
Rudra
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Everything posted by Rudra
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Can't end Archmage Tarixus "Offer the soul of Akarist"
Rudra replied to gameboy1234's topic in Bug Reports
I just ran this through Ouroboros to check. It works just fine. You need to click Archmage Tarixus to get his closing comment to complete the arc/flashback. You won't get the blue hand icon, just click him whenever his target box gets highlighted and the mission completes. -
Something i wish we could do with Primary or Secondary sets
Rudra replied to 13th Stranger's topic in Suggestions & Feedback
Whether you believe it or not isn't relevant. That is what the testing server is for. That is why the test server lets devs and players instantly make fully kitted out level 50+3 characters whenever they want in any configuration they want. When you have that capability, then why would there be a need to go back and change how the underlying game engine works to facilitate being able to change a character's AT, origin, primary power set, or secondary power set? And what you are asking for would require the underlying game engine to be changed according to the Live devs. Using the tools in the test server, anyone at any time can immediately put together any character of any type using any combinations of power sets, powers, and enhancements across all the ATs to do whatever they want. So in a way, you are absolutely correct. The devs did/do have a means of constantly changing what is being fielded/tested on a given character (s)he/they tosses together to test various functions. And that means is also already available to players to use. On the test server. Where things the devs want tested get tested. (Edit: Though what you are asking for also does not exist even on the test server. Because to change AT, origin, primary power set, and/or secondary power set, they still have to make a new character. They can just immediately make said new character level 50+3 with all slotted enhancements.) -
My silly idea for a Hellion/Skull Update
Rudra replied to Sakura Tenshi's topic in Suggestions & Feedback
For that matter, axing any of the current mobs in either faction is a hard pass. At least for me. Removing the strikers? Why? Both groups already started out having access to actual pistols and shotguns when the game launched. So they managed to get their hands on SMGs too. I don't see why they wouldn't be able to do that when they already were able to get their hands on other guns. Especially with groups like Crey, Arachnos, the Family, the Council, the 5th Column, and even the Rikti giving out weapons to other groups on the sly to help destabilize hero opposition to their own activities. @Sakura Tenshi, I think you are getting confused about how the gangs in Paragon City work as opposed to Hollywood or even real life gangs. The Hellions and Skulls, while always treated as a joke by the other gangs/groups in the city, have always had access to assorted real weapons without having to jury rig weapons for themselves. (Edit: They weren't awash in guns and still had to improvise weapons, so they use sledgehammers and baseball bats instead of more conventional melee weapons, but they still are given access to actual guns without the need to make improvised ones like zip guns. I'm not against adding Hellions and Skulls that use zip guns, just against removing the existing Hellions and Skulls.) -
That was added back on Live. When the game had a budget and employees.
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You've got a cite for the claim? Aside from previous discussions? No. And if you want to read through those, you can search for them.
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What did you do? Knowing can help others that read this thread not repeat the mistake.
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Something i wish we could do with Primary or Secondary sets
Rudra replied to 13th Stranger's topic in Suggestions & Feedback
The game can't do a respec for AT, origin, primary power set, or secondary power set. All those are set before your character is even in/part of the game. If you are worried about not liking how a character will feel or play at late levels, then make the character on the test server, use the provided means on that server to instantly get your character to level 50 with all the enhancements slotted, and run around playing that character to see how it goes. And if you don't like the character? Delete and try again with something else. The test server is very helpful for testing things. -
So do this instead of a damage proc, or utility proc, and be worse than other blast sets because of a shitty bad mechanic You can still slot damage procs. We get 67 enhancement slots to assign where ever we want. This is roleplay, i won't acknowledge it any further. No, its called tactics. Roleplay is what people do when they chat in character and/or do emotes in character. Be useless The team gets to keep moving steamrolling everything in their path, the KB player still gets to use his/her/their KB, and the mobs still get dead/defeated. just don't play a set you like because it sucks and rudra doesn't want any real fixes If you like the set so much, then why are you trying to take away its identity? Like a null the gull option? Like a global KB>KD? Is not working with the team, but asking the devs to give an easy way to force KB to KD on anyone joining a team. You are obviously not arguing in good faith. We're done here.
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So no solutions? got it. Solutions: Purchase and slot Sudden Acceleration: KB to KD or Overwhelming Force: Damage/Chance for KD/KB to KD. Play around with KB and learn how to use it to position foes. Claim any mobs you scatter so the team just moves on to the next spawn while you deal with the survivors. Don't take a KB heavy set into any team that plays by the meta. Work with the team to find other solutions.
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It is. It really doesn't, but that wasn't what I was saying. I wouldn't say bullied so much as booted from teams. (I'm happy for those respondents on these forums that have gotten to show others that they can use KB to the team's benefit, because I only ever saw players immediately getting kicked for having KB sets the moment they joined the team.) I never said that. I said that teams would require them to use the KD option from Null the Gull if it was available. Bullying is something you added to my comments. If they choose to take a KB set and don't want to use KB? Then yes, they should pay inf' or merits to not retain KB. If other players are willing to help them purchase the procs or provide them the procs? Great, they will find that resolution even faster. This is true for pretty much everything, not just KB. And if they curse at you for it? Odds are you are dealing with a problem player. Well, yes they do. However, I don't see the point of them developing a response for something we already have responses for. KB has general use, but the current meta relegates it to niche just like it does other control effects.
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There is no point to further responses to you if your sole response is going to be that nothing I say is valid unless I agree with you.
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No, I am saying to talk to the person using KB on the team scattering mobs and find a resolution. Either by helping to fund that player in getting the procs, giving that player the procs, learning to work around each other and move on, or part ways and move on. See? Issue addressed. Without having to drag any devs into it. That fear-mongering is based on personal experience in the game. There is a reason why I don't take any of my KB characters into teams except with a select group of friends. They already don't have to deal with KB if they don't want to learn how to use in a way that doesn't at least get in the team's way. They don't take those characters into teams or they slot the procs to convert their KB to KD. There is already a solution in the form of Sudden Acceleration and Overwhelming Force. Just because you don't like what I have to say does not mean it does not have merit. And there is an excuse you gave. Then why the drive to make it go away via Null the Gull?
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If Null can make KB become KD then why would anyone even bother trying to find out if a player playing a KB heavy set is any good at it? Just ask the player if they had Null turn their KB off and if not tell the player to go do so or get kicked. As opposed to now where they have to ask if they slotted the procs and the player can cite a lack of funds for it and so get a chance to demonstrate what they can do with it. Then ask them to not do so and only use their Judgements and the KD slotted powers instead. Any other excuses?
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Except as others have already demonstrated in this and other KB threads, there are players that even on teams use KB and the team is happy with how they use it. So something would change. And to use your previous example: If everyone is already using their nukes and Judgements to fast clear everything, then who cares if someone is using a KB heavy set? That player can also just use his/her/their Judgement and faceroll everything right alongside the rest of you. So why the need to make KB go away in the first place? Edit: And all of this is moot anyway because a dev already said it isn't going to go away.
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No, that is not an answer to your question of why is KB good. That is an answer to your desire to remove KB so it doesn't interfere with the meta of facerolling everything. And I guarantee that if it was made an option, and a dev already said it wouldn't be, then teams would demand players with sets like Energy Blast have that option turned on even before the KB set using player can show if they can use the set to aid the team or at least not get in the team's way. So yes, it would still effectively remove KB from the game outside of solo play.
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Make a Gravity Control/Icy Assault Dominator or a Mind Control/Icy Assault Dominator.
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Thing is, what makes KB good is the same thing that makes mezzes good. Except mezzes don't fit within the meta. The meta is all about rapidly doing as much damage to as many targets as can be managed. And things like holds and sleeps don't help the meta even though they can be leveraged. So if the whole point of it is for it to fit within the meta and help expedite the annihilation of large quantities of mobs in as short a time as possible, then no answer can be given.
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That's the problem with your request for a presentation for why KB is good or beneficial. If it doesn't fall within the meta, you are unwilling to accept it as an answer.
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There is a reason why I was avoiding commenting in this thread until I started. Please do not read my posts as an extension of what anyone else may have posted. I am not any of the other posters in this thread. Please read my threads as something I am saying, not as a continuation of someone else's. Even if my comment is in support of someone else's, I have my own mind and opinions. Edit: In regards to you not commenting to KB users that frustrate you? That is your choice. By all means, continue doing so if that is your preference. If something I am experiencing while on the rare occasions I team annoys me, I keep it to myself if it is something I consider to be small as well. (Which is usually the case on the rare occasions out of the rare occasions teaming that something like that happens.) However, if something is going on that is actually bothering you, then again, it should be brought up in the hopes of finding a resolution that works for you and the other player if possible. There is no hope of anything changing otherwise. I've found that on those rare occasions someone is bothering me and I brought up it, it usually isn't just me being bothered by it, and the person bothering us is more than willing to adapt because bothering others was not his/her/their intent.
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You are also ascribing willfulness to hurt others, when: a) I question how the 'harm' merits such vitriol, and b) not everything everyone does in the world that you don't like is intending to upset you. Hardly. The only time I am ascribing willfulness to hurt others is after a person is disrupting a team they are on, that person has been asked to cease doing so, that person persists and tells the rest of the team that his/her/their preferences overrides the team. a) Please point out the vitriol in my actual comment, rather than what you have chosen to ascribe to it. vitriol (noun) vit·ri·ol ˈvi-trē-əl 1: bitterly harsh or caustic language or criticism Disagreeing with you about something is not "vitriol". b) That's a given. Is there a point to that comment? If you had included the rest of the post you are quoting, then hopefully you would have seen what I was trying to say. I am not one of the players asking for KB to go the way of the dodo. I have not engaged in any strong or emphatic dialogue about the matter in this thread. What I had said, apparently not clearly enough given your comment, is that every time someone thinks they have a player using KB to their team's detriment, the first step is to let that player know how their actions are affecting the team. This holds true as much for anything else as for KB. Tanker running around and grabbing everything on the map despite aggro caps and getting the rest of the team swarmed and then dead? Bring that up with the Tanker and hopefully it will stop happening. A team member throwing buffs on you and you don't want the buffs? Bring that up with the team member and hopefully that character will stop buffing you. (Though some things are plain unavoidable with how some powers work.) Regardless of the activity being done, if a player or the team doesn't like it, the first thing to do is to bring it up. And if the player is having problems adapting, then offer some advice. Now if that same player persists in performing said activity and tells you/the team where you/the team can stick it? Then you are dealing with a problem player. Your choice then becomes to either continue playing with that player regardless of their actions or send that player away. It's your/the team's call depending on what is going on. Edit: For clarification, in the context of this thread, there are four types of players. Players that know how KB affects teams and is mindful of how they employ their KB powers to aid the team, players that don't realize how their KB affects the team for any reason but are willing to learn and adapt, players that don't realize how their KB affects the team for any reason and don't care should they be made aware, and players that fully understand how their use of KB affects the team and either don't care or enjoy frustrating others with it. Players of the third type can be folded into the fourth type after they have been made aware and refuse to do anything even if offered help in adjusting. You can't determine what kind of player you are dealing with (except for those in the first type) until after you bring up the action you find to be problematic and see how that player responds.
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Considering they would have to pay the voice actor to do so and they are only allowed to gather as much in donations as is needed to run the servers and nothing else, and how bad it turned out in several other games that have voice acting, I'm going to go out on a limb and say "No" here. At least as far as the voice acting goes.
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It's not a question of "right think". It's a question of whether the player(s) using KB ever took the time to understand how it affects teams they are on and if the team wants to put up with someone that they know is intentionally being disruptive. Yes, there are a lot of experienced players in the game that don't seem to know how to use KB when on a team. The question is do they actually not know or do they actually not care. If they don't know, then the first step is always to let them know. And if needed, help them adjust their tactics to work with the team. Regardless if the player in question is a new player or has been a player since Issue 0. And if they do know and just don't care, they enjoy watching the the rest of the team grumble about their KB, then it is a question of do you and your team really want to play with that person.
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Since upgraded henchmen models rely on current models, I just figured the player selected appearance for their henchmen would simply override the costume alterations of the upgrade powers. That would be far simpler than trying to come up with a method for applying the visual changes from the upgrade powers across all the possible ways players will choose to design their henchmen. So if the player is unsure if their pets are currently upgraded, they can either simply look at the pet window to see if the upgrade powers are showing or not, or they can simply re-apply if they want. As I said earlier, this is the only real issue outside of Standard Code Rant that I really see for the proposal. Because we lack any customizable beasts in the game. And while I don't want to leave anyone out, for the characters with animal model pets, until we can get some animal model customizations, it would probably be easiest to simply let them choose from available animal models in the game. I'm far more in favor of customizable animal models for players to tinker with, but I don't want to move the proposal so far that even djinni can't help us get it done.