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Rudra

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Everything posted by Rudra

  1. I can't speak for the OP, but from a personal perspective, that isn't the point. I've made firing ranges in bases that it would be really nice if they could actually be used. All they are right now is decoration because that is all they can be. And it would be really nice if that was not the case and my firing ranges could be used. Yes, anyone can just go to the RWZ and use the dummies there. Or someone can get the accolade and use that dummy. Being able to just use a dummy isn't the point though. Not for me at least.
  2. Yes, it does. Every time. Never a complete wipe because there are seemingly random patches of exposed map. And it also wipes everywhere you have already been on the map except for the seemingly random patches as noted. So my best guess? Even if a Conceal power to counter Reveal was to be made, it would still do the same thing as leaving the mission. Erasing everything except for the random patches including the parts of the map you have been to.
  3. If the devs decide to implement this? Okay. Until then? Move current salvage to personal vault or use it (edit: or throw on AH for storage) so your salvage is empty. Run your low level content. Sell everything you get from low level run. Now you don't have to wonder if it is something you need for your level 50 crafting or not.
  4. Add in that even if you are on a team that gets a bomb and even if you are nearby when they do, you can still fail to get bomb credit. This has happened to me twice. In a row. (On the occasions I was talked into doing a MSR.) My friend/team mate, who was further away, got credit on one of those runs, but I did not despite actively protecting the bomb character from Rikti at the bomb gate. So I guess, instead of reducing the number of bomb runs needed, just give the league credit for a bomb per MSR? (Edit: I still don't have those badges, but I haven't been doing any MSR runs any more either. Kind of frustrating to bother with given the inconsistency of bomb credit.)
  5. Rudra

    Long Term Bugs

    SG Mode overriding conflicting costume pieces? WAI.
  6. Rudra

    Long Term Bugs

    It would help a lot more if you provided the devs with the specific model type (male, female, or huge), costume piece menu it is found on, and costume piece name. (Edit: And maybe a screenshot of the piece.) You can look at example reports in the "Report Costume Issues Here" forum which is the 5th (last) pinned thread on the Bug Reports forum. Also available for clicking here:
  7. As I recall - granted it's been a while - on at least some of them, your powers are *replaced* as well. It may be tied to this. Well, yeah. For instance when you impersonate a Skull tracking down the Petrovichs and when you play the guy that beats up Back Alley Brawler at the end of the same arc.
  8. As an option? Yeah, I can support that. As a straight up replacement? No thanks. Knowing my characters' current alignment is more useful to me at a glance than their AT which I already know from the AT name under the character name on the character select screen.
  9. This should probably be reported as a bug instead. They are on the gladiator tab because those are the gladiator powers you unlocked. No gladiator badge, no gladiator in arena. Moving them to the defeat tab and getting a defeat badge and a gladiator badge for them would be a double reward for a single accomplishment. (Edit: And since they would still give a gladiator badge, the gladiator badge would be tracked on the gladiator tab for progress, so you would be getting two badges for one accomplishment listed in three locations depending on how close to completion you were.) (Edit again: However, I do acknowledge that we do already get double badge rewards for single accomplishments for other things.)
  10. Frostfire? The hero who would have died sacrificing himself for the city in higher level content if your character hadn't stopped him and resolved the situation without anyone needing to die? No, he wouldn't be working with Odysseus. He wouldn't even be working with the Outcasts. After you defeat him in the Hollows, and again later when he tries to form a new Outcasts group before his redemption, he loses status with what may remain of the Outcasts and would not be viewed by them as their leader unless they also chose to walk the path of redemption. (Which can happen considering they often called themselves heroes in multiple missions.) It's pretty much stated they got the recipe from the supplies the Family was providing them before they rebelled.
  11. If you really want to argue about relevance of posts on the thread and how comments in response go? What the thread is about: Expanding/re-vamping existing factions in the game. What your Superadine post is about: Adding or changing content/missions to explore game lore rather than reviewing/updating factions. This has become a derailment. I won't be arguing with you further on this thread.
  12. Given it is a super world and comics have established that yes, even basic criminal organizations, let alone a group like the Family, are routinely making new designer drugs to do different things? Yes. Even with Superadine being patterned after a WWII super soldier serum. (Edit: And the link @Jacke provided shows where the original experimentation with the drug was aimed.) Edit again: Not everything needs to be a Nemesis plot. If you want though? Here: In one parallel dimension your hero character goes to, you find out it is a world of Trolls. Every human in the world that is not part of Nemesis' army is a Troll. Because Nemesis, at least in that world, is the originator of Superadine and used it to take over.
  13. The Warriors remain relevant even at end game. Starting at level 40, they expand their array of mobs. And the Warriors favoring magic and natural skill, recruiting mutants into their number does not fit. The Freaklok are two science-driven groups being merged over their respective creator/founder's objections, but at least they both use scientific augmentations and gadgetry to improve themselves, so it makes sense for both sides to like what the other has to offer. You really need to read through the game's provided lore. There are missions that explain Superdyne. It originates with the Family. It is used by the Skulls, Trolls, and Family. It only makes Trolls on overdose.
  14. Yep, I missed that point too. Thanks for the clarification.
  15. It's not supposed to. It isn't an actual pet. Re-validate your game files. See if that fixes it.
  16. This has been asked for many times. And Flambeaux shows it can be done. And if Flambeaux can manage it, I have a hard time believing Lady Jane can't. The only question I have is how her lengthy dialogue may be broken by getting her to the chest quickly.
  17. He has chased me down the halls lots of times. He has also fled from me down the halls lots of times. Besides, we already have access to GMs in AE as an Advanced Mission Goal option, just not custom ones. And yes, we can only add GMs to maps flagged to allow them. (Edit: Sorry I didn't include that in my first response to you. I had to open AE and check to make sure first.)
  18. That argument runs up against existing missions with GMs/Monsters. Example: Jurassik. There is a cave mission where you have to fight Jurassik at the end to save Woodsman. And Jurassik already clips through the map everywhere except for the room at the end where you meet him. So we already have at least one instance of fighting GMs/Monsters where they are clipping through the terrain. Depending on how the fight with Bat'Zul goes in that SF, that is another example. I'm not saying that I like such large opponents clipping through everything, but I am saying it already happens in existing content.
  19. There were multiple AE arcs I was working on (back on Live when I was making AE story arcs for fun before I realized no one played story arcs in AE) where I really wanted to have a GM in it. However, I have a question I would very much like an answer to before I say I support or oppose the OP: Do GMs in the game give xp/inf' rewards for being GMs on top of their perceived difficulty for abilities? The reason why I am asking is because for a while there back on Live, green mito' farms were the rage. There were multiple versions of it and everyone that was farming ran just those. Because the green mitos did not fight back and as long as you overcame their healing, they awarded massive amounts of xp and inf'. Then the Live devs said 'enough' and the green mito's were removed. I think that was but don't really remember if that was why the Live devs told us 'no' for custom GMs in AE, to prevent us from making our own versions of green mitos to farm. So if GMs do give xp/inf' rewards for being GMs even before you get into their xp/inf' rewards for available attacks, then I have to say 'no' as well and oppose the OP. If they don't and the only way to get rewards from them is to give them attacks commensurate with the given reward, then I support the OP. Edit again: Oh, right, I forgot. Hang on: WEEEOOOO WEEEOOOO WEEEOOOO! This is the Idea Police! We have the place surrounded! Come out with your brains empty!
  20. Huh. Just checked my Dark Armor Scrapper, and that setting is present. Difference between AT customization options? (Though the Minimal FX should be just fine since that is what I use and don't have any pulsing.)
  21. Yes, I saw it in the video. I don't see it on my character even after changing colors to white to make sure such a thing stood out for verification. I don't know why you are seeing it. Try my settings and see if that makes a difference. Otherwise, I have no clue. (Edit: Unless by Dark Armor's settings you meant Dark Embrace's settings, in which case, all I can say is I have no clue.)
  22. If you look at my settings for the set, I am set to Custom for Dark Armor because I set each power's effect individually. If you use the No Pulse setting like you said, then that is the best you are going to get. There is going to be some visual indication on the character that the armors are active. So if you are trying for no wisps and no other effect? You aren't going to get it. Edit: After looking at the video, I went and changed my character's color to verify. Still no pulses. So still, I don't know what to tell you. (Edit again: I went all white to be sure. No dark pulses.)
  23. I don't know what you are seeing, but I don't see it on my character. My Dark Armor settings are as follows: Dark Embrace: No Fade or Pulse Murky Cloud: Minimal FX Obsidian Shield: Minimal FX Cloak of Darkness: Minimal FX And my character is fully visible with no transparency, no pulsing of any kind, and only minimal, lightly visible, wisps of darkness surrounding the body. (Edit: And to be clear, that is with all four toggles turned on.) Edit again: And since your OP said you tracked it down to just Murky Cloud, and now you are saying it is both Murky Cloud and Obsidian Shield, I'm going to recommend you check your graphics card or settings.
  24. I don't know what to tell you. I just logged on my Dark/Dark Scrapper and turned off all toggles, then turned each on one by itself, watched it, then turned it off again to check the next, and I have no pulses. Just very light wisps from all my toggles.
  25. It loads in Ouroboros and through the crystal in a SG base just fine. Go do the tip that unlocks the contact. You can't bypass the SSA's requirements. (Edit: The tip is called "A Window of Opportunity". It is given automatically to all red side characters starting at level 30.)
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