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Everything posted by PeregrineFalcon
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It's not McKing, it's Detective McLord. And it's Jack Lord as Detective Steve McGarrett from the original Hawaii Five-0. You got me on Kowaccio and Junkers though. The Homecoming City of Heroes wiki probably has the answers.
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For 1,000 years he has been the default pronoun in the English language when the person is hypothetical or sex of the person being referred to is not known. Combing through a ton of descriptions and changing them to a pronoun that is "more acceptable by today's standards" is an awful lot of work just to virtual signal to your friends on Twitter/Facebook. Speech is not violence. And being accidentally referred to by the wrong pronoun isn't going to harm you in any way. Just in case it isn't clear: I vote 'no'.
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I'd just turn Rage into a toggle and then up the damage of the Super Strength attacks so that the new overall damage output would be equal current SS + 1.5 Rage. This seems like a nice middle ground and would allow it to be ported to Scrappers without unseating Titan Weapons as the best damage dealer. Of course I'd also add damage to Hand Clap. I've always thought that Hand Clap doing no damage at all made no sense.
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issue 27 [Beta] Patch Notes for April 24th, 2021
PeregrineFalcon replied to Jimmy's topic in [Open Beta] Patch Notes
I just logged off of the test server a few minutes ago. 1) Brainstorm is always a little laggy for me. I suspect this is because it has less dedicated hardware, which makes sense. Today however it is extremely laggy with constant rubber-banding. Not complaining, just letting you know. 2) I absolutely love the locking power and locking tray numbers. It doesn't lock macros in tray though, which was kinda surprising. If you can, the third change that would make the UI perfect would be the ability to lock all UI elements in place so that I don't accidentally drag them around, which seems to happen now in place of dragging a power around. 3) I'll wait on further Kinetic Melee feedback until the patch goes live. If I'm wrong then I'll happily acknowledge it, and I'll smile while everyone laughs at me. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
I've long thought that the best way to increase difficulty at end game would be to increase the amount of damage that 49+ enemies do. And at each level above 48 their % bonus damage is larger. Something like 49s would have a +5% damage bonus over now while 54s would do +30% more damage than they do now. Or something like that. I'm just guessing on the numbers here. No increases to their defenses or hit points, just their outgoing damage. That just slows missions down and makes them a boring slog. If done right this would make teams desire a tank more (tankers are also support ATs). Also, if the enemies can do enough damage to threaten a tank then that will automatically make teams want defenders and controllers on their teams as well. Boom. Support ATs, and teams, both become more desirable at higher difficulties. -
issue 27 [Beta] Patch Notes for April 24th, 2021
PeregrineFalcon replied to Jimmy's topic in [Open Beta] Patch Notes
I love the HC developers for keeping City of Heroes alive. I really do. However, the one thing that I don't like is that once they decide to nerf something it gets nerfed. The amount of people against it doesn't matter, showing all the math you want doesn't matter, nothing matters. They ask for feedback but, if your feedback is too aggressively against their proposed changes they hide your posts and say that your feedback wasn't focused enough. Kinetic Melee is going to get nerfed no matter what you all say or do. I hope I'm wrong, but I'll bet real money on it that I'm not. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
PeregrineFalcon replied to Jimmy's topic in Patch Notes Discussion
Believe it or not, so do I. That's completely beside the point. My point wasn't whether or not people are happy with it now. I was specifically talking about the feedback that was being given back then in the beta test threads. Sorry if I wasn't clear on that. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
PeregrineFalcon replied to Jimmy's topic in Patch Notes Discussion
Oh, you mean the thread where you and the other mods deleted almost all of the posts arguing against the combo system because it wasn't "focused feedback"? That thread? No, you don't get to show a discussion that you edited to your liking as "proof" that everyone was just peachy with the combo system being added to Energy Melee. Look, you're clearly the kind of person who never admits when they're wrong even when proof is shoved in their face. That being the case I'm just going to bow out of this conversation now before I get myself in trouble. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
PeregrineFalcon replied to Jimmy's topic in Patch Notes Discussion
I'm not misrepresenting my opinion as that of the entire player base. But I was in those beta feedback therads too. Not one single forum poster said "Oh, I love a combo system, that's great!" No. All of the feedback was either that they didn't care or that they were against it. No one was for it, and yet it went through anyway. So explain to me how that's "listening to feedback." That's "we heard your feedback but we're going to go ahead and do what we want anyway", aka ignoring feedback. P.S. Please don't add a combo system to Mercenaries. -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
PeregrineFalcon replied to Jimmy's topic in Patch Notes Discussion
Yes. This development team has habit of sweetening nerfs with buffs. That's a good thing, but it doesn't change the fact that once this team has decided to nerf something they ignore feedback against it. 1) We gave feedback against adding a combo system to Energy Melee. Ignored. 2) We gave feedback against adding a combo system to Sorcery pool. Ignored. 3) We gave feedback against decreasing the range of fast snipes. Ignored. 4) We gave feedback against the Rune of Protection nerf. They didn't ignore our feedback this time. They responded by nerfing it even harder! Look, I'm not saying these decisions are wrong or that I disagree with them. I'm just saying that anyone who claims "the devs listen to feedback" is cherry-picking minor details while ignoring the big issues where the devs did ignore feedback. Yes. Who cares what the angry mob has done? The angry mob is always going to act like the angry mob. Using the angry mob as an excuse to refuse talk to those of us who are reasonable adults is ridiculous. Once again. If the devs aren't even going to talk to us then why have feedback threads? -
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
PeregrineFalcon replied to Jimmy's topic in Patch Notes Discussion
Agreed. Also, I'm always amazed when a big patch goes live and people suddenly show up to complain about stuff like this. My question is always "We were testing stuff on the test server and talking about this for weeks, why didn't you mention this then?" This is why it's important to test stuff and discuss it while it's still on the test server and more likely to be changed. Good luck getting the developers to change it now. -
radio mission level of difficulty
PeregrineFalcon replied to seihyup kim's topic in General Discussion
Bite your tongue good sir! I love running Safeguards for the weapons deal side missions. The reward for that side mission is a random temp power, many of which aren't sold at the P2W vendor. Some of them, like Kinetic Shield, are really good powers too. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
Agreed. And this, rather than your emotion laden walls of text, has convinced me that you're right and I was wrong. The numbers you provided do support your assertion that at least some of the sets need some improvements. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
Your wall of text reads like you're angry and blame me personally for all of the problems that you feel support AT's have. Just so you know, I'm not now, and have never been a game developer. I've never held your favorite AT back or prevented the devs from implementing anything. I agree with you in that any quality of life improvements that can be given to support AT's should be. For instance, I loved it when my bubble defender no longer had to bubble each teammate separately. Huge improvement in fun for me but not a buff to the class. Yes, I acknowledge that Blasters and Tankers have been buffed multiple times since I first started playing in Issue 6. I don't think that power creep will become a problem if support AT's are buffed, I think it's already a problem and further buffing of any AT's will only make it worse. And I think that the Repeat Offenders SG folks would disagree with your apparent assessment that support archetypes are in a bad place now. You can't honestly tell me, Luminara, that support AT's haven't been buffed. Vigilance got a big rework, you yourself mentioned that Controllers were given Containment. Just yesterday, right here on Homecoming, Singularity got a pretty hefty buff. So no, I don't agree with your assertion that support AT's are "held back" (your words) and forced to play by pre-power creep rules. My opinion is simple: add more challenging content to the game. Measure performance there and then buff support AT's accordingly if needed. -
Concealment Pool Update: Stealth or Invisibility?
PeregrineFalcon replied to Jimmy's topic in Developer's Corner
I voted for Stealth because the power doesn't make your character appear to be invisible. I know, I'm dumb. Imagine wanting the name and the visual effect to match. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
So, first of all, difficult stuff has to be optional or players will just quit playing. You try forcing people to play difficult incarnate content and you'll turn Homecoming into a Ghost Town. Secondly, you motivate people to do the optional, difficult, content by adding in cool rewards. This was also listed in my post. Third, if the content is difficult, but people want to do it, they'll recruit support AT's to join the team. This makes support AT's more desirable, thus more common, and more fun to play. I'd call that an improvement, wouldn't you? -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
Instead of making the entire game harder, how about: "Make challenging content for the level 50s that want it"? Maybe add it a bit of: "Add in good rewards to be worth the challenge". I honestly believe that this would be the best way to "improve" support classes. Make them necessary again. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
There's a big difference between enabling something and improving something. And this isn't just semantics. The retail developers realized that some defenders can solo and others can't, and that Vigilance was nearly worthless. So they basically killed two birds with one stone. Improved Vigilance and added the ability to solo (barely) in the form of more damage when solo. But there's a big difference between giving an AT the ability to barely solo and adding the ability to solo well on top of all of their heals, buffs and debuffs. You cannot improve the damage output of Defenders or Controllers without destroying the Blaster AT as a viable choice. And you can't improve their defenses without destroying Sentinels. You know, not everything needs to be improved. Not everything is broken. That way lies power creep. -
Possible ways to help support classes
PeregrineFalcon replied to Wavicle's topic in Suggestions & Feedback
Looking at the suggestions in the OP it appears to me that you're trying to improve their ability to solo. I submit that that goes against the entire purpose and spirit of those ATs. Look, Scrappers can solo quite well, and you'd expect them to. Tankers, Brutes, Controllers, even Blasters can solo ok given some work. But Defenders are "the AT specifically designed to buff and protect the team." I'd argue (and I am arguing) that it's literally against the entire purpose of the AT to improve their ability to solo. -
This is, word for word, almost exactly what we said when the Energy Melee changes were on beta, but the developers were bound and determined to add their cute little combo mechanic to Energy Melee. I honestly hope that they don't ignore you like they ignored us. My MA/SR Scrapper is one of my favorite characters.
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Vampire the Masquerade (and Bloodlines too!)
PeregrineFalcon replied to ArchVileTerror's topic in Video Games
I remember the days of yore when Televangelists had all the power and D&D was verboten. We had to hide that we played D&D from everyone. I read an article in the newspaper then about a guy who got fired when the owner found out he played D&D, they interviewed the owner and cast him as a hero. I saw a friend get kicked out of college went they found out he played D&D. The Satanic Panic was very real and cancel culture isn't a new phenomenon. -
Homecoming Launcher Patch Notes for April 15, 2021
PeregrineFalcon replied to Number Six's topic in Homecoming Launcher
My launcher hasn't updated. Do I need to download it again, or can I force the current one to update? -
I love how this discussion about Tier 9 Armor powers has degenerated into bickering about Blasters and PvP. Please remember that we're all here because we love City of Heroes. And most of us are even mature enough to post on the forums without childishly insulting people. Let me know when you all want to actually start talking about Tier 9 Armor powers again. Peace.
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If I were in charge of working on the tier 9 armor powers I'd change them to be like One with the Shield. 120 second duration, 360 second recharge, ignores all recharge. This makes them work great as Oh ****! powers, but prevents them from being "abused" by people who've built for perma-Hasten. As for the effects, I'd have them be the opposite of what the rest of the set is. So like Elude would only add 10% or 15% defense, a bunch of defense debuff resistance, and something like 50% resistance to all damage types. Because the best types of armor sets are the ones with multiple layers. That's why Willpower works so well on Scrappers, but Super Reflexes is brittle. So like Power Surge would only grant 20% damage resistance but also 30% defense and 50% defense debuff resistance. Or something like that. I'm just spitballing with the numbers. You get my point.
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General Feedback: Issue 27, Page 2
PeregrineFalcon replied to Arcanum's topic in [Open Beta] Focused Feedback
Why even have mez in the game if all characters are immune to it? I agree that mez is handled poorly in this game, but that's something that the developers should have fixed back in 2005. I don't know if it's something that the current developers can even address and still end up with a game that resembles City of Heroes.