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Rudra

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Everything posted by Rudra

  1. Almost constantly as long as they have the END for it and got the recharge down.
  2. This has been discussed many, many times. The most recent of which is currently on page 2 of the Suggestions and Feedback forum. I'm not currently inclined to rehash all those threads again, so I'll just post this:
  3. I can get behind that. Sure.
  4. "Only give me feedback I like or can use" is not something anyone can agree to. Feedback comes in both positive and negative forms, both of which are constructive. The 'constructive' part of my feedback is "this has been asked for many times and you are not likely ever going to see it because of the game's limitations". It isn't a "Your idea sucks" or any other form of destructive feedback like that. I would love to be able to just respec a single power or a single enhancement slot. There have been many times that was all I needed but the respec system doesn't allow for it. Just because we want something though doesn't mean we get it. And I fail to see the point of making a request for something that won't happen, so I don't understand your position that you know this won't happen but are asking anyway.
  5. That was included in my response you quoted. Thanks for ignoring that. And when suggestions like that are made, it is better to point out to the requester why it won't happen than let that person persist under the delusion it might. (Edit: That is part of the feedback portion of the Suggestions and Feedback forums we are on.)
  6. This has been asked about ad nauseum. Short answer is it won't happen because it can't happen because of how the game works. If something changed and the devs are able to do this? That would be fine. Don't hold your breath though.
  7. I think, much like savage melee's special ability, that it should be a more reliable mechanism, built into every power, instead of relying on its version of build up... I'm not arguing for or against. All I am doing is providing the data to @BrandX in response to the comment I quoted.
  8. Siphon Power does only two things. It boosts your ToHit by +7.5% for 20 seconds, and it applies a siphon ability (SiphonMode) to your other Kinetic Melee attacks for 20 seconds. I can't find SiphonMode in City of Data except as a mode set to your character for 20 seconds from Siphon Power, but it looks like it both reduces the struck enemy target's damage and boosts your damage.
  9. Yes. That is exactly what I am saying. Replacing the self-rez in the sets that have them won't change how well those sets survive. It can shore up other weaknesses, but it won't particularly change their survivability. All it takes is enemies that use damage types the set is weak against, and every armor set has at least 1 damage type they are weak against, and that character will go down like a sand castle when high tide rolls in unless you turn the difficulty back down to be able to survive it. (So they can still be effectively unkillable, not facing defeat, while playing at the default +0/x1, but +4/x8 is going to see them curl up and die.) Every set has that. Even offensive sets like Fiery Aura can easily achieve 90% damage resist against three damage types, and 50% against everything other than toxic and psionic. And when enemies that exploit your armor's damage type vulnerabilities do so, only sets with self-rezzes get back up without needing assistance (including awakens). Every armor set is designed to not be universally strong. So all replacing the self-rez would do is change how your character handles other debuffs/effects, because I'm willing to bet that the self-rez will never be replaced with a response to what the set is already weak against. Then I guess no armor set in the game is up to snuff. I've seen every armor set in the game die at one time or another. Not in my experience, no. For instance, Willpower is my favorite armor set. I use it a lot. It has no self-heal and it includes a self-rez. I always take the self-rez. I almost never wind up using the self-rez even at +4/x8 difficulty. And when I do fall in combat? It's right there for me to use. Others may choose to not take the self-rez. That is their choice. And they will handle +4/x8 just fine. After all, I take the self-rez and handle it just fine. And then when they fall in combat, their only choice is to hosp'. Or use a wakie. Or ask their teammates for a wakie or rez.
  10. Kuji-In Rin takes a whole 1.83 seconds to cast. There is no enemy in the game that is going to be attacking you for "several rounds" while you re-activate it. They can get 1 attack off if it is a fast attack, and that's it. Your presentation is still heavily biased into excessive exaggeration. And if you take out the enemy mezzer first, then you don't even need to re-activate Kuji-In Rin during that fight anyway. (Edit: And it lasts for 2 minutes. You can easily get its recharge under that. So keep an eye on its icon and renew it before any new fights.)
  11. No, it means that set has holes in its protection, and a heal is a catch-all way of addressing that. However, it's important to note that you aren't punished with debt for using a self heal, like you are with a self-rez. Every armor set has holes. Some armor sets include a heal to keep you going. Some armor sets include a rez to get you back up in the fight. That does not mean the armor set is saying it can't keep you alive. All it means is that the armor set has more examples of characters being nearly unkillable despite what should be lethal amounts of harm being endured. Using Regeneration and Wolverine as example. There are comics, or at least 1, where Wolverine was witnessed being killed. (The example I remember was after Magneto ripped the adamantium out of him, he basically went feral, and the X-men monitored him from a distance until he settled back down. He was run over and all his vitals were flat. The comic full on stated he was dead. [Edit: The picture even showed him being literally completely flattened.] Then a little bit later, he stopped being street pizza, got up, and continued.) The self-rez in those sets simply say that even being killed won't keep the character down, the character is that tough to deal with. If you want to think of self-rezzes being taken by the player as an admission of inadequacy or whatever? Fine. Everyone is entitled to their own beliefs and approaches to things. However, that does not mean self-rez powers themselves are such declarations. Except other sets don't need it, and as others have already mentioned, you still suffer the punishment/penalty for being defeated. No set in the game needs a self-rez depending on how the character is built, played, and how their defenses stack against the current faction they are facing. Not even sets that have self-rezzes. However, every set can fail to keep the character alive. And when that happens, only sets with self-rezzes say "Okay, that was a good shot. Now it's my turn." with their ability to get back up from even being defeated to resume the fight. Except that with the exception of Willpower, the sets with self-rezzes also include heals. (And Willpower's self-rez includes a universal damage buff, improved recharge rate for all powers, improved recovery so you can use those faster recharging powers, and an improved ability to hit targets. Pretty good for a "That was a good shot, now it's my turn" style power.) And those sets that lack self-rezzes? Aren't necessarily better at staving off character defeat than the sets with self-rezzes. They just happen to have other tools to deal with other situations. So again, if you want to view having a self-rez as being a bad thing, that's entirely on you. Don't take the self-rez and use the power choice to pick something else. However, self-rezzes are not inherent declarations of set inadequacy. They are declarations of concept robustness, that not even what should be death for the character will ever really be so.
  12. That cone should still be the T3. You're not going to get an AoE attack at level 1. (Edit: So maintaining your design, it should Quick Shot then Focused Burst then Wild Burst.)
  13. So I'm doing the Easy Job, Easy Money morality mission on a Crab Spider. I have a Blood Widow run up behind me and I have a Bane Spider in front of me. I want that Bane Spider to shut up and sit down, so I hit him with Arm Lash. And the funniest thing happened. Both he and the Blood Widow behind me took damage and got knocked to the ground. This is the first time I've ever seen Arm Lash glitch like that, so it may just be a fluke, but figured I should report it anyway.
  14. Sorry to nitpick, but wouldn't your focused burst be the ST and your wild burst be the cone? In a focused burst, you're focusing the burst on target after all, while a wild burst is just a spray-and-pray.
  15. Huh? Since when? Edit: Look, as far as the OP itself is concerned, I don't care. So I'm going to sit this out. This argument though? Is false. Wolverine's regeneration ability isn't based around his being defeated first. Neither is his combat ability.
  16. Yeah, that's a persistent bug. Don't think it can be fixed by the devs though.
  17. WHY DOES MY LIZARD HAVE TO CARRY AROUND A SHIELD WHEN HE'S SUPER SLICK?!?!?! WHY DOES MY LZARD HAVE TO HOLD TWO PISTOLS WHEN HE COULD SHOOT DUAL PISTOLS FROM HIS FISTS?!?! WHY DOES MY ROBOT HAVE TO COVER HIMSELF IN STONE WHEN HE'S WALKING ARMOR?! I'm sorry but this is how your entire comment chain in this thread reads. Thank you for completely missing the point of my comments.
  18. I think that is by design. Since Null the Gull only buffs you, not renders you unkillable. (Sure, you get +1000% damage resist, but if damage is unresistable, untyped, or is set to simply set your health to 0; then you're still going to die.)
  19. Considering how often suggestions made would fundamentally change the game, even to the point of driving players like me away from the game, I think player feedback on player suggestions is a fair thing to allow.
  20. Agreed. That is pretty helpful information so you can know when it is time to remove someone from the list.
  21. Yep, so does Clear Mind, Shadow Fall, and other Corruptor, Defender, Controller and Mastermind buff powers. Teaming is beneficial. If someone wants to run solo, like me, then it is up to us to learn our character's weaknesses and take measures to protect ourselves.
  22. Or see if /stuck works.
  23. Correct. Tactics only provides protection against confuses. It provides resistance against fears. Edit: https://cod.uberguy.net/html/power.html?power=pool.leadership.tactics&at=tanker
  24. You're probably not going to get that for the same reason why the mez protection powers across all the sets grant different protections. Some have KB protection in those powers, others don't. Some have END drain protection in those powers, others don't. Some have slow resist in those powers, others don't. And some have fear protection in those powers, and others don't. Each armor set has its own array of defenses and weaknesses. Edit: Anyway, why the big deal over fear? It is a mez that lets you keep fighting. Each time you are attacked, you get to make an attack in return. It doesn't stop you, just slows you down. (Edit again: And it doesn't de-toggle you either.)
  25. You already can, you just have to use the sets that have it. Dark Armor's Obsidian Shield, Shield Defense's Active Defense, and Willpower's Indomitable Will all grant Mag 12.975 protection against fear effects. Built in fear protection in armor sets has always been a question of choosing the armor set that grants it.
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