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Rudra

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Everything posted by Rudra

  1. Zephyr normally goes friendly/blue to your character in that mission when defeated/near defeat. Don't confuse him when he is near defeat and if he is already confused, wait for it to wear off before driving him to defeat or near defeat. If he is confused when near defeat, he is a confused friendly and just keeps attacking you. And it doesn't seem to time out.
  2. Every shift is both a plus and a minus. In the OP's example, you can gain 25% stealth by making your character as short as the game allows, but it costs you 25% of your max HP.
  3. Okay, first? A modder is a creator. Do you have any idea what it takes to mod any games? Second? Command line shortcuts and Null the Gull originated on the Live servers from the original devs. And while I'm not sure about now, but back on Live, if you wanted to get the most inf' from selling your enhancements, you went to the appropriate vendor to sell to. Because anyone that was not that enhancement's origin as a vendor paid you less than the vendor that sold that type of origin enhancements. The exception being Elite vendors (or whatever they are called) that pay the same for all origins.
  4. What @Mr. Apocalypse said. Tying what your character can do to how your character's body is built kills any freedom of concept in character creation. Per your example, if you want a sneaky character, you have to minimize the character's height at the expense of their HP. Or if you want a robust character, you have to max out the height. So, yeah, no.
  5. No. AoEs do less damage than ST, but are not typically less accurate. Pets get the negative level shift for having more than 1 per power because between their reduced damage for being lower level and their lower chance of hitting for being lower level, it averages out for inflicted damage.
  6. To the best of my knowledge, all Controller pets are pet class pets. Not underling class, pet class. Pet class pets are stronger than henchman class pets in pretty much every way. So first, if the Fire Controllers gets to stack their pets, then all Controllers should get to stack their pets. Second, stacking Controller pets means MMs are completely worthless with their pets. The MM's only advantage is summoning rate then. The Fire Control Controller gets to field 9 fire imps of the pet class (edit: each at level 49) to the MM's 6 henchman class pets, 5 of which are even weaker for their level shifts (edit: with 3 at level 48 and 2 at level 49) that the Controller pets don't have? (Edit: Yes, Controller pets get a -1 level shift if there are more than 1, but they only get that -1 level shift even for having 3 pets. And you are asking for 9 pets at level 49 to the MM's 3 at level 48, 2 at level 49, and 1 at level 50.) Yeah, no.
  7. Except in an instance map like you are talking about, you have set interaction points that move you from one area disconnected from other levels of the map to another part of the map disconnected from other levels of the map. Like you are moving to another zone within the map. In the RWZ, you do not do that. You are not being teleported by the game from one separate area to another separate area. You can enter and exit the base without using the original gate or any other interaction item to move you between set points on isolated but linked maps by exiting or entering the passage near the zone hospital, by exiting or entering through the motor pool's open lift, and by exiting or entering through the storage area's open lift behind the quartermaster. No clickies required and no being moved from disconnected map A to disconnected map B. When it comes to the Vanguard base, it is part of the zone. Wholly and completely.
  8. I thank you for the clarification, however, I did not take your post as a request for a new power set or animations. As I have stated in 5 of my posts on this thread not including this post, including the one you are quoting, if all that is being asked for are music instrument shaped clubs, then I don't care. Have at it. Go for it. Enjoy. (Edit: And by club, I mean all they will be used for is bashing things. Not being played as a regular instrument, which will call for new animations.)
  9. I even quoted my own posts. My response has always been the same. If you want a music instrument your character can play, it needs to actually be playable by your character. If you jsut want a club that looks like a music instrument, then go right ahead. My understanding of is that the instruments are such that they are being played. I don't play Fortnite. I don't care about Fortnite. However, if there is a music experience going on, then I would expect the instruments to be played. If they aren't, then I don't care. Because I don't care if characters run around with instrument shaped clubs they beat things with. By all means. Go for it. I only care that if your character has a music instrument that your character plays and is also wielding as a weapon, then that instrument needs to be sized to be playable by that character.
  10. Nope, my responses are consistent. I'm not opposing the OP's request for guitar melee weapons. I'm simply stating that if you want a music instrument that your character actually plays, then it has to be correctly sized to play by that character.
  11. And in this fictional world where characters can do superhuman feats, they are still limited by biology. Now show me someone playing one while standing like they do on stage or they would in the game. And even in the second one, it takes 3 people to play it.
  12. My responses were based purely on the OP's statement of playing music. I don't care if the game adds music instrument shaped clubs. I don't care if a character is running around with an oversized prop and smashing things with it. I strictly care about the playing the instrument part of the OP.
  13. Then let me explain. A manhole cover being used as a shield or a stop sign being used as a shield is something the character can feasibly hold to place between the character and an attacker. So they work as a shield. A manhole cover being used as a frisbee or a stop sign being used as a frisbee is still a flat, disc-like object even if octagonal in shape like the stop sign. So it is plausible they can be thrown as a frisbee. If you tell me you have a character the size of an ant and that character can lift 10 meter tall boulders and throw them 300 miles, I can accept that. Your ant-size character is just that strong. If you tell me you have an ant-sized character that built a 15 feet tall bicycle, and it is just a standard bicycle with nothing else, and your ant-sized character rides it around just like a normal human rides around on their normal bicycles? Nuh uh. There is no way for your ant-sized character's feet to reach the pedals or handlebars to ride it. It's the same thing with the guitars. In the example pictures provided by @Excraft, you can plainly see that the people with those over-sized guitars can only play the body of the instrument. And if you can't make use of the neck of the instrument at the same time, then you can't play the instrument. It's that simple. Some level of realism has to exist in the game. Edit: And again, if the item is just a guitar-shaped club and not a musical instrument? Then no problems. Your character isn't playing a club like it is a guitar.
  14. Agreed, that mismarked "War Zone" is a problem and a suggestion was made to have that corrected to "Portals". So hopefully that will be fixed fairly soon.
  15. The only thing wrong is that the way to the portals is marked "War Zone" instead of "Portals". (Edit: I should also point out that the path marked "Motor Pool" is a straight line despite the turns and the divider splitting the hall briefly while the path marked "War Zone" is just a short hall to a door that sends you down one of two short halls to different portals. One being a mission door portal and the other being a transport to Shadow Shard portal.) (Edit again: The only thing not marked are the halls on either side of the infirmary that connects the original unchanged part of the Vanguard base with the extension I am showing in the screenshot.) (Edit again Correction: Well, 'unchanged' isn't correct since the gate behind the quartermaster is now open and the base lift door in there is open allowing entry/exit from the base.)
  16. Uhm, yes, I would. Why is that a bad thing? Suspension of disbelief only goes so far.
  17. Yes, I do, but at that point you aren't wielding a guitar or drum sticks, you are wielding a guitar shaped or drum stick like club. I'm specifically talking about actual musical instruments such as would be used by actual people, and not just props. (Edit: So something like a bass would work for an actual music instrument that would be a titan weapon. Or if you aren't going for an instrument the character may also play, then anything works. You could wield a titan weapon music triangle then. However, I am just looking at actual music instruments the character would also be playing.) (Edit again: And by play the instrument, I don't mean gimmick performance such as by trying to play a drum set with 3 feet long drum sticks. I mean actually playing the instrument.)
  18. This could be interesting, so I support it. More options are a good thing. However, I do have to point out that a guitar is probably too small for Titan Weapons and drum sticks are definitely too small for Dual Blades. (Though a fiddle and bow pairing could be funny as hell for Dual Blades.)
  19. They are. All the gold side arcs are in Ouroboros. Edit: If you are talking about making Ouroboros a way to just travel there without doing any of the arcs? Then my question is why? I'm only aware of 1 mission in an arc gold side that takes you out of the zone you start in, and gold side zones are small. So why do they need to be able to be transported to from Ouroboros? If it is to increase the number of players that are present gold side, that won't do it. Players using Ouroboros to get around are going to the zones where they have missions. And Praetorian arcs (except for a single mission I can remember) all stay in the zone they are started in. (Edit again: And yes, I am counting the relevant section of the Underground as being part of the surface zone it is under.)
  20. Then I guess just open with a warning about the game booting them if they use Ouroboros or a SG base to get around so they know they aren't being kicked if they still do so. You're welcome.
  21. If you exited the mission and re-entered, did they stay invisible? (You're dealing with ambushes, so they should chase you to the exit.)
  22. When you enter a mission instance, you are no longer on the zone map so a mission map works for showing the area/map and your location on it. The Vanguard base is not an instanced area, it is part of the zone map. So even if a mission map were to be made for the Vanguard base and it tracked you to show you where you are in that base, it would also still show you when not in that base. Edit: To clarify, the Vanguard base is not a separate map from the zone map, so a mission map may not work. Edit again: Here's the thing, we have 2 maps. We have the city map and we have the zone map. When you enter an instanced mission, the mission map replaces the zone map because you are in a new zone. That zone changes the zone map name to mission and that zone is a temporary thing that goes away if you and your team log off or exit, but it is still a separate zone unto itself. And as far as I know? We can't have two zone maps at the same time.
  23. You're not the 1st to ask for this, and as explained on those other threads, this isn't something that looks like it can be "fixed". The issue is that even if your character has the Rogue alignment, that character is still a villain, just a villain that can get blue side. And vice versa for a Vigilante character. So if a Rogue on a blue side team or a Vigilante on a red side team enters a zone other than the appropriate alignment zone, or maybe a co-op zone like RWZ, they will be booted for being the wrong alignment. Simplest solution? Instead of walking those heroes through the steps to become Vigilante through Null the Gull, have them go Rogue instead. Or if you are running blue side missions, instead of walking them through how to go Rogue, have them go Vigilante. (Edit: Or if they don't want to go Rogue to play red side or Vigilante to play blue side, tell them to not use any SG bases or Ouroboros to get around. We do have trams and ferries in all the zones to get us around.) (Edit again: And don't forget there is also the Black Helicopter Line to expedite travel red side too. Particularly helpful for Nerva Archipelago. Not to mention the TUNNEL connections on both sides.)
  24. If you are referring to the Void Skiff, Rocket Board, and Flying Carpet powers you can buy, those are Affect Self Only because there are no animations for power sets that have them. So in order for them to stop being Affect Self Only, the dev team's lone animator will have to make new animations that incorporates the Void Skiff, Rocket Board, and Flying Carpet for every power in the game. So that poor animator will have to make new animations for every power available to players 3 times. If you don't want to take Fly or Mystic Flight, and you want to fly but not be limited to Affect Self Only powers, you can buy a jet pack from the START vendor.
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