Jump to content

brasilgringo

Members
  • Posts

    654
  • Joined

  • Last visited

Everything posted by brasilgringo

  1. People suggested slotting the chance-for-confuse in Gang War and then doing 2x Gang Wars -- worth it?
  2. Why knock em down when you can just kill em all?Bubbledroid - Mastermind (Mercenaries - Force Field).mbd
  3. +1 upvote for minimal FX on Rock Armor in Controller Epic - now 2025!
  4. +1 upvote. why isn't this a thing yet in 2025?
  5. Folks above said not to proc it out with dmg procs. I think the real question is whether 5-slotting it with Ice Mistral (including the cold proc, which apparently procs more due to being related to a slow in this power?) is worth it for the set bonus & the damage proc as well as the potential for some extra slow and damage (especially +5'd IOs), vs (a) either 5-slotting it with Ragnarok for a bit more recharge & accuracy buffs (vs Ice Mistral) (and or including Ragnarok chance for KB proc) - or (b) simply 1-2 slotting it and freeing up some other slots. I already moved 1 slot from my prior 6-slotting to be Build-Up Chance proc in the tri-cannon pet.
  6. OK back to the drawing board on this troller, then.Controller (Arsenal Control - Kinetics) 2.mbd Will swap em out. Maybe the v3 attached. Is it worth 5-slotting Ice Mistral (including the cold proc) for the recharge bonus and some slow & damage? Does it have a to-hit check where you need to slot accuracy as well? Or literally just 1-slot it like @Frosticus suggested and not count on it to really do any damage? Controller (Arsenal Control - Kinetics) 3.mbd
  7. Now that some time has gone by, has anyone figured out the optimal slotting for Liquid Nitrogen in Arsenal? It looks like it should proc-bomb great in MIDS but in reality the procs don't seemt to trigger often? On the other hands, full-set slottings like Ice Mistral don't seem to do that much on the damage front?
  8. Thanks. I don't see a minimal option for the Earth epic pool or Rock Armor in it though.
  9. Is there any way to hide Rock Armor (e.g. in epic controller pool)? It seems to overwrite / show on everything including Prismatic Aether costumes. Is there any Prismatic costume where it doesn't show?
  10. Yeh, it's a 4-star content build for 4-star TFs like LGTF, ITF, Aeon, etc. Like @SeraphimKensai said, these 4-star teams rotate permanent Barrier Cores and also stack defense buffs via (usually) 2 /cold corrs, or sometimes bubbles, time, etc. In PVE content you just chug purple def inspis which are super cheap on Auction House if you buy in bulk in advance and leave them in the AH or your in-game mail. You'll be surprised at the damage it puts out. My PVE elec/nin build (previous) was fine. The 1 sort of exception to 4-star builds that I made was keeping Short Circuit because I really like it these days as a proc-delivery bomb and AOE, in addition to BL. The damage of the build makes up for not having VS. My earlier PVE build is attached. With CJ/Weave/Manuevers/ScorpShield he got to ~ 33% S/L/E which was enough for 1 small purple insp to cap (assuming no other def buffs from team). Was fine but 4-star is much more aggressive. Sith Acolyte - Blaster (Electrical Blast - Ninja Training).mbd
  11. My 4* elec/nin build. Technically I should go Concealment if he's gonna be the Incanner, but this build i didn't. SithAcolyte4star-ElectricBlast-_Ninja_Training.mbd
  12. I'm enjoying my thematic Necro/Marine MM named Marine Corpse. Seems quite powerful. I tend to run in groups or for iTrials, so there are also a lot of group buffs around. I also chug purples when solo. Got a 42-second pylon time. Whitecap on refresh keeps the +rchrg up to make Power of the Depths perma while also providing some target debuffs. marine corpse v7.mbd
  13. I have a thematic Necro/Marine MM called Marine Corpse, it's working pretty well. I tend to run in groups or for iTrials, so there are also a lot of group buffs around. I also chug purples when solo. Got a 42-second pylon time. Whitecap on refresh keeps the +rchrg up to make Power of the Depths perma while also providing some target debuffs. marine corpse v7.mbd
  14. I basically have perma PoD with a +rchrg FF in Whitecap and using it whenever it is up. marine corpse v7.mbd
  15. Never saw any KB. If there were, just swap out the KB IO for the other IO.
  16. I went Necro/Marine for thematicmarine corpse v7.mbd reasons and frankly it's doing pretty well. 42-second pylon time without using temps or Judgement. Base def for pets is in the 20%s with high resists (90% in many cases). On teams, the "missing" defense generally gets covered by other players via maneuvers , powers, Destiny.
  17. I just got a 42-second Pylon time with this toon using T4 Reactive Radial and T4 Musc Core and T4 Core Support hybrid. No Judgement used. Power of the Depths is basically perma between the FF+recharge proc and general recharge, which is one reason I didn't push HP+ sets as much. marine corpse v7.mbd
  18. Ninja Looter - Villain Mastermind Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: NinjasSecondary powerset: Trick ArrowPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipPool powerset (#4): ConcealmentAncillary powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Call Genin A: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura3: Superior Command of the Mastermind: Accuracy/Damage3: Superior Command of the Mastermind: Accuracy/Damage/Recharge5: Superior Command of the Mastermind: Damage/Endurance5: Edict of the Master: Defense Bonus7: Call to Arms: Defense Bonus Aura for Pets Level 1: Flash Arrow A: Dark Watcher's Despair: To Hit Debuff7: Dark Watcher's Despair: To Hit Debuff/Recharge/Endurance9: Dark Watcher's Despair: To Hit Debuff/Endurance9: Dark Watcher's Despair: To Hit Debuff/Recharge Level 2: Entangling Arrow A: Ice Mistral's Torment: Endurance/Slow15: Ice Mistral's Torment: Damage/Slow15: Ice Mistral's Torment: Accuracy/Damage/Endurance17: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge17: Ice Mistral's Torment: Chance for Cold Damage Level 4: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points)19: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Train Ninjas A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense Level 8: Glue Arrow A: D-Sync Deceleration Level 10: Ice Arrow A: Invention: Accuracy21: Unbreakable Constraint: Chance for Smashing Damage21: Impeded Swiftness: Chance of Damage(Smashing)23: Ice Mistral's Torment: Chance for Cold Damage23: Ghost Widow's Embrace: Chance of Damage(Psionic)25: Neuronic Shutdown: Chance of Damage(Psionic) Level 12: Call Jounin A: Superior Mark of Supremacy: Accuracy/Damage/Endurance25: Superior Mark of Supremacy: Accuracy/Damage27: Soulbound Allegiance: Damage/Recharge/Accuracy27: Soulbound Allegiance: Chance for Build Up29: Soulbound Allegiance: Damage29: Touch of Lady Grey: Chance for Negative Damage Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Reactive Defenses: Scaling Resist Damage Level 16: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Shield Wall: Defense/Endurance/Recharge31: Shield Wall: Defense33: Shield Wall: Defense/Endurance Level 18: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 20: Acid Arrow A: Invention: Accuracy33: Annihilation: Chance for Res Debuff34: Positron's Blast: Chance of Damage(Energy)34: Touch of Lady Grey: Chance for Negative Damage34: Bombardment: Chance for Fire Damage36: Achilles' Heel: Chance for Res Debuff Level 22: Oni A: Superior Mark of Supremacy: Accuracy/Endurance36: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen36: Nucleolus Exposure37: Expedient Reinforcement: Resist Bonus Aura for Pets37: Sovereign Right: Resistance Bonus37: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 24: Disruption Arrow A: Performance Shifter: Chance for +End Level 26: Kuji In Zen A: Preventive Medicine: Chance for +Absorb39: Preventive Medicine: Heal39: Preventive Medicine: Heal/Endurance Level 28: Oil Slick Arrow A: Ragnarok: Damage39: Ragnarok: Damage/Recharge40: Ragnarok: Damage/Recharge/Accuracy40: Ragnarok: Damage/Endurance40: Ragnarok: Recharge/Accuracy42: Achilles' Heel: Chance for Res Debuff Level 30: EMP Arrow A: Unbreakable Constraint: Hold42: Unbreakable Constraint: Hold/Recharge42: Unbreakable Constraint: Hold/Recharge/Accuracy43: Unbreakable Constraint: Recharge/Accuracy43: Unbreakable Constraint: Hold/Endurance Level 32: Burnout A: Invention: Recharge Reduction Level 35: Charged Armor A: Steadfast Protection: Resistance/+Def 3%43: Gladiator's Armor: TP Protection +3% Def (All)45: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: RechargeTime/Resistance46: Unbreakable Guard: +Max HP Level 38: Assault A: Invention: Endurance Reduction Level 41: Electrifying Fences A: Trap of the Hunter: Accuracy/Endurance46: Trap of the Hunter: Endurance/Immobilize46: Trap of the Hunter: Immobilize/Accuracy48: Performance Shifter: Chance for +End48: Ragnarok: Chance for Knockdown48: Annihilation: Chance for Res Debuff Level 44: Tactics A: Cytoskeleton Exposure Level 47: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Shield Wall: Defense50: Shield Wall: Defense/Endurance50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 49: Smoke Flash A: Invention: Recharge Reduction ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance11: Miracle: +Recovery11: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: EndMod13: Performance Shifter: EndMod/Recharge13: Performance Shifter: Chance for +End Level 10: Speed Phase Level 22: Oni (Empty) Level 1: Genin Level 12: Jounin ────────────────────────────── Accolades: Born In BattleHigh Pain ThresholdMarshalInvader ────────────────────────────── Incarnates: Musculature Radial Paragon ────────────────────────────── Stats Breakdown: - Defense - Smashing: 17.91%Lethal: 17.91%Fire: 16.35%Cold: 16.35%Energy: 16.97%Negative: 16.97%Toxic: 16.35%Psionic: 16.35%Melee: 19.47%Ranged: 17.6%AoE: 16.35% - Resistance - Smashing: 53.58%Lethal: 53.58%Fire: 20%Cold: 20%Energy: 53.58%Negative: 10.25%Toxic: 8%Psionic: 8% - HP & Endurance - Regeneration: 206%Max HP: 1174.47 | (Absorb: 234.89 -- 29.25% of base HP)End Recovery: 3.47/sEnd Use: 1.99/s End. (Net gain: 1.48/s)Max End: 110 - Movement - Run Speed: 120.24 mphJump Speed: 40.92 mphJump Height: 22.2 ftFly Speed: 0 mph - Stealth & Perception - Stealth (PvE): 0 ftStealth (PvP): 0 ftPerception: 759.5 ft - Misc - Haste: 191.25%ToHit: 9%Accuracy: 37%Damage: 115.25%End Rdx: 2.5%Threat: 100 - Status Protection - Held: 0Stunned: 0Sleep: 0Immobilized: 8.72Knockback: 8Repel: 0Confused: 3.89Terrorized: 0Taunt: 0Placate: 0Teleport: 0 - Status Resistance - Held: 27.5%Stunned: 27.5%Sleep: 75.94%Immobilized: 27.5%Knockback: 0%Repel: 0%Confused: 72.91%Terrorized: 72.91%Taunt: 45.41%Placate: 45.41%Teleport: 200% - Debuff Resistance - Defense: 0%Endurance: 0%Recovery: 0%PerceptionRadius: 38.93%ToHit: 0%RechargeTime: 10%SpeedRunning: 10%Regeneration: 0% ────────────────────────────── Set Effects Breakdown Superior Command of the Mastermind (Call Genin) 4% DamageBuff(All)24.1 HP (3%) HitPoints+10% Enhancement(RechargeTime)15% Defense(AoE) Edict of the Master (Call Genin) 5% Defense(All) Call to Arms (Call Genin) 5% Defense(All) Dark Watcher's Despair (Flash Arrow) 12.05 HP (1.5%) HitPoints2.5% (0.04 End/sec) Recovery+5% Enhancement(RechargeTime) Ice Mistral's Torment (Entangling Arrow) 9.04 HP (1.13%) HitPoints+7% Enhancement(Accuracy)10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)+6.25% Enhancement(RechargeTime) Blessing of the Zephyr (Super Speed) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)Knockback Protection (Mag 4) Luck of the Gambler (Train Ninjas) 10% (0.33 HP/sec) Regeneration+7.5% Enhancement(RechargeTime) Superior Mark of Supremacy (Call Jounin) +10% Enhancement(RechargeTime) Soulbound Allegiance (Call Jounin) 16% (0.54 HP/sec) Regeneration24.1 HP (3%) HitPoints Luck of the Gambler (Combat Jumping) +7.5% Enhancement(RechargeTime) Reactive Defenses (Combat Jumping) 3% Resistance(All) Luck of the Gambler (Maneuvers) +7.5% Enhancement(RechargeTime) Shield Wall (Maneuvers) 10% (0.33 HP/sec) Regeneration18.07 HP (2.25%) HitPoints Superior Mark of Supremacy (Oni) +10% Enhancement(RechargeTime)15% Resistance(All), 150% (5.02 HP/sec) Regeneration Expedient Reinforcement (Oni) 10% Resistance(All) Sovereign Right (Oni) 10% Resistance(All) Preventive Medicine (Kuji In Zen) 2.25% Resistance(Smashing,Lethal), 3.75% Status Resistance15.06 HP (1.88%) HitPointsGrantPower Preventive Medicine Ragnarok (Oil Slick Arrow) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Unbreakable Constraint (EMP Arrow) 4% (0.07 End/sec) Recovery6% Resistance(Fire,Cold), 10% Status Resistance+15% Enhancement(Accuracy)+10% Enhancement(RechargeTime) Steadfast Protection (Charged Armor) 3% Defense(All) Gladiator's Armor (Charged Armor) 3% Defense(All), 100% MezResist(Teleport) (20% chance) Unbreakable Guard (Charged Armor) 2.5% Enhancement(EnduranceDiscount)2.25% Resistance(Energy,Negative), 3.75% Status Resistance3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)60.24 HP (7.5%) HitPoints Trap of the Hunter (Electrifying Fences) +5% Enhancement(Immobilized)15.06 HP (1.88%) HitPoints Luck of the Gambler (Stealth) +7.5% Enhancement(RechargeTime) Shield Wall (Stealth) 10% (0.33 HP/sec) Regeneration18.07 HP (2.25%) HitPoints5% Resistance(All), 100% MezResist(Teleport) (20% chance) Performance Shifter (Stamina) 7.5% Movement Speed15.06 HP (1.88%) HitPoints
  19. FWIW I've been able to get this Ninja/TA build below down to 1.01-1.03 but not beat the Mercs. Part of the issue is likely that the Ninja build gave up some procs in the pets and slotted more for the MM. I probably could rebuild and take more Ninja MM attacks for extra crit chance too. But it's reasonably good on teams as is, with /TA. The pets on their own have MUCH lower pylon times then the Mercs. Ninja Looter - Mastermind (Ninjas - TA) v6.mbd
  20. I think what concerns me most is that the closed-beta testing is closed now for anyone who wants to join - there's no current process to get in. I know they are working on making it available "soon." but it does make me concerned that testing is being done by a pool of players that feels somewhat clique-ey and not perhaps in sync with the current playerbase. Having an open process would help it feel more transparent and inclusive. You know, for those of us who don't know the tricks to teleport thru the void on maps or other workarounds.
  21. This is what I'm currently running. Was getting 1:10 on Pylons with T3 musc, need to go back and test with T4. Burnout taken early to maximize 2x Oil Slicks & EMPs. Slotting was to cap MM HP. Ninja Looter - Mastermind (Ninjas - TA) v6.mbd
  22. Joining the discord doesn't give Closed Beta access though. They've um, closed, Closed Beta access and are apparently "working on" how they will offer it again, but for now you're out of luck. The discord doesn't discuss closed beta stuff in open channels unless someone makes a mistake.
  23. There definitely seems to be some been market "manipulation" of PVP recipes across the board for last 4+ weeks with someone(s) bidding across all PVP recipes -- literally every recipe in the PVP sets -- in blocks steadily driving up the prices (3MM, 3.2MM, 3.5MM, 3.6MM, 3.7MM+). When these bids would run out over night the prices would drop back down before the bidder comes back and puts them all back in across all recipes. Not sure what they're doing with all the recipes, as crafted IO pricing hasn't moved much.
  24. Have all MM primaries except Ninja, already paired with Nature, FF, Cold, Kin, Dark, Time. Have a lot of /Cold and /FF corrs too. Trying to figure out what to pair with Ninja for a new MM, perhaps either Dark (2nd time) or Time (3rd time). Both seem less clicky than say /TA and I don't want to do /Cold or /FF or /Kin again. Other 2ndaries felt like they had more gaps. Time feels like it might be stronger. Not sure how to slot Ninjas or the upgrades, really. Some ideas attached. Tried to work in at least 2 MM attacks from Nin for the stacking crit chance (more than the damage). No idea of smoke flash is worth it. Think lvl 50+ play mainly itrials and speed runs of WSTs Not 4*star. THOUGHTS? Suggested bulds? Ninja Looter - Mastermind (Ninjas - Time Manipulation).mbd Mastermind (Ninjas - Dark Miasma).mbd
×
×
  • Create New...