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Posts
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Everything posted by Jimmy
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Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
Please do keep all this general NPE feedback coming. We're keeping the scope of the changes for Page 7 fairly limited, but it's definitely useful input for future updates. -
Deal with it.
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Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
So we did a little digging. Turns out it never got removed. The problem is that this pop-up won't show up if you don't "own" the Paragon Market purchase to unlock the Invention system. Obviously nobody owns that product anymore, and the Invention system works without it. The pop-up, however, does not. We'll fix that, and also update it to actually give you the contact (previously the pop-up only told you where to go, it didn't actually give you the contact!). There's also a Praetorian Invention tutorial which has the same gating problem. Who knew 😄- 404 replies
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Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
I think so. It may require you to talk to the same person twice though. My partner has recently been playing through the early-game content for the first time (he's barely played the game in the past), and I've been observing. Twinshot directed him to someone in Steel who then triggered the Invention tutorial. I think it's this step. After that we ended up on the Invention tutorial before going back to Twinshot's shocking plot twist. I can't recall the exact series of actions though. Either way, it's buried pretty deep into Twinshot's arc, and could definitely be more discoverable. -
Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
Twinshot's arc does actually trigger the Invention tutorial, but we probably could do with exposing it a bit better. -
The base items aren't meant to be hidden away, it's more just a case of us condensing extraneous, unsurprising detail (it's why all the detailed Epic changes are hidden by default, as they are all summarised in the various paragraphs above the hidden block). I do agree that these notes aren't the easiest thing to navigate. It's just too long and there isn't really a good solution 😄 Future updates will hopefully be smaller and easier to process (and come more frequently!).
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Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
You're not wrong - but a little bit of narrative incongruity is much better than than the player not understanding the basics of the game. The sad reality is that the Galaxy City tutorial just isn't a very good tutorial. Annoyingly, the Praetorian tutorial is actually the most effective one - but you're then in Praetoria, which is way too hard for a brand new player. My hope is that we can do some improvements to all the tutorials in i28, but in this patch we're specifically focusing on low hanging fruit. -
Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
This is sort of the point. If you are in Atlas and only have badges from Atlas, where are you teleporting to? 🙂 The goal is for players to learns the basics of standard zone travel (via trams, ferries, and tunnels - both physical and magical) before gaining quick travel, so they know how to actually get to new zones to add to LRT. -
Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
@Wavicle @FupDup @Lockely @Clam Leader @Laucianna @Bionic_Flea @50caltech @lemming (not going to quote a big wall of posts) Thanks for the feedback on the text / numbers! Will work on some tweaks for the next build. And a prettier colour for the Resistance 🙂 -
Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
They actually already have 20% bonus accuracy. I was considering boosting it up to 35% (just above a single SO) and may still do that. We won't be making them slottable though, as they are solely there to fill the attack chain gap early game. -
Focused Feedback: New Player Experience (NPE) Improvements
Jimmy replied to Booper's topic in [Open Beta] Focused Feedback
Hello! I have a request. Currently, Peacebringers and Warshades (hello @Laucianna 👀) show ? for all stats during character creation, like so: While this does have some mild thematic significance, it's rather unhelpful for new players. In the next build we'll be adding numbers here for Kheldians, and also potentially updating some other ATs if we think the numbers aren't quite right (for example, Arachnos Soldiers have a pets rating of 2, which is clearly inaccurate). These are the proposed numbers for Peacebringers and Warshades: Please do let me know what you think. We're definitely open for input on the Kheldian numbers, and for any other ATs that could do with having their numbers tweaked. Keep in mind that the goal here is to better communicate the strengths and weaknesses of each AT to inexperienced players, rather than be a raw reflection of the actual balance of each AT.- 404 replies
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Here's a confirmed list of features for Page 8:
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For me, this is actually one of the major turn offs for redside. Most of the early to mid content isn't actually... evil? The motivations are always a bit bland. You don't really feel like a true villain, and you are rarely fighting actual heroes. I know "being a bad guy" isn't appealing to everyone - but even it does appeal to you, CoV's early content never really delivered on that fantasy very well.
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Any teaser what is being worked on? (January 2024 edition)
Jimmy replied to Troo's topic in Open Beta Testing
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Yes, it's definitely worth applying. Last time around we weren't able to follow through with recruitment due to legal uncertainties. That's no longer a problem, obviously 🙂 We are however receiving a lot of applications, so it might take a little while to get back to you! We were also considering reaching out to some of the old applicants, but we're not sure if we will have the bandwidth to do that soon due to the volume of new applicants, so definitely reapply if you're interested!
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I know, Flea. I know.
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Paragon's existing character database will be copied (for all players who consent to their data being transferred) to Vanguard, our new perpetual closed beta environment, and then those players can also play on any of the live shards as well. We will be setting up a simple process for anyone to be able to apply to join the closed beta programme, although there is already quite a large crossover between the Homecoming and Paragon communities. Nearly there. Victory will be appearing as 6th live shard (alongside Excelsior, Everlasting, etc). All Victory players who consent to their data being transferred will have their characters, supergroups, bases, etc copied into new Victory. Then anyone else who wants to play on Victory will also be able to join them!
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🙈🙉🙊
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Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Jimmy replied to Widower's topic in Announcements
But Flea, why can't you place your commas correctly? -
Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Jimmy replied to Widower's topic in Announcements
Those players temporarily jumping to another shard - whatever their motivation (and I’ve seen plenty of players state that their motivation is to help balance the load) - are the reason anyone is able to enjoy playing on Excelsior during peak hours. Claiming that they are only making a self-serving choice is rude and disingenuous. Anyway, we clearly aren’t going to agree, so let’s leave it there for now. -
Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Jimmy replied to Widower's topic in Announcements
Honestly, that’s a them problem. Not an us problem. If we didn’t do this, Excelsior would’ve collapsed under its own weight. Then nobody would’ve been able to enjoy playing on Excelsior. Would that have been preferable? You probably would’ve felt differently if we let Excelsior fall apart for two days before enacting this plan. But we chose to take preventative action instead. We know very well that plenty of players would prefer to stay on their home shard. So, yeah. I am being genuine when I say we need selfless, community-minded players to take that leap - temporarily - and inconvenience themselves for the greater good, so that everyone else can still play on a stable Excelsior. And we are rewarding those players. For those expecting that same reward for not taking the leap? Again, that’s a them problem. Not an us problem. I apologise if you find my tone upsetting. I’m merely presenting the facts as I see them.