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Rudra

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Everything posted by Rudra

  1. If they've despawned, which I've seen happen on mission ambushes, then they can't come back. They also don't count towards the defeat requirement. If they haven't despawned, then they eventually come back. Unless they glitched somewhere and are stuck?
  2. I keep forgetting those exist. Yeah, those can follow the dodo. It's the things from Live that P2W has that I would like to keep.
  3. Eh, I disagree with you on the P2W. P2W lets players buy back the prestige powers they had on Live and lost due to shutdown.
  4. Didn't think my comments were personal attacks. Apologies. Was simply trying to warn others to avoid the troll bait.
  5. Yep. And I'm perfectly fine with going back to needing Hover or Air Superiority to pick up Flight. However, the current changes to travel pools absolutely should not be copied over to the other pools. Edit: And no, the changes to the travel pools happened back on Live because players were upset their winged characters had to wait to level 14 to fly. Just an example.
  6. Nope. Everyone I know that is CPR certified also knows how to treat basic injuries too. Fighting against one opponent is the basic skill you have to learn in order to fight against many opponents. As opposed to learning a language which has no correlation. The better comparison using language would be learning how to say hello in French or German before learning to hold a fluent conversation.
  7. It's battlewraith. You can drive a super tanker through the holes in his arguments. Like thinking that a general power pool that does not take into consideration the AT taking it should let the AT ignore its prerequisites because of the AT. As opposed to an epic power pool that is very much designed with the AT in mind. Just don't respond to him. Your life will be much less aggravating that way.
  8. It still ignores the thematic progression of the sets. For Fighting: You can now learn how to successfully punch a group of people before you learn to punch. For Medicine: You learn how to raise the dead before you learn how to treat an injury.
  9. It is the fact that they would no longer need to bother with any of the prerequisite powers in the pools. Each pool is a separate theme for powers. So consolidating having chosen any pool power to allow you to pick a gated power ignores the pool's theme for the sole purpose of min-maxing your character. The restructuring of the pools to match the travel pools would do the same thing. It does not matter if the prerequisite powers does not benefit some characters. It is a question of progression. Using the Fighting pool as a reference: As a fighter, you learn to fight first. How to punch and kick. Those are the prerequisite powers. After you learn to fight, you start fighting and build up endurance and resilience. Enter Tough. After taking lots of hits, you develop a knack for reading your opponent and avoiding being hit. Enter Weave. Theme: Fighting. Progression established. Current request? I want to be a fighter but I don't want to bother with the basics and just somehow build up the resilience of a fighter and the ability to read and avoid my foes. Without actually learning how. Or in game terms: To access specific powers, you need to take the correct AT. Having taken the correct AT, you need to pick the correct power sets. Having picked the correct power sets, you need to develop your ability to use said power set. So no. The travel powers have already been modified to let players just grab that one power that used to be gated and ignore the rest. I am fervently against violating the various pools any further.
  10. On the plus side? He did make the point the opposition to this thread was trying to making very well. Yep. The whole point of the OP is to not have to sacrifice anything so (s)he can have only the powers (s)he wants. Couldn't have said it better myself. 🤣🤣🤣 He's not even a good troll. 🤣
  11. You aren't talking about sacrifice. No one in there right mind would take a power they view is a sacrifice or would skip if could if they could skip it. The point of how the power pools are set up is that you have to take a basic power from the pool to get access to the better powers. Go find your cheat codes elsewhere.
  12. I've taken to putting in beacons alphabetically in groups of 10 on my base teleporters. That precludes this problem because when I go to test the teleporters, I will always see something and know it is working. However, I used to have teleporters split by destination. So I had 2 teleporters that went to hero zones, 1 that went to villain zones, and 1 that went to co-op zones. Being able to separate teleporters for purpose is nice too. Having an alternate message that comes up if you are the wrong alignment to use a teleporter as it is currently set up would help people like me not have to spend time trying to fix a problem that may not actually exist when testing new teleporters.
  13. No. Teleport Foe already exists. As Teleport Other in the Teleport pool. If you want access to Teleport Foe, then take Teleport Other. It's as simple as that.
  14. So... the GM event is too difficult at zone level... so we need to make sure it can only be done at level? The Scrapyarders the follow Scrapyard around aren't specifically spawned for him. As in they are just zone Scrapyarders. As far as my understanding of this goes at least. So your proposed change would make all the Scrapyarders levelless spawns. Though I may be wrong on the nature of those Scrapyarders.
  15. Sounds like a great idea to me!
  16. I've seen it get stuck for runaway prisoners too. Edit: Namely for the final 3 bosses. One runs off and just seems to cease to exist. Then the event is stuck.
  17. Since the way the teleporters work is you click the desired zone and are immediately sent there, that would entail modifying the code to add a pop-up asking if the character actually wants to go to the selected zone in order to have the proposed flag. That, or the ability to display the zone but have the selection greyed out. I've run into the same problem in a few bases I was setting up where I would go to test the teleporters and see nothing. And then waste time troubleshooting because I was the wrong alignment. Easiest fix would be to just make your base edit permitted characters be vigilante or rogue alignment only. I am still in favor of this suggestion though. I just don't know if it could be implemented without overhauling the teleporter code. Edit: Or here's a thought. Modify the code that brings up the no linked beacons message to run an if else statement. If the teleporter has linked beacons but the character is the wrong alignment to use all of them, then the message would be "This teleporter has no destinations available to your alignment." And if the teleporter lacked linked beacons, it gives the standard message. That would preclude the need to re-write as much code.
  18. The claim was that it only affects minions. I proved that wrong. Twice. Under different circumstances to address provided concerns. I am not going out of my way to compile a list of mob teleport resistance to prove something I already proved. Edit: And to be clear? My targets were random. I used Teleport Other on whatever target I found. To try to preclude any claims I was specifically looking for something that may be susceptible to it. Edit again: I apologize for my hostility. Yes, Teleport Other is inferior to Fold Space. It is supposed to be. It is a pool power. It is not as useless as claimed though. It obviously affects higher tier mobs than minions.
  19. Fine. So I logged back in, exemplared my keister down to level 39, entered the flashback mission, and teleported the Nerva Spectral Daemon Lord, Still with no problems. I couldn't Teleport Other the level 54 mobs I tried while exemplared, but yeah, works just fine on more than just minions.
  20. Uhm... yes. I just teleported a Totem in Dark Astoria with no problems at all.
  21. No it doesn't. It teleports any target with less than Mag 2.2 teleport resistance.
  22. There's also Teleport Other. I do like this idea. I just have one teeny, tiny complaint with it.... Depending on my character and opponent, I intentionally try to get the mob stuck in something. Like the giant Wailer EB into the sewer grated platform he is standing on. So him getting free after all the effort put into knocking him into the platform would be annoying. Maybe change it to 10 seconds of out of combat it triggers instead? Please? Edit: Scratch that. Two complaints. Some maps, specifically Arachnos maps, have legal spawn locations that are outside of the player accessible portion. And this would not fix the inability to take those mobs down on the oh so often is a defeat all mission they like to spawn there in. (I'd personally like to see those maps fixed to lose those locations/spawn points, but it is still a consideration for this thread.)
  23. Intentionally using a buff to annoy your team is trolling. Intentionally scattering the enemy to annoy your team is trolling. And there are definitely trolls in the game. Every game has them. Being an energy blaster and trying to take down targets while on a team is not trolling. The player is trying to be part of the team with a character (s)he enjoys. If (s)he is knocking away your anchors or knocking away your current target and that is a problem, talk to him/her and help him/her grow as a player. If they call you snarky for doing so, give an apology (for the perception of snarkiness at least, even though you don't have to stipulate), and carry on the conversation to help the player grow. If the KB player is still not receptive? You're dealing with a troll. And if you're dealing with a troll? Nothing in this thread will prevent him/her from continuing to troll you. So let's please move past the trolls and approach this from the perspective of players who enjoy KB characters. And that is not just Energy Blast. That can also include Assault Rifle and several other power sets.
  24. The difference would be that an arrow or bolt is a focused impact. All the force is applied to a very small location. That said, there was a Secret Service agent that was apparently thrown by a .22 bullet. Though in his case, it was in his head from Hollywood and he more or less threw himself thinking that was what a bullet should do to him. When force is applied over a larger area, the object the force is applied to is more likely to move based on the amount of force applied to it. When force is applied to a smaller area, it is less likely to move the overall object and instead penetrate. See your arrows comment versus being slammed in the chest with heavy warhammer. Or in game terms, contrast the sets like this: Solid matter with small surface area: Archery and assault rifle. (Penetrates the target, kinetic energy is spread over a very small area. Non-particulate energy: Dark blast. (Negative energy, dark energy, void energy, whatever. Does not impart kinetic force, but drains instead. Low particulate energy: Fire blast. (Erm... I really think this is a weird one... so....) Unclear particulate/non-particulate energy: Cold. (I'm not sure if you're chucking ice at the target or just a projectile the target absorbs like dark blast that causes harm by rapid temperature change.) Particulate energy: Energy blast. (Photons exhibit both wave and particle properties. And the attack is over a considerable surface area if you consider the particle aspect. That and energy blast itself is basically defined as kinetic energy in the way I read it.) I'm not a scientist though, and there are articles that make me wonder about some of what I just posted.
  25. The teams griefing players for using KB are what I view is the problem, personally. Unless the KB character is intentionally trying to scatter the mobs to annoy the team, KB is not a problem. A player that learns to use KB with the team in mind will support the team without scattering the core of each group of mobs. (That takes time to learn.) A great player that understands KB will use it to contain the mobs in a group for the team. (That takes some serious skill. I adore those players.) Teams complaining about KB characters typically aren't even giving the KB character/player a chance to show whether or not they know how to use KB in a team setting. They have a gut response of "KB BAD!!!! Get off my team!".
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