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Everything posted by twozerofoxtrot
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Storm Kick has a 12% chance to crit. Eagle's Claw has a 15% chance to crit.
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Need some help with story content in Peregrine Island
twozerofoxtrot replied to smnolimits43's topic in General Discussion
Lvl 40 Start with Tina Macintyre at 40. Look for the arc called "The Anti-Matter Collision." At 45 move on to Maria Jenkins. Do her missions as well as the arc "A Hero's Epic." Between these two, you'll get a lot of the requirements for the "Portal Jockey" stat buffing Accolade Badge done. Advertising these story arcs for groups will make you popular, as the AV kills are commonly sought after. Alternatively you can go with Crimson's story arc, "World Wide Red." This one is a bit more challenging due to how much Malta you'll be fighting. But at the end you'll spawn a Kronos Titan in the open world (usually Founder's Falls) for a very fun Giant Monster fight (and badge). -
Vice-7008 is the base code for a player made base called "Afterhours" which is canonically located in St. Martial (I believe) and hosts a variety of small establishments along a waterfront including the eponymous nightclub. I'm not sure where Crystal holds the workshops but you can ask once there. I would wager it's in the movie theater.
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But one affects the other. It is why level shifts are so powerful.
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To be honest, I'd say you're better off with a Fire/Rad tanker now, and if going AFK set the Rad Melee AoE on auto, not Burn. Brutes still work though, I still have one for when I want to help Plvl friends. And yeah, make it on Indom unless that creates some sort of severe logistical burden for your style of play. The 3 less-populated servers all have standing xp buffs, which you can check the amount by typing /gmotd in game.
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I used to (and sometimes still) do this to grind levels. On the maps themselves you get a great return with a well built tanker because although you're fighting the most rewarding enemies in the game, you sit at +3 levels to them with the key incarnates loaded. Level shifts don't affect rewards; you're getting lvl54 boss drops off an effective lvl 51 boss. And they're getting purple patched by you so things like "incarnate def softcap" no longer applies (in full). The only issue I had was travel time between doors. Dark Astoria has a lot of real estate.
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Are Converters still the go-to for merit purchases?
twozerofoxtrot replied to EmperorSteele's topic in The Market
You've already received good advice, but I'd like to orient you to this thread. I tried an experiment where I self-funded a character from 1-50 using this process and it was pretty effective, even with lots of playtime in a short span. Obviously based on luck and a bit of knowledge on what sells well, but the latter can be divined the old fashioned way by seeing what sells high. Or higher than 3mil at least. At 50, I already had most if not all of my build slotted. Playing got me the Enhancement Catalysts I wanted for my ATO and Winter sets. -
I would vendor something like this. I would also vendor most of the salvage that dropped. I only craft and sell certain PvP IOs. Usually for 6-8mil depending. Occasionally a LOTG or somesuch which would sell for over 5mil. I make my living the honest way. Not hornswaggling innocent players by separating them from their hard earned currency. No sir, I'm an agricultural laborer, with little time for fancy tricks and long cons. Just like Jack intended.
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[Shard Transfer Bug] Possibly broke my character
twozerofoxtrot replied to twozerofoxtrot's topic in Bug Reports
I've been using HC launcher since it was released. -
This is a weird one. 1) I leveled a character from 1-50 on Indom (sort of as a test to see if solo leveling with the exp bonuses was worth it; it's not). 2) After hitting 50, I moved the character to Everlasting. I noticed right away that my Follow function, which I have set to Mouse4 was unbound. I use this function a lot, so it became obvious to me right away. This is set in my default keybinds, so it's been like this from character creation until the moment I logged into Everlasting following the shard transfer. 3) I proceed to do Mender Ramiel's arc and notice after every zone load, my keybind specifically for Follow drops. I try loading from bind files. I've restarted the game. I've manually rebound. It happens every time, without fail. I haven't noticed any other keybinds dropping, just Follow. Example, at the end of the final mission of Mender Ramiel's arc after clicking the glowie: And immediately after zoning into Ouro: Click for larger versions Character is a Fiery Aura/Battle Axe Tanker, if that matters at all.
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Attack Vitals should be the highest single target DPS combo, and to address your point about more AoE, it uses Sweeping Strike as the final piece of the combo, incorporating a reasonably generous cone into the mix. But of you're play with Fire (Aura), then more AoE shouldn't be a concern. Burn into Typhoon's Edge in a big mob, plus your damage aura running, should blend away the weaker enemies nicely. Then you can focus the big targets with your Attack Vitals chain. The only issue I can see is finding ways to keep Blinding Feint stacked up. I would probably go Blinding Feint into Attack Vitals for most big targets (bosses and up) and ignore the optimal attack chain for more consistent damage performance. If you're looking for skips, One Thousand Cuts can be safely dropped.
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Not sure if this is the right post for it, but this Lifter boss in Mission 3(?) of Alec Parson's Loyalist arc in Praetoria is missing its Description. The one guarding the escort objective. EDIT: Same with this one in the follow-on mission. I'm guessing there's supposed to be custom text for Metronome in here.
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honoroitisfantastic Have a bunch of enh...def set prolly
twozerofoxtrot replied to honoroit's topic in Tanker
If you want a Tanker that will absolutely bust sh*t up and not break a sweat doing it, and you're not tied to theme, then I would suggest either of these two: Stone/Fire Elec/Fire I'm also partial to Bio/Dark but acknowledge the damage is merely adequate conpared to the above two. -
I was listening to an old dev interview from one of EverQuest's devs, and this snippet came up. Considering how we talk about how Redside can be improved or the agency of Villains from time to time, it piqued my interest and thought it might be worth a share. Link starts at the right place (1:36:00) and you'll know when the relevant discussion is done. For context, the dev being interviewed was going to work on a Hero vs. Villains game from Square, before it was cancelled following the Final Fantasy movie's poor performance at the box office.
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Thank you for your kindness, consistency, discretion, and humor. You're more than a raid leader. You're an exemplar of what leadership should be, anywhere.
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Good looking character. Storm Cobra is a great name.
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I'm only seeing upsides.
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That's a fine personal view to have. Just keep in mind that in combat, elimination of threats is the soundest way to stay alive. It's taken to the extreme on Homecoming, with Blasters able to solo 54/8 missions with some inspirations just because of their sheer damage output. You can play however it is that makes you feel comfortable, but just know that you might be holding back your potential. Tankers do a lot of damage. Edit: If you are really serious about staying alive, rather than looking at your incarnate choices you should be picking up Accolades. You might already be doing this, but if you're not, do it. Eye of the Magus and Elusive Mind together will do for you what you wish Unstoppable would, without the crash. Situational immortality is the key in this game. Sheer Willpower is another good one to have. It may not seem like it up front, but Invul doesn't have protection against Fear and Confuse. In some content (e.g.: Hard Mode LGTF; missions with Crey) this can be lethal regardless of how much Res or Def you have. Just to get specific here, the +3 only applies to Incarnate content. And yes, Bosses are red to you rather than purple. Consider that Teleport Target is extremely handy for helping team mates who got left behind, killed far away from a rezzing support, or are just lost; it's especially useful on Master of Taskforce runs where other teleport powers are disabled. And Combat Teleport is a great repositioning or engagement tool. All of those powers have good utility, none should be considered power taxes.
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Playing by Iron Man rules. Do I live or die?
twozerofoxtrot replied to AyamSirias's topic in General Discussion
Not for CoH, sorry. I was referring to other MMOs that run Hardcore or Iron Man rules. -
You are incorrect in this. The taunt aura does not increase your cap, and only affects 9 enemies anyway. You do not have to choose these. They are options, but they are not the only ones. I only slot Melee Core (not Hybrid) on my Inv/SS tanker when doing Hard Mode content. Speaking of which. Your stats are really high. Probably too high, IMO. Again, different story if you're building for Hard Mode. But you're probably losing a lot of efficiency in your damage output. Food for thought: unless you're soloing those iTrials you're going to be inundated with sources of +Def from other players, including but not limited to: support buffs, Maneuvers, VEAT Maneuvers, and Barrier spam. Also, once you get your +2 incarnate shifts on top of your +1 shift, it's moot. You're standing at +3 to your enemies and the purple patch applies to them, too. And last but not least, drop Unstoppable. Make room for a good power.
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This was solved years ago with procs.
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I feel like it would be the opposite, depending on build. Unlike tankers or brutes, you aren't forced to taunt. If you're next to one of those, and you're not running a taunt aura set, you can just hang out and let them take the heat. Also, any Scapper can take Shadow Meld. With zero defense slotting you can totally negate the Rage crash's defense hit. Every time.
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Playing by Iron Man rules. Do I live or die?
twozerofoxtrot replied to AyamSirias's topic in General Discussion
If you were playing on a server with enforced Iron Man rules as part of the coding, you'd have been kicked to the character screen and your character would be deleted for you in a short amount of time. Take that for what it is. -
Even with it down to the lowest recharge possible, it wouldn't really matter. It's condition-based activation, so you wouldn't be able to use it (like a perma mez protection click) unless at or below half HP, End, or if mezzed. If you slot it for a lot of recharge, I'm sure you'll feel like it's up when you really need it. This power excels on Blast sets with melee AoE powers and/or nukes. That's one reason why DP/MC is a popular pairing. Going Fire/MC is also a nice treat; nothing says "Fire" like a damage-buffed Inferno.
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honoroitisfantastic Is everlasting the RP server?
twozerofoxtrot replied to honoroit's topic in Everlasting