Jump to content

Rudra

Members
  • Posts

    9406
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by Rudra

  1. So from 99% to 90% now. All I am asking for, is where you are getting these numbers from. Aside from your perception of the state of things.
  2. Define "extreme amount". I'm disinclined to argue over subjectives. What you may consider to be an extreme number I may consider to be normal. Please provide actual from the game data if you can. Would be helpful.
  3. That is your perception of players in this game. I see as many posts about people wanting to play low and mid game content as I see people wanting to skip it. So your statement is again either false, misleading, or hyperbole. Edit: Also, what does wanting to play Market Crash without 7 other people going off to do their own thing have to do with getting rid of or retaining Reward Merits and PAPs?
  4. What else did I miss? If you can help me improve my grammar, that would be appreciated.
  5. I fail to see how I contradicted myself. I posed a question: If 99% of the players want to skip the game, then why are they playing? Then I went into my statement: Since they are playing, I'm willing to bet they don't want to skip the game. That is a questioning of your statement followed by a refutal of your statement. So what is the contradiction? Acknowledging that there are parts of the game that some may wish to avoid, depending on that player's preferences, is not the same thing as saying those players want to skip the game. That is like saying 99% of the people that go to the state fair want to skip the state fair when they simply wish to not partake of one or more elements. They are still going to the state fair, so they obviously don't want to skip it, so the statement is either false, misleading, or hyperbole. Same with this game. Those players that you say want to skip the game are playing the game. Hence, they don't want to skip the game. They just don't want to deal with specific elements of it.
  6. Don't take this the wrong way, but if 99% of the players want to skip the game, then why are they playing? Since they are playing, I'm willing to bet they don't want to skip the game. There are parts of the game players want to skip, which parts depends on the player, but not skip the game. I'm also willing to bet the 99% is hyperbole. And players wanting to skip the game has nothing to do with Reward Merits and PAPs.
  7. This was done previously. Or the xp gain was. Maybe both? Regardless, it resulted in players being upset that AE was available and they were making story arcs, but noone was playing them because there was no reward incentive. So it was equalized to dev story content. Of course, it looks like AE is only used for farming, so that may no longer be relevant. However, I still hold out hope that players may actually try my AE content and hopefully enjoy it. And taking away inf' gains by implementing a 75-90% reduction guarantees my AE content will never see player use. Same thing with also increasing the inf' gains on SF/TFs, trials, Mayhems/Safeguards, and dev story arcs. So you are in effect asking for AE to wither and die except for any hardcore player content fan players out there. I get that is not your intent, but that is the gist of the request when you get down to player involvement in content. Edit: As for getting rid of Reward merits and PAPs? I oppose that because it is easier for my characters to get 100 Reward Merits as they level than it is for them to get 8,000,000-10,000,000 inf' for an ATO. And getting the Reward merits for doing arcs as they level is better to me than farming end game content for the inf' I need to equip my lowbies.
  8. I've never done an instanced MSR, so I wouldn't know about people going AFK on those. Regardless, where is the harm in people sitting AFK while a league forms? They aren't being asked to take down mobs or click glowies or escort NPCs or do anything else productive. If they don't want to insert themselves into others' chats just to avoid being AFK, that is their choice. If they don't want to risk annoying people by spamming some powers that knock other characters out of their emotes, that is their choice. Not every AT power set has a power that can fired off without a target to avoid going AFK, and some of those that can upset their fellow idle players who are trying to maintain an emote as part of their roleplaying or entertainment. And not everyone wants to move their character around in place just to avoid being AFK while waiting for the league to finally finish forming. The only time a person being AFK is detrimental to a team or league is when the team or league is actively doing something and the AFK individual(s) is/are not helping. So who cares if I or anyone else sits AFK on a league waiting for the league task to actually start? And if the league starts and we still don't move? We may actually be AFK and using the restroom. Give us a few to get back, go "Crap! They launched!", and hurry to catch up in a panic. Just because a player shows AFK does not mean the player is trying to leech. Let people be AFK in peace. Watch for leechers and drop them, sure. Otherwise, just let players AFK in peace.
  9. Then ask the question. Re-posting the entire previous post to add a question at the end disincetivizes me from reading the post. Horus is not in the game because he died. His Kheldian was free to find a new host.
  10. Unless you go into something with the agreement that individuals doing that something with you are not expected to actually do anything, having others that join and do nothing is a rather frustrating feeling. That frustration tends to put a damper on the fun those participating feel in a game like this. So those that go AFK and do nothing when the league they join starts their task saps the enjoyment of some who are actually participating. I know I've felt that frustration, and that is what I am basing this post on. However, to me at least, that only kicks in after the league is formed and the task started.
  11. I would like this. I would really like this. My MM levels up and the pets auto-level up too so I don't need to dismiss and re-summon? Great! My friend chooses a lower level Ouroboros mission and my pets don't just fall over dead waiting to be re-summoned? Great! However, I'm not sure this can be done. I'm led to believe this because of how pets function when you are sidekicked up. They don't fall over dead, they just stay their previous lower level. So it seems to me, and this is strictly my perception, that once the pets are summoned, they are no longer directly linked to the player character for level. So when we exemplar down, all the pets are dismissed to avoid having level 50 pets running around a say level 9 mission. If this can be done? Great! I would really like to have it. I'm just not sure it can be. Would a dev mind replying to let us know if this is even possible? Would be appreciated.
  12. I disagree. So I'll just leave it at we disagree.
  13. You already made this post. Why are you re-posting the same thing?
  14. I'm still not a fan of this idea. Takes away one of the incentives for players to be any given alignment.
  15. I'd never use it, but I'm sure someone somewhere would. If only for the sheer hilarity. 😄
  16. Yeah, the wiki is great source of information, but the data on it has already been changed at least once. It was the first place I went to look up a reference for the OP though. The rest of the lore you have to glean from the comments made by NPCs in the game. Like there was talk somewhere of the Nictus attacking the Peacebringers; feeding off them and using them as living batteries as part of a war. Like how Twilight Son says The Coming Storm does to his race, except that it is other Kheldians (the Nictus). Either way, a new type of Kheldian could be interesting. No opposition from me on that. It's just the lore as provided by the wiki and the in-game comments that leads me to think the background of the... what the hell do we call these? ... makes me think they will need a different approach lore-wise to be added.
  17. Anyone that goes AFK and doesn't click the okay button to not be disconnected when it pops up gets disconnected after 10 minutes. So by that token, your request already exists.
  18. An interesting take, but I don't see it working as advertised. Not as far as lore goes. The Kheldians are a science-based race. Peacebringers are Kheldians that join with a willing host. The Nictus are Kheldians that have taken a darker path, feeding off the life energy of others. So their host need not be willing, because the host is basically just a shell and meal for the Nictus. Warsahdes have already walked the dark path of the Nictus. They are already transformed, but have chosen to cast off that darkness and seek redemption. All of this happened... millennia ago? Anyway, in CoX, the Peacebringers and Warshades are basically two different branches of the Kheldian race. And not even from the same place if I understand the lore right. So a Kheldian is either a Nictus or not a Nictus, there is no becoming a Nictus at this point. However, there is still room for a hybrid Kheldian. It would just need to be written in differently than your current proposal. Such as Nictus experiments that attempted to infuse Peacebringer fragments into Nictus volunteers to bolster their powers, giving rise to a new type of Kheldian. Which could then rise against their Nictus masters, either because of their Peacebringer natures fighting against their Nictus natures, or because of a Kheldian arc that has the players free the new Kheldian race, or some other reason; and become your "Grey Kheldian" AT. Hells, it could even be an attempt by the Peacebringers and Warshades to bridge the gap between them, thus avoiding the need for an uprising against Nictus creators altogether.
  19. I was hoping you had come up with a burrowing pool, or a swingline pool, or even... huh... there's an odd thought... a translocation pool... sort of like teleport except you have to have to have a target, and you trade places with that target....
  20. The Trolls dammed the Red River in the Hollows. Ostensibly to flood the zone. Which would also flood/destroy their Troll Tunnels, so not exactly an intelligent action on their part.
  21. Psionics is simply a term for mental powers and can be considered an effect in CoH. Psionics itself is not tied to an origin. Magic can be used to create psionics such as a spell of mind reading. Mutations can be a source of psionics such as Jean Grey, Professor X, and other characters in comics. Science can be used to create psionics such as by the use of drugs (See the Dune series of books) and mental "re-wiring" such as seen in... I can't remember that movie's name.... Technology can be used to create psionics such as through devices like the "psychic headband". (A technological creation that is worn around the head and enables the wearer to project and read thoughts.) Natural characters can use psionics by mental training, typically under the tutelage of some Grand Sage.
  22. The thing to understand between Ghost Widow and Numina has nothing to do with their emotional state at the time their bodies expired. Ghost Widow was a regular Night Widow working with a regular Wolf Spider (rank unknown) at the time of her death. Her soul, her mind, her spirit, whatever, was not separate. She was a normal widow and died. Because of her loyalty to Arachnos and her friend Paolo, her spirit lingered after death. Thus, she is a ghost. She died and her spirit vacated her body at the time of her demise, only to remain tethered to the world by her anchor: service to Arachnos. Which works as the normal expected task that causes a ghost to linger in most lore. Numina was a magic origin hero who astrally projected herself to stop her foe. Her mind was separate from her body prior to its demise. For all intents and purposes, her body was an empty husk while the person that is Numina was elsewhere in an astral projection state. When her body was killed, she was not linked to it. She simply no longer had a body to return to. Thus, she is a free astral projection, or an unbound astral projection if you prefer. The death of her body had nothing to do with her being an astral projection, it just meant she could not return to her body and end her astral projection state. (Edit: Meaning Numna is still technically alive, just disembodied. So she can grow as an individual, adapt, and change. Something Ghost Widow cannot readily do without external pressure of some sort applied to her anchor such as when she starts siding with the character in her patron arcs.)
  23. It has 3 spawn locations, and I could have sworn it does post a waypoint marker on the map when it starts. You have to open the map and click the red star marker, but it should be there. Or am I getting mixed up with the Steel Canyon Fires? Edit: About the only change I would make to the Troll Rave is to make the Supas and raving Trolls levelless so players that want the badge don't start the rave and suddenly everything dies because a 50 popped in, refuses to team with you, and just nukes everything constantly until the rave ends.
  24. Can the Freedom Phalanx members be allowed to leave their posts? What about characters that are members of Vanguard and a SG? Ms. Liberty is the head of Longbow and a member of the Vindicators. Apex does not have to leave his post at Vanguard to work with War Witch again or reconstitute their SG.
  25. Background History Numina, old model Numina was born Tammy Arcanus, daughter of Tommy Arcanus of the Midnight Squad. Tommy delved so deeply into the metaphysical that his very being was affected, and Tammy was born with magical powers. Early in her super-powered career, Tammy joined the Midnight Squad. In the 1960s, she and her team were sent into a series of caverns surrounding the Earth's molten core. It was there that the Red Threat, a Soviet villain, intended to destroy the world. To save the Earth, Tammy possessed the body of the Red Threat. She minimized the damage, but her body was destroyed. Her consciousness survived, trapped within the Red Threat until he was killed in prison during the Rikti Invasion. Tammy's astral form was at last free. She renamed herself Numina and threw herself into the war against the Rikti. In the war's aftermath, Numina uses her abilities to nurture the next generation of heroes. Numina is one of the Surviving Eight, dedicated to helping Paragon City rebuild after the Rikti War. Numina's sidekick is Infernal although he has become a full-fledged hero in his own right as a member of the Vindicators. She is helping him become acclimated to Primal Earth. Copied straight from paragonwiki.com. And in the arc where you are working for Ghost Widow against Numina, Ghost Widow tells you that since Ghost Widow is a ghost and Numina is an astral projection, they have a hard time hurting each other. She may not have a body any more, but the game at multiple points says she is specifically an astral projection, not a ghost.
×
×
  • Create New...