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Rudra

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Everything posted by Rudra

  1. No. That makes the character effectively unbeatable. With no recharge, a player can make use of the 15 seconds of being untouchable and 90 seconds of debt protection to keep fighting without accruing debt and be unable to take harm for 15 seconds, then just have to wait 1.5 seconds to become untouchable for another 15 seconds to just keep wailing on their enemies. Edit: You wouldn't even need the other powers from the set any more starting at level 28. Just throw everything into damage and Revive. Let your character lose, get back up with minimum 50% endurance back, smack the target with your best attacks until they can finally hurt you again, get back up with minimum 50% endurance back, smack the target with your best attacks until they can hurt you again, and never bother with getting debt past the initial defeat. And as long as you race from spawn to spawn, you can clear the entire mission that way.
  2. No, I understood the OP. The reason why I stated the four rewards are only available once per week across all the SSAs even if you do all the SSAs wasn't because I thought you were asking for all the SSAs to be a WST at the same time, but to highlight how stringent the reward restrictions on them are. When people do WSTs, at least in my experience, they farm them for the week. And they get the WST boosted reward all week. SSAs would not be the same for the reward, because while they do have the option for getting the standard merit reward after having chosen the 4x merit reward that week, you only get the standard merit reward if you select it as one of the four (five) reward choices.
  3. Seven for Who Will Die. Twelve if you also count Pandora's Box which can kind of be viewed as a continuation. While they are treated as TFs and SFs for forming and adding people after forming, @Psyonico is correct in that they are not actually listed as TFs/SFs. They are designated as story arcs instead. Just story arcs that don't let you change team composition while underway. I guess the main issue is that the SSA rewards are not conducive to the SSAs being used as WSTs. Just running off what the wiki says, a character can only get one of each of the four rewards once per week. And that restriction is across all the SSAs even if you run different SSAs during the week. I've never run any of the SSAs more than once per month or longer, so I'm not sure about the veracity of that limitation, but only being able to get one of four rewards (up to four total rewards) once per week is not exactly a WST friendly arc. Edit: Just sped through 2 runs of the second episode of Who Will Die and a fifth reward option comes up after the 4x option is chosen. I'll run the arc again tomorrow to make sure the fifth option for regular merit rewards remains. However, with a 4x merit rewards already available for SSAs, I have to wonder if the devs would allow a further doubling to make them WSTs. (Because for the second episode red side, that would be 40 reward merits for something that is already very short and easy to speed.) Edit again: Okay, yeah, the fifth choice is not subject to the listed restrictions. So that leaves the questions of if the devs think SSAs count for TFs/SFs for WSTs and if x8 reward merits even if only once per week, so 40 merits for three missions where you can sneak multiple glowies and avoid multiple combats in the SSA arc I ran as example, is acceptable.
  4. You can do a lot more in presenting a story in a cinematic than you can in a game. Cinematics don't require players to interact with anything, so there is no need to develop structures/elements for the player to interact with, and possibly break the game in creative ways doing so when it comes to damaging the surrounding terrain. Maps are not designed as destructible. Set mobs like cars and civilians need to be able to follow preset paths on the zones to avoid causing problems in the game, so they are neither destructible nor liftable. (Edit: You can see how poorly mobs not following logical paths are received by watching the NPCs at Portal Corp. for instance. It very much breaks immersion.) Even the vehicles you see being destroyed by various groups are not part of the zone map, but are destructible objects that are part of that group's spawn. Buildings have no interiors, so making them destructible would provide major holes in the map for players to get under the map with, so they are not destructible. Even the buildings you enter teleport you to another part of the map much lower than the base map which has its enclosing features rather than letting you directly into the building. The only maps with destructible elements for players are the Mayhems, and those are only partial zone maps that had to be created specifically for their designated purpose. And even on those you can't damage infrastructure like buildings, bridges, and roads. As far as the mechanic itself goes? Characters can already lift massive weights using powers like Hurl. They just do so without damaging the map.
  5. *shrug* Guns are tech too, but very much in line with a natural character. The difference being if it is something anyone can simply pick up and use, like a hovering drone to assist with targeting. I'm staying out of the discussion for the most part. Prefer to see how the discussion goes. However, it felt like that question was needed given what was already stated in the thread about the intent. There is a way to make any mechanic fit any theme, but if the intent is a specific theme, then the names for the desired mechanics should probably at least peripherally fit.
  6. If the intent is for a natural, then why include a tech/cyborg traited power?
  7. You want to retread the same arguments? I didn't notice. Thanks for pointing that out.
  8. Ah, the joys of a necro'ed thread. So we can all enjoy saying the exact same things that were already stated previously like they are new thoughts. Edit: At least the person that necro'ed the thread did so with a new thought. It was wrong, probably from a misunderstanding of the thread title, but at least it wasn't a necro for the sake of repeating the same comments the thread already had before the thread died 15 months ago.
  9. You were competing with ToT'ing. That always face plants because the murder motel is the fastest way for players to get xp and inf' in a league. As was stated by someone else, you don't need a league to hunt bombs. Hells, you don't even need a team. If you're there at the start and you know where to look, then just get the bombs. Also as has been said by another, you can recruit as you go. You are always going to have problems recruiting for leagues when competing with ToT'ing and/or scheduled league events. So basically? You shot yourself in the foot. And no, I don't want MSRs to also spawn Rikti invasions. We don't need even more invasion triggers. I hated the constant invasions we ended up with back on Live even outside of events.
  10. To put one thing inside another simply requires the player to place one object inside another object. That's it. For instance, using the merit vendor and slot machine example. You would place either the merit vendor or the slot machine where you want it in the base, and then place the other object in the same spot. Adjust the two until only the slot machine is visible, but make sure the merit vendor still gives the interaction icon. Now you have a slot machine that dispenses merit rewards.
  11. What? Getting an explore badge does not generate an e-mail that has attached patrol xp. Getting an explore badge simply gives your character patrol xp.
  12. This is the very first link after your thread in a search.
  13. You don't need a GM to delete the thread. All you have to do is choose to edit the thread (OP) and select Hide to make it go away. As far as anyone not a GM or dev is concerned, the thread would be gone. No one would be able to see it any more. I don't think even the author of the thread, you in this case, can see the thread once it is made hidden.
  14. Correct. Both the disorient and KD are child effects governed by the targeting flags above them. If that is true, then why is my Brute able to knock down my selected target? It's only been a few weeks since I played that Brute, but I have routinely knocked down most of the targets gathered around my Brute, including the main target of my attack. (Edit: I have Thunder Strike 6-slotted with Superior Unrelenting Fury, so it isn't a proc' causing the KD.) Edit again: Okay, never mind. I was misremembering. Just ran the character through multiple groups of enemies, and the main target never fell with Thunder Strike. It was Lightning Rod. My apologies.
  15. Like @Bel said, the 80% chance Mag 0.64 KB lacks the flag. Edit: Though you are otherwise correct about the damage and -recovery, so I still stand corrected.
  16. Join the dev team as a 3D modeler and animator. Make the power yourself and add it in.
  17. It says the same thing for Brutes. And my Electrical Melee/Willpower Brute can knock down the primary target with that attack. Checking City of Data, for both Blasters and Brutes, the power reads the same. For description and effects (other than the 0% fire damage Brutes show and the Therapy Static and damage buff Blasters show), but not damage. (Edit: City of Data does not show any flags to separate targets for effects other than player and critter.)
  18. Steak or stake? Just wanna make sure. 😜
  19. Show me where. Not your translation of what I said, but where I said that. Where are you going with this? Comfort I can understand. Safety though? And if a player wants to only have others on their ignore list for brief periods of time, how does this even factor? What? If someone is capable of causing you harm, then you need to report them. To the GMs at the very least. To the police with GM/dev assistance if needed. Okay. As I already stated, I'm not against the OP.
  20. That is not what I said, nor is it what I am saying. I wholly understand why players would want to add other players to their ignore lists. I even have someone on the forums on ignore, as I stated in the post previous to the one you quoted. Stop trying to make my statements other than what they are. Correct, I don't care if it is implemented. And where did I ever say that? I pointed out that the ignore list can be added to and subtracted from as we see fit. That means the list is as temporary or permanent as we choose. Am I wrong? Okay, now I have completely lost your point. Do you not also make lists for things you want to keep track of? Or maybe take the time to understand what is being said instead of trying to call someone else out for being in opposition to something that person has already said they are not. I understand what the OP is asking for. This is not the first time such a thing has been asked for. Not by a long shot. However, I can point out in game methods of accomplishing things players are asking for, and having a temporary ignore function is something we can already accomplish in game.
  21. My response isn't going to change. Our ignore lists are as permanent as we choose to keep them. Personally, I feel if players are going to put other players on ignore, then they should also be sufficiently incentivized to see what global got added to their list when they choose to ignore someone if only to be aware of who they actually added. Doing so also enables said player to go "I'll remove this person later" and know who they want to remove from the list. And if they have poor memory? They can write that down. I write myself notes even for things I should have no problems remembering. So no, I don't understand. However, I'm also not saying I am against a more flexible ignore system. I am pointing out that with even just a little bit of effort, you can already do what you are requesting. So if the devs decide to make this? I won't care. If you choose to not do what I pointed out you can already do? I also won't care. Edit: There is another aspect to it. If you have an ignore list, you look that list over, and don't know why some people are on it? Then maybe its time to take them off the list and give them another chance anyway.
  22. In game or on the forums? Either way, I don't even need to look. My in game list is empty. I tune out the chats I don't want to see. My forum list is a single person. And I know full well why that person is on my list.
  23. There have been requests for Energy Aura to get visual force fields as alternate animations.
  24. Good point. I stand corrected. (Edit: Though in its case, it has a LOT of downtime with a 90 second duration and base 300 second recharge. As opposed to Shadow Fall's toggle and Faraday Cage's 4 minute duration and base 10 second recharge.)
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