Rudra
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Everything posted by Rudra
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So I have a Crab Spider in which I slotted 1 Blessing of the Zephyr: Knockback Protection, 1 Karma: Knockback Protection, and 1 Steadfast Protection: Knockback Protection. By all rights I should have Mag 12 KB protection. Yet, when I check my combat attributes, it fluctuates. Sometimes it says I have Mag 12 protection, other times it says I have Mag 16 protection. Edit: Update: It took a while, but it finally settled on 12. So far.
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I was going to say this is ridiculous, that the game would have no idea what characters should be able to use a swimming flight or not. However, turns out that doesn't matter. From flying characters that simply want to act like they are swimming for their own or others' amusement to characters whose bodies "float" in air and require them to swim through that medium, there are a variety of reasons why a flying character should be allowed to do this even if it isn't necessary for them to fly. So I see no reason why this shouldn't be an option. You have my vote.
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A re-look at Stealth going away when you do something
Rudra replied to DrRocket's topic in Suggestions & Feedback
Like @lemming said, there is that 4th type you mentioned, however, you still missed one. The heat seeker ambush type is actually 2 types, the first one ignores stealth, always chasing your character and attacking, which is the least common version of this ambush type in my experience. And the other is the one that chases your character down no matter where you go, but does not attack until your stealth is overcome/dropped. So 5 types of ambushes: 1) Just goes to preset location. 2) Goes to PC location at time of triggering. 3) Goes to PC location at time of triggering, but then does a little bit of searching. (Least common type of ambush in my experience. Never seems to wander far from triggered location. Though there is one that keeps moving from point to point to point following your character's last tracked position.) 4) Goes to PC location no matter where PC goes. 5) Goes to PC location no matter where PC goes and attacks when in range even if PC is using Hide or layered stealth options. -
Parry and Guarded Spin grant +melee/lethal defense.
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Not that I am aware of. There is the green Geode, red Quartz, black Sardonyx, purple Guardian, and the purplish-black, mostly clear Crystal Titan.
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Depends on the armor set, though the armor sets that differ typically hit max with its primary without trying, so I guess tracking that can be skipped. Edit: Nevermind. You said defense. I'm thinking resist. Sorry.
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I completely forgot about Storm Elementals.... Going back to edit OP.
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So just tossing this out there. Yes, others have pitched similar ideas before, but I'm hoping a more detailed pitch may go further. Winter Caller This is a mastermind primary set that revolves around winter powers. Tier 1 Ice Bolt Tier 2 Ice Guards (These are basically just re-purposed Jack Frosts downgraded to henchmen tier. Attacks include Ice Bolt and Frozen Fists.) Tier 3 Ice Blast Tier 4 Empowerment* Tier 5 Frost Breath Tier 6 Snow Golems (These are basically just re-purposed Blights downgraded to henchmen pets. Attacks include Ice Bolt and Ice Sword.) Tier 7 Winter's Chill (PBAoE, grants self and pets +5% recharge and +15% regeneration/enemies suffer -10% all speed. 30 seconds.) Tier 8 Snow Terror (A gargoyle changed to have an ice skull and blue body. Attacks include Ice Blast and Chilling Embrace.) Tier 9 Unleash Blight** * - Empowerment grants the following: Ice Guards - Ice Sword Snow Golems - Chilblain Snow Terror - Bitter Ice Blast ** - Unleash Blight grants the following: Ice Guards - Frost Breath Snow Golems - Resistance (As per Blight) Snow Terror - Ice Storm and Freeze Ray Fire Master This is a mastermind primary set that revolves around fire powers. The problem is that only fire imps are actually fire in the game, so I'm fitting in the unused Magmites for more variety. Tier 1 Flares Tier 2 Living Flames (Basically an up-sized fire imp at henchmen tier. Attacks include Flares and Scorch.) Tier 3 Fire Blast Tier 4 Flame Expansion* Tier 5 Fire Breath Tier 6 Molten Warriors (Uses the unused Magmite model. Attacks include Flares and Fire Sword.) Tier 7 Runaway Inferno (As per Hell on Earth, except does lethal+fire damage for the Lesser Living Flames rather than lethal+toxic. Edit yet again: Generates Lesser Living Flames around caster, using different colored Living Hellfire models. Does lethal+fire damage rather than lethal+toxic.) Tier 8 Fire Elemental (An over-sized fire imp model. Uses AA Fireball model. [Blame @gameboy1234.] Attacks include Fire Blast and Fire Breath.) Tier 9 Burning Empowerment** * - Flame Expansion grants the following: Living Flames - Fire Blast Molten Warriors - Fire Blast Fire Elemental - Fiery Aura ** - Burning Empowerment grants the following: Living Flames - Fire Breath Molten Warriors - Cauterize (Edit again: Own pets only. Maybe the MM too....) Fire Elemental - Rain of Fire and Blaze I couldn't come up with anything for water because I can't find anything that is actually water, with the Coralax being the closest I can get, or lightning because I can only find Gremlins for it. And I'm trying to limit the amount of new resources this proposal calls for. As it is, this suggestion still calls for modified copies of existing enemy models and either modified versions of existing powers or a whole new power be made. Edit: And I didn't look at earth because I didn't think I could get enough variety between DE rock monsters and Minions of Igneous rock monsters. Though I really should have since the fire one is only using two different models as well.... Edit Again: Storm Bound Tier 1 Charged Bolts Tier 2 Thunder Sprites (Uses Voltaic Sentinel model. Attacks include Charged Bolts and Lightning Bolt) Tier 3 Lightning Bolt Tier 4 Amp Up* Tier 5 Jacob's Ladder Tier 6 Lightning Elementals (Uses Gremlins model. Attacks include Charged Bolts and Havoc Punch) Tier 7 Thunderstorm (Weaker version of Lightning Storm. Mobile with extremely long recharge.) Tier 8 Storm Elemental (Uses Storm Elemental model. Attacks include Charged Bolts and Lightning Bolt.) Tier 9 Overcharge** * - Amp Up grants the following: Thunder Sprites - Shocking Blast (PBAoE Mag 1 Stun, minor damage.) Lightning Elementals - Lightning Bolt Storm Elemental - Ball Lightning ** - Overcharge grants the following: Thunder Sprites - Self Destruct (Explodes inflicting energy damage when defeated.) Lightning Elementals - Lightning Field Storm Elemental - Short Circuit and Self Destruct Stone Born Tier 1 Encase Tier 2 Summon Unformed (Uses Pumicite model. Attacks include Stone Claw and Hurl Boulder.) Tier 3 Shatter Tier 4 Harden Minions* Tier 5 Rock Shards Tier 6 Stone Servitors (Uses Boulder model. Attacks include Pummel and Hurl Boulder. Does not form Rubble upon defeat.) Tier 7 Cataclysm (As per Seismic Force, except applies to own pets only. Extremely long recharge.) Tier 8 Diamond Guardian (Uses short Geode model, except white/translucent. Attacks include Pummel and Crystal Shards. No Shards upon defeat.) Tier 9 Mineralize** * - Harden Minions grants the following: Universal - increased damage resistance. Unformed - Stone Mallet Stone Servitors - Heavy Mallet Diamond Guardian - Stone Spears (Uses crystal option.) ** - Mineralize grants the following: Unformed - Mud Pots (weakened version.) Stone Servitors - Taunt and Earth's Embrace Diamond Guardian - Upthrust and Seismic Smash Sorry, still no water options. Blame @ThatGuyCDude for giving me reasons to try to make an electric and earth primary.
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All the NPCs that follow the PC have problems with things like jumping the railings. And using stairs. And using ramps. The teleporting thing though? That seems to be a recent recurring theme. I wonder if part of the code broke with the last update.
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Sounds fine to me.
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There are wandering GMs. Scrapyard in Sharkhead, Paladin in King's Row (at least until he gets to his loiter destination), and Babbage in Boomtown. (Edit: Oh yeah, Caleb in Nerva Archipelago as well as the Arachnos Flier in Grandville.) And they do already attack mobs that aren't of their faction. I've watched Scrapyard annihilate Family and Arachnos on his journey. As for leaving zones to other zones? They will be forcibly despawned by the drones, and that is a very good thing. The last thing I want to see happen is players get the ability to gather giant monsters and lead them all to the starter zones where new characters have their initial spawn. Also, why should a GM award double merits if it were to be in a different zone? That would just lead to players leading the GMs to other zones to get the double merits. And I still don't get why players want their SG or character announced to everyone else in the game for doing anything.... So in a nutshell, my response is "no". Edit again: Does the Kronos Titan count as a wandering GM since it chases down the character/party as a spawned ambush? Or the Skyway City Babbage?
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Can we get No Fade or a Lesser Fade for Superior Invisibility?
Rudra replied to MagicalAct's topic in Suggestions & Feedback
Well...you got me. I don't really keep up with such things, so ya got me. Naw, you responded before I saw it. The comment made no sense to me, but lacked any provided indicators of being a joke. If you hadn't already responded, I would have. -
Can we get No Fade or a Lesser Fade for Superior Invisibility?
Rudra replied to MagicalAct's topic in Suggestions & Feedback
Could also just take Maneuvers from the Leadership pool if you want a defense power that doesn't apply translucency. Has a base 2.63% defense instead of Superior Invisibility's 2.25%, still takes LotG enhancements, and doesn't hide your character. You would just lose the 200 feet stealth radius and -100 threat level. (And thematically, it would make sense. As an experienced stunt man/martial artist, your character would probably have the knowledge base to help others avoid unnecessary harm in their adventures. And as a bombastic attention seeker, your character probably wouldn't be making use of the stealth and threat reduction.) -
What are you talking about? When SOs came out? SOs were part of the game at launch, just like DOs and TOs. How is anyone opposing the OP holding back the player base? They can currently build how they want. So what are you talking about? Your comments have me wondering if you play the game. New players have to solve TOs to DOs to SOs? All used to use trainings and we got better at the game when SOs came out? DOs started dropping around level 20 back on Live, from the day the game launched. SOs I think were around level 30? So what are you talking about?
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You of course have proof of NCSoft's plans for DOs and SOs? And HC isn't NCSoft.
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again the few people who still do are not the majority of the player base slotting sets. It doesn't matter if they are a majority, minority, or barely have a presence in the game. That is their choice on how they play.
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First off, what do you mean by damage bomb? Second, if you don't want incarnate powers in the content you do, then don't use them. Third, yes, there were players that were upset when TOs were taken out. I was one of them. And if you knew TOs were removed, which they weren't, then why did you cry that new players have to figure out the transition from TOs to DOs? (TOs are still available for those that want to use them. They just have to go find them. Pretty sure SG base vendors still sell them up to level 30.) Fourth, vendors will not sell IOs, even generic IOs, because they are part of the crafting system. If you want IOs of any kind? You either have to craft them or buy them from a player that already crafted them. Fifth, the drop rates for salvage and recipes is already very good. Any more and you would get a constant stream of them. And most importantly, as has already been stated in every one of my responses, you do not get to take things away from other players. You do not get to: You do not get to force other players to play the way you want, taking away game options because you think they are underpowered and you want the more powerful option to be the minimum mandatory enhancement requirement for all players no matter what those other players prefer for their game experience. Let alone force other players to play a more difficult game because you think they should. There are players that want to freely and easily mow down their opposition because they just want to blast through the game and not worry about anything. That is their prerogative, and you have no right to take that away from them. So again, play how you want, but do not try to force others to play the same way. It doesn't matter to me in the slightest how often you say "damage bomb" or complain that players can play the game safely or anything else. Because those players get to play how they want just as much as you get to play how you want and I get to play how I want.
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You are missing the point. If you want to play with a challenge, then play with a challenge. If you want play pumped up, then play pumped up. Play however you want to play. The game lets you do that right now. Mobs too easy if you use set IOs? Then use generic IOs. Mobs still too easy? Then use SOs. Mobs still too easy? Then use the difficulty settings to make them more powerful and/or numerous. However you want to play, go right ahead. However, this does not give you the right to tell others that are also playing how they want that they have to play the way you want. There are players in the game that play with SOs to maintain the game's original difficulty. There are players in the game that play with SOs because they are convenient, dropping from enemies and requiring no crafting or AH interaction. There are players in the game that play with SOs for whatever reason they have for wanting to do so. And you are calling to take that away so that you can make the game more challenging by taking away the weaker enhancements and requiring everyone to use the stronger enhancements, and then have the game re-balanced around that. That is you imposing your preferred play on others. You are demanding taking away what others are using, and the challenges they are currently facing, in the name of increasing challenge which players can already do using the options you are asking to take away. Edit: Also, there isn't a single player that has to solve TOs to DOs to SOs. TOs don't drop. They are only available from vendors, and only specific vendors at that. You have to go out of your way to find TOs.
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Let's simplify this: No. If you don't want to play with SOs post level 32? Great. Don't slot them. Just slot your IOs and be happy. However, because you don't want to use SOs post level 32 does not mean you get to take SOs away from players that do want to use them for any reason post level 32. It's that simple. You can play how you want, but you don't get to require others play the same way.
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Pretty sure aggro caps were implemented long before MARTy.
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No.
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Since farm missions in AE and story missions in AE are still both player created missions in AE, what would you suggest to deal with the situation?
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This is way too complicated and I am against anything short of an Untouchable/Only Affects Self effect preventing the character from dying if a hit would/should kill it when it hits. That is the point of powers like Phase Shift, pop that if it looks like your character is about to die from something (that isn't a DoT already affecting the character). If you want an absorb component? Okay, I can get behind that. You want a regeneration effect based on number of layers? Okay, I can support that too. You want a +recharge effect based on number of layers? Sure. But not a 'this character simply ignores as many killing attacks as the character has layers' effect. And how would the game even know if an enemy was doing 'an alpha hit' for that matter?
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What do you mean by ouro billboards? Billboards in Ouroboros?
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Was MARTy even turned off? To trigger MARTy, you would have to be doing something beyond any level of game play. You would have to be hacking the game to pull off what MARTy says it counters. So it wouldn't come into play for things like farming or even exploit... uhm... exploitation.... (Edit: And to @Krimson, it wouldn't trigger for one-shotting the entire Freedom Phalanx. It would trigger for one-shotting the entire Freedom Phalanx, Arachnos Patrons, and Praetorian Preators at the same time.)