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Everything posted by twozerofoxtrot
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Yeah that practical example with both numbers and screenshot was really helpful for understanding what that particular patch note was identifying. So to continue the trend of rending garments and gnashing teeth over Tanker Super Strength getting nerfs: ✔️Rage by nerfed by damage buff reduction. ✔️Foot Stomp indirectly nerfed by all other AoEs getting a 15ft radii to reduce its uniqueness further (separate discussion on this increases areafactor and reduces procs on other sets) ✔️Foot Stomp directly nerfed by OverCap now doing less damage on targets 11-16. Mm Mm Mm. Of course these changes hurt all tankers, not just SS tankers. I just have an investment bias. I will give the HC Dev team credit here, though. They found a way to shave off some tanker damage performance without hurting their ability to tank or affecting procs writ large across all ATs.
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Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Hi thanks for taking the time to respond. It means a lot to have you especially weigh in on this. What if the league makeup isn't consistent? IE people are constantly cycling in and out of the league as they pick up their last need kills and new characters join with fresh slates? I ask because in previous farms I've seen on Everlasting, this exact thing happens often. Would you estimate that the additional two GMs increases the amount of runs over if there were just the original 16? -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah I guess I don't get why we're introducing that possibility. Like it's awesome they redesigned it to be faster. But then adding more mobs so it might be less fast? Even in edge cases? Why? What's the point? And why argue for it? But hey respect that you did all this testing to figure out the averages. I don't even have time do badge farms anymore on live much less run tests on one of the more asinine badges so I appreciate the clarity. -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
The point was you can have the script change without adding new kills to the badge. Not that the script change was bad. That's the two steps forward. -
Focused Feedback: Issue 28, Page 2 - New Badges
twozerofoxtrot replied to The Curator's topic in [Open Beta] Focused Feedback
Gonna be honest, still makes an annoying badge to farm more annoying to farm. It's like two steps forward, one step back. We could just go two steps forward. -
How many Masterminds are too many Masterminds?
twozerofoxtrot replied to Yomo Kimyata's topic in General Discussion
Tab key exists. Bring all the masterminds. -
Probably because it looks really cool and maybe because it's in the top two for damage charts for Brutes and Tankers. Those are my reasons at least.
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The MM i can really stand to play is my Demons/Dark. A lot of -Res plus the AoE stealth helps reduce the amount of stray agro they pick up.
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A bit late of a reply but something worth considering is that Energy indeed does have a very strong synergy with Ninja. It's one particular trick but it's a really strong one. Because you can guarantee a crit from hide if you open with Total Focus you'll crit and set up back to back fast Energy Transfers. Put Crit Strikes proc in Total Focus and you're gonna see that go off too more likely than not for your ETs. I put the full set in my TF and would still regularly get the proc. I ran a EM/Nin scrap right after the EM changes years back and going TF(crit)>Fast ET(crit)>Bone Smasher>Fast ET was a stupid amount of damage in less than 5 seconds. It would outright delete bosses. That said I had to get comfortable with chasing down a runner or two.
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Between Realities Mark & Recall questions
twozerofoxtrot replied to Snarky's topic in General Discussion
A strong team can, yes. The encounter favors burst damage to focus down the spawned seeds and make assaulting SoH manageable. That said on Everlasting it's pretty easy to get a small league going during Eastern US prime time. Every time I've join the call, it got to 12-16 players fast and the SoH went down in 5 minutes. -
Between Realities Mark & Recall questions
twozerofoxtrot replied to Snarky's topic in General Discussion
Has worked every time I've tried for escorts. Just have to make sure the NPC is firmly yours. Turn off stealth jjjuussttt in case. -
Ngl I think there's just an activity dip. I know I'm not on there even at my normal weird hours cause I'm playing the Oblivion remaster. Edit: that said I logged in just to see what was up after posting here and immediately saw two team advertisements back to back right after my loading screen disappeared. So I think maybe OP might be having some bad luck.
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Focus the Echo zones, they're pretty pacified so a level 1 can go through no problem to explore. you get a bonus badge for getting all of Atlas and Echo Atlas badges PvP zones youre sidekicked up to the level rank, so no worries about getting sniped by an NPC. every zone you clear all explore badges will give an accolade. So that's 9 per zone... might be hard to clear each one in 3 minutes... so possibly not the route to go? Will certainly be a challenge to get 100 in 30mins going that route.
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I would recommend 4 damage procs and a lvl 53 Acc/Dmg Hami-O. The set those procs come from don't really matter. Some might be a little more expensive than others but not by much. You can choose from Targeted AoE sets, Knockback sets, Defense Debuff and Accurate Defense debuff sets. [Caveat 1]: If you don't have the budget for a 53 Acc/Dmg Hami-O, then you can opt to put in a +5'd Javelin Volley PvP Acc/Dmg and pair it with the Javelin Volley proc; you'll get bonus Recovery. [Caveat 2]: If you feel like you have plenty of recharge (and you're /Temporal, so you might), then instead of a Force Feedback proc, you can place an Achilles' Heel -Res proc to debuff your targets.
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Does Vanguard w/ Jetpack animate on flight?
twozerofoxtrot replied to fxds's topic in Art & Multimedia
Sadly OP, no. Would love if there was an option, though. -
Can we get a Temporary Ignore option?
twozerofoxtrot replied to Mystoc's topic in Suggestions & Feedback
I do this all the time. If I'm sitting around bored for a moment (happens often. I play on KST evenings) then I'll pop open ignore and prune it. Anyone I can't remember why they're there comes off. Takes like 5 seconds? -
I'd been advocating for an optic blast alternate animation for Beam Rifle for a while here and there, but something I recently considered is what to do with the set's built-in requirement for a weapon in hands? Coding that problem away (even if it's just invisible, there are now forced draw animations for that set) might be the showstopper when it comes to effort in/reward out.
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Post your best costume designs here!
twozerofoxtrot replied to ChanelNo2's topic in Art & Multimedia
No surprise that you're as talented at presenting your costumes as you are at smithing them. -
Mind Control's Telekinesis - some questions
twozerofoxtrot replied to Midnight Mystique's topic in Controller
About 20 seconds. -
Heavily proc out upthrust and make it your defacto Fireball. Don't forget to put a Force Feedback proc in there, either. There's some x factor in the proc chance calculator that makes the proc rate much higher than what it otherwise might be. I also fully proc out Entomb. Skip Stalagmite. Personally I don't like Rock Shards. I've used it on different ATs running this set and on my Blaster it's a firm skip. I ignore Seismic Shockwaves unless I can use it on Seismic Force to lower cooldowns. But I never hold back on using that power for the sake seeing the green Seismic Shockwaves ring first. Meteor should be slotted with the Overwhelming Force Damage/KD conversion Proc immediately at acquisition at 26.
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AI integration with NPC's would be interesting.
twozerofoxtrot replied to speczero's topic in General Discussion
Imagine.... Self-escorting escorts! -
questions question about Patrol XP and that badge
twozerofoxtrot replied to Missus Autumn's topic in General Discussion
Not at all. You don't even have to logout during your first character creation to earn the badge anymore. Thanks to the HC change that awards patrol exp when finding exploration badges, you can just scoop up a bunch, work a little of that off via exp grind, find a few more and viola. Patroller badge earned. -
It really depends on my theory of play for a character, end usage, and what power selection allows. However, for the characters that do employ SoS, I greatly enjoy Jaunt. It has a longer range, puts you in range faster than CTP despite the overall animation time being .33 sec slower than CTP, and for what it's worth I think it just looks cooler. Really, the biggest slight against Jaunt is that every single power in the Experimentation pool blows. You're literally picking the entire pool just to have combined groundspeed and rapid repositioning on demand. Even the T4 and T5 unlocks are underwhelming for the buy in to access them. Compare that with Teleport pool and it's a lockout. The only power that's niche is Team Teleport, but even that has some decent applications for MMs. Every other power is an all-star after the Travel Pool updates. The Teleport animation proliferation also helps sell it. And for ground mobility between fights? SMART vendor runs work just fine.
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General archtype/power balance
twozerofoxtrot replied to Falcon Striker's topic in General Discussion
There was a player named @Voltak who, despite their unique formating and discussion style had really solid show-and-tell guides for how to conquer challenging content solo or in small yeams with Doms. Recommend searching for their posts and reading through them if you're interested in master classes. This is the last one I could find. Another player who tackles tough challenges on Doms and shows how but is still present is @Frosticus. Search for their posts as well, and take the opportunity to ask questions since they're still active. -
Looking for a end drainer character ??
twozerofoxtrot replied to smnolimits41's topic in General Discussion
What Snarky said isn't totally accurate. Some powers have a higher end cost (I hesitate to say "normal") but there is a suite of attack powers NPCs have available that as he said, will have so low a cost as to make End Drain inconsequential for those powers. So what can you do with End Drain? You can stop certain powers that are very annoying from going off like Unstoppable, Fake Nem Bubbles, or Crey Moment of Glory. Possibly Vengeance too, but I haven't tested. You should be able to detoggle certain debuff, such as Rad toggle debuffs (except most AV/Heroes that use this have insane End Drain Resist) or things like Tsoo Hurricane or Nerva Ghost -ToHit puddle. You can set yourself for more frequent "Shocked" mini crits with Elec Blast. But... yeah. That's all pretty low return on investment for a dedicated sapper build. And most of those effects you can get with a Dom high on Domination.