
Rudra
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Everything posted by Rudra
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Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
Sure, but in STO your character is most likely going to have an actual name. And there are a lot of names across all nationalities and languages for players to pick from. In super hero games, players tend to congregate around more specific names. Especially when inspired to play certain concepts based on their favorite character(s) in comics. I can't even count the number of Son Gokus, Vegetas, Crimsons, Midnights, Chaos, Havocs, and Twilights I encountered in CO. And on the same team. So in my experience, there tends to be more overlap. Not a lot of it, but it was definitely there. (I'm guilty of being one of those Crimsons.) Edit: I like the idea of being able to use whatever name I want without fear of it being reserved by another player, but there is an issue with it. Admittedly minor, but still. If I see someone with a really impressive costume and they just zipped off before I could click them to message them, when I do a search for who that was to message? I would often find 2 or more globals to choose from for that character. This wasn't a multiples of that name on the team bit, but it was still a "I either have to message all of them and ask if they were the one with the impressive costume until I find the right one, randomly compliment them all without having seen the others, or just give up giving out compliments". (You get three guesses which one I chose each time.) -
Powerset Concept: Staff Blast [Working Title]
Rudra replied to Ishiga's topic in Suggestions & Feedback
Adjective/descriptor before noun. Reading blast staff, I think of a staff that explodes upon impact. You can have a creature that projects combustible chemicals its body produces for that effect as a defense mechanism naturally, that ignite when they mix with each other in the open air. No magic required. -
I've tried that. It didn't work for me. The problem with that command is it does not take arguments, so you are stuck always losing all your pets.
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Suggestions to help with the Name Release Deilemma
Rudra replied to Mr. Apocalypse's topic in Suggestions & Feedback
I'll take that bet. I've already seen it happen several times when I was playing CO. Not constantly, not frequently, and not commonly, but relatively routinely. -
First, let me say I agree. However, if you move around with the map open, your icon is the only one that moves, the damage patches don't. So until the devs address this, you can use this to help figure out which one you are, and so where you are. (Edit: For the record, I am only specifying that I agree because if I don't, then everyone will think that my attempt to help you navigate is me disagreeing with your suggestion.)
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Make the Experienced Power Able To Be Deleted
Rudra replied to Rudra's topic in Suggestions & Feedback
Well, yeah, for using the Experienced power. However, it is also not retaining powers that accumulate on my characters that I did not pick and don't fit with the character. I can delete every temp power my characters get other than Experienced and Holiday Cheer. So I can clear out my power window to just those temps those characters would keep/use, except for those two. Why? If a player wants to use them, they will use them. Players should be free to just be able to de-clutter their power window. -
Make the Experienced Power Able To Be Deleted
Rudra replied to Rudra's topic in Suggestions & Feedback
I look at my power list every time I get a new temp power that doesn't make sense for that character to have and every time I open up the powers window to either check combat attributes or work on incarnate powers, and every time I respec a character for any reason. So not a very helpful trick. Sorry. -
That's a bit confusing to read... can you include a space above and below "Seedlings generate toxic clouds near the Seed:" so I'm not looking for its health bar too? Would be helpful to retain that for players like me..
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Make the Experienced Power Able To Be Deleted
Rudra replied to Rudra's topic in Suggestions & Feedback
I would prefer deletion. You have to right click a power from the powers list to select to delete it, whereas from the power tray you only get the choice to remove it from the tray. If they refuse to provide a deletion option though, then yeah, at least being able to hide it on the powers list would be nice. As long as it doesn't re-populate to the power tray during respecs. -
So, I can delete various temp powers from my power list if I don't want them and I routinely do. However, the Experienced power does not let me delete it. I can remove it from my power tray, but it cannot be deleted from my powers list. My request is to let players be able to delete the power from their character if they want. Edit: Oh, and the Holiday Cheer power as well. Selfish characters, scrooge characters, and similar wouldn't be using it anyway, so let players be able to delete that as well.
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That's a major part of what I don't think can be done. Let's try breaking it down. First, when you get into the character creator, you only have 1 character you can design with you having to start a new character to design the partner. Then you have the question of powers. Is the actual character you are running the mini-tanker with a mini-defender following you around keeping you healed? Or are you the mini-defender praying your mini-tanker "partner" grabs the correct aggro? Then there is the question of power progression. Without an actual character to level up, your "partner" won't be getting any new powers unless you have a way to assign those powers to them. That's why the best bet to do this is dual boxing with the paired characters. Otherwise, the second best option is to use the MM AT as a template and modify it to have a robust partner (pet). (Edit: If the proposed AT simply assigned the primary set to the controlled character and the secondary set to the "partner" pet, then you're going to run into the problem of less access to powers for both characters requiring heavy dipping into pool powers to make up the difference. And even then, you would wind up with the problem that splitting powers between them as you level up means each gets much less powers than any other AT leaving them at a massive disadvantage in combat at high levels. Which character gets the new power? Which gets the new enhancement slots?) (Edit again: And if the primary and secondary are built as complete ATs themselves, and you can grow both characters at the same time with MM pet command ability, then you have a wildly over-powered AT.)
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Yes. Like you said, depending on the set since there would only be 1 pet. However, most likely with the pet available as the T2 power at 1st level. Or more likely a MM that only gets 1 T1 pet*, no T2s or T3, and the lost pet powers being replaced with either additional pet upgrades or more attacks. This would also require the new "MM" to have attacks more in line with possibly a Sentinel for END cost and damage. So regardless of if this AT is called Dyad, or Sidekick like I think it was in another thread, or whatever other names were pitched for the idea, probably the best way to build it is as a spin off from MMs. Edit: * By T1 pet, I don't mean like MM T1 pets that you get more of as you level, just that it would be a base pet available early on. (Edit again: And yes, to differentiate it from Controllers and Dominators so they don't resume screaming to get their pets at level 1, the new AT's pet would need to remain a base pet like the MM's, using MM pet scalars, but getting access to more pet upgrades to keep the pet more effective in combat at high levels.)
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That is much less a dyad and more a master with combat slave. You would wind up with a MM that only gets the T3 pet for all intents and purposes. Just with more attacks/abilities available to both characters.
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It's been brought up before. And I don't think it can be implemented the way you describe. Your best option honestly would be to dual-box and run two characters, swapping control between them when you want.
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Well, here's hoping Tequila is going to be updated. However, like @Voltor said, when I tried to run Tequila, it validated its files, downloaded the update, and then failed to update. So that tells me it isn't a matter of waiting for the Tequila update to be posted.
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Sgt. Schorr will break Story Arc if outleveled
Rudra replied to twozerofoxtrot's topic in Bug Reports
Sgt. Schorr always immediately gives his arc if you are of a correct level for it when you talk to him. He has no filler missions. Even his "filler mission" introduction/1st mission is part of his arc. Edit: That said, I have to wonder if his first mission is weird in its implementation and doing the 2nd mission before out-leveling him would retain the ability to keep progressing his arc after out-leveling him. I swear I had a character that was a few levels higher than his max running his missions not through Ouroboros. -
Pets can break depending on the circumstances, and dismissing them won't actually get rid of them in that case, just remove them from your pet window. The only instances I can remember that happening to me was when a pet was knocked into the terrain, such as partially into a wall where they perma-rag doll. I can't Teleport Target them out of the wall and I can't dismiss them because they remain in the wall rag dolling after dismissal. And since the pet was not defeated, and as far as the game is concerned not dismissed either, I can't summon a replacement. So maybe it is a stuck animation loop preventing them from being dismissable and re-summonable.
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I guess we're at the point where HC Launcher is the only choice any more and a suggestion to make it able to work on systems like yours is needed. I recommend going to the Homecoming Launcher forum and making a request.
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That doesn't actually respond to what the post you quoted said. The cited post says that one of the player's PCs can't run the HC launcher, so swapping to it isn't exactly viable.
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Tequila runs just fine for me. Opened it up and it just updated. Edit: And scratch that. It failed at the end of the update while I was posting this.
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While not ideal, that can be mitigated by simply fighting outside the core milieu. Around the perimeter of the league, where enemies do still spawn, melees can attack and defeat spawns during server events without the problem of having to target through pets.
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I understand what the rest of you are saying about teamspeak and Discord, but I agree with @Krimson. Been on teams with teamspeak where I just wished they would shut up. (And I avoid Discord like plague.) When mission was over, left the team. Yes, playing with friends prevents that problem, but so does not having teamspeak (which really seems to annoy teamspeak users). So yes, we curate our own experiences, but that doesn't invalidate what @Krimson is saying, especially since @Krimson is explaining how (s)he/they curate their own experience.
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I don't think that is the cause of the problem. It needs to be fixed just the same, but the crystals and cell doors show up at the same time as the last spawn even on small maps for me so far, that is, when the show last spawn feature works. And if they don't all show up at once? Then even after clearing the last spawn they still remain off the map in my experience.
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If players wanted others to realize they were sending PMs to each other, they would do something to let others know. Let players PM in peace. I've already seen that happen in the chat log in Pocket D, where comments being shared by a team are drowned out by other chat in the area. So instead, you want to drown the screen in chat bubbles? No thanks. Edit: Actually, here's a thought: If chat channels lack chat bubbles, leave them without chat bubbles. No one has any business worrying about what others may be discussing on chats they were not invited to.
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This. Oh so much this.