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Everything posted by brasilgringo
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Pets summoned w/o any FF buffs: Pets with boosted (PowerBoost) FF bubbles and Disp Bubble active (post fall-off of PB): With PB & Clarion inside Disp. Bubble: Toxic & Psionic def are only 22% though and that includes 10% from the 2 def unique pet IOs. So the question is, remove the Edict of the Master Pet IO (Def bonus 5%) from Spec Ops for another proc (Shield Breaker Lethal)? And/or remove the Call to Arms def proc (5%) from commando, or remove one or both of the Res procs in Commando? Putting in the explosive strike / shield breaker / lady gray damage procs? With current slotting, only using Pets (no MM powers), it's taking around 2:07 to defeat a Pylon (using Serum as up). That's a lot longer than @StrikerFox got. I think he used all procs. Thoughts? The res buff IOs are 10% each so i'd likely take out the def buff IOs and try to get by with 10% lower def on the pets, which should still have them just above the softcap (when standing in Disp Bubble) for M/R/A though I imagine they have poor DDR.
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FWIW i ended up going Mercs/FF as I've never played /Pain and I couldn't convince myself it would be better than stacking PB'd/Clarioned FF shields on top of Mercs. I also am not sure if PB affects Serum. Here's the build. I did some pylon tests w/o using MM attacks or anything besides the Pets and I'm coming in several seconds longer than @StrikerFox tests. so maybe the pets aren't slotted in the optimal way.mercs-ff.mbd (I also don't love web envelope, i was just chasing +rchrg from the purple sets but I could give it up. I non-proc'd M30 Grenade for a purple set for the same reason (the procs are in Force Bomb which seems to have a higher proc chance)
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@Maelwys Do you happen to have a up-to-date Mercs/Thermal or /Thermal build?
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Thanks for the feedback. I could try /elec but I've always been put off by it not having a -res power (I think)? Is thermal good still? Felt old school. Thanks again for tips. Would welcome any build examples (will go search).
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Toying with a Mercs/Pain build, never played either. Have Necro/FF, Demons/Dark, Beast/Kin, Thugs/Time. Using I think @StrikerFox Mercs shell but don't really know how to slot /Pain (except to go for a lot of recharge to keep WoP perma etc) and what else to take, esp. post Epic-pool changes. Anyone got advice? Not a ton of /Pain builds recently on here nor pairings that looked meta with Mercs. Mercs Pain new build.mbd
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improved Fire App with Char (proc'd) / Fireball / improved Melt Armor not better? any tips on /invuln slotting these days?
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@Frosticus or anyone have an updated Savage build inc the updates to Leap? Anyone have an updated /Invuln build?
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Either the influx of salvage from farming, or the person/persons gave up and released the price floor for a while - yellow back down to "pre price-jacked" prices. See how long it lasts.
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So over the past weekend, for whatever reason, the person(s) maintaining the bid floors on yellows apparently went on vacation or ran out of bids, and yellow prices dropped down to 5K or lower at points. Now the bids are back setting a floor at 10,005. I applaud the dedication and effort.
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I think this is a holiday dip that affected demand more than supply, would be my guess. Has been going on around Xmas/NY. Let's see if it sticks.
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This person / persons have steadily upped their standing bids over the last couple of months -- it was at like 12,002 for a while and then 15,002 etc. and lately up to 20,002. I really don't know why they're doing it, but they are steadily driving the market higher. It does just irk me that yellows used to go for 1000-2000 and now I pay 20,500 each - sure on an enhance I sell for 7MM it doesn't make that much of a difference, but it is irksome.
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Is Market Inefficiency Causing Salvage Price Spiral?
brasilgringo replied to Herotu's topic in The Market
True. At 10k-11k per yellow it's less about the absolute margin impact and more about the principle of the thing. At 40k-50k it still doesn't really hurt that much, just stings from an annoyance perspective. I guess props to whomever's behind this tho, they must be raking it in. -
Is Market Inefficiency Causing Salvage Price Spiral?
brasilgringo replied to Herotu's topic in The Market
Someone definitely has been trying to keep a price floor, bidding stacks of yellows at 10,666 or thereabouts. This week, they've gone up to 11,666. Just stacks being filled at that price. I'm surprised the market is bearing it, who knows. Unless something has really happened to slow the supply of yellows to the market, or to massively increase their demand (ToT?), kinda feels like manip but who knows? Hurts my margins a bit for crafting when yellows are 5x+ more expensive than they were (or 10x). But not the end of the world, just annoying. -
If you get bored can you try the same chain on a DB/Stone/Blaze scrapper? I have a DB/Stone/Mu and I run BF-AS-SS-AS with the proc'd out snipe subbed in after BF when it's up (BF has the crit-strikes proc). I wasn't getting 49 second times. So I'm wondering how much of that is really Bio on top of the DB chain.
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The beautiful Aeon Strike Force and it's tragic failure
brasilgringo replied to Snarky's topic in General Discussion
Is there a link or wiki somewhere that actually explains the story in detail of Aeon? Because it really doesn't make much sense to me, and I've run it a fair amount. -
Not the best, but on Beast it sucks the least - since you can softcap Beast def with that power that stops them critting, but have upped their damage enough from Fulcrum that it doesn't matter that much. Plus they like being in melee for kin buffs. Necro would be sweet though - though I do like Necro/Bubble post changes.
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Thanks. So you dropped Hemorrhage and never looked back? What's your chain look like for Savage?
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I had a Savage/Invuln stalker that was fun before the Hemo nerf but then I shelved and stripped him. Now I see Ston's thread about Pylon/Trapdoor times and comments like @Frosticus below that Savage is still holding its own. Love to hear what people are using for builds post-Hemo nerf -- especially rotations/slotting -- and see if there are any tips on Savage/Invuln these days. My old build (2020) is attached, but it's OLLLDDDDDD.... savage-inv stalker.mxd
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We've all been there. But I'd really like to thank whomever fat-fingered 50MM instead of 5MM for *2* of my Chance of Lethal IOs. That's going right into the ol' college fund.🙏
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Mobius Strip walks into a bar, dejected. Bartender looks at him and says "Whatsamatter, pal?" to which it replies, "Where do I begin?"
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Just how powerful is Dual Pistols with Page 6 finally out?
brasilgringo replied to SmokinIndo's topic in Blaster
welp ask Ston -
Storm Chasing: how are you building so far?
brasilgringo replied to ThaOGDreamWeaver's topic in Corruptor
Corruptor (Storm Blast - Storm Summoning) TEST 6.mbd -
Storm Chasing: how are you building so far?
brasilgringo replied to ThaOGDreamWeaver's topic in Corruptor
This is what I'm currently testing on Live. Corruptor (Storm Blast - Storm Summoning) TEST 6.mbd -
Storm Chasing: how are you building so far?
brasilgringo replied to ThaOGDreamWeaver's topic in Corruptor
I don't think you need to soft-cap yourself - you can get to ~32% ish and 1 small purple will carry you to softcap, and you don't have to devote so much of your build to soft-cap. Plus if you team a lot, chances are someone on the team will have +Def buffs. Your comments about Cat5 are alarming though. Especially if a proc'd cross-punch is helping you clear faster than Cat5. And to your point, if you give up Cat5 and Stom Cell, what's the point - especially if Chain LIghtning is as shitty as ppl say. I meean, I already have a crappy Storm/Energy Def (Mishkin's +rchrg) build.... -
Storm Chasing: how are you building so far?
brasilgringo replied to ThaOGDreamWeaver's topic in Corruptor
I'm a bit at a loss for Storm/Storm/(X). Here's a build that gets to 33% ranged and melee def, with Mu taken for Power Sink and Conserve Power to deal with end issues (though they'll persist at lower levels and perhaps can be offset by base buffs and Recovery Serums). I don't really know how to slot the Storm Blast powers or what procs in them do - I've seen lots of comments here about how the set proc's badly. Especially on Chain Lightning not sure about other powers. What do procs like +end do in Storm Cell - only proc on initial cast? Hardly seems worth it. I don't even know how you're supposed to look at slotting Storm Cell besides for recharge / acc. Can't tell if building for 33% ranged/melee def is also overkill and if I should just go for Teleport/Fold Space - or even up the Force of Will tree for Unleash Potential which when PowerBoosted (hello Power Mastery epic) gives spicy +def to all plus the recovery boost to switch off with Conserve Power. (I use this on my Storm/Nrg defender). Anyway, curious what folks think. The attached build was edited from some ideas here like Crysis build and some others, I just poked around at it. Corruptor (Storm Blast - Storm Summoning) TEST 4.mbd