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Inverted

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  1. Mu Mastery -- Hasten 119s Accelerate Metabolism 115s Phantom Army 64s Defense Range 45% Resistance S/L 70% This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! ill/rad 2.6: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Blind -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17) Level 4: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23) Level 6: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), AchHee-ResDeb%(27) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(50) Level 16: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(33), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Rchg(33) Level 20: Boxing -- Empty(A) Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(37), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(39) Level 28: Lingering Radiation -- Acc-I(A), Acc-I(39) Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), OvrFrc-Dam/KB(42), SlbAll-Acc/Dmg/Rchg(43) Level 35: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(48), RctArm-ResDam(48) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/EndRdx/Rchg/Hold(46), UnbCns-Acc/Rchg(46) Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45) Level 44: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(50), ExpRnf-EndRdx/Dmg/Rchg(50) Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Power Sink -- RechRdx-I(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 50: Barrier Core Epiphany Level 50: Cimeroran Core Superior Ally Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 6: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;701;1402;HEX;| |78DA65944B4F13511886CFB453B114048472BFB642B9D952545CA202120D550475A| |5D6092D30C9D092B624BA74ED65E1C62D46052F894BA3C68DF12F6834C68D3F4021| |1AE5A249FD66DE17DAC449A6CF39DF7CB7F39E731ABB365AF67CFCC6B0D22A472C2| |39B8D8FA453B94CDAB292194FCC983367943C3ED3B2221923D13E181E2A9179B0E0| |B4E31F3E65594B59339DDA31048A7C4E2CCDCE86A78C8469E46C8FB105336BBB2AD| |F645A224F5AE6DC7CAED4194F2F26938972986DAB999AAB706613492391CC64E7CD| |C586B14573263C9A5E3053462E9D89C796E231239B4B66AED74B6B5DF22E6BF263B| |F2AEF51BF5C4A4575E5FA4D6E80FA26B905EED906CF14C79ED3F06D0ADC3B4D9E07| |4B2F9017C1FB028DB1DA25E42BBB0CEEBB42C6C1CAABA4014E4A9C9BB1EE0DDDB1E| |DDF24B7C09A6DF20F58FB17F4C99E789413AB79BE205FED67F081E42CC13755E247| |9F67055ED4D2BD2FE057FF927C0536BE26DF0AAB75470A1F6294AF4310F5AA80242| |E87CD55DE075B331925BDE253419F8A4AD46FAE015BED7E5A74F54850851E3D556B| |A8DBFA83FC09B6AF93C32E276FFB715093FCD55C5F755E1EE5168B9FABF3B7CA20A| |4AB8E0E3240D6A17270D08D53203175ECB28E5D06D96590AAAD081AB8430D2B883B| |B04A3E269F805D4FC967A07D709AB8434D8D50A68BAC92DA2DACDDC2DA21D60EB1F| 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  2. Thank you, I'm going to redo this and add survivability.
  3. It has 300+% recharge before incarnates, permanent phantom army. I guess the consensus is that defense / resistance isn't needed because PA will take most of the aggro / damage. Should I spend the ton of inf on this or I'm missing something that makes this bad? This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! ill/rad 2.5: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Radiation Emission Power Pool: Flight Power Pool: Speed Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5), HO:Nucle(7) Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19), HO:Nucle(19) Level 4: Accelerate Metabolism -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(21), PwrTrns-Dam/EndMod(21), PwrTrns-Dam/Acc/End(23), PwrTrns-Dam/Acc/Rech/End(23), PwrTrns-+Heal(50) Level 6: Fly -- BlsoftheZ-ResKB(A) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Radiation Infection -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27), AchHee-ResDeb%(27) Level 12: Enervating Field -- EndRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 16: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Rchg(33) Level 20: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(34), HO:Endo(36) Level 22: Mutation -- RechRdx-I(A) Level 24: Teleport Target -- WntGif-ResSlow(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Acc/EndRdx(36), GlmoftheA-Fear/Rng(36), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Dam%(37) Level 28: Lingering Radiation -- Acc-I(A), Acc-I(37) Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(39) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), OvrFrc-Dam/KB(40), OvrFrc-Acc/Dmg(40) Level 35: Power Sink -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(42), SynSck-Dam/Acc/End(43) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(45), HO:Endo(45) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), Acc-I(48) Level 44: Summon Guardian -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(50), HO:Nucle(50) Level 47: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15) Level 50: Barrier Core Epiphany Level 50: Cimeroran Core Superior Ally Level 6: Afterburner Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1533;722;1444;HEX;| |78DA8594C94F13511CC7DFB4536B29FB5E16296529B24C1902783121CA26862A82E| |14A2674804906A69996448F9E8D1EF4E051E20251138F468D17F55FD048226E3705| |0A28EACDD45FE7F7859268C24B269FF77EEFB7BFF7267A6920F7F1F0953E2115F69| |B5A2231D56F2D246DCB3475DB13D5668D6941C36F9866C4D662C12EA5C74BEB86AC| 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  4. My list is more nostalgic rather than what's currently the best subjective power at every level 1 Power Thrust (blaster nrg secondary) The animation and knockback 2 Tar Patch (defender dark) Lots of damage for something you can pick at level 1 3 Accelerate Metabolism (defender rad) before stamina was inherent this was awesome at low levels 4 Power Burst (blaster nrg primary) Every time you fire that thing off you feel like a blaster 5 Freezing Rain (defender storm) They stop attacking and slowly run away while you can do more damage to them 6 Speed Boost (defender kinetics) crack 7 Invincibility (tanker primary) The name of the power seemed to be literal 7.5 Recovery Aura (defender empathy) seeing "gather for buffs" in chat got everyone excited (end management sucked when you 6 slotted for damage) 8 theses are all meh, maybe not skip-able but not memorable 9 Lightning Storm (defender storm) summoning this and watching the mobs get struck was awesome
  5. deleted
  6. Just sharing my build.
  7. I can't argue with that. You want a layered defense. The more layers the better. Defense + Resistance + Healing is the way to go. There is always the medicine pool. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;719;1438;HEX;| |78DA6594DB6E12511486F70C43114A6D6B0BF4440B9402E530855A13E32126AD628| |CC534ED031002539CA41C3285442F7D03A317BDF27867628F7AE7AB78BC325ADB7A| |6D8CE362D61F206112F2ED597BFD7BAF7F2FF6E41EDC74EFDD7E744348832B5B85E| |DEDFC4ACD309AF546CDB0E70A65BD68134278B2BA6614B5C0BD42A369688145F552| |A0A2951C3433D9CECEAF17AA65ADA4667543CB2FD34A8DE9CEDC72737353DDA0512| |5BFD1AC546A55BD5A16036BB5DA969AD34A7A51AF6A2EEB6DA3AE6925B7355CD50A| |754AE3ACAC5EBEDFA037DFADBA5E545B0BE7B35B858A96CFD1469AF1708C6A49D22| |F2A0B3CA65D3C236414213F075F309597E02B66DF6BE677A9AD15628263315A8FC3| |A6228515CE8F30CF45C118D335CFF4D3C1D85823D97ED8AC98FB98394B7376EC61F| |F285BB138C1819A1D6F39EFFC2EB8C71CDA070F98170E993FA938A7C4F53987249E| |1B658E7A401FD1AF08EF226BBCB4593F6BE47E68BCD08C4113A29C01781848F0594| |C80C79432887A0777397F628F39B50F1E30A70FC1236692BC0E433B8CFE4CA33F01| |F42780FE04D09F20FAF38B9618412F460EF8EC8287E01173F61DF89E39433E3CAC9| |13DE8C5187A1139614A94E3434F7C263D2245E27154398E2A675165185586516518| |554650A58D569BC4E94EA6D97524C38C2E3115CAF123C78F0E44D181283AA0520D3| |3703B7399DDCC5F01AF82D7F00FBACE3C2569089AD0277617FF0C7E6126BF82DF98| |67A49983D739784DC26B0A5E53F09A82D70578ED8B0B11B3EE8729C7FE720D0BFF4| |093E9A09C047BB525E2EC2D930053A0CA4C90444527D437AC7F4CC5A5114B0779DF| |29A5EBA65A1DBB4BBBF04535CD78CF6CBA2792E9895CEC892CF544EEB42292E5D75| |CED9E7572AD6B4AFB6B21244BE11C6A7F0BCC1317C4ADD9143B39EB8E05B923A7DD| |B118E7FDEEC464698777733D61BA9F32FF7809D86B67A433FE106A8D5DD638EBEBC| |4D7E962647066A1D1CEF83FE98CFCE5| |-------------------------------------------------------------------|
  8. I like that you made use of soul drain. I considered it but knew it takes a lot of slots to take it from good to great. I ended up going with the fire which also had easy access to endurance recovery, and matches the theme.
  9. A leveling build ... that really only tries to address the endurance costs. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! fire storm: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Ancillary Pool: Dark Mastery Villain Profile: Level 1: Fire Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(7), Dcm-Acc/Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(37) Level 1: Gale -- SuddAcc--KB/+KD(A), Acc-I(50) Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dam%(36) Level 4: O2 Boost -- HrmHln-Heal/Rchg(A), HrmHln-Heal(5), HrmHln-Heal/EndRdx(5) Level 6: Super Speed -- Run-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25) Level 10: Steamy Mist -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/EndRdx/Rchg(11), GifoftheA-Def(11), GifoftheA-EndRdx/Rchg(31), GifoftheA-Def/Rchg(31) Level 12: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/Rng(43) Level 14: Snow Storm -- EndRdx-I(A), Slow-I(46) Level 16: Freezing Rain -- ShlBrk-Acc/Rchg(A), ShlBrk-Acc/EndRdx/Rchg(17), ShlBrk-DefDeb/EndRdx/Rchg(17), ShlBrk-Acc/DefDeb(40), ShlBrk-DefDeb(50) Level 18: Blaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/Dmg/Rchg(21), Dcm-Acc/EndRdx/Rchg(37) Level 20: Hurricane -- SuddAcc--KB/+KD(A), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb(29), DarWtcDsp-Rchg/EndRdx(43) Level 22: Combat Jumping -- Krm-ResKB(A) Level 24: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34) Level 26: Blazing Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(27), Dcm-Dmg/Rchg(27), Dcm-Acc/Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(37) Level 28: Recall Friend -- WntGif-ResSlow(A) Level 30: Burnout -- RechRdx-I(A) Level 32: Inferno -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Tornado -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(46) Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40) Level 41: Dark Consumption -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42), PrfShf-Acc/Rchg(42), PrfShf-EndMod/Acc(43) Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(46) Level 47: Soul Drain -- Obl-%Dam(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50) Level 49: Soul Transfer -- Dsrnt-I(A) Level 1: Brawl -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(21) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;676;1352;HEX;| |78DA6594D94F135114C6EF2CA5500A6591022D5B81D2DAD2691B7D27026A544888F| |5BD69E88013DB4E332D89BE897F821B2E717DF2C91715D13FC6253EB8838F262EE3| |E99CCF81B44D9B1FF39DFB9D7BCEB97758BEB8E87F7A72734E48818552A156CB2F9| |896B551AD9B9667B9B06EAC2A4208DF9A61E91335D2CA5E7A0CBB4BF2670B9575BD| |A89DA0787E9EECF5B1FDD8FCC6DA9A966B98F2B98D72D9AC189575E15B31CD9296A| |BEA7AD1EFFCB9A417AA14E8731ECEE925BD6A5AF542DD302B81FFF1A26ED5CE1BD5| |DEE35563555B2C5817F2CBB4936E5D1AA26266E81793053EB62AB60843AA906F31D| |B6E33DBEF32A7EF303F4AAE47121F5447CB863816A77C12F249CF90EF39F2BD40BE| |97CCA91DE6273228EC91956392A3A90BE01C738AA6E7E135C29362DF24695EF8BC4| |9D6869AF885EC1D12D7D3A1722E9F176C678EB5811E66827AE8440F9DE8C18F1EFC| |E8A11B3D24B6999FC9DA85997445584BA5995F291640BE80A2385A8F07549931999| |99598B354432F3CBD38973E9C4B1FCEE550D3B97CA37DFAE1E96F9C4B5615C1D7B2| |130BEE3047B6998957D06980033C1F31F093F324293488B90E628E6360044CD19A6| |1EC358CFA42A82F84FA469AEA8BD25E619C6138CC7DCA412146A18D22B746B9C759| |F38CFFA28751554CFC06FF807F99111B6CDC20E22EF532C95E65F20DEF31F5167CC| |74CBD67EED1DA28F689DE138E7FE63EF8007CC88C3D021F332F538AB873D36D357E| |956779F81A781DBC8159DF646E922789BB989CE6BB361B03E36094999A615E218F8| |67D34F498C62CD298451AB3C862164FE8226630D34C0667A1BAEF2C7DE923122D4A| |A645C9B628475A94A32DCAA986223935DB4B2DD115D5FD0F212447E9E871DF7FFBB| |B0FD64614EFF9DE41ED34CF65F7A016E7753FF63559DAE299774FE05D01CF24DC7A| |EC7F6B1CE2C9| |-------------------------------------------------------------------|
  10. 45% Range Defense 65% S/L Resistance Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Fierce Nature 2.5: Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Flame Mastery Villain Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Gale -- Acc-I(A) Level 2: Fire Ball -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9), SprScrBls-Acc/Dmg/EndRdx/Rchg(9), SprScrBls-Rchg/+End(11) Level 4: O2 Boost -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(13) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Fire Breath -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(15), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(17), SprMlcoft-Rchg/Dmg%(19) Level 10: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(19), LucoftheG-Def/Rchg+(21), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23) Level 12: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(25) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Freezing Rain -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(27), PcnoftheT-Acc/EndRdx(29), PcnoftheT-Rng/Slow(29), PcnoftheT-EndRdx/Rchg/Slow(31), PcnoftheT--Rchg%(31) Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(34) Level 20: Hurricane -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(34), DmpSpr-ToHitDeb/Rchg/EndRdx(34), DmpSpr-Rchg/EndRdx(36), DmpSpr-ToHitDeb/EndRdx(36) Level 22: Snow Storm -- EndRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Blazing Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39) Level 28: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(39), TtnCtn-ResDam(40) Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 32: Inferno -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(42), Arm-Dam%(43) Level 35: Tornado -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(45) Level 38: Lightning Storm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(46), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48) Level 41: Consume -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48) Level 44: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam/EndRdx/Rchg(50), TtnCtn-ResDam(50) Level 47: Aim -- GssSynFr--Build%(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), PrfShf-EndMod/Rchg(13) Level 50: Agility Core Paragon Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1560;722;1444;HEX;| |78DA65944B6F125114C7EF0C43114AED1BFA2E505A2874A69DAA89F111935631A6C| |534EDC2E584B45324810E9942A24BBF822EBAF2B933B14FDDF9557CAEB45A5BD7C6| |381EE6FC03244C427E77CE3DFF7B5E73C93EB819DCBBFDE886903A178BB9ED6D63D| |1B2ED6AB962D9DE6C2E5F58F70821BA3305D35E3723777395AA6D46E6B54B3EB20E| |D73D8DD5DC56DEDCD03205DB3416E894CA58636FA1BAB9A9ADD1AA64AC554B256BA| |BB095178115CB2A6A6B65D3DC08BACB653357A68D0EF72553C8DFAFD05B0FBF5914| |DBB0368D7B8562317CAB5C58D76AA71B9962AE641A598A66DA0F072821957E0959E| 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|CB0AFD285D0D133F789F5350CFF01E0CC013B| |-------------------------------------------------------------------|
  11. My leveling slot choices .... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! ff - sonic: Level 50 Magic Defender Primary Power Set: Force Field Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Power Mastery Hero Profile: Level 1: Deflection Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3) Level 1: Shriek -- Acc-I(A), Dmg-I(5), Dmg-I(9), Dmg-I(11), Acc-I(43) Level 2: Scream -- Acc-I(A), Dmg-I(5), Dmg-I(9), Dmg-I(11), Acc-I(43) Level 4: Personal Force Field -- DefBuff-I(A) Level 6: Insulation Shield -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7) Level 8: Fly -- Flight-I(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21) Level 12: Dispersion Bubble -- EndRdx-I(A), DefBuff-I(13), DefBuff-I(13), DefBuff-I(15), EndRdx-I(33), EndRdx-I(50) Level 14: Maneuvers -- EndRdx-I(A), DefBuff-I(23), DefBuff-I(23), DefBuff-I(25), EndRdx-I(34), EndRdx-I(50) Level 16: Shout -- Acc-I(A), Dmg-I(17), Dmg-I(17), Dmg-I(19), Acc-I(43) Level 18: Hover -- EndRdx-I(A) Level 20: Afterburner -- Flight-I(A) Level 22: Tactics -- EndRdx-I(A), ToHit-I(34), ToHit-I(36), ToHit-I(37), EndRdx-I(37), EndRdx-I(50) Level 24: Howl -- Acc-I(A), Dmg-I(25), Dmg-I(27), Dmg-I(31), Acc-I(37), EndRdx-I(46) Level 26: Shockwave -- Acc-I(A), SuddAcc--KB/+KD(27), Dmg-I(29), Dmg-I(31), Acc-I(40), EndRdx-I(46) Level 28: Siren's Song -- Acc-I(A), Range-I(29), Dmg-I(31), Dmg-I(33), Acc-I(42), EndRdx-I(48) Level 30: Assault -- EndRdx-I(A), EndRdx-I(34) Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(33) Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36) Level 38: Dreadful Wail -- Acc-I(A), Dmg-I(39), Dmg-I(39), Dmg-I(39), Acc-I(40), RechRdx-I(40) Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42) Level 44: Temp Invulnerability -- EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45), EndRdx-I(46) Level 47: Amplify -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Vengeance -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(19) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1466;582;1164;HEX;| |78DA8D94D972124114867BC82002490890050810B624049211D47B4B8D5896C1A2C| |C035023F4C02802C5E0924B5FC8D7505FC1BDF4DAE50DF030FDB34C4F2EEC82FA66| |FED3FFE9D3876EEAAF4F57DFDE7F738B29EB777BBA65354FB9C1FB6D3EF2D6F58ED| |9623402869139C95883BED9F2D16B7C36A379E7856168B5C1A8C59B3593F7DAC979| |E4B1DEEFF0B6763EF5346F8FC77AEB190B3606839E56EB999DEE38603F9F0F396F8| |7ECC733AE93CFEA9AC3B0FDFEA0FFD2B4CC2766CF1C5F44EE0DCD96D618BCA2C475| |DD1AF3D1458CEA38A0AFE16118130F4B13AA2AF348FCB898A3B284D0D494E055300| |09610FF441E051EE53F3D9C3C2BC2C356B07697342FEAF342BB2231484DF5C1E7CB| |0B2D47821F3E7F59689B129F52EEA05DE4C41BCC0A6D35EDE43A9841BC0A8629FF1| |ABC6BD0B6D34EC6C0ACE4FD4AEB86D09B10F6BE91723222F5C64FEB85B1C730F2B0| |6DC6A2D0A2D87794E66DA1AE2DCCCB5E17CC838519A5BA3E535D3B229F7707EBC65| |047024C8305C44FE0FD42DE38BC71C4123F559B49C97B2879BF937717DE5DC49225| |A727031E217E0DDE08ED3725F6ABA4B2CE7E3FA7BC7B22AFB29775FE8EEFE8A0E57| |03E72380F79893FC8BF8FBAF6B1EE41EA72CEF67408EF7BCA5F44FE22B423891F68| |4E59D4AE9651D7F1F1E59CF5EA1BD5A421AF36CD13A35E48DCA49E54702E2A69A12| |5D5F91DA60F0D5672291597527529375CCA4D977236559465E5D1429934D4F93F03| |53ECA87F637EEF27BF02148557C199FEB3AC1584F67B592B0AEDEF42F32819DC5F3| |0023E2CCDAB9DFC03A816C695| |-------------------------------------------------------------------|
  12. I hate knockback. Anything with knockback is turned into knockdown. Skipped repulsion bomb in favor of Shockwave. 40 Melee, 45 Range, 45 AoE defense (higher with incarnate powers) 72% Smashing & Lethal resistance, 50% energy resistance I play more like a hovering Sonic Blaster with bubbles. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Advantageous 2.5: Level 50 Technology Defender Primary Power Set: Force Field Secondary Power Set: Sonic Attack Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Medicine Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(3) Level 1: Shriek -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(5), SprDfnBst-Dmg/EndRdx/Rchg(5), SprDfnBst-Acc/Dmg/EndRdx(7), SprDfnBst-Acc/Dmg/EndRdx/Rchg(7), SprDfnBst-Rchg/Heal%(9) Level 2: Scream -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(13) Level 4: Howl -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21) Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(21), RedFrt-Def(23) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Personal Force Field -- Rct-ResDam%(A) Level 12: Dispersion Bubble -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(25), LucoftheG-Def/Rchg+(27) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31) Level 16: Shout -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(33), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 18: Hover -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34), LucoftheG-Def/Rchg+(36) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Afterburner -- ShlWal-ResDam/Re TP(A) Level 24: Shockwave -- AirBrs-Acc/Dmg(A), AirBrs-Dmg/EndRdx(39), AirBrs-Dmg/Rchg(39), AirBrs-Dmg/Rng(40), Acc-I(40), SuddAcc--KB/+KD(40) Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39) Level 28: Siren's Song -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), Ann-ResDeb%(43) Level 30: Repulsion Field -- EndRdx-I(A), SuddAcc--KB/+KD(45) Level 32: Aid Other -- Prv-Heal(A), Prv-Heal/Rchg(45) Level 35: Aid Self -- Prv-Heal(A), Prv-Heal/Rchg(43) Level 38: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 41: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx/Rchg(50) Level 44: Power Sink -- RechRdx-I(A), EndMod-I(50) Level 47: Field Medic -- EndRdx-I(A) Level 49: Force Bubble -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(15) Level 1: Quick Form Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Cimeroran Core Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Radial Embodiment Level 50: Agility Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1554;720;1440;HEX;| |78DA6594C96F525114C6EFA30F2BD0010AB4A5055BC00ED24AA1C3DAD4D6BA68318| |D754F085C068B3CC260ECD2FFC09D2EECA071E8A40BEDE0C2A57F85538C2E6C621C| |128798B8C0D377BE42135E20BFCB77EE77CF39F7BE4BE4C674D3D38B37CF09A5652| |A1B2B16A3D33229730959305F91F1744ECB6AA925418F7532713D962BC552522B17| |7B4783138D24BA8E2647CF9793C9E08C5688CBE84C466613EE6AE4722C979289E08| |296CBC4A393A5522CBE282CF39A960DCE6433A974A9551FCFC9184D2EA63379B3FE| 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  13. I did regret posting that, after thinking about it.
  14. Ah, a diminished conscience. Are you a run of the mill sociopath or full blown psycho? This community is full of good people that want to help and work together to accomplish goals. Weird, right? You'd feel left out, if you felt anything at all. PS - "guilt tool" is funny! I'm laughing at you.
  15. You all should try to make your team happy. And not try to force them to conform to your play style.
  16. This is what I'm going to run with, for now. Thanks for the help! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kav 2.6: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Medicine Villain Profile: Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5), SprSpdBit-Dmg/EndRdx/Rchg(5), EndRdx-I(7) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11), EndRdx-I(13) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19), SprDmnofA-Rchg/DmgFear%(19), EndRdx-I(21) Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(23) Level 12: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(25), Hct-Dam%(27), EndRdx-I(27) Level 14: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31) Level 16: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), DefBuff-I(33) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(34) Level 24: Mind Link -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx(36) Level 26: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 28: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/Rchg(39) Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40), UnbCns-Acc/Rchg(40), UnbCns-Acc/Hold/Rchg(42) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43), EndRdx-I(43) Level 35: Dominate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-Def/Rchg(48) Level 41: Tactical Training: Assault -- EndRdx-I(A) Level 44: Aid Other -- Heal-I(A) Level 47: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-EndRdx/Rchg(50) Level 49: Field Medic -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(15), EndMod-I(15) Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Void Radial Final Judgement Level 50: Ageless Radial Epiphany ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;692;1384;HEX;| |78DA65946D53126114869F8535024124795111055444C115CC6C7A751C052A459DD| |1A98FB4033BB913B1B460D6C7FE413339615F4A6B9AE953BFA6A6FE442FFFC04E7B| |EE806207E67AF63ECFB9CFD9B32FC5A7EBEE4F85E72B42F2AF55D546A3B46AAAE5F| |D9AD128DDD32BC6A1634B6D1E986AD52E84706CA84FA28BCAB283D6312B5ADA3355| |BDA6D71E2879C36C1ED4D4A6DA96C27B9AFAE8D0301F76C72009D78E615495DDBAA| |655DCD6725353EB94E4FD7B52D1CCC6BE5EF758E745ADA297F59A16CCD5F5B27237| |B7BA57DA350EAAA5A2DA686AE6B361EA274DFF13B7C071D627AAB2105959D86A609| |D293F060DE6B998B0B8E6224A56AE240212C7FCCC533742E42BDDE7FDE755B0CC74| |55408DE986EF3AF9DAD957D847599BA401F6B19FE80BDB2DED3DD570A086E388B5C| |157E031F3420B7CCDF4A3469E6A38B986CD09CD1F2221228BE022EFFD40FEFDF0EF| |4FD82C2D98640ECF8273CCD11408AF9794EBE15CD9B3C8B1B125F012737C19BCCCC| |C514F5EF4E4C53CC731CFE838FB06E9827D98B90F7BA2D813A7D810D7948652BC7F| |0ABC4DDE0178079017435E0CDE2BB427849E43FD88B999931E700074316F52CE086| |A8EFCD7CF2D8A85B9A61C7EC3D73875029E3213EFC0B7CC16CD2D8299473EDBACFB| |91F8C29CF9067E050B9C339B671E53EE047227AE207615BCC69CBB0EDE0071BF8E2| |8378E6B8FA7399656C00530C39CCF327D34EF69E44C631EF35E10F35AC0BC1630CF| |02CD2489673B89DA11F249E1D94E4DB136419A026F65031E4566760BDC0637992FA| |8990C7C32B8EF6372FBFDA61F1D62AE47C9F428D91EE5628FB2D4A36C762B4E9ED1| |B6DCFE469CEDC8ED6F8290AC0CE720BDE9AC9C7DA7C948988C34CFDDFFEC6892748| |716337FBE12FC76FEE8DE9FE4FDBF3A9A4D6A71070351F10F37E815C9A2663ED459| |BB02B446A71FE31DDD3AD2FE4EF0B8CBE037AE96E3F4| |-------------------------------------------------------------------|
  17. Thank you, Panacea is a good idea. I replaced the Numina proc with it. Remove the endurance from the toggles and add it to the attacks. Let's try that: (Follow up > Lunge > Strike > Swipe) = 4.5 seconds Without Endurance reduction: 19.54 end WIth Endurance reduction: 15.54 end Toggles with endurance reduction: .81 end/sec Toggles without endurance reduction: 1.1 end/sec (19.54 / 4.5) end/sec + (.81) end/sec = 5.152 end/sec (15.54 / 4.5) end/sec + (1.1) end/sec = 4.553 end/sec I'd also recover less end because I removed the recovery bonus's from powers and need to make up of the lost defense. 5.152 end/sec - 3.27 end/sec = 1.882 end/sec 4.553 end/sec - 3.13 end/sec = 1.423 end/sec With a difference of .459 end per second. Not bad, I could probably find a way to make it a tiny bit better. I'm still using more end than I can recover. Oh well. This is the endurance reduction in attacks build: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;693;1386;HEX;| |78DA65946F53125114C6EFC21A82209A202AA282FF507405339BFE3A8E8A95A2CEE| |4D44BBA033BB913EDD2825A2FFB0AE584BD29AD69A6DEF4696AEA4B587D033BED79| |022676607E779F7BCE73CF3DBB7773CF56FD5FD65F2C0925B45292954A7ED996853| |DD3AAE41F1845EBD0B325ABFBB62CB985109E0D793032AF2D7A681C7766F3BBB634| |4CC37CA4652DBBBA6FCAAAAC4BD15D5D3E39B4ECC7CD7390846FC7B24ADABDB2AE1| |7FDCE705397654A0AFEBB29EA7665CF28079CFB9C5E340A86A947D7CA4641BBBFB6| |BC9BDFD40F0C59DD93663E272B55DD7EDE4745A5E87FE217B8CEDB44491522A30A9| |7099699EA53D0625E880B872B3EA2E2E4BA4458E1B910715215ED431C73EA4708F9| |2B0F596B974C5F012C32FD3A08FF55F277B3BF700FB0364ADD6C633FD116753BDA0| |75AC383353C47AC75BD665E3C066BCCD01B106B64690D2FF6E085D61B2121469CE7| |D88FE4DF01FF8E0997A3F525C129E6C03498620EC2EB15E506901B98C7DC0273E83| |2B8085E614E23778D6A0BA2B620FA3B1202D1DF5EDA78377AD48D985B94D703AD07| |DA1DD2C2F00AFFE71587D712C54438468D7460CE0F0698A39DA08F99A0F5FB3947E| |94FE11981B7C92F0ABFE85BDEDBD809780ABE674EBC63D6A85F31F42BF6D5E53C87| |896FE00FE6E477709D7326B3CC63CA1D46EEF055D6A6AE81D7C11BE8F14DE62C7A7| |D44B909CE55133388D1983373601ACC30BB69EFE3D8DF38FA311B04D1AF39F46B0E| |FD7C49EB24F1FE263FB34FCCC367F1AF961AE37A8649D3508FB6018F1C33B3056E8| |33BCC75EA771ACF3D8D7D0DAAF5F34D3FBAC4748B926E51322DCAA51665A145D96C| |56BCBCB76DB5FE8D38DF51EBDF02A13819DE2E3AE1AC9C9F51F50AAA5766B9FA5F0| |D4D51EEF297A533CEA7F267737C92E37F37349752E30A3A4778AE0BDCE82160CD6C| |A431F685698C4A3F251A7AAD297E26D488F90343E5E171| |-------------------------------------------------------------------|
  18. I want assault to boost team damage. I want Aim to boost Psychic Wail. But, getting endurance back with Field Medic is super tempting because I'd like to use ageless radial instead of core. I know that I need extra endurance. My attack chain uses about 4 end a second and I get back only 2.5 end per second with toggles. What would you do? My Build -- Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kav 2.5: Level 50 Natural Arachnos Widow Primary Power Set: Fortunata Training Secondary Power Set: Fortunata Teamwork Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Medicine Villain Profile: Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5), SprSpdBit-Dmg/EndRdx/Rchg(5) Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(7), GifoftheA-Def/Rchg(7) Level 2: Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg/EndRdx(11), CrsImp-Dmg/EndRdx/Rchg(11) Level 4: Combat Training: Offensive -- Acc-I(A) Level 6: Super Speed -- WntGif-ResSlow(A) Level 8: Follow Up -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(19) Level 10: Indomitable Will -- EndRdx-I(A), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21) Level 12: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(23), Hct-Dam%(25) Level 14: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(27), Rgn-Knock%(29) Level 16: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), GifoftheA-Def/EndRdx(31), GifoftheA-Def(31) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def(33) Level 20: Mask Presence -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), GifoftheA-Def/EndRdx(33), GifoftheA-Def(34) Level 22: Foresight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/Rchg(34) Level 24: Mind Link -- RedFrt-Def/Rchg(A), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx(37) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 28: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-ToHit/Rchg(39) Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-Rchg/Hold(40), UnbCns-Acc/Rchg(42), UnbCns-Acc/Hold/Rchg(42) Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43) Level 35: Dominate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46) Level 38: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(48), RedFrt-Def/Rchg(48) Level 41: Aim -- GssSynFr--Build%(A) Level 44: Aid Other -- Heal-I(A) Level 47: Aid Self -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Heal(50), DctWnd-Rchg(50) Level 49: Tactical Training: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Conditioning Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13), EndMod-I(15) Level 50: Musculature Core Paragon Level 50: Degenerative Core Flawless Interface Level 50: Cimeroran Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Void Radial Final Judgement ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;703;1406;HEX;| |78DA65945F53126114C6DF85250417110551110544455104D39AFE8FA362A5A8333| |976493BB0933BD12E2DA875D9572827ECA6B4A699BAE9D354D397E8CF37B0D39E27| |A08181F9ED3EEF739E3DEF61770B4F5795CFEBCF6F0929B852516BB5E2B2A596F60| |DB356BCAF97CD23F7965A3FB0D48A5308E1DE500F630B9925371DC7EDD5E2AEA5EA| |866E3CCCE44DAB7E60A875B529457635F5F191693D6A5F8324BC3BA659C9DCAB6A5| |A59B10F3735B54A45FE7F2765CDAAEDEB559F7D5ED0CA7A4937B4C85A552F65F6D6| |96778B9BDAA1AED6F755A358506B75CD7A36484DA5E977AA087CCE65519185C8C9C| |2618055A6FC0434992B5EB24B768D4384245BBBD0459C22BA98670A2C942B3D10B6| |A74B054B4C6F19D498AB94EBE45CE11C666D9CA6E7E21CE18A386DED3D65BB91ED3| |E66ADE715B3F7046C30FB5E33F394ED41CF9E3867F7854988CA22B8C09E0F94DB8D| |DCEE4987AD0553CC81697086399866BEA41A1F6A7C0B585B640E2F8197982397996| |BD48B9F7B71FA31BF915EE6A8CCF31BC53C0768A301F41D08FDEF89C17393F2FA91| |D70F4F0C793178E3F0DE216F08792178E34130C0BC459E30F614EE666D5C017D600| |F33E96526A8CF21AE9186D23CDF24789BF2227C4D39F28667903C654E9E81EFC0B7| |CC06CD35CA79AEE81787FD3F4D7D05BF83DF98D3EB5C339D679E50ED18FA1FBB82B| |5ABCC996BE075F006F3986A12A849CCB2369B01E7C12C732EC70CD09E27B0AF09CC| |61CE0F624EF398D33CE6F882AE93C2FD9CFAC43951373F8B7FB574926736465A06F| |D6436905160E6B6C06D7087B94E73CEE2F9C9E21E1F919BCF377DE923663A946C87| |92EB502E76288B1DCA66BBE2E1BD6DCBCD77C5F98EDC7C2708C9AEF0F4D213CFCAF| |90FEA5E42F7D21C77FFABA549D25DBE83953DDEEDCF767F8AFDBF5B9A436A70074A| |8CD77AC08D7E02AE990FB78EBD213A46A71F132DBDD1E69F0DB63C7F00C155E07D| |-------------------------------------------------------------------|
  19. Thank you! That's exactly what I needed to figure out of my fort's mind link would be perma or not.
  20. Inverted

    Kin / Elec

    This was my leveling build -- Nobody ever shares these. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Merga: Level 50 Magic Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Transfusion -- Acc-I(A), Acc-I(3), Heal-I(5), Heal-I(13), Heal-I(31) Level 1: Charged Bolts -- Empty(A), Empty(3), Empty(9), Empty(17), Empty(37) Level 2: Lightning Bolt -- Empty(A), Empty(5), Empty(9), Empty(17), Empty(37) Level 4: Siphon Power -- Empty(A), Empty(11) Level 6: Siphon Speed -- Empty(A), Empty(7), Empty(7), Empty(31) Level 8: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(46) Level 10: Super Speed -- Empty(A) Level 12: Speed Boost -- Empty(A) Level 14: Hasten -- Empty(A), Empty(15), Empty(15) Level 16: Increase Density -- Empty(A), Empty(50), Empty(50) Level 18: Ball Lightning -- Empty(A), Empty(19), Empty(19), Empty(23), Empty(31) Level 20: Zapp -- Empty(A), Empty(21), Empty(21), Empty(23), Empty(37) Level 22: Aim -- Empty(A), Empty(45), Empty(45) Level 24: Short Circuit -- Empty(A), Empty(25), Empty(25), Empty(29), Empty(34) Level 26: Transference -- Empty(A), Empty(27), Empty(27), Empty(29) Level 28: Tesla Cage -- Empty(A), Empty(40), Empty(43), Empty(43), Empty(46) Level 30: Inertial Reduction -- Empty(A) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 35: Oppressive Gloom -- Acc-I(A), Acc-I(36), Dsrnt-I(36), Dsrnt-I(36), Dsrnt-I(46) Level 38: Thunderous Blast -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40) Level 41: Dark Embrace -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43) Level 44: Assault -- Empty(A), Empty(45) Level 47: Tactics -- Empty(A), Empty(48), Empty(48), Empty(48), Empty(50) Level 49: Soul Transfer -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(11), Empty(13) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1292;543;1086;HEX;| |78DA75935B6F125110C7CFDE442894522CBD492FB4B5B5C80AD177934AF5C1621AF| |D0064B31CB61BC982BB5BA34FA6DFC617EB2D7E2C2F8FBE181C66063CF6C44DF80F| |FB9BFF9973D9339DD7EDFCE5E38B07C2987F38F092A4DB967D19F564EC74BC20F40| |53C4E47C68197817F9569B27B74DEEFBB4FC248A6A19F6CCDF0332F0A64CF3D1E48| |3F8D43DF1B748FA0682AF2A7C3E1C03D91DE288C821CBE3C1F49D92B4E390C4ECEC| |25101DF1F85C1590AC6D2F128F4DDB617BFE876A08A8CDFACC022F6E0179920C664| |71635BAC4168D9C2E468EF52CC73DCE0F87E3246F098313CC244BD8EBA80BA8B7A6| |97271701A48ECFF3887E0B4D03B362C2439D497C01D03B9E520B9A6E8066A054E34| |437B3032BF20546DD1F84D710772595A81C8A23B818A734CE690D4C053A0F16601C| |9BCA231F88BE4378B485A8A7E806C89775842B2A8684559E5677096D959467243D1| |8A72169FC0B9C4332E21B9A3E847C82E739D65242B8ADE44DD463D07E72A39AD552| |46B8A92F30B78D6B9DA3A927DD443451BA82938AB7C6E5524AF806CD2377336F9CE| |6C5D8D758ADB57E25B4B881ACF5B63EFCE3436FF8D0D8E5F4DBAB393F9F67005B73| |4DD57F402E638E0BB7D80E4B6A6B4C345B80175AA6CD495B32E037779952E92BB9A| |D23D785710A2C9A7D3A4F3B5675D22A84B0E35D2D4484B23F734725F23271A796AC| |FFA7A7C6ACFBA505017661726DD46D96F39C81A6AF68746BE6BE4E75F621A4ABFE6| |51FF00915DDAED| |-------------------------------------------------------------------|
  21. Inverted

    Kin / Elec

    45% S/L & 45% AoE defense. Doesn't have perma hasten unless you siphon speed twice. Doesn't have high resists, it has an overabundance of accuracy which I'm personally obsessed with. It's not really a "I can solo everything" build. More like a "I can run into melee range and have a good chance to survive to fulcrum shift again" build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Merga 2.6: Level 50 Mutation Defender Primary Power Set: Kinetics Secondary Power Set: Electrical Blast Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3), TchoftheN-Acc/EndRdx/Rchg(3), TchoftheN-Heal(5), Acc-I(5) Level 1: Charged Bolts -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(7), SprDfnBst-Dmg/EndRdx/Rchg(7), SprDfnBst-Acc/Dmg/EndRdx(9), SprDfnBst-Acc/Dmg/EndRdx/Rchg(9), SprDfnBst-Rchg/Heal%(11) Level 2: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(15) Level 4: Siphon Power -- Acc-I(A), Acc-I(17) Level 6: Siphon Speed -- Acc-I(A), Acc-I(19), RechRdx-I(19), RechRdx-I(21) Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(21) Level 10: Ball Lightning -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(23), SprVglAss-Dmg/EndRdx/Rchg(23), SprVglAss-Acc/Dmg/EndRdx(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(27) Level 12: Speed Boost -- EndMod-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31), Ksm-ToHit+(31) Level 18: Increase Density -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 20: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 22: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36), Acc-I(37) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(39) Level 26: Transference -- Acc-I(A), Acc-I(39), RechRdx-I(39) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42) Level 30: Boxing -- Empty(A) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(42), RechRdx-I(43), RechRdx-I(43) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45) Level 38: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(48) Level 41: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(48), Ags-ResDam/EndRdx/Rchg(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Inertial Reduction -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Polar Lights Core Superior Ally Level 50: Clarion Total Core Invocation Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1552;700;1400;HEX;| |78DA6594594F135114C7673A53A1ACADDD80B2945210281D3A80BE9AB0688CD4104| |D7C6D26EDA54CD24CEB746AF4D1AFE08B2FAE8928A8A041167DF643F8A05FC1E5D9| |C4D4C39C7F694D276D7F77FEE79EF5CE347B6FB567FFEA83CB92DCB75232AAD5DCA| |AD8145641D89DD99A633866D992E8F265855D34E20BDAA50EBA8B34F6E4966B9B9B| |DA75D3128E99AFC6CFE49B865514056DAD24F28E6DE68D526E99623B816BD696B08| |5E5688D45D746B95CD26E558428F4B8CB7561544CABD8DFB8A168D52DB3D2EBDE5F| |318B5B0E59636B1533AFAD946DBB5671CA762E6BE405FD541D61DF1FA0FA52F4B53| 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|-------------------------------------------------------------------|
  22. Below is the link to the guild I used years ago when I created that. Keep in mind that with Broadsword, he has parry. Giving 15% defense for melee. I'd say it's okay to wait. He'll also have one with shield at 32 as a panic button. https://web.archive.org/web/20120903222508/http://boards.cityofheroes.com/showthread.php?t=132014 Fighting Pool: Boxing (Moderate Smashing Damage, Foe Disorient) An OK attack and one you may want to use as a filler in your single-target attack chain until later on. I recommend slotting an Accuracy enhancement in this power and not doing anything else. Smashing damage is highly resisted and you have better places to put slots in the build. This is a prerequisite for the rest of the picks in the pool, so you need to grab it. Tough (+Res Smashing/Lethal) A solid power choice (toggle) for all Tanks. In particular, for Shield Tanks it gives an additional measure of Smashing/Lethal Resistance in a primarily Defense based set. Base values are +15% Resistance to Smashing/Lethal, and about 23% when fully slotted at the ED cap. Adding this power takes the edge of hits that manage to land and increases your survivability early on when your Defense is not up to its final potential. A great power to have to maximize the survivability for your Tank, especially in late game settings like Cimerora where S/L damage is very prevalent and Defense Debuffs are common. Weave (+Def to All, +Res Immobilize) The end-goal for taking the Fighting pool. Weave is a toggle that adds a base +5% Defense to all, and about +7.8% when slotted to the ED cap for Defense. The combination of Weave and Combat Jumping add a total of +11.7% Defense to all. Add in the SteadFast Resistance/Defense IO from Deflection (covered earlier) and you get a total of +14.7% Defense layering on top of the Defense values from the primary. That means with you get a hair over 42% Defense to all positions (Melee, Ranged, AoE). Add in Defense bonuses from IO sets, and you’re easily over the 45% soft cap for defense. That’s a great place to be as a Tank in the crucible of combat.
  23. This is from 2012 ... but it's only a little out of date. (i'd take travel power earlier) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! 2012: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Broad Sword Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Deflection -- EndRdx(A), DefBuff(3), DefBuff(9), EndRdx(19), ResDam(46), ResDam(46) Level 1: Hack -- Acc(A), Dmg(3), Dmg(5), EndRdx(15), Acc(42) Level 2: Battle Agility -- EndRdx(A), DefBuff(5), DefBuff(9), DefBuff(19) Level 4: Slash -- Acc(A), Dmg(7), Dmg(7), EndRdx(15), Acc(42) Level 6: Active Defense -- RechRdx(A), RechRdx(11), RechRdx(11) Level 8: Against All Odds -- EndRdx(A) Level 10: True Grit -- ResDam(A), ResDam(13), Heal(13), Heal(42), ResDam(43), Heal(43) Level 12: Phalanx Fighting -- DefBuff(A), DefBuff(33), DefBuff(50) Level 14: Super Speed -- Run(A) Level 16: Slice -- Acc(A), Dmg(17), Dmg(17), EndRdx(25), Acc(40) Level 18: Taunt -- Taunt(A) Level 20: Parry -- Acc(A), Dmg(23), Dmg(23), EndRdx(25), Acc(40) Level 22: Combat Jumping -- EndRdx(A) Level 24: Hasten -- RechRdx(A), RechRdx(43), RechRdx(46) Level 26: Shield Charge -- Acc(A), Dmg(27), Dmg(27), EndRdx(31), Acc(31), RechRdx(34) Level 28: Whirling Sword -- Acc(A), Dmg(29), Dmg(29), EndRdx(31), Acc(37) Level 30: Grant Cover -- EndRdx(A), DefBuff(34), DefBuff(34), DefBuff(37) Level 32: One with the Shield -- ResDam(A), ResDam(33), ResDam(33) Level 35: Disembowel -- Acc(A), Dmg(36), Dmg(36), EndRdx(36), Acc(37) Level 38: Head Splitter -- Acc(A), Dmg(39), Dmg(39), EndRdx(39), Acc(40) Level 41: Boxing -- Empty(A) Level 44: Tough -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45) Level 47: Weave -- EndRdx(A), DefBuff(48), DefBuff(48), DefBuff(48) Level 49: Conserve Power -- RechRdx(A), RechRdx(50), RechRdx(50) Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(21), EndMod(21) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;561;1122;HEX;| |78DA6D94DB52DA4018C7137623054104AA60150FA845B1A6607BDF9916B4AD30E30| |CBD6732660B9932C024CEB45EF6197A981E2EFA067DB31EDE20FD92FD43CDC60CF0| |CBFEBFF3B249F75D2BF3F3ECFD134DCF3C1B599ED77F658DDF08D7E85A03E752A38| |B9F349A2749BAA9484BBF255E8BB127CCDED011237BB62CC3DA152321CCA7EEC4B2| |FBBDB713D7D6D21793C9C8EC4D85B033E16D475853673CC8868B536730BCA2556E6| |6B285EB0D9D69B13D752ECDF658B883EB7ED7F2AE847B5DA62EF6E9DBCAD28F1E34| |E71B5AD01A675A824BDE010BD08F0B517EA869B87C1E228865921C5C42EC21EC6DA| |AA7CB7A4C878DABF5C08F949F213F43FC028B52CD7F46F90D993F61E4A59656F89C| |7C926113BE9644FC296929EC430AF365664CA30658875EC7FA05C52EA2E6227ADF0| |69BE02ED5C9CA59B46C516A9F68BE1CE6CBA1FF65166519FDD560FF4C3779E4C997| |A4F685B422F214E1B7CAA254F3ACD27A05795660AB124B524B94B05775F0183CA72| |1D6A48FB1865CF758949BC8B709FB0E62BF52F175F4B90EDB068B7216BB07FB4BAA| |57C179A9C0B6C3A3DC033BE4BB85FEB7F01F6D2BFC4E3D54D1431535769942A5876| |F35F9AC0431FBD0EE3385CAFE0667FB00FB7BE0D3A531528E30C911BC1F146E2727| |BB095F13BE0FF9EDFC411D343075033BDD54F82B3D7FEA341DA7EFCF4D0D27F9F74| |D6D496A7FFF6B097D416A77156EF0F99B803EC1B4877CFE5EF1EB316B23A63463CA| |A398F238A67462CA0547D9608250492DCFDF22FE3F3C0EA6BD| |-------------------------------------------------------------------|
  24. Put a gaussian chance for build up in your Build Up power. You don't need the whole set, but I would to get the 2.5% defense range. You'll have good chance getting +200% damage instead of 100%. You can get to 45% defense with a couple of changes. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;698;1396;HEX;| |78DA6594D94F135114C6EF74A6422915CA5A96CABE48A550F5814D8922101512228| |9AFA481B11D29D35A4A224F8ACB3FE08B898AA87101119F5CFF15F50F30717DD0F8| |584FE7FB0A249D047EF77EF79C33DFB9F74EA7AF9E297D3DB936AA34DF5822BABC3| |C775AFE67CC74F1F44A269AB192B692A7EC946D2D4513CD63E9E8FCA2995E2E12AD| |81817317A276CC5C088FDB663AB68AF4B6FCDAEC4A2A954C67F28BD351DB4AAD249| |CBAFEB376DC4C9B76269C1F786792C944782261C5E29912673C9B32CD051FE49C6A| |D9B1326736654617C447DC4A558CA7ACF9F044323D6F4AF9DC4B5703E2AE53FE065| |4FEC9BA9532948A18CAA5912ED0D049033CE00697F67295AA17443C2AB7151AEB69| |9714E26360719CB4C09245F2323828D099ABDFD31DEDE07DF20158BE4E6E80150F4| |1AF6CB71BB99AFB8BCBF1D2F9C9E5AC0D895AC4BA45EB8A7960D506F908AC79423E| |065B25D1A3A1AE27841E03644AE0655D2F7B09B0977AF65ECFDE1BD97B237B1F16F| |898EBDBC47E1EDA225F92DB60F32B72071CC9DD36EE7B19BD24057ED6F33F95BEAB| |3CAAFD19FAEF799E9B0B5F70BE09F66D812EE9B192F52A6F43BB22B36AF4EDAAFE8| |A3D6EFE06767E0775C9AB458C5E5B2383A0A15A6AC9007914B12725AA8EFEEA3EA2| |8FB60FE47BF21DD8FE967CC37B27EF69A09786720D1EAAC0AE6AD0233141C604A91| |DF98C5E7A790F4665B5891E9A06A0750D9243E0E16172843C016E4B1BADDCA356D6| |CFC8AC835A4708E7EA171FDDF4D13DA93B671339270C0ACF632F76E4E043F411BA4| |6AFD7C935B0F7067913ECBB05EE488930EB87FFA15EDF1F30F21754354AF5D3573F| |BD361AFBBED5AC3CAA654FC9F614ACF617289102E5588172DCC87FFEA2E8D8B9A98| |2A81963F73742698EE229DFFDF2B33F4A649535B45EDCEE5F7B9AA65D944197A14A| |5BD0EDCFFDF1DD88FFBD3FFE0E7C94DE0537E518237CD77F8310E933| |-------------------------------------------------------------------|
  25. This is how I leveled. I wish that I would have taken fire breath sooner, but slot choices would have made it un-useable until 40's anyway. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer fire nrg 2.0: Level 50 Mutation Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Flares Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(11), Acc-I(34), RechRdx-I(43) Level 1: Power Thrust Acc-I(A) Level 2: Fire Blast Acc-I(A), Dmg-I(5), Dmg-I(5), Dmg-I(9), Acc-I(31), RechRdx-I(40) Level 4: Fire Ball Acc-I(A), Dmg-I(7), Dmg-I(7), Dmg-I(9), Acc-I(31), RechRdx-I(40) Level 6: Build Up RechRdx-I(A), RechRdx-I(13), RechRdx-I(23) Level 8: Super Speed Run-I(A) Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(15) Level 12: Aim RechRdx-I(A), RechRdx-I(13), RechRdx-I(23) Level 14: Combat Jumping Krm-ResKB(A), EndRdx-I(48) Level 16: Energize RechRdx-I(A), RechRdx-I(17), RechRdx-I(17), Heal-I(36), Heal-I(36), Heal-I(37) Level 18: Blaze Acc-I(A), Dmg-I(19), Dmg-I(19), Dmg-I(21), Acc-I(31), RechRdx-I(37) Level 20: Recall Friend RechRdx-I(A) Level 22: Assault EndRdx-I(A), EndRdx-I(46) Level 24: Tactics EndRdx-I(A), ToHit-I(25), ToHit-I(25), ToHit-I(29), EndRdx-I(46) Level 26: Blazing Bolt Acc-I(A), Dmg-I(27), Dmg-I(27), Dmg-I(29), Acc-I(36), RechRdx-I(40) Level 28: Power Boost RechRdx-I(A), RechRdx-I(37) Level 30: Victory Rush EndMod-I(A) Level 32: Inferno Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33), Acc-I(34), RechRdx-I(34) Level 35: Bonfire SuddAcc--KB/+KD(A), RechRdx-I(46) Level 38: Char Acc-I(A), Dmg-I(39), Dmg-I(39), Hold-I(39) Level 41: Melt Armor Acc-I(A), Acc-I(42), RechRdx-I(42), RechRdx-I(42), RechRdx-I(43), Acc-I(43) Level 44: Fire Shield EndRdx-I(A), ResDam-I(45), ResDam-I(45), ResDam-I(45), EndRdx-I(48) Level 47: Fire Breath Acc-I(A), Dmg-I(48), Dmg-I(50), Dmg-I(50), Acc-I(50) Level 49: Rise of the Phoenix Heal-I(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Sprint UnbLea-Stlth(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Health Heal-I(A) Level 2: Hurdle Jump-I(A) Level 2: Stamina EndMod-I(A), EndMod-I(15), EndMod-I(21) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;580;1160;HEX;| |78DA75945B6FD2601CC65B2832188C013B8F3A8E1361EB00BD57E7609A8C6471DE9| |346DEB126ACADA524EED22FE0D7F010E397F2DAC3A577F54FDFA783B65B13F895E7| |79FF87F744FFC349EAC7E9C76782987E39562793C1317DDBCC5AEA4F6DD5D60C5DA| |02775A959ACA85BA3624769C549D8C6A8C11B551FB1A1D2239F47563CE7626A9A86| |652B5D9D59A39B415FD535733A7653665FEB57CC62BAAD782FC973C3182B172663C| |394FB7AC65453D34739F7C75B3666B35C6E70C6F387CC9A5C6966AE6B6AEF94DE58| |BD66546456FA668B3AACD1E7B9E03D4E4CD821B4252122FB99044BF01B4DCEEB79A| |CE0C5BE2088C8274293643F97C087F01F21DF31218AD828BC07B29FF7C51A84188F| |8DC4A0A5C00DB042DB1247BFF143AE954948202E8171497005EC12963166F99EDC1| |B9427CDC788E97F0459128E4ADC7B4FC8605E198C5F0DB052F5B30AF60859C46631| |E79CECE75A604DAAC859A39EF2986F1E5A8EB475F4B98EFE0EC13C799BDC9336A16| |D75FC2C74FC31A7B3938EFEB6517F47F6B30056027B3621ECA297DDA6BFF74F7438| |65F42E17B9F68AB0875A7BC85594EFA677564BC8F7990E5619B5CA3F253E07785FA| |2FC2E9017AD216E5F0EB0C6F99D36B98E1EEA18FBD863D34FEF9E34E07FA53A4D91| |AF6F13EB77707037BDB3734250B0270AF21CA1A77690F0BF519D16D6AE857354901| |6EEAA438F5092BCABEA388D90DB0A29ED90F224A43C0D2967F32A74B9236E2FE7D2| |ED7F8420BAA312ABB737DFF995241711226EE99F450D33FABDA8D5B9F677AE45449| |C9A15700DFC0F804FCAEA| |-------------------------------------------------------------------| This is my final build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer fire - nrg 2.5: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Energy Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Fire Blast SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Power Thrust SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11) Level 2: Fire Ball SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17) Level 4: Build Up RctRtc-ToHit/Rchg(A), RctRtc-ToHit(21) Level 6: Hasten RechRdx-I(A), RechRdx-I(21) Level 8: Super Speed BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23) Level 10: Fire Breath SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(27), SprFrzBls-Rchg/ImmobProc(27) Level 12: Aim RctRtc-ToHit/Rchg(A), RctRtc-ToHit(29) Level 14: Combat Jumping LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(31), LucoftheG-Def(31), Rct-ResDam%(31) Level 16: Energize Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 18: Blaze SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(34), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(36), SprBlsWrt-Rchg/Dmg%(37) Level 20: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/Rchg(39) Level 22: Tactics GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40) Level 24: Boxing Empty(A) Level 26: Blazing Bolt Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(43) Level 28: Power Boost RechRdx-I(A), RechRdx-I(43) Level 30: Tough StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45) Level 32: Inferno SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48) Level 35: Scorpion Shield LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 38: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 41: Vengeance LucoftheG-Def/Rchg+(A) Level 44: Boost Range RechRdx-I(A) Level 47: Super Jump BlsoftheZ-ResKB(A) Level 49: Acrobatics EndRdx-I(A) Level 1: Brawl Empty(A) Level 1: Defiance Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint UnbLea-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19) Level 50: Agility Radial Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Radial Epiphany (I also have clarion to swap into) Level 50: Assault Radial Embodiment Level 50: Pyronic Core Final Judgement Level 50: Seers Radial Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1598;721;1442;HEX;| |78DA6594594F135114C7EFB4532B85D2D6961604A42D8B087468019F8DC8A211122| |2C637434618DB49EACC382D893CFA0D14D7C8A6890BB83DB9267E12E30770434D7C| |E4A19ECEF9973676D2CEEFDCFFF9DFB9E79EE9EDECB589A6D7D3D74F08C97F2AAF1| |60A0BE3742F6AB6EFBCB69833CCBC995D1174355FD66D2D9E8A1B76363EA21CF792| |D406E7C239D5C86A4BCA14397876772533BF6C59A65D54260DCDCEAE2CCCAA866E2| |DE7D5A26E1AA133464EB335A3A85402DF9C69E695794BD3969A9C7046532DDDC806| |2A8325CD2EE474CBEF8CA7F46CAE48D9B6494B5F542A0BCEAA8B1ADDCAF14A2BD5A| |8D0F7A4A85C258FD89685C8C8C2B5033E67CA2FC097CC03AF98576AE7DE40EE26F3| |E02A788BE9BB0DDE618ED32C49E2B99260AD49025DCC66372833831EA649B3DCBCA| |EE45E7709119645648D99A4E67B90F30C0AC71F01BB29E745CEFBD9E568D12FCC09| |521BB0978637BC4EF42DB3F51DF89E79F803F8913949B31AF1DC46D4D3817AA2B4A| |09FF729FB5B24C7DF11641E39EB664630FECBE3ABE40EA03781AFACC5BF81DFC11F| |CCC44F70973945B342D847E801726BCCEE757003DC64F66C3143546B98D77587516| |B0F6AED418D7D216698BC2DA8B1E531F7B0EF09F89479F419B80DEE30259A1BE31A| |45AC4497982E9F1856E4B621761D4B810A38CC1CC8300BE46E47D7DBF186074037A| |DD089AE77C628E8A4DC08EF72688C773094064799A7C9DD85CE75ADF39B4D6D809B| |E01673F821F888B9171422C9EBB992E8DC303A96410765AAA9179E5E7832FF7922E| |4E94767FAE129D26810DA20F617F3F2E92D6B0A7EC1ADA4A5F9F9229D605F87BC7F| |42E953EE74A2ACB0AB3450974DD729993A65B44E19AB5366AAABD051E5FAE66448A| |4498EAB21B87F8E4BBBBEFDFF0321A5B8FADF554D922E703782097E8BBF6AFDFDEC| |FF53D55CD23D5EF5D02A7897B9172560FF177D4E7D4EACD6C4976AE24F61F223BE5| |F13EF24AB7132527DE6744DFC0F25560431| |-------------------------------------------------------------------|
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