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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. My take is that Hypnotizing Lights is best used like a proc-shotgun: You'll get a little more damage at the close ranger targets, but overall it blasts everything in front of you. Anything that isn't dead or confused falls asleep. I haven't messed with Brilliant Barrage. I think I might get on test to mess around with it, but I ran 2x Pyrokin Trollers* and 1x Pyrokin Dom during open beta and never missed it. Between the knock-up from the AoE immob, Hypnotizing Buckshot Lights, Glittering Column, and the adaptive recharge on Explosive Bouquet, I felt like I had tons of control options. But after scoping it on CoD (they've updated!) I feel like it might have some good proc-portunities. Especially if you use /powerexeclocation target to layer both attacks on top of the same target, since both effects have a minor damage component! >:3 *One of these was a Pyro/Time. Edit: Goofed around a bit with Brilliant Barrage and wasn't very impressed. Not scoring double procs (my assumption is the internal CD on procs is keeping this from happening) and the longer CD on this power makes it less useful as a proc'd out damage/control option than Hypnotizing Lights.
  2. While I personally despise sniping at other people's wishes, I feel compelled to say you technically already have Jet Pack as it was being designed with Fly. When HC revamped travel powers and made Afterburner a Fly Boost effect, it was a direct port from how Gadgetry operated in the i24 code. It didn't animate an actual jetpack on your character, either 😕 That said, if they did something somehow different with Jet Pack and gave us Gadgetry's crown jewel: a click absorb any AT or power combo could use... That would be something else.
  3. For me, the only thing I would really hope for and care about is Freakshow costume parts. Not just the arm variations (probably would need to pin to the Robot Arms torsos) but also the Excelsior injectors, and Stunner arms and backpack options. It's a very selfish ask, but then again I do see a lot of Freakshow-related characters on Everlasting so maybe there is a market besides just me.
  4. Every so often when Mids seems to have problems updating, I just download a fresh installer from midsreborn.com, manually uninstall the program and run the fresh installer. It works every time; been doing this since i26. That's what I did this time, worked fine.
  5. Badger has been updated, and every location-based badge has a grid location associated with it. You can search by the badge name, then copy and paste from the site with /thumbtack. https://n15g.github.io/badger/homecoming If you haven't used it before, despite being on github you don't download a thing. If you choose to actually interact with the badge-tracking application on the site, it merely creates a local .txt file on your computer (which also means it doesn't track progress automatically across different machines).
  6. Hi Coin! It's all mission context clues. I did this one last night and my brain is fried from doing Erin West over and over but I'll try to put it all together here. Mission 1: After you drop Orbital Bone, it will complete the mission. But don't leave. Find the door beyond him and go through it. You'll get to Morana. Even with the mission completed, you'll still get the clue and credit. Once you get the clue, exit. Mission 2: When you get to the first fork, turn left and look behind the junk piled up for a glowing plant thing. Click that. It will take you to an upside down area where you have to defeat carnies and talk to a captive Warrior. Do that, get the clue, then exit the door there to go through the rest of the mission and complete it. Missions 3-5(?): Just complete them as normal. Mission 6(?; Crey HQ mission: When Dap-Dap bolos the negotiations, just escort them to the door wiping the floor with the 5 named security chiefs along the way. Do NOT Mark & Recall or otherwise lead your escorts out before those five are defeated. Next mission: Speed this; just free hostages, go to the warlord, find the dialog option to trade to orb to him (it felt pretty obvious to me, I forgot the lines though), and after that go free Medusa. She might have spawned somewhere in the tunnels, just zip around till you find her and get her out. Mark & Recall works great here. Penultimate mission: Nothing special, just find the 3 and bring them back to the lab. Mark & Recall if you can again works great. Fight off waves, defeat Dreck, exit. Dap-Dap then offers the final mission. I'm pretty sure it's only got one outcome, which is violence. But there's a lot of good plot building and writing before you enter the mission that sets the stage for the next chapter of the Pierce Chronicles.
  7. Folks, if you're having a heck of a time getting those Erin West badges, and don't want to blow literally an entire day off like I did trying to freehand it, @Petrograd put together an outstanding guide for it. It just may not be where you expected. I wasn't for me. Kudos to @Velvet Violet for writing a great arc but this badge implementation is the worst I've seen since HC stood up. Personal opinion. YMMV.
  8. Not your fault really, just wanted to give credit to him before I dropped a link in the badger forums.
  9. Thanks to @.OX for pointing me to this guide in-game. I assumed there was no guide because this was here but not in the badge forums.
  10. Regardless of whatever changes are made or not to the economy, there will always be some form of scarcity. And however that scarcity manifests, it will become the discrimanator between those who "have" or are "winning" and those who don't.
  11. Minor error but you have Staring Into The Abyss as Dap-Dap's bonus badge when it should be the "Complete Adelard Ziegler's story arc" badge. The Dap-Dap bonus badge is Brass Tax, which is currently listed correctly.
  12. Forgive the lack of detail. Mild spoilers so don't read this if you care. When being prompted to take the mission with the new Alpha team after the hive mission where you have to split up, I responded to getting a new, "less talkative" team by saying "so fresh from the cloning tubes?" and got this response from the contact with no text: Assuming it's a missing p-string?
  13. What are you talking about, doesn't this happen to you every time you step outside on a bright Port Oakes day?
  14. There's a lot of fun little references tucked all over the place. Post your finds, even if they need a little explainer for reference! I'll start with this: when Radiant Dawn is asked what his favorite bands names are, he responds with groups whose initials come out to "GG and "Fed," common shorthand in MOBAs or other games. The impermanence of which is a possible nudge to the true story behind the Altruist Paragon Protectors. Probably hard to share a lot about yourself when your memories fit on a thumb drive.
  15. There you have it folks. Pylon times are out. GM Arcanum times are in. Start clocking those defeat times!
  16. You made me google "Contrapposto." Now give us this as a stance/idle emote. That's it. That's the suggestion.
  17. Not totally sure yet. Definitely some sort of Pyro character but dang if I'm not stuck on what kind. It's a control set that to me doesn't feel like it needs anything else. A Sonic/Psi Sent as a sort of Debuff Blaster thing. -Res and -Regen while at range with armor; awesome. A Regen/Claws tanker to bring to life a concept character I've wanted to play for years but didn't cause of a lack of Freakshow parts (I give up, tanker regen is here; life uh, finds a way). A Regen/SS tanker because of course a Regen/SS tanker. Also I snagged the name Rhinoceress for her and have a costume made already :3 ...and I'm probably gonna delete my Plant/Savage dom and my SS/EA brute cause they're pretty pointless now and I like to keep a tidy roster.
  18. I've read nothing of the OP but I imagine the idea is something like the direct inverse of Energy Blast where stuff is sucked in for more damage to be done so I'm all for it.
  19. On my power tray and set to Auto Cast (or toggled on) until used up.
  20. Smart suggestion. Tankers are the sturdiest AT, and we've had the discussion about how that enables proc building and also how it's less useful on teams with buffers who can close that gap on other melee ATs. What hasn't been discussed is how trivial that beefiness is when you have one or more well-played control ATs on your team. Taunting stuff to chuck rocks at your sloped glacis doesn't really matter if they're all stunned or punching each other. And with adaptive recharge this will be even more the case (as much as I like the concept). Giving Tankers a bigger Threat Cap helps bring their purpose of managing agro into focus among control ATs by enabling larger pulls and/or managing accidental agro that might otherwise swarm the team. But it's a double edged sword if that Tanker hasn't really invested in their Primary or is still leveling/kitting it. Unfortunately since we're at release candidate I think this unlikely to be considered for at least several months.
  21. The fact that Homecoming has attunement for all IO sets is incredible. No matter what tweaks happen to the game, your high level characters can be Viltrumites on mid and low level TFs because of the set bonuses they have access too. It's way better than live ever was.
  22. Would like to test more but really gated by time available this week. Used Galaxy Brain's Office Mission Simulator on Beta at +4/8, Bosses, No Insps/Destiny/Active Hybrid. Will try to ensure all tested characters have Musc Core, Reactive Radial, and Assault Hybrid (Core/Radial doesn't matter inactive). Not doing exact 1-for-1 tests because some of these characters aren't fully leveled on Live. Some are, some aren't. I took what I had that felt relevant and ran them. Warning: there is music and you might hate it. I put it on repeat because I like it and it helps me track how long I'm taking. BA/Nin Scrapper - 9:37 Elec/Fire Tanker - 8:20 MA/Bio Brute - 6:40 Fiery/BA Tanker - 7:06 Claws/Bio Scrapper - 6:18 =================
  23. Definitely have some respecs incoming. At least two brutes who are going to have a great new life. A controller who no longer needs Teleport target for Singularity. Probably a Dom or Controller or three who will actually take their AoE Holds since adaptive recharge makes them so darned efficient now. And i think Ill be dumpstering an EnA brute and plant dom. Already shaved off several tankers an a fledgling plant controller. Only mentioning since I use the clunky respec system to strip enhancements and put them in storage.
  24. Not sure how to feel about the AoI change for Sents and Stalkers on build 6. I'm assuming this is because max HP pools are lower but I can't help wonder if the change might have come to leash their AoE damage as well. Will have to test, but on my Sent at least incoming melee damage was absolutely not an issue. And having that extra puddle damage on mez resists was nice.
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