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Rudra

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Everything posted by Rudra

  1. Playing devil's advocate, er, again: I see the distinction you're drawing between choice and option. Using your own example, though, your stance is that no one else can have wine either. Am I incorrect? My stance is that given the option, I want to see what the devs for Homecoming are doing with Mastermind pet customization rather than just simply implementing what another server did. Maybe they will implement what that other server did. Maybe they are making a means of customizing henchmen class pets that doesn't require us to give up our own costume slots. Maybe they are giving us the ability to have keyed pet appearances that change depending on which of our own costumes is active. Instead of just implementing what someone else did, let's see what our devs have in mind. My argument here is that the other server's implementation imposes a cost that reduces our own characters' variability in appearance. While that may be fine for those that use less costume slots, it feels unfair to those of us that have more appearances for our characters. (This post added to replace hidden post for having quoted wrong post I am replying to.)
  2. The OP says nothing about increasing X to add Y as an enhanceable offset. Right now, as the power stands, and what the OP is asking for, being able to slot movement speed enhancements into Walk will slow down the character more than Walk itself already does. Now, if we get into what you are saying? The question is why should the power be changed to make walking speed positively enhanceable? Like you said, what is the point? Especially since enhancement slots are seemingly at such a premium for most players' builds.
  3. Except in our case, we can either buy that $30 bottle of wine or not. The proposal is that we give up our own costume slots to get pet costume slots instead of seeing if our devs can create a way to customize our pets without having to do so. If they choose to go the give up a costume slot for each pet customization? Then I and some other MM players will simply not get to have custom pets.
  4. If I have to lose a costume slot I use for my actual character to have a different look for one of my henchmen, then it is a price. Yes, people have the choice of paying to get something or simply not getting it, but that does not change that it is a price to get that something. (Edit: Example: I want a good wine. The wine I want costs $30. I can choose to pay that $30 and get the wine or I can choose to not get the wine. That does not change the fact that the wine costs $30.) (Edit again: Example: I want to go the the nearby park. It's right there, no driving, no fee to enter, nothing. I can choose to go to the park or I can choose to stay home. Neither choice requires I pay something material. So going to the park is an option.)
  5. The game is telling you what they are. After all modifiers are accounted for, the Razorvine had a 34.86% chance to hit you. On a 1-100 (0-100?) scale, the game determined that the Razorvine rolled a 71.33, which exceeded the 34.86% chance of hitting, so it missed. On its next attack, the game determined it rolled a 9.03, which was within the 34.86% chance to hit you, so it hit you. So on and so forth. (Edit: If you ever played games like D&D using percentile dice, it works the same way. If you have a 20% chance of accomplishing something, but you rolled a 21%, you failed.)
  6. Magic is an origin, a source of power from which a player possesses whatever power sets they use, not a power set. Edit: Recommendations: Blast set: Staff Blast. Your blast powers are coming from the staff. Assault set: Staff Assault. You are using a staff to perform various effects. Horrid Swarm: Please no nightmare fuel.... I can deal with the spider-based robots and humanoids, but please no rampant spiders running around....
  7. The devs have already said this will never happen. This would take away probably the last remaining reason players have for taking Group Fly and Team Teleport. MM pets used to not run out of the monkey gas. This was changed because MM pets would just keep standing in damage patches and get wiped out. (Though honestly, I preferred that. I could just order the pets out of the damage patches.) Probably the biggest problem is less the running and more just how far they run away. As long as a patch effect lingers on the pets, they just keep on running away even when they've left all the patches ridiculously far behind. (Edit: I actually remember the request for our pets to flee damage patches back on Live. Those against said that as MMs, we could just order our pets out of the patches like some of us already were at the time. Those in favor insisted the pets should get themselves out of the patches. I think some Controller and Dominator players joined in too since their pets could not be commanded out of the patches. The devs said sure, the request got implemented, and MM players including those that made the request have been screaming ever since. Good example of be careful what you wish for.) I don't see a need or purpose for added modes. Bodyguard Mode was added simply because pets could not hold aggro off the MM so mobs always ignored the pets and murdered the MM. And since MMs were pitched as a "tank" AT because their pets spread out the aggro, this meant the MMs were not living up to what the original devs had intended. To compensate for that, Bodyguard Mode was added so that the pets were in fact helping to protect the MM as advertised/promised. The point of setting pets to Passive is to keep them from engaging anything, even if you are on a team and just running through the mission to the end. Set pets to Passive and they follow along ignoring everything. Aggressive lets your pets run wild. They have an enemy in aggro range? They attack said enemy. Unlike in Defensive where they do nothing until your MM or one of your pets is affected by an enemy's attack. Setting those aside, this has been brought up ad nauseum. The devs are rumored to currently be looking at MM changes to help them. So some of us are waiting to see what happens.
  8. ... characters. I use some form of stealth power for that too, but not all my ethereal characters are supposed to be stealthy. So those have not been made since I can't give them a suitable appearance. Add to that the Ghost effect is not appropriate for any of them because of the green vaporous appearance and I only just recently finally got to 150 Prismatic Aethers (between all my characters, including buying them from the AH, that I sent to just 1 character) to get the badges for just 1 character, and I find needing 250 Prismatic Aethers to make a non-stealth apparition prohibitively expensive.
  9. I'm fine with them being reimbursed. (It would take a lot of work though.)
  10. That should already be covered by the prompts in game though. I checked to verify before responding. I threw a tech SO into a power and then threw another tech SO on top of it, and the previously placed one was superseded (destroyed) by the second without prompts. Edit: Though I always click the do not notify button for prompts when they come up, so I may just have that prompt turned off....
  11. Didn't consider that. Good point.
  12. I too support the confirmation message, and I understand what you're saying. I've used it often enough, but large or small, the enhancement unslotter is a cost, while confirmation messages are free. I'm not arguing against the OP. I'm just telling the author that if (s)he/they place an enhancement in a slot they did not want, they don't have to destroy it. (S)he/they can just get an enhancement unslotter to recover it and place it wherever desired.
  13. From what I see on the wiki page, it applies a slight translucency effect and a vaporous green aura so you look like a Croatoa ghost. There are other effects, existing auras, that I would also like to use, as well as no ambient aura for my shadow demon character. I would also like to not have to wait until I can get my hands on 250 Prismatic Aethers to make my ghost/shadow/astral/spectral character actually semi-transparent. It is why I am not a fan of locking costume parts behind the Prismatic Aether wall. Enemy transformations and other transformations? Sure. Costume parts though?
  14. What @Trickshooter said. Walk applies negative effects and enhancements improve the effects by a percentage. So you would be improving how much Walk slows your character down. https://cod.uberguy.net/html/power.html?power=inherent.inherent.walk
  15. So make the new aura(s) work like the Prismatic Aether bought Prestige Costume Powers. Players can already buy the Spectral Pirate and Ghost Effect from Benevolabs. So if those don't work in PvP zones or the arena, then just have a flag for the new aura effects that also disables them in PvP zones and the arena. If those aren't disabled though? Then I don't get why the OP should be treated any differently.
  16. My guess is the same way pathing auras were added. They still fall under auras, but they don't fall under the base auras. So that allows us to mix and match effects. Edit: Or conversely, maybe even better, the same way the Spectrum skin was added. So that things like wraiths that have translucent or invisible bodies but wear clothing normally can exist without also having ghostly attire. Maybe even both options so full ghosts and semi-corporeal wraiths can both be made.
  17. I would rather it was separate from the auras if possible. If it was an aura, then I couldn't make misty spectrals, radiant astral entities, or other such characters unless every aura had a see through character option.
  18. There are players that I've seen that use Eye of the Storm as part of their RP or just to pass time while waiting for something. Your proposal will take that away from them. Further, Eye of the Storm is not unique in being a PBAoE that players can use even without enemies to fight. Are you also going to propose those be changed to require enemies too?
  19. While I support the option of a confirmation message, the enhancement isn't destroyed. Just get an enhancement unslotter and recover the enhancement to place where ever you want.
  20. Nope. That is the same data page as the Homecomingwiki link I posted. You made it yourself then from the graph I linked. That was all I was asking.
  21. Yes. Wiki: Enhancement Diversification is the page I linked in my post. See here: https://homecoming.wiki/wiki/Enhancement_Diversification https://homecoming.wiki/wiki/Category:Alpha_Incarnate_Abilities https://homecoming.wiki/wiki/Alpha_Slot_Abilities I am not seeing your mentioned "Incarnate Alpha Abilities Examples." What I get doing a search for that is: https://homecoming.wiki/w/index.php?search=Incarnate+Alpha+Abilities+Examples&title=Special%3ASearch&go=Go So, I am unable to find the graphs you are talking about. I am asking you to please provide the link to your source. I can't read what I can't find.
  22. Maybe you can provide the link to your source like I did?
  23. While we're at it, can we get Stone Melee's no weapon options ported over to Earth Assault as well please? Just checked my Electric Control/Earth Assault Dominator and the mallets don't have the rock/crystal arm options Stone Melee does.
  24. Where are these charts from? Because they don't look right. Because this: is the only table I can find on the wiki for this. And it is located here: https://homecoming.wiki/wiki/Enhancement_Diversification
  25. I don't think the game engine can do this. Sure it can. It simply changes the target from red box to blue box and imposes a non-animated Hold on the (now blue box) target or briefly applies a non-combat flag to the target to keep it from fighting back. Basically like how enemies can go friendly to you and find themselves now being attacked by the other enemies. That used to happen in some missions, just now it will be intentional. (Edit: Or yellow box them instead of blue box them so everyone can attack including you.)
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