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Everything posted by twozerofoxtrot
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Brute Ninjutsu would be sick. I would love Fury and Crits. Great call.
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Focused Feedback: New Costume Additions & Fixes
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Apologies for not providing Focused Feedback in my post, but is there a chance at all we could work in Freakshow costume parts on this page? Clearly some of them have been worked separately from the Freakshow models since 1) the private servers came online and 2) more relevantly, we see parts such as Excelsior feeders, iron jaws, and mecha-arms on Freakloks. It would be a really cool capstone to have these parts, even in their unaltwred and low-poly state, available to players. Possibly as an unlockable item for completing Dap-Dap's or Dr. Buzzsaw's arcs? -
I don't think anyone has captured these sorts of things on video (honestly it might be seen as creepy?). But maybe someone captured screens of the Hellfire Maelstrom Gala? I was only there in spirit but it turned out to be a marvelous event by all accounts. Otherwise I would suggest potentially waiting for another event night like when Black Friday opens Lux or a KO fight club night and just stream a but via discord to give them a taste.
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Correct, and because of how mobs group around a tank, this means that wide end is more likely than not to be empty. My post that you quoted literally explains why it is.
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There's not a single line in the patch notes that reads as a buff. Removal of Arc/Radius restrictions does not mean an increase to aoe sizes. I thought it would; I was proven wrong when my Regen/Claws tanker still had a 12ft radius on Spin. Cones went from being 50% wider (as modified by Gauntlet) to 50% longer (baseline) This does 2 things: 1) Increase AreaFactor to lower Proc Rates (where a lot of tanker damage comes from thanks to higher armor values) 2) Increase AreaFactor to lower overall flat damage calcs. Functionality for these Cones has been kneecapped as well. Previously, an 80degree cone like Shred would be 120degrees on a Tanker (while procing like 80 still); effectively the character's entire frontal arc. Now it will be 80degrees, same width as Brutes. It will be a whopping 3.5 longer... 10.5ft instead of 7ft. For this "buff" the tradeoff is truly Increased AreaFactor which drops damage output from all sources as described above.
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Very limited playtime, but having both Regen Debuff Resist and Recovery Debuff Resist capped at lvl 20 with the overlapping powers (on a tanker) was really nice. Only one attuned Heal IO in Fast Healing and Reactive Regen. Considering this is comparable to having two +5'd IOs and Vigor Core on a character with the previous version, I'm pretty satisfied. The DDR was basically unimportant when facing a lot of enemies using lethal attacks (guns and blades); it was chipped away pretty fast. But I don't hate having it. No slotting for additional recharge resist, but I can see that 20% being a nice step-stool when paired up with a few winter sets and winter's gift. ----------- Was able to run a lot more aggressively (again, on a tanker) at level 20 than I've been able to years prior with Regen. The early 20's always feel like a rough spot when leveling this set due to how tight slots are on powers, your recharge is still in the dumps, and MoG isn't online yet. Still had to pay attention and watch insp management, but could easily clear through 0/8. Didn't try higher but I feel like 2/8 is definitely doable. Maybe another night.
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Yeah that practical example with both numbers and screenshot was really helpful for understanding what that particular patch note was identifying. So to continue the trend of rending garments and gnashing teeth over Tanker Super Strength getting nerfs: ✔️Rage by nerfed by damage buff reduction. ✔️Foot Stomp indirectly nerfed by all other AoEs getting a 15ft radii to reduce its uniqueness further (separate discussion on this increases areafactor and reduces procs on other sets) ✔️Foot Stomp directly nerfed by OverCap now doing less damage on targets 11-16. Mm Mm Mm. Of course these changes hurt all tankers, not just SS tankers. I just have an investment bias. I will give the HC Dev team credit here, though. They found a way to shave off some tanker damage performance without hurting their ability to tank or affecting procs writ large across all ATs.
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Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Hi thanks for taking the time to respond. It means a lot to have you especially weigh in on this. What if the league makeup isn't consistent? IE people are constantly cycling in and out of the league as they pick up their last need kills and new characters join with fresh slates? I ask because in previous farms I've seen on Everlasting, this exact thing happens often. Would you estimate that the additional two GMs increases the amount of runs over if there were just the original 16? -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah I guess I don't get why we're introducing that possibility. Like it's awesome they redesigned it to be faster. But then adding more mobs so it might be less fast? Even in edge cases? Why? What's the point? And why argue for it? But hey respect that you did all this testing to figure out the averages. I don't even have time do badge farms anymore on live much less run tests on one of the more asinine badges so I appreciate the clarity. -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
The point was you can have the script change without adding new kills to the badge. Not that the script change was bad. That's the two steps forward. -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Gonna be honest, still makes an annoying badge to farm more annoying to farm. It's like two steps forward, one step back. We could just go two steps forward. -
How many Masterminds are too many Masterminds?
twozerofoxtrot replied to Yomo Kimyata's topic in General Discussion
Tab key exists. Bring all the masterminds. -
Probably because it looks really cool and maybe because it's in the top two for damage charts for Brutes and Tankers. Those are my reasons at least.
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The MM i can really stand to play is my Demons/Dark. A lot of -Res plus the AoE stealth helps reduce the amount of stray agro they pick up.
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A bit late of a reply but something worth considering is that Energy indeed does have a very strong synergy with Ninja. It's one particular trick but it's a really strong one. Because you can guarantee a crit from hide if you open with Total Focus you'll crit and set up back to back fast Energy Transfers. Put Crit Strikes proc in Total Focus and you're gonna see that go off too more likely than not for your ETs. I put the full set in my TF and would still regularly get the proc. I ran a EM/Nin scrap right after the EM changes years back and going TF(crit)>Fast ET(crit)>Bone Smasher>Fast ET was a stupid amount of damage in less than 5 seconds. It would outright delete bosses. That said I had to get comfortable with chasing down a runner or two.
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Between Realities Mark & Recall questions
twozerofoxtrot replied to Snarky's topic in General Discussion
A strong team can, yes. The encounter favors burst damage to focus down the spawned seeds and make assaulting SoH manageable. That said on Everlasting it's pretty easy to get a small league going during Eastern US prime time. Every time I've join the call, it got to 12-16 players fast and the SoH went down in 5 minutes. -
Between Realities Mark & Recall questions
twozerofoxtrot replied to Snarky's topic in General Discussion
Has worked every time I've tried for escorts. Just have to make sure the NPC is firmly yours. Turn off stealth jjjuussttt in case. -
Ngl I think there's just an activity dip. I know I'm not on there even at my normal weird hours cause I'm playing the Oblivion remaster. Edit: that said I logged in just to see what was up after posting here and immediately saw two team advertisements back to back right after my loading screen disappeared. So I think maybe OP might be having some bad luck.
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Focus the Echo zones, they're pretty pacified so a level 1 can go through no problem to explore. you get a bonus badge for getting all of Atlas and Echo Atlas badges PvP zones youre sidekicked up to the level rank, so no worries about getting sniped by an NPC. every zone you clear all explore badges will give an accolade. So that's 9 per zone... might be hard to clear each one in 3 minutes... so possibly not the route to go? Will certainly be a challenge to get 100 in 30mins going that route.
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I would recommend 4 damage procs and a lvl 53 Acc/Dmg Hami-O. The set those procs come from don't really matter. Some might be a little more expensive than others but not by much. You can choose from Targeted AoE sets, Knockback sets, Defense Debuff and Accurate Defense debuff sets. [Caveat 1]: If you don't have the budget for a 53 Acc/Dmg Hami-O, then you can opt to put in a +5'd Javelin Volley PvP Acc/Dmg and pair it with the Javelin Volley proc; you'll get bonus Recovery. [Caveat 2]: If you feel like you have plenty of recharge (and you're /Temporal, so you might), then instead of a Force Feedback proc, you can place an Achilles' Heel -Res proc to debuff your targets.
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Does Vanguard w/ Jetpack animate on flight?
twozerofoxtrot replied to fxds's topic in Art & Multimedia
Sadly OP, no. Would love if there was an option, though. -
Can we get a Temporary Ignore option?
twozerofoxtrot replied to Mystoc's topic in Suggestions & Feedback
I do this all the time. If I'm sitting around bored for a moment (happens often. I play on KST evenings) then I'll pop open ignore and prune it. Anyone I can't remember why they're there comes off. Takes like 5 seconds? -
I'd been advocating for an optic blast alternate animation for Beam Rifle for a while here and there, but something I recently considered is what to do with the set's built-in requirement for a weapon in hands? Coding that problem away (even if it's just invisible, there are now forced draw animations for that set) might be the showstopper when it comes to effort in/reward out.
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Post your best costume designs here!
twozerofoxtrot replied to ChanelNo2's topic in Art & Multimedia
No surprise that you're as talented at presenting your costumes as you are at smithing them. -
Mind Control's Telekinesis - some questions
twozerofoxtrot replied to Midnight Mystique's topic in Controller
About 20 seconds.