Rudra
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Everything posted by Rudra
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I don't live anywhere near the servers.
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I didn't notice any changes in their visuals. Just where each minion appeared.
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No. Not even once. Edit: The video looks to me like lag. That's me though. And I have not had that happen with any of my MMs. (Edit again: Neither did my friend's MM while were teaming. So we had two MMs running around at the same time doing the same content and not once did that happen to either of us.)
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Please no. It was annoying enough just finding Blackwing Industries mobs that weren't white (and so not targetable) or blue (and so also not targetable) to get the 250 of any BWI mobs badge. I never even saw an EB.
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Hive/Abyss Raid - Number of participants
Rudra replied to Zappalina's topic in Suggestions & Feedback
Nope. Nothing changed. On the rare occasions I do a Hami' run, and we're in the Abyss, if anyone moves to Hami's LoS, he blasts them. And the blast radius kills several squishies as well. Like @srmalloy said, what stops that from happening is people knowing to stay out of sight behind any of the rock pillars until the raid leader says "Go!". -
2-person team. All of the KW arcs.
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What I asked was that it be able to slot slow enhancements. Never said anything about a set. That's what is so confusing. I stated that you were asking to be able to slot slow enhancement sets, not asking for Freeze Ray to get a Slow component added (which would have given it the ability to slot Slow enhancements). You then countered that you had never said anything about a set, just Slow enhancements. Which tells me you only wanted regular slow enhancements. Then you follow up with you had made this thread because you wanted to slot the proc' from Ice Mistral, an enhancement set. So if that had been the reason behind the thread the entire time, then why were you so set on stating you had not mentioned sets when I had pointed out that doing so was what you had seemed to be after? You can't slot the proc' from a set if you can't slot the set. So why did you make that statement implying you had not meant enhancement sets?
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Thanks. I haven't done a Hami' raid in quite a while now.
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That is Bitter Freeze Ray. The same set Hold I shifted to as part of the conversation. Are you trying to be confusing?
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I disagree. Freeze Ray has no Slow component. So it not accepting such enhancements is hardly a bug.
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I never understood why Hamidon was changed to give Empyrean Merits either. At least he only gives it once per 24 hours and doesn't give salvage.
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Huh. Just checked in game and it says it does. I sit corrected. My apologies. (Edit: Also saw it has a slow component. Never noticed its slow. So, again, my apologies.)
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Ok, but if it doesn't have a slow component, and you aren't after the sets, then why do you want it to accept slow enhancements?
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MSR isn't Incarnate content, so why would it give Incarnate rewards?
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*shrug* If that is the OP's intent, okay. Didn't feel that way to me since the OP didn't ask for a slow component, just the enhancement set. Never bothered me, but guess that makes me odd entity out. After all, it is a Mag 3 Hold on a Blaster that available fairly early in a set that lets my Blaster smack a target with a Mag 6 Hold effect. Mag 9 if I also take Leviathan Mastery. And up to Mag 15 with slotted procs. Hells, Bitter Freeze Ray doesn't take Slow sets either. Most likely because it too is a Hold. Does the game have any Holds that also Slow?
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Erin West. And I love how upset the NPCs get when you make mention of things like Crey's Folly.
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Really? Those are rather basic names for characters. I've had names taken from me in less time than that. I've even lost names while I was just random throwing a character together to reserve the name for when I transfer the transferred character back. And how long does it take to just random click AT and powers for a placeholder character that you couldn't care less what it looks like? It means nothing other than at least one other person also had a character (s)he/they wanted that name for. And was probably very surprised (and happy) to find the name available. (Edit: Now, if those names had been something out there like maybe Klex'ar of Vryxlpath or something else obviously made up and possibly unique as a name/concept? And then that name was lost because of a server transfer? Then I could maybe see someone watching the name to take or possibly riffing off the first player's idea. I would still doubt it, but at least it would be more plausible.)
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I don't remember Freeze Ray having a slow component to it. Isn't it just a straight hold with damage?
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They can't. Those aren't co-op zones. However, heroes can just hop on any tram in any zone and get to Kallisti Wharf. Villains have to go find one of the smuggler subs.
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My main: Ninja/Dark. Doesn't even happen to me zoning either. Not going to/from Kallisti Wharf for instance or when entering or exiting missions. Edit: Are you sure you aren't just hitting a lag spike from server traffic?
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Are there specific maps or doors doing that? Because I've been playing a MM all week and that hasn't happened.
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We have spellcasters in the game. Lots of them. We don't have robes for the same reason we don't have long skirts for females. There is severe clipping issues involved with them. (Another edit: The Carnies get away with it by not having legs. The Tsoo get away with it by not having kicks and going into a combat stance as soon as they aggro to hide their clipping.) There have been multiple requests for alternate animations that use wands and/or staves though. Fireballs are in the fire set. Familiars are available at the START vendor. Edit: Right, you also said power sets for wizards. Take the magic origin and any power set in the game. Blaster if you want an offensive wizard, Corruptor if you want a wizard that does both heavy offense and support, Controller if you want a wizard that focuses on battlefield manipulation, Dominator if you want a wizard that does battlefield manipulation with focused offense, Sentinel if you want an offensive wizard with strong defense, and Mastermind if you want a wizard that summons others to fight for them. (Edit again: Bonus points if you also take the Sorcery power pool.) (Edit yet again: And if you want a "traditional" D&D style wizard character, there are posts on these forums, including one from me, on how to make a D&D style wizard complete with lightningbolt, fireball, cone of cold, mass cat's grace, and other spells.)
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Confront and Taunt serve the same purpose. Confront lets the Scrapper pick who they want taunted while Taunt lets Tankers and Brutes just grab everyone. (Being able to draw your selected target as opposed to the entire spawn does not make Confront weaker. It makes more tailored to the concept of the Scrapper.) Choosing to ignore Confront for the sake of buffing Provoke, choosing to ignore Scrappers because you only care about Tanker identity, just means you are choosing to step on Confront. Any -range is a useful tool when you want to draw targets in for any reason. Confront lets you spam the ability to draw in while Taunt tries to do it all at once. Provoke lets you currently draw attention away from others without stepping on Tankers, Brutes, or Scrappers' identities as provocation specialists. Adding 37.5% -range to Provoke still means Provoke can yank up to 5 targets from 60 feet away to come to the character while Confront can only pull 1 target from 70 feet. Autohit is a nicety, but a high accuracy still means you are going to draw at least 3 of those 5 targets just from Streakbreaker every time. And without even trying to go for recharge, you can be throwing that Provoke every 5 seconds. Those mobs didn't come all the way to you? Okay, hit Provoke again and have them finish coming to you. Or move the maybe 10 or 15 feet difference to them and drop them.