Rudra
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Everything posted by Rudra
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It's been brought up before. And I don't think it can be implemented the way you describe. Your best option honestly would be to dual-box and run two characters, swapping control between them when you want.
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Well, here's hoping Tequila is going to be updated. However, like @Voltor said, when I tried to run Tequila, it validated its files, downloaded the update, and then failed to update. So that tells me it isn't a matter of waiting for the Tequila update to be posted.
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Sgt. Schorr will break Story Arc if outleveled
Rudra replied to twozerofoxtrot's topic in Bug Reports
Sgt. Schorr always immediately gives his arc if you are of a correct level for it when you talk to him. He has no filler missions. Even his "filler mission" introduction/1st mission is part of his arc. Edit: That said, I have to wonder if his first mission is weird in its implementation and doing the 2nd mission before out-leveling him would retain the ability to keep progressing his arc after out-leveling him. I swear I had a character that was a few levels higher than his max running his missions not through Ouroboros. -
Pets can break depending on the circumstances, and dismissing them won't actually get rid of them in that case, just remove them from your pet window. The only instances I can remember that happening to me was when a pet was knocked into the terrain, such as partially into a wall where they perma-rag doll. I can't Teleport Target them out of the wall and I can't dismiss them because they remain in the wall rag dolling after dismissal. And since the pet was not defeated, and as far as the game is concerned not dismissed either, I can't summon a replacement. So maybe it is a stuck animation loop preventing them from being dismissable and re-summonable.
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I guess we're at the point where HC Launcher is the only choice any more and a suggestion to make it able to work on systems like yours is needed. I recommend going to the Homecoming Launcher forum and making a request.
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That doesn't actually respond to what the post you quoted said. The cited post says that one of the player's PCs can't run the HC launcher, so swapping to it isn't exactly viable.
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Tequila runs just fine for me. Opened it up and it just updated. Edit: And scratch that. It failed at the end of the update while I was posting this.
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While not ideal, that can be mitigated by simply fighting outside the core milieu. Around the perimeter of the league, where enemies do still spawn, melees can attack and defeat spawns during server events without the problem of having to target through pets.
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I understand what the rest of you are saying about teamspeak and Discord, but I agree with @Krimson. Been on teams with teamspeak where I just wished they would shut up. (And I avoid Discord like plague.) When mission was over, left the team. Yes, playing with friends prevents that problem, but so does not having teamspeak (which really seems to annoy teamspeak users). So yes, we curate our own experiences, but that doesn't invalidate what @Krimson is saying, especially since @Krimson is explaining how (s)he/they curate their own experience.
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I don't think that is the cause of the problem. It needs to be fixed just the same, but the crystals and cell doors show up at the same time as the last spawn even on small maps for me so far, that is, when the show last spawn feature works. And if they don't all show up at once? Then even after clearing the last spawn they still remain off the map in my experience.
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If players wanted others to realize they were sending PMs to each other, they would do something to let others know. Let players PM in peace. I've already seen that happen in the chat log in Pocket D, where comments being shared by a team are drowned out by other chat in the area. So instead, you want to drown the screen in chat bubbles? No thanks. Edit: Actually, here's a thought: If chat channels lack chat bubbles, leave them without chat bubbles. No one has any business worrying about what others may be discussing on chats they were not invited to.
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This. Oh so much this.
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I think you can get it renewed by talking to Wade again as long as the mission is still active? Otherwise, call a GM.
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Here's the thing about gold side and its alignments. All it takes for you to be an undercover Resistance member among the Loyalists is for you to complete the tutorial as a Resistance member, then change alignments to Loyalist. Just like you have to be a Villain or Rogue alignment to do red side arcs and you have to be a Hero or Vigilante alignment to do so blue side arcs, as in those are your missions rather than someone else's that you are teamed with, you have to be a Loyalist alignment in order to do Loyalist arcs and you have to be a Resistance alignment in order to do Resistance arcs regardless of what alignment you ended the tutorial as. (Edit: It's just that if you complete the tutorial as a Resistance member and all your morality mission choices after are Resistance, then you are a proud Resistance member. Congrats. If you complete the tutorial as a Resistance member and your morality mission choice after is Loyalist, then you saw the light as Powers Division as far as the Loyalists are concerned but you are a secret Resistance member as far as Calvin Scott is concerned.) Look at it this way. If you are an undercover Resistance member infiltrating the Loyalists, you don't want to be showing your Resistance affiliation. And each time you do a morality choice single player mission, that is what you are doing. So if your last morality single player mission gold side ended with you choosing the Resistance option, then you are a Resistance member as far as gold side is concerned and the Loyalist contacts won't have anything to do with you.
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Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
I have to agree with @Mr. Apocalypse. At least the OP is a better system than the current one (that fortunately is still waiting to be activated as far as I can tell) in my opinion. Being able to play my characters at my leisure and possibly come to an agreement with someone else about releasing an alt's name sounds much better to me than I have to constantly cycle my characters every month regardless of how many I have or risk losing that character's name until absolutely every character I have is level 50. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
Arachnos doesn't care how well you lead. You have incompetents like Black Scorpion leading 1/4 of Arachnos for all intents and purposes. All it takes is raw power. Your character in the Operation: Destiny arcs from the patrons is not an incarnate when you take half of Arachnos away from Recluse and basically end the world in the (series of) conflict(s). (The arc I can't remember, your character wasn't an incarnate when you took all of Arachnos and ended the world.) All it takes to be leader of Arachnos is 2 things: the ambition to do so and the sufficient power that the forces of Arachnos will perceive you as being the strongest. Look, this discussion is off topic, so I'm stopping here. As for the OP itself, we're going to be arguing in circles. Like in every other thread. I oppose the OP as a Warburg missile, but am fine with it being some other form of attack. I gave my reasons why. So unless someone posts something that I feel requires a response, I'll leave the debate to others. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
No, it didn't. Excalibur was the link to the Well Hero 1 found. The Well didn't grant Recluse leadership abilities. Arachnos existed before Recluse. Recluse took over from its previous leader. By the same means the previous leader may have taken over the organization and the same way Recluse's replacement, your character in one arc, takes over. By killing the current leader after showing the organization they have the power to stand above others. Not something the Well gives. Trapdoor isn't really connected to the Well. Not like the other incarnates. He was an attempt by Recluse to find ways of achieving greater power without having to go through the Well. Just some things I felt needed to be corrected. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
No, it isn't. Not even. A facility is a construction in which entities act or live. The difference between a Warwork and an unmanned missile platform is the Warwork has autonomy in movement and function. It is capable of independent activity. That unmanned missile platform is not. It is reliant on an operator to order it fire it's payload. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
Because the Longbow echo is a Longbow soldier firing that grenade. It is an echo of an entity. (Edit: And that entity gets to use the weapons it used previously.) The Warworks? Still entities. Robotic entities, but entities. Phantasms? Storm elementals? The other echoes we can summon as Lores? All are entities. They aren't space stations, because a space station is not an entity, it is a facility. They aren't missile launchers because missile launchers are not entities, they are operated vehicles or facilities. The Orbital Missile Platform is not an entity from the Well, it is an orbiting station that fires missiles. Why would the Well have an orbiting missile platform? That's like expecting to call forth an aircraft carrier from the Well. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
I have 1 character with nukes and I'm disinclined to use them just to check. If there aren't any visible missiles as part of the animation and it isn't called something that says or implies it is a warhead launched from orbit? Then we're fine. It's basically the lightning attack Reischman and Tyrant use with different animations and effects. Like I said, an attack from the sky isn't the problem. A Judgement can take a wide variety of forms. (Edit: Though personally I think the attack would work better if it functioned like Rain of Arrows where the character projects something into the sky and the beam of death that descends is a bigger version of the bolt/beam/blast the character projected skyward.) (Edit again: Though an animation like Fist of Tyranny except with a death beam works just fine too. As do several other concepts.) It just makes no sense for a missile to be called in given the power originates from the Well and character. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
And the fact it is a launched missile. An attack from the sky itself isn't really a problem. After all, 2 remaining characters have such an ability. It's the calling down death from an orbiting nuke or similar that doesn't work as an incarnate power. -
Warburg Nuke as an Incarnate Judgement Power
Rudra replied to Alchemystic's topic in Suggestions & Feedback
Presumably the same way Longbow and Warworks robots are 🤷♂️ The difference between summoning echoes as Lores and using attacks as Judgements is the Lore pets summon echoes of enemies whereas the Judgement is an attack the character launches himself/herself/themselves/itself. So a Warburg nuke doesn't make sense as an incarnate power. A massive attack from the heavens like Statesman's, Tyrant's, and Reischman's lightning attacks work, and so calling down a beam of destruction could work, but a launched nuke doesn't fit. -
We do have target dummies for SG bases. That's how I made my firing range. They just can't be attacked. (I would be fine if they could be. In fact, I would appreciate it if they could be. Just make them immune to damage.)
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I just figured (s)he/they meant a Corruptor,
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Team Teleporter is refered to as TT. Team Transporter is refered to as TT. Toxic Tarantulas are refered to as TT. Hence you need to be specific when making posts.