Rudra
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Everything posted by Rudra
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There have been requests for Energy Aura to get visual force fields as alternate animations.
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Good point. I stand corrected. (Edit: Though in its case, it has a LOT of downtime with a 90 second duration and base 300 second recharge. As opposed to Shadow Fall's toggle and Faraday Cage's 4 minute duration and base 10 second recharge.)
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Ignore is only as permanent as you choose it to be. You can remove players from your ignore list at any time. That lets you temporarily or permanently ignore a player as you see fit.
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From my experiences, this is across all zones for all areas in those zones. There is a gap between the areas, and around the areas at the map edges. Where those neighborhoods actually start and end does not perfectly align with the map. Close, but not perfect. If you have to defeat enemies in a specific neighborhood, and you are in that neighborhood, it doesn't matter. Where the mobs are is what matters. And if they are on the edge of the neighborhood, they may not actually be in the neighborhood. So for cases like that where you are fighting near the edge of the neighborhood or the target mobs are outside the neighborhood, draw them to you. Make sure they fully enter the neighborhood. Otherwise they may not count because the game isn't sure if they actually are in the target neighborhood or not. Edit: It's like when a player engages a mob at max range. The attack may or may not fire at max range because the game isn't sure if the target is or is not actually in range, even though neither the target nor your character are moving and the range indicator is steadfastly saying you are in fact in (max) range. (It is also why sometimes you can snipe a target that is just outside your snipe's max range. The game wasn't sure and determined the distance was less than it was showing and let the snipe fire and hit the out of range target. If the distance beyond max is 1 foot or less on the display.) Those limits cause the game fits trying to determine where the target actually is. You can also see it just flying across Croatoa. There is one neighborhood where if you fly due north to the next neighborhood without veering or stopping, the game will say you entered the other neighborhood, then say you returned to the neighborhood you are leaving, and then finally say again that you entered the next neighborhood because you are now far enough in that the game is sure.
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The borders for that mission are odd. (Because how the zone defines those areas isn't as clear as the map shows.) You need to draw the Tuatha into Misty Wood and make sure they are defeated in the area, not on the edge of the area. Otherwise they won't count even if your character is fully in Misty Wood. Only where the Tuatha themselves are matter. You will see this on other maps like the Hollows where you have to defeat Trolls in the Red River area and you have to draw them into the area completely, not just around the area borders. (Edit: Also make sure they are fully in the area when on the map edges, because the designated areas don't seem to go all the way to the map edge. There seem to be gaps between and around the designated areas.)
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You're never going to see that because Sentinels are an armor AT. The ancillaries and patrons are supposed to help plug holes in the AT, and more armor powers don't plug AT holes because the AT already gets a full armor set. Shadow Fall and Arctic Fog are stealth and +defense (all). Faraday Cage is resist all mez, KB, repel, recovery debuffs, endurance drains, and +resist all damage except toxic. They may be powers from support sets, but they are armor powers in those support sets.
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That's why you don't fight near them. For instance, using Lady Jane from the OP, when I see her, I run right past her group until I break aggro with them and then clear out what is still aggroed. That pulls the mobs a little away from her and keeps others from throwing attacks near her. Then when the path to the chest is clear, I go back and fight her spawn away from her. Because they pursued me slightly earlier, it is much easier to do even if I'm on a melee. Edit: And if you need a ranged attack to pull the mobs anyway and you are on a melee character? The origin power like Throwing Knives or the START powers like Blackwand are handy pull tools. (To be used once the path for the NPCs is cleared first.) Edit again: And if there is an ambush after you freed them? Sprint or other fast move ahead into the approaching ambush and murder them post-haste. (Edit yet again: And if you cleared the map before freeing the NPC? You can typically see the ambushes moving on the map and try to avoid them.)
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Yes, there is. Ignore them and make the path to their destination safe before freeing them. No mobs to aggro on, no mobs to kill them.
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Percent sign % at end of mission goal name wrecks AE save files
Rudra replied to Almafeta's topic in Bug Reports
Special characters are known to cause problems. I recommend just labeling them without. Like "Ambush Captain Potaczala 75" (without the quotation marks). -
Energy Aura. It exists and Sentinels have access. A force field is literally an energy field around the protected target. A protective aura of energy.
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So I'm going after Stheno again... ... you would think I have an axe to grind with her... and something weird happened. The swarms of Cobra Hatchlings I was currently fighting panicked and ran, and when they came back, it was with a vengeance. How the situation unfolds is I'm staying out of Stheno's room to avoid aggroing her until I'm ready. I'm also staying well away from the "doorway" to her room because if any combat happens, I don't want any pets aggroing her early. And all the eggs are hatching and the hatchlings are racing out to fight me despite not entering. That's good. I was wondering how to get them to hatch and come out of the room to fight without risking Stheno's attention, and they just chose to do so without any prompting or me entering the room. Very considerate of them. So I'm slowly dropping snakes. Lots and lots of snakes. And suddenly the remaining dozen or so hatchlings that were fighting me just up and run back into Stheno's room. They are running around, sometimes coming back out without doing any attacks before running back in, but just more or less aimlessly running around. More eggs hatch and the running snakes stop running around. Instead, they just swarm me. And here is the part that leads me to think Bodyguard Mode broke. The snakes attacked me, while still in Bodyguard Mode, and my pets took no damage. At all. I died in an awful hurry as my pets started trying to fend the snakes off, still without any of the pets taking damage from the pounding my MM took. (Of course, all the pets died when my health hit 0.) Edit: Yes, I am well aware that Bodyguard Mode only works if the pets are in Defensive Follow and they stay in range. They were all right in front of me, well within Supremacy's radius, when this happened. That is where they returned to when the snakes decided to run.
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And of course you misunderstand the reason for my post. The OP had asked for a reason why the popup was there. I gave a reason why it could be there. On previous threads about this, I never argued against taking away the popups, so obviously I am not against removing the popups. However, a possible reason why they may exist was asked for and I gave a possible reason.
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If you are using the HCLauncher, click the 3 dots on the Homecoming window when you open the launcher and select "Verify". If using Tequila, open the options and choose re-validate.
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There are players that have decidedly more than one or two badge characters. However, if a player has so many badge characters that cycling them for event badges is effectively a job or soul crushing experience, then it may be time to reduce the number of dedicated badge gathering characters.
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Well, to be fair, as a rogue or vigilante, you can go to either side. So making sure that is the side you want to go to rather than the other side does make sense to check for.
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I also play on Everlasting, but I have not been experiencing your issues. Sorry. With that in mind, I recommend running a scan on your computer to verify PC health*, re-validate the game files to be sure nothing got corrupted there, and check with your ISP provider to see if anything is going on at their end. If you use an ISP provided router or modem, have them run a check on it as well. Edit: * Check your disk for bad sectors and possibly defrag it.
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For the anniversary badges, unless something changed I am not aware of, only during the month of May.
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A couple questions: 1) What server are you playing on? 2) What is the server status while you are playing? (The reason why I am asking is because if you are playing on the Excelsior server, depending on the time of day, there is a good chance the server is red, meaning it is under a heavy load. Then depending on where you are, you may be in a high density zone, causing you to lag. This happens a lot when events start.) Edit: As for you falling through the floor? No clue what may be causing that.
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Okay, so we're only considering post-launch. Got it. Disregard my comment then.
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This happens with pets frequently depending on what the player did. Did you by any chance dismiss and then transfer to KR (almost) immediately? I've found that when I dismiss my pets at a transition and then transition without a long enough time between the actions, it seems the game doesn't get the time to update and the pets simply re-appear. Sometimes not under my control any more.
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Then see a therapist?
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I agree with @MTeague. We can have as many characters as we want and out of those characters we can have characters that pursue all the badges and characters that don't. It's up to us to decide how obsessive compulsive we are with our characters getting all the badges.
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Originally origin did do more than just enhancements. It used to mean you got origin-specific contacts. While a cool idea (in theory) it meant that you could potentially get locked out of certain content. I had heard it also changed how many powers or enhancement slots the character could get. Which would be a problem.
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The devs aren't going to respond on its feasibility. (And if they do I'm going out to buy a lottery ticket.) (Edit: And considering your last bump was after a 4 year hiatus, that is probably our answer.)