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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. It gives you an 80% chance to proc an additional fire DoT. Oh, it also buffs your damage by 10% while running, too.
  2. The best defense against Sappers is to target and destroy them immediately. Clockwork cease to be an issue after Synapse TF. Freak bosses can be annoying but they're usually not the preponderance of a spawn. Malta Sappers, the absolute worst, are minion class enemies that can be two-shot by even a bad Tanker build. Sapper defense isn't a build issue, it's a player skill issue. This is an excellent suggestion, but it does bear worth noting that both Rad and Bio armor offer a significant 86.5% always on End Drain resist as part of their kit, and are widely considered the best armors for Tankers due to how much over protection they provide, allowing Tankers to build for offense. Offense. To kill sappers with.
  3. While I personally agree with you (not just here but throughout your post)... ...the policies that HC has proposed (and currently on hold for implementation) are specifically designed to offer character names from players who may have abandoned the game. So really, there is no point in that level 30 with 1000 days unplayed character retaining that name. By your own logic.
  4. It works fine, and has for years. There's a problem with how your capturing data, not with Assault Radial.
  5. To add to what Force Redux listed, PFF is also a serious hack for speeding escort missions. Run to back, clear mob around escort. Once followed by escort, turn on PFF. Slowly head to the mission exit or escort objective location; nothing can kill you and PFF doesn't have a max time allowed like Phase Shift. As long as you don't lose the escort, this works perfectly every time. If you do lose the escort you'll need to clear anything that might have "recaptured" them.
  6. Hi there, no specific advice to give but figured this is kind of a niche setup I don't see many play so I figured why not toss out a build I've actually played 1-50 with (powers slotted as able along the way). Full disclosure: I haven't looked at any of the other builds. Based on OP's feedback to Sanguine's questions, I'm assuming we're just looking at having a good time in teams. That's what I build my Pain/Dark for. Not to be amazing at any one thing, just have fun and be useful. There's definitely room to improve for one's own style of play, proclivities, or tailored build goals. Basic thoughts: Procs are fun. A mix of middling resists and SL defense softcap actually makes one "tanky enough." Perma World of Pain. Softcap everything with one medium purple insp if you're not sure about a risky play. HP Cap is useful and easy to hit. Flying is good for positioning and getting away from bullshit. Nullify Pain is all that's needed for spot healing. Shortcomings: 10 seconds off perma Anguishing Cry (can be reduced by putting Prev Med proc in Nullify Pain and slotting 1x 50+5 recharge here) 2 seconds off perma Painbringer 9 seconds off perma Hasten Strategies: Chain Anguishing Cry into Blackstar on dives. Stay close to melee for sustained healings and recovery from Panacea-loaded Aura; don't fuss about cone efficacy. Toss out Enforced Morale while moving around the map. 90s of +5% Recharge and minor move speed buffs. A nice perk. Very useful for squishies on incarnate-disabled missions. Tenebrous Tentacles mid-dive or after a teammate Folds Space can be useful. Otherwise used to fish for Def ATO procs. Cross-bind World of Pain to W key; cross-bind Hasten to ASD. Stay buffed all the time. Incarnates: Alpha: Cardiac Core; you can do something else but I went this because I wanted all three boosts. Judgement: Your call but I went with Void for theme. Pyro would be my meta pick for the fast cast time. Interface: Degen; you've plenty of -Res already Lore: Banished Pantheon. They debuff Dark and Cold Dam Res; this directly benefits you as well the pets. Destiny: Clarion Core for casual play so you don't lock up. Other stuff as required or desired for content being run. Hybrid: Assault Radial; Procs are fun. Defender - Pain Domination - Dark Blast Toggle Alt.mxd
  7. Zem hit them nearly all, and you sort of see the logic where the arc changes are applied. A few more of the outliers are Mace's Crowd Control (already a 180 arc) and Battle Axe's Cleave (deliberately kept to a tight 3' radius). But just as Zem said, the target cap bonuses still apply and that's the real sauce of mass Tanker damage.
  8. Force Feedback Proc in Buckshot, Elbow Strike, and/or Sniper Rifle should you take them in order to drive down recharge for PA. Doesn't hurt for your permadom, either. Trip Mine is fire. If you dig into the City of Data info, you'll see it doesn't have an interupt time and the cast and recharge times are comparable to melee AT PBAoEs and does excellent damage. Use it like a Foot Stomp, not a Traps version of Trip Mine (though you still can do that, which only adds to the utility). Take Targeting Drone. It's like Focused Accuracy and will essentially free up an entire pool so you don't have to worry about picking up Tactics or FA and instead have flexibility for other options. And you really do want something to boost your ToHit on a Dom since AoE controls usually have Accuracy penalties but also are your primary defensive tool. No opinion on Ignite. It does damage, but with PA perma you won't lack for that anyway so if you're tight on slots it's a potential skip. Personally I like Phantasm but I can see the rationale for a skip. Still, having an extra pet means a 4 slot pet set bonus for extra recharge.... Also, Contagious Confusion doesn't slot into Gleam (that's a stun) but it does work fine in Deceive. I go with one of two options: 5 slot to get the recharge bonus, or if really tight on slots and can get that bonus elsewhere, just one-slot with the proc. The power has a 20% baseline accuracy bonus so it can still function reasonably well and this way it'll proc way more often. Gleam is amazing, take it. Can be slotted for stun (Absolute Amazement) or proc slotted for damage. Just be sure to throw a 53 Acc/Mez Hami-O in there as well if you proc it out since the base accuracy is low. IMO, Flash is Trash but still worth a pick so you can 4 slot Basilisk's Gaze for recharge. The benefits to this power may not be obvious if you're looking at it purely from a control perspective, but it's a fabulous tool for damage avoidance since it has an Auto aura of -15 ToHit at all times and on top of that fires off a single target Terrify power that also debuffs -15 ToHit once every 6 seconds for 20 seconds. So slot it with either 4 from Dark Watcher's Despair or Clouded Senses depending on whether you want more ToHit or more Recharge bonus from the slotting and a damage proc (that won't go off a lot).
  9. The Radius and Target Cap increases on Shadow Maul and Touch of Fear are everything. Tanker, hands down.
  10. I'd picked up Schorr's Hammers Arc at 39, run around a bit and did the first mission at level 41, expecting I'd be able to scale up the difficulty later on to run it out-of-range as one can with most arcs. I was disappointed to find that after the first mission, when speaking with Schorr, the arc is terminated and Schorr's contact is removed from the contact list. A minor disappointment, but I'm pretty sure it's a bug nonetheless and should be corrected.
  11. Bio's one shortcoming is that it really needs all the tools in the kit box to work well. You can skip Parasitic Aura and still function, but you can also take it and one-slot it with any number of options1 and it will serve you very well in those occasions where Carapace is down and you're getting chunked. BA on the other hand.. Drop Beheader. That's worthless. Chop, Gash, and Swoop should do you. Work Cleave into your rotation, it's close enough to ST and has 40' Range so it's got some utility there. Axe Cyclone into Pendulum is your Body-blender Bread'n'Butter so don't skip those. If you plan to actually tank for a team, pick up taunt and learn how to use it to shape your plays. Nothing screams lazy amateur like a tanker who relies on guantlet alone. 1Including but not limited to a level 50 Healing IO, a Golgi Hami-O, or whatever the new Heal/Recharge D-Syncs are called. Parasitic Aura has a 1.5 Acc modifier so it needs absolutely no accuracy slotting on most builds using IO sets.
  12. Europe isn't on the other side of the planet like Asia/Oceania. If they did an event at 1230 EST/930 PST, that would be 1730 GMT. Seems pretty reasonable?
  13. Regarding the Incarnate choices, something to consider: I've gone Musc Radial and Ageless Radial on my VEATs endgame builds, because I was able to reach a certain level of Endurance sustainment that inches over the line with the 33% Endmod buff from Musc Radial. This really only effects Stamina (insofar as I can tell, since the inherent is a non-thing as you've illustrated), but it effects it in a noticeable way. If I get End Drained or the passive Endurance use can't keep up, I used Ageless Radial as a bandaid; much how it could be used otherwise to patch up slows and debuffs. With this synced combo you get damage, recovery, and a status loofa.
  14. I'm going to be unusually frank here: this does not seem like a wise move, nor was it wise to fail to address it to the community before Dacy and EB did, despite their endless professionalism on the matter. CR or not, you two are still the Base Building Leaders of this community.
  15. Seriously. One more level and OP would have unlocked the win condition.
  16. What kind of Ninja? I imagine things like "Shinobi" are taken but if you can provide some details on powersets and/or costume, it becomes easier to help provide suggestions that haven't been taken. In particular I can help proof Japanese suggestions with a native speaker. Examples of names I have used include Ashinaga (still in use) and Yamabito (deleted), but both are tied to the lore of their characters and aren't random Japanese words.
  17. Complicated Outcast Slugger Thin Line
  18. For Christopher "Back Alley Brawler" Bruce: should Kick have a lower animation time that makes it as viable as Punch? Also, shouldn't Kick's animation not force a weapon or shield to be put away, since the alternative animation for Brawl that looks identical does not force this behavior?
  19. For Melissa "War Witch" Bianco: what were some of the biggest leadership challenges you faced as the game transitioned through management (and revenue generation phases), and what strategies did you adopt to help overcome them? This includes but isn't limited to how sunset was announced.
  20. It's really, really cool to see the Live devs rejoin the community. Thank you for highlighting that and thanks to those devs for coming back and devoting their time to our rabidly engaged community. Also, I appreciate the consideration for time zones. As a +9 GMT player I'm really glad I won't have to take a day off just for a chance at the costume contest. 😄 Hopefully some of the players from Hawaii, Oceania and the Philippines can make it too.
  21. This may have less to do with exploiting the proc calculations to get a high proc rate on use and have more to do with the sheer variety of things that can be placed into Dehydrate becase it's a Accurate Heal Single Target Ranged Damage attack with Accurate Defense Debuff and Slow secondary effects. This opens up 5 different damage procs besides the usual 2 found in Single Target Ranged Damage sets, plus as mentioned above non-damaging procs such a Achilles Heel to debuff Damage Resist and Theft of Essence for a chance to get 10% of yoir total Endurance back.
  22. Nah. This is a game. If you're not having fun, leave and go do something else. Your time is valuable, and you don't owe a presence to anyone in a PUG.
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