active task. Not helpful for the OP, I know, sorry. -
For the past few days, every time I unsummon my pets in Peregrine Island and then cross to the base portal and enter, my pets are all there again. I don't know if it is something about PI, about being a Ninjas MM, or if it is something else. It always happens in the Portal Corporation area, regardless of whether I unsummon inside a Portal Corp. building or just in the central plaza. I have unsummoned inside the buildings, exited the building to the plaza and had no pets with me, crossed the plaza with no pets in tow, and then all my pets are there again when I enter the SG base.
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The Manticore and Sister Psyche wedding gift mission blue side does not show complete in Ouroboros after completion. Yes, I checked in with the contact after it was over to ensure completion. Yes, I know this is very low priority, but like the They Call Me The Doctor mission, it is still something that should be fixed. (When not superseded in priority.) As one of many people afflicted with alt-itis, knowing what missions/arcs are complete or not when randomly playing any given alt is helpful.