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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. You say that you want a discussion, but you ignored my question. Is "I say something and then ignore questions" your idea of "a discussion"? I'll repeat the question in case you missed it: "But how, exactly HOW, does being able to make stupid smiley faces appear in my chat window improve your or my gaming experience?"
  2. What's worse, is that while Cryptic was working on Champions, but before they sold City of Heroes to NCSoft, people made accusations that CoH was in "maintenance mode" and that the CoH team was a skeleton crew. Jack Emmert denied this, multiple times, and then this article came out: CoH Players Salute the 'Surviving 15' Which just proved that Jack is the liar that we all knew he was.
  3. This is a horrible idea. Look, I'm all for improving things. But how, exactly HOW, does being able to make stupid smiley faces appear in my chat window improve your or my gaming experience? I have no desire to spend half of my time in-game blocking half the server because they do nothing but spam stupid emojis instead of taking the time to write full sentences. Please save that junk for social media.
  4. Most anti-Malware and anti-virus programs have an option to declare a certain program as "safe." From Google: "Bitdefender detects a safe application as ransomware 1. Click on Protection, on the left side bar of the Bitdefender interface. 2. In the SAFE FILES pane, click Application access. 3. The apps that have requested to change files in your protected folders are listed. Click on the switch next to the application you are sure is safe, and set it to Allow."
  5. Speaking as a player, not in any way affiliated with Homecoming, and who has a little IT knowledge... It's just a false positive by an anti-virus program that doesn't recognize the launcher. It's actually fairly common with home brewed programs. Also, I've had the launcher installed on my system for over a month now. It's not a virus or malware. It's just a false positive.
  6. I agree that, in that specific instance, that phrase is appropriate. I mentioned this, not to pick on Glacier specifically, but because I keep seeing this phrase, or words to this affect, posted over and over again by people who seek to protect the poor, defenseless developers from the horrible forum monsters (like me) who have the... *gasp* audacity to disagree with any change a dev makes or anything that a dev posts. (This is not directed to you, Greycat, but to the forum in general.) Can we please stop attacking other forumites in order to defend the poor helpless devs? We're all aware that the developers are volunteers and that we play this game for free. That's no excuse to attack people who disagree or who post negative feedback, especially in a thread started by a dev specifically asking for feedback.
  7. Only if you first acknowledge that this game is run by volunteers and that you get to play it for free.
  8. "This game is maintained by volunteers and you get to play for free." Is this seriously going to be posted in response to EVERY SINGLE CRITICISM OF EVERYTHING BY ANYONE? Yes, this game is run by volunteers. There do not exist words in the English language that enable me to express how grateful I am to those volunteers. Yes, I get to play this game for free. I'd pay for it but I keep missing the donation window. I'll hit it eventually. Do you think we don't know this? Or does this mean that we're not ALLOWED to dislike or criticize anything?
  9. With all due respect. Could you please at least consider the possibility that the real problem here is NOT the people who actually tested the changes and expressed a disagreement of them for one reason or another but that it might actually be the die-hard dev-yes-men forum warriors who are attacking said beta testers for saying anything that remotely criticizes these changes?
  10. Let's be honest for a moment, Mac. Hurricane is that only power that the live devs admitted that they nerfed because of PvE. Just because they said it doesn't mean it's true. The live devs are only human and it's not above anyone to lie, or at least not give the full truth, especially if they don't want to cause a holy s*** storm on the forums. And it's not like it could have been reverted in PvE later. While they can alter damage and effects depending on whether you're in a PvE or PvP zone, I don't think they can choose which animation to use depending on which zone you're in. Then the other sets came along, the ones that you had to buy, and the devs didn't revert ET back because the other sets were required by the publisher to be better so that people would purchase them. *Yes. All of this is my opinion, just speculation on my part. No, I don't have any proof or citations, etc etc.
  11. I would love to see a situation where completing the bank mission would award one merit and completing each side mission would also award one merit.
  12. Fighting Malta the other day with my Willpower/Super Strength Tanker, and a friend on mine on his Willpower Scrapper. Every time we went up against a Zeus class titan (the boss mechs) Rise to the Challenge, and no other toggle, would get dropped. This would happen to both of us. And no, it wasn't Sappers. We always targeted and killed them first. We still had endurance. And, as I said, was only ever Rise to the Challenge that got dropped. Now I remember something about micro-sleeps causing detoggling, and was wondering if that's what this was, but I can't find anything about it on the wiki. Am I misremembering? Is it a bug? Or is this really a thing that Malta bosses can do?
  13. I don't think that anyone can argue that both Assault Rifle and Mercenaries need buffs. Sure, not every set has to be the same. Not every set has to be top-tier. But both of those aren't just last place for their respective AT's, they're last place by an enormous margin. I'm not advocating for either of those sets to be buffed up to be equal with the top-tier sets, but they should at least tie with another set for last place. Mercenaries: I think that a low effort fix to make them viable would be to add some serious damage resistance to Equip Mercenary and some defense to Tactical Upgrade. This would make them tank-y compared to other MM pets. So it becomes the low damage/high survival MM set. This allows this set to be one where the MM can focus more on their secondary rather than their primary. Perfect for a support character. Another low effort fix would be to add stacking damage buffs to Equip Mercenary and Tactical Upgrade. So they do lots of damage but they're still kinda squishy. Once again this solves the issue of this set being undesirable without requiring a lot of effort on the dev's part and without the need to add some kind of combo mechanic. Please don't do that. Please don't add a combo mechanic to Mercenaries. Assault Rifle: Thematically this set being AoE heavy is ridiculous, but I think that ship already sailed about 15 years ago, so I'll stop there. In addition to a small damage buff for the powers across the board, I would increase M30 Grenade's radius and damage to be equal to that of Rain of Fire. I would also double Ignite's radius and increase the arc and target cap on Full Auto. So them's my 2 cents.
  14. Thank you for adding more customization options! The various stances cannot be previewed in the tailor's power preview screen.
  15. Fair enough. But if I may ask. What exactly was it about the stacking of these powers that caused a problem that had to be solved?
  16. Absolutely no one likes this change or wants it. Which absolutely guarantees that it's going live. That's how development works.
  17. Scaling: 100% (Recommended) Display resolution: 1920 x 1080 (Recommended)
  18. No. It's working as intended. Look at your temp power tray. You know, the one that pops up when Long Range Teleporter goes into cool-down.
  19. Can you please make the icons larger, or at least adjust to screen size? I have a 33 inch monitor and an ancient set of eyes that are going bad. The little icons that represent the servers are tiny. I'm not asking them to be changed to being the size of a quarter or anything, but right now they're roughly the size of a pin-head on my screen.
  20. Agreed. I tested this a few days ago with my level 50 tank in Atlas Park. After standing next to two level 1 Hellions for about 20 seconds one of them died. Whooooo booy! Is THAT overpowered or what?
  21. Now that you mention it I do seem to vaguely remember that. I wonder why they didn't also fix allowing taunt auras to slot taunt sets then. Weird.
  22. According to Castle the reason that he wouldn't allow taunt sets to be slotted into taunt auras was that the damage procs would hit the tank instead of the enemies. He also claimed that it would take a lot of work to fix and that he'd get to it when he had the chance. I guess he never got the chance.
  23. I tried it out recently in my Ivuln Tanker. Yes, it only fires off when there are enemies within range of Invincibility. Which might not be what you want for a Sentinel.
  24. Apologies if someone already answered this and I missed it. Since Taunt IO sets can now be slotted in Tanker aggro toggles... If I slot Perfect Zinger chance for Psi damage in Invincibility, will it damage me or the enemies around me? EDIT: I tested it and it affects enemies. But I don't think it happens often enough to be worthwhile.
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