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Rudra

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Everything posted by Rudra

  1. Old complaint. Cap au Diable is listed as a level 8-20 zone. However, you can't get any paper missions at level 8. (Yeah, I know, come back at level 10. Zone is listed as level 8 minimum though.)
  2. If you want to go into the story, Arachnos was making use of subterranean waterways to access Faultline. And those waterways are found as part of going after Nocturne and Arbiter Sands. So story-wise, unless the devs want to add more such accessways to be exploited by Arachnos, that means of access can be considered shut down (post-Faultline arcs). Mayhem missions give you a 15 minute window to raid Paragon City. (I've never seen the timer breach an hour, but I have seen it reach an hour.) And those mayhems are technically not constant things. (Yes, we as players can spam back to back mayhems, but story-wise, they aren't that frequent.) Even in some of the arcs where the NPCs are talking about taking an Arachnos Flier into Paragon City, like the Zig breakout where you have to free those three villains to be released into Mercy Island, it is stated that planning such a venture is a high risk endeavor and requires Arachnos (and its in-city contacts) to coordinate the raid in a window where Longbow at least will not be able to immediately respond. (Or the raid is done while Arachnos forces are fighting off Longbow so you can do the mission.) I can see Arachnos flying a low-level circuitous route to reach places no longer under Paragon City control (the Hive), but not just blithely flying into Paragon City itself without Longbow and hero support racing to oppose them. For that reason, I cannot see a Black Helicopter line going to Kallisti Wharf without Longbow and hero support descending en masse to stomp it out. Edit: Hells, even Faultline can be considered contested territory since it is still technically at the start of the zone reclamation after who knows how long being abandoned territory as a hazard zone.
  3. I don't spend time in testing. So no idea what is going on there. However, I wasn't speaking about Live. I was speaking about on HC.
  4. The police drones never shot Rogues entering the Hive.
  5. I'd argue that as a PvP zone, Siren's Call is contested territory. Regardless of whether it is more blue or red. As such, it makes sense for Arachnos to establish (and defend) an area where they can utilize their Arachnos Fliers in order to contest the area from Paragon City. WTF?! When did that happen?! (Edit: They even have a full on FOB making use of the abandoned buildings there now?!) Yeah, I can see making use of TUNNEL. Not so much Ouroboros though. As recently restored territory, Ouroboros doesn't really have any interest in fast access there. At least at this time.
  6. This is sufficiently awkward for Villains without access to a SG Base with a Teleporter to Kallisti Wharf that I think an Arachnos Black Helicopter link should be added. Except like you said, Kallisti Wharf is part of Paragon City. And there is no way in hell Paragon City is going to let Arachnos just fly any of their Arachnos Fliers into Paragon City. Every time an Arachnos Flier makes a trip into Paragon City, it is some kind of assault or raid. So villains having to use a submarine to sneak into Kallisti Wharf from the Rogue Isles makes perfect sense. Edit: Hells, none of the co-op zones give players full access from both sides. The only way for villains to get to the RWZ is with Vanguard's assistance. No Arachnos Fliers. The only way villains get to Dark Astoria is with a TUNNEL connection. Still no Arachnos Fliers. The only way for heroes to get to the Abyss is via submarine. (Edit again: Yes, I know villains take a sub to get to the Abyss too.) Each side has their co-op zones, but they are still territory held by that side. The exception is Ouroboros, which is a third party co-op zone, and even they can only be reached by using an Ouroboros portal. So any co-op is done by third party assistance or sneaking in. (Or SG base teleporters.)
  7. Went to make a demorecording for you, and my ninjas entered the mission three times this time.... Bear in mind they were fully upgraded each time, but yeah, today they entered the mission three times.
  8. Haven't watched your new video, but in the previous video, for ninjas, I watch their stance and masks. And in that video, they were appearing every time already in ninja stance wearing their masks. So they were appearing every time already fully upgraded.
  9. I watched the Thugs. And I could only see differences on the big guy. (I don't have a Thugs MM, so not sure what their upgrades look like.) And the big guy went through two visuals each time he appeared. Which tells me his upgrades are being applied without his having to be respawned. So I have absolutely no clue what is going on with you. (And @Lunar Ronin.)
  10. I don't live anywhere near the servers.
  11. I didn't notice any changes in their visuals. Just where each minion appeared.
  12. No. Not even once. Edit: The video looks to me like lag. That's me though. And I have not had that happen with any of my MMs. (Edit again: Neither did my friend's MM while were teaming. So we had two MMs running around at the same time doing the same content and not once did that happen to either of us.)
  13. Please no. It was annoying enough just finding Blackwing Industries mobs that weren't white (and so not targetable) or blue (and so also not targetable) to get the 250 of any BWI mobs badge. I never even saw an EB.
  14. Nope. Nothing changed. On the rare occasions I do a Hami' run, and we're in the Abyss, if anyone moves to Hami's LoS, he blasts them. And the blast radius kills several squishies as well. Like @srmalloy said, what stops that from happening is people knowing to stay out of sight behind any of the rock pillars until the raid leader says "Go!".
  15. 2-person team. All of the KW arcs.
  16. What I asked was that it be able to slot slow enhancements. Never said anything about a set. That's what is so confusing. I stated that you were asking to be able to slot slow enhancement sets, not asking for Freeze Ray to get a Slow component added (which would have given it the ability to slot Slow enhancements). You then countered that you had never said anything about a set, just Slow enhancements. Which tells me you only wanted regular slow enhancements. Then you follow up with you had made this thread because you wanted to slot the proc' from Ice Mistral, an enhancement set. So if that had been the reason behind the thread the entire time, then why were you so set on stating you had not mentioned sets when I had pointed out that doing so was what you had seemed to be after? You can't slot the proc' from a set if you can't slot the set. So why did you make that statement implying you had not meant enhancement sets?
  17. Thanks. I haven't done a Hami' raid in quite a while now.
  18. That is Bitter Freeze Ray. The same set Hold I shifted to as part of the conversation. Are you trying to be confusing?
  19. I disagree. Freeze Ray has no Slow component. So it not accepting such enhancements is hardly a bug.
  20. I never understood why Hamidon was changed to give Empyrean Merits either. At least he only gives it once per 24 hours and doesn't give salvage.
  21. Huh. Just checked in game and it says it does. I sit corrected. My apologies. (Edit: Also saw it has a slow component. Never noticed its slow. So, again, my apologies.)
  22. Ok, but if it doesn't have a slow component, and you aren't after the sets, then why do you want it to accept slow enhancements?
  23. MSR isn't Incarnate content, so why would it give Incarnate rewards?
  24. *shrug* If that is the OP's intent, okay. Didn't feel that way to me since the OP didn't ask for a slow component, just the enhancement set. Never bothered me, but guess that makes me odd entity out. After all, it is a Mag 3 Hold on a Blaster that available fairly early in a set that lets my Blaster smack a target with a Mag 6 Hold effect. Mag 9 if I also take Leviathan Mastery. And up to Mag 15 with slotted procs. Hells, Bitter Freeze Ray doesn't take Slow sets either. Most likely because it too is a Hold. Does the game have any Holds that also Slow?
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