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Rudra

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Everything posted by Rudra

  1. When there is an invasion, the event spawns enemies near you unless you are under some cover or inside something regardless of whether you want to fight invasion mobs or not. Because the event is constantly spawning enemies on your position, it spawns sufficient enemies to threaten the players in the area. So for a sufficient league, you can get the EBs to spawn. (Edit again: You can't even get bosses to spawn on your position to fight in an invasion unless there are sufficient players there to trigger it.) When ToT'ing, no enemies will ever spawn to attack your character unless you specifically click on a door that does not take you to your mission. So there are more differences between how the invasions and trick or treating work than just what gets you the EBs. And should that prove necessary to implement this last request, taking away the door-to-door trick or treating to simply spawn enemies for the sake of using invasion EB rules takes away the feel of the event being a Halloween event. Especially since the Halloween event also already includes its own invasion. Further, as others have stated in this thread multiple times, there are players that want to fight the EBs and don't want a team making it easier for them to do so. So your proposal will take that away from those players. Meanwhile, you can currently run away from the EBs. If the EBs are attacking you before they finish exiting the building? You are dealing with lag. Either go to a part of the zone farther away from the ToT league so you stop getting hit with the lag or go to another zone like Kallisti Wharf where to the best of my knowledge, there is no ToT league, and ToT there so the enemies give you their normal inactive time to see what they are and run away. Or pack some Breakfrees in case you get held before you can run. Or ToT near someone else that is willing to lend you a hand should an EB appear. Or ToT near some drones, trainers, or TF contacts. (The drones will insta-kill the EBs and the NPCs will fight them if they are normally combat NPCs outside of their contact role.) You have several options for dealing with the EBs without taking away the ability of other players to get to fight them. Edit: And now I'm curious. What do you do when you encounter EBs in your solo missions? Even turning off EBs, you can still encounter them as downgraded AVs. (AVs never downgrade to bosses, even if you have bosses, EBs, and AVs all turned off. Just like how EBs never downgrade to lieutenants.) So when you are solo and run into an EB in your mission, what do you do?
  2. The boots and the bottoms are in the costume creator. You won't get the kaleidoscope of colors the Ring Mistresses have because we are limited to 2 colors. However, the outfit parts are already available for players to use.
  3. Harlequin and Ring Mistress costumes are already available for players to use. Unless you want the mask or the Ring Mistress top. (Edit: Or the Ring Mistress back piece.) And for the mask, you can use a Praetorian Carnie mask as a stand in.
  4. Extending a 2D object into 3D on a 2D plane is fine. It doesn't work anywhere near as well in a full 3D game though. So you are still better off asking for new parts.
  5. This is definitely AT-dependent, and to a lesser extent dependent on the attack typing of the players' character. I've played on level 50 Tankers that were solo ToTing in Peregrine that simply dragged some Elite Bosses door-to-door because they'd take more time to defeat than a Giant Monster. You are still managing them though. You are managing them by ignoring them and weathering their attempts to kill you as opposed to managing them by stomping them into the ground, but you are still solo managing them. Edit: And if you have a character that runs from the EBs when they appear for any reason, then you are managing them by escaping and waiting for them to go away. So would still be solo managing them. Unless a player is playing through a defeat all mission, there is no need to expend the effort to defeat some enemies if you don't want to.
  6. I know that this probably deserves its own post but yes this. It would be a good optimization setting and a good way to make the game look better, not sure how much work it would take though. Did you seriously just quote yourself and then agree with it?!
  7. Not everyone builds for perma-Dom. I know I don't. Do you need Perma-Dom to handle the Ancient Vampire though? (I haven't done any ToT'ing with any of my Doms to know, let alone solo ToT'ing.)
  8. I may be mistaken, but don't you find out that "Baron Zoria" isn't? I swear there is a mission where you go through what amounts to a Circle prison with souls in crystals designed to torment the spirits within, and the actual Baron Zoria is in one of those crystals, where he has been trapped and driven to or nearly to madness for the past 100 years. What the people calling out that the Council changes are bad seem to want is to have an enemy faction that they can fight at no risk to themselves. They are even decrying things the Council has done since Live (edit: specifically the werewolf transformations) as being a bad thing that got added in the update that beefed up the Council.
  9. Holy hells! Someone said it! Yes! Oh so very much this! Setting aside that most people I know don't want to be team lead because of the responsibility, but oh so many people seem to think that running a team is grabbing missions for everyone to just run off and do whatever they choose to in.
  10. I've only seen that happen when there is a league present to tax the server. And if there is a league in the vicinity, then I would advise moving well away from it to avoid that problem.
  11. How was your Willpower character held by the Ancient Vampire? City of Data says the Ancient Vampire has a Mag 3 Hold and a Mag 3 Sleep. And Indomitable Will gives Mag 10.38 protection against both.
  12. That is a choice you have. You can always choose to join an Advanced Mode team and get the badges, you can't choose to temporarily change your AT to be able to solo TFs/SFs. Edit: It's just like the PvP badges. You don't PvP so you can't get them? Wrong. You can choose to PvP until you get them, and then stop PvP'ing. That is a choice. However, badges that are keyed to specific ATs? Are a problem in my book. Because that takes away player agency, now in order to get that badge, they have to limit their character concept to get it. Badges for soloing things not every AT can solo? Just as bad. That limits player's choices if they want that badge. (As well as gives a reason for the toxic attitudes/behaviors I witnessed back on Live with Master of badges until everyone started getting them.)
  13. Then propose a different solo badge for each TF/SF, not a universal one that doesn't differentiate between them... You and I are in complete disagreement over this. Reasons given above. I can accept a single badge for soloing any TF or SF, but not specific badges for each.
  14. I provided more than 1 option. And I'm sure you can think of more based on your playstyle. So my comment stands: Take precautions. (Edit: Or join a team. And this is from a solo player. I've faced the exact same enemies you have. There is a way to deal with them. I can only offer general advice. It is up to those of us that choose to solo to figure out how to deal with the challenges we face plant into.)
  15. I'm telling you. If a boss is randomly spawned in an instance for any reason, that boss will be a boss regardless of what your notoriety settings are. And that still leaves the problem of individual players' notoriety settings being applied to a world map/zone. Notoriety settings cannot be applied to zone maps. That is why there are always bosses on the zone maps even if you and everyone else currently in the zone has bosses turned off. Because zones cannot be adapted to individual player preferences. If you are finding yourself facing the EBs as random spawns and unable to deal with them, then ToT near a team and ask them to lend you a hand if an EB shows. Or ToT near drones so that when one shows, you can flee to the drone's protection. Or click the door and immediately flee to a ranged position so you can check the mobs and continue fleeing if it is an EB. Take precautions.
  16. How is a inv/ss tank with strong poison debuffs in any way appropriate for solo players? The same way enemies like Protean are appropriate for solo players. Mobs are not tailored to specific player's character builds, solo or not. Other than the Ouro-based workaround, how? Trick or Treat doesn't respect notoriety settings and never has. By running away. There is a delay when the monsters spawn and exit the building. If you see one you can't handle, you run away. And if it is particularly problematic, then you ToT near drones. Inspiration loading is the way I deal with them, and I keep breakfrees on me. However, the one-two punch of being held or terrorized and then getting KOd happens too quickly for a lot of players to react to. Then they should take precautions like ToT'ing near another team or drones, stocking up on inspirations, or by clicking the door and then fleeing until they can safely check the spawn. Check the Halloween Elite Bosses thread for why that can't happen. Yeah, that is how it is supposed to be. There is safety in numbers and if you choose to not join others for that safety, then the onus is on you to manage. Then offer in Broadcast to ToT near solo ToT'ers so you can help them should an EB appear.
  17. That doesn't matter. Zones are not affected by notoriety settings. Only instance maps are affected by notoriety settings, and even then, only by the mission holder/team leader's notoriety settings. How are you supposed to apply notoriety settings to a zone map without either screwing over players that want low difficulty or players that want high difficulty? And even if somehow notoriety settings could be applied, you are still talking about random spawns, which even in instance missions ignore notoriety settings. (Again, most likely because of game engine/code limitations.) So your request simply isn't feasible as far as I can tell.
  18. I was under the impression @Steampunkette wasn't getting any mobs at all.
  19. This isn't true. You only need to be level 20+ to get the tips. https://homecoming.wiki/wiki/Halloween_Event/Trick_or_Treat
  20. What is your character's level? You can only ToT in zones appropriate to your or your team's level.
  21. You are talking about a zone event. Notoriety settings do not apply to zone maps. (Edit: That's why even with bosses turned off, you can face plant into bosses in the zones normally.) How would they? Say Player A has bosses turned off and Player B is in the same zone but has bosses turned on because Player B is looking for bosses to fight, whose notoriety settings would apply to the zone? So you are asking for something that can't really happen.
  22. I have yet to see a Council lieutenant turn into a boss War Wolf. I only see them turn into lieutenant tier Nightwolf Champions. Edit: Now, if you are talking about Council bosses that you have downgraded to lieutenants via your difficulty settings? This has always happened. And not just with Council. A boss that is spawned after the mission is set, typically spawns as a boss regardless of difficulty settings. (And I don't mean bosses that don't appear until after a trigger condition has been met. I mean bosses that are spawned randomly after the mission has started.) This has always been so and is likely a limitation of the game code. This is not something new from that update. Edit again: And if you want those Galaxies to not self-rez after you defeat them? Whittle their health down and then get outside their radius to finish them with a ranged attack. (Just like fighting a Super Stunner.) Grab the Nemesis Staff or Blackwand from START if you have a melee character and don't want to grab a ranged attack from the power pools or ancillary/patron pools.
  23. Even before the Council were updated, Council would already turn into werewolves when they were near defeat. Even one of the Vampyri bosses would turn into a War Wolf when his health got low enough. And those War Wolves already threw boulders at players. So I'm not understanding the complaint about Council turning into werewolves after the group was updated.
  24. Not really. If we were to take the two spawns from all of the T-intersections of the Oranbega maps where you routinely find two spawns and disperse them elsewhere, there would still be long stretches of hallway with nothing in it. I won't say most, but there are multiple Oranbega maps that are just mostly empty. (And then there are others that are jam-packed and you are fighting every 5 feet or so. So it isn't the T-intersection spawns, it is the respective map's number of spawn points.)
  25. Except you aren't getting double size spawns. You're getting 2 different spawns. And if you have range attacks, you can tag one of the spawns and fight them well away from the other. And if you don't, then you work your way to one of the sides rather than the bisecting hall and either fight along the wall where the other spawn can't see you or you smack something in the near spawn and then retreat back down the hall to finish obliterating them. The part of the OP I agree with is that some of the Oranbega maps have long stretches of nothing before and after the T-intersections, and those being not empty would be appreciated.
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