Hi! "New" to playing Corruptors in that this is my first level 50 and is being spec'd for endgame. I think it looks good, which means there is probably an issue I'm not experienced enough to recognize. Would you please help?
A few considerations:
1) Defense was my top consideration. Hitting the S/L/E/AoE softcaps felt good and F/C are pretty close too. I would have rather softcapped positionals, but I confess I'm neither skilled nor experienced enough to do this.
2) "No Haste?" -> Correct. I've got LotG 5-slotted and a lot of CDR in the powers themselves, plus Agility Core slotted. Both sets are pretty busy, so I need time to fire powers anyhow (and BR takes a whiiiile). I feel like I am in a good place.
3) "Slotting so much CDR is going to bork your procs" -> Not worried about that.
4) "It looks like you just threw money at this without trying to min/max frankenslots" -> Yup!
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Sublimatrix: Level 50 Technology Corruptor Primary Power Set: Beam Rifle Secondary Power Set: Kinetics Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery
Villain Profile: Level 1: Charged Shot -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg(3), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(11), SprScrBls-Acc/Dmg/EndRdx/Rchg(13) Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(21), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(23) Level 2: Cutting Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(7), Ann-Acc/Dmg/EndRdx/Rchg(17), Ann-ResDeb%(19), Ann-Acc/Dmg/EndRdx(23) Level 4: Siphon Power -- Acc-I(A) Level 6: Disintegrate -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(13), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(15) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A) Level 12: Siphon Speed -- ImpSwf-Dam%(A) Level 14: Aim -- GssSynFr--Build%(A) Level 16: Lancer Shot -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(34), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 18: Penetrating Ray -- Apc-Dam%(A), Apc-Dmg(19), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45) Level 20: Speed Boost -- PrfShf-End%(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), StdPrt-ResKB(31) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-EndRdx/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31) Level 28: Piercing Beam -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(39), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43) Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43) Level 32: Overcharge -- Rgn-Knock%(A), Rgn-Dmg/Rchg(33), Rgn-Dmg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34) Level 35: Transference -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(37), PrfShf-End%(37) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Scorpion Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), LucoftheG-Def/Rchg+(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(50), ShlWal-ResDam/Re TP(50) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), Pnc-Heal/+End(39), Pnc-Heal(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 50: Agility Core Paragon ------------ Thanks in advance!