
Rudra
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Everything posted by Rudra
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HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
It's not impossible, but each new name added will require a patch update to the game to add. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Server maintenance isn't a patch update. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
That would require the affected map to be redone each time a new name was added. You can't work on an active map. So the map would have to be cloned, then the cloned map would have to be modified to add the name, and then an update would be required to replace the existing map with the updated map. Every time a new person was added. -
Except the Rikti invasion does have a stated purpose? It's explained in the game, just not as part of the invasion. And the zone invasion event ties in to the game stated purpose. Edit: We discussed this on the previous threads about the invasion events. The problem with this proposal is, or was rather, illustrated by another MMORPG where the enemy faction called the Chosen could take over zones if not held back or pushed back. And until the server reset, this often made those zones unplayable. (Edit again: And it wasn't that those zones were no longer available to players, it was because it didn't matter how many players entered at once to try and take the zone back, they just got obliterated as a group by the waiting enemies.)
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HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
This is going to get me called heartless and inhuman, but I have to say it anyway. The issue with memorial NPCs and plaques is where does it end? Who makes the cut? How is that determined? Like @Greycat said, the memorial requests have felt like a popularity contest. How many players have had a positive impact for the community, passed, and not had a request for a memorial? The "Fallen but not Forgotten" forum is nearly two full pages long, so why haven't the bulk of those players had memorial requests? And then there is the bit where players say "everyone knew them" and my response is "everyone knew who? First time I've heard of this person". So I'm rather against adding memorial NPCs and memorial plaques for each person because it is a list that will keep growing with no end in sight. @Glacier Peak mentioned a generic memorial already erected in Kallisti Wharf, and if it is there, between it and the "Fallen but not Forgotten" forum, I think that should be enough. You already have to be known in the game by the community to even get a post in the "Fallen but not Forgotten" thread, otherwise your passing will go unnoticed. So if only to keep it from being a huge hassle for the devs and to keep from constantly adding more memorial NPCs and plaques, I think that should be enough. If someone wants to make a memorial base though? More power to them. I'm willing to bet most players will still find themselves forgotten or not mentioned, but at least it is not an ever growing project hoisted upon the devs who already have full plates. -
Present in post: Server: Everlasting Zone/Mission: City_01_01_Winter Position: [-1638.9 96.0 -1339.0]
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That's the point of the Suggestions and Feedback forum, to give our suggestions, get feedback on it, and maybe get the devs to see about its development. So if you have ideas you would like to suggest, then suggest them. There is no guarantee it will ever happen, but if you don't suggest it, then it is guaranteed to never see the light of day. Edit: What @biostem said. The 'they can't accept work from outside the dev team' to me reads that if you try to make something for the game, it won't be added by the devs. The Suggestion and Feedback forum however is where we sound out ideas and the devs decide if it is worth their time to work on.
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And some cry out as soon as you enter the map. It seems to me they all cry out, but the game has problems with when they do. (Edit: The only NPC rescues I never see in the chat window for calling out have always been in the last room of the map. Every time. So they were always easy to find.)
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There is already a memorial on the Fallen but not Forgotten forum where members like that are supposed to be commemorated. https://forums.homecomingservers.com/forum/70-fallen-but-not-forgotten/
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Fear Based Powersets & IO Sets Suggestions.
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
Fear in the game says the enemy can attack every time the enemy is attacked or the enemy can run away for 10 seconds every time is attacked. There is no 5 second inability to act window for fear. -
The Praetorians enemy group is a broad catch all for anyone and anything that is from Praetoria. Other groups are more specific, such as Resistance, IDF, and Seers. (Edit: So the Phoenix in your example, like the demons in that one mission that are flagged as Praetorians, aren't really part of any specific group. They aren't yet Resistance, they are trying to gain their freedom from Chimera. They aren't Chimera's faction, because they broke away trying to find their freedom. They don't really fall into any of the more defined groups, so they are assigned as Praetorians.)
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Another exploit: Being able to sneak past enemies that ignore stealth like Rikti Drones and Rularuu Watchers to safely scout an area for your objectives, negating the whole point of those mobs. (Edit: Especially if you can still interact with glowies or if you can quickly transition out of and then back into camera mode.) Edit again: It would also let players scout out other players for PvP without having to risk being detected/attacked until they were ready to attack. They could also just stay in camera mode and inform the rest of their team via the scout's location where the target other players are while standing in the midst of those other players as a camera perfectly safe from any harm. Edit yet again: If you want other people to watch the game being played to learn it without risk to their own characters, they can just watch the YouTube videos.
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There was an entire discussion on another thread about it. Yes, another server has custom pets. You give up a costume slot per pet you want to customize. The devs have already said they will not follow that other server and instead will find their own method of doing so. (Edit again: And I'm not a fan of giving up costume slots for my characters. I tend to use a lot of different costumes for my characters depending on what I am doing and what time of year it is.) (Edit: As for how well it works over there? I have no clue. To the best of my knowledge, that server is less than reliable to play after everything they have done to it.)
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I'm not shooting down the OP. I pointed out problems in the OP. If the problems get fixed, then there aren't any more to worry about. (Edit: So your remaining problem is what you are going to call the last badge.)
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Linux support, super easy! Just did on my new system
Rudra replied to jessica's topic in Suggestions & Feedback
Sooooo... ... dumb question... what is the suggestion for the game or the feedback about the game of the OP? This seems more like it should be in the Getting Started area, Help and Support area, or another location that helps players to play the game. -
Mmm... not quite. The Storm Cell will move after the character that cast it, as in it will chase after its summoner, but it is rather slow moving.
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That was never my expectation. Please don't interpret my comment as something more than it was intended. I didn't say everyone expected it. I said there has always been such an expectation in the game. And just like other such things in life, there are those that support it, those that oppose it, and those that are indifferent. (Edit: For as long as I have played the game, there have been players that insist that the highest level character lead the way. Not everyone did it. Not everyone liked it when it happened. However, it has been a thing for as long as I can remember in the game.)
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No, it has been that way for as long as I can remember for the game. Incarnates may have made it more visible, but that was a thing even before the requirement for you to be within a minimum level of the targets to get xp before they auto-sidekicked everyone up to 1 level short of the mission holder for the change. There has always been an expectation that the highest level character leads when possible.
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That is part of what the OP wants to change.
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That would help with the competition if we needed less per character. I like this idea.
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Server bank account and/or multiple attachments in emails
Rudra replied to BradS38's topic in Suggestions & Feedback
Sure is. You go to the SG Registrar in Port Oakes or Mercy Island and create a personal use SG. Then you throw some storage items in the base for your characters to drop off for each other to use. Doesn't even need to be a developed base. Just a large room with the storage items. (Edit: And if you don't know how to get your characters into the SG without another player, you use the /altinvite command from one of your characters in the SG to get any new or not yet in the SG characters into the SG.) (Edit again: This isn't a server bank account, but it should meet your needs.) -
Some problems: If players can only open presents in zones appropriate to their levels, then that top heavy comment you made earlier in the post gets exacerbated. Now the only way to get presents if you are level 41+ is in PI, Grandville, Dark Astoria, and maybe Kallisti Wharf or Cimerora if they get presents too. And if the mobs always spawn at the opener's level instead, then you will see zones like Atlas Park awash in level 50 mobs. Mobs spawn as blue, yellow, or red. For mobs to not attack unless attacked, they would need to be yellow. At which point they won't even attack the character that opened the present. And even if they were somehow only going to attack the opening character unless attacked by others, that still leaves the opening character able to just leave the spawn there. And so again you wind up with the situation where zones like Atlas Park will be awash with level 50s, just slightly more safe since you can still wind up targeting and attacking an enemy in range of your powers that you didn't want to attack if you are spamming your attacks because of how the game's targeting works. And how would the present opening character's teammates be affected? There is a reason why many players hate defeat all missions. Some mobs can spawn in some really odd places. Like the Arachnos that spawn under the map because there is a valid, open area where they can appear under the floor where they were supposed to spawn. Some mobs get knocked into walls, spawn in walls, or even wander into walls. And when that happens, they can't be attacked many times. And finally there are spawns where one or more mobs simply get missed and now the team has to search the map they've already cleared trying to find that one mob. (Edit: This is particularly problematic on cave maps with all their hidden nooks and crannies mobs like to find.) And the last spawn marker isn't reliable. It does not appear too often. (Edit: And when it does spawn, it has no elevation reference. Which gets problematic again on cave maps even when the marker appears.) So if you make your missions defeat alls and the game enforces it? You are going to find yourself very lonely as a team leader trying to recruit other players as word spreads. To this I have to say "Also consider buying candy canes on the AH from other players". You don't even have to wait for the winter event to do so. There are players that hoard their event salvage and then post them on the AH after the events have ended. I'm sorry you had to deal with that. I'm also sorry to say that it isn't limited to just the Winter Lord's realm trial. If something can be done by a level 50 at level 50 and is also available to lower levels, there will always be a call for the 50s to lead if a non-50 is trying to form it.
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There doesn't need to be a reason for that. It often snows without any ground accumulation. Like out here where I live.
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Thanks, but not what I was referring to. And @Super Atom already pointed out that the snow on the ground was not what the author meant. (Edit: Despite the comment about Melting the snow away tells me ground snow. Especially as follow up comment to the snow fall ending.)
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Only the standard versions, not the superior versions. Come again? Since when?! You can buy catalysts with merits too. Use a catalyst on the enhancement and you have a superior. All through just merits.