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Nemu

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Nemu last won the day on March 1

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  1. The game is easy enough to not gauge fun factor by how much max DPS you can do with every single powerset. Think outside the box, KM has 2 range attacks and you can make a wacky hover blaster with it.
  2. Nemu

    Slam Tilt!!

    You can respec your build and achieve perma dom by 44, you just need to get rid of all the other distractions, like the +def uniques. Also, the 8.75% recharge bonus from the cupid set is generally a trap, just like the 8.75% bonus from reactive defense that I see in a lot of builds. There are very few scenarios where 6 slotting a power for a recharge bonus is the best option. Usually you can find a way to get even more recharge by reallocating that 6th slot. Level 44 Perma Dom - Dominator (Electric Control - Martial Assault).mbd
  3. Your Daughter's 8. She probably won't remember to bubble her thugs every 4 minutes. She might be the type to stand around passively while her henchment does the work. I'd bring a support AT that can and will keep her and her thugs safe. Let her do the work. It's more fun for her if she's the one arresting bad guys. Out of your last 3 options I'd lean Pyro/Marine, and avoid the proc meta for damage oriented controllers when you build it.
  4. Nemu

    Fear themed AT

    This might give you some more ideas.
  5. There is a little bit of truth to your observation: AR has a slight ACC bonus to attacks If you are using short circuit a lot that has a bonus to acc Other than that you are just experiencing the joy of low level progression, this is normal. Storm blast isn't inherently less accurate than other blasts. I recommend running content at -1/0 solo at low levels. It's not the mob xp that levels you up quickly, it's the mission completion bonus and story arc completion bonuses that speed up your leveling. If you want to accelerate testing out blaster combinations, you can do this on brainstorm and instant level to try out all the combinations.
  6. Sets for set bonuses if your toolkit has other mitigation available (e.x. hand clap, fault, etc...) Acc/Mez HOs if you are light on your mitigation toolkit. Procs are for when you have slots to spare. MM gets a heal set for the recharge bonus. The +MaxHP is the most useful aspect of the power, I treat it the same way as dull pain.
  7. I consider my Psi/SS well built and it doesn't die much. However, I will have a really had time justifying skipping Momento Mori. It's a well designed power that is very flexible in application. The heal and Max HP is significant, and it can revive you even if you hit this Oh Sh* button too late. I really enjoy the very real dilemma of choice that the design team is presenting us with new set designs and existing set revamps. No longer are there absolute duds that are auto-skips in power sets and it makes for more interesting builds, not to mention power sets that offer a toolbox that encourage building outside of softcap def +hardcap resists.
  8. Thanks for the context. I agree with you after reading through that. You made a build that aligns with your goals and budget and that's all there is to it. I have no doubt that if those goals and budget change you can adjust your build again to meet those. Remember that you can also get additional slow resist through the time lord day job and also from base craft buff. That should bring your slow resist to respectable levels. If you are looking for a bit more recharge, consider 4 piece basalisk gaze + 2 dam IOs in greater psi blade If you are looking for more late game mitigation, consider soul mastery for darkest night. Gloom is also a good ST attack that diversifies your damage type
  9. Not the same build as an regen/elec tank but, the thought process behind using the toolkit available to you instead of shoehorning defense + S/L resist on every build applies. Unlike Betty, I would take thunder strike and rotate KDs with lightning clap with it. Betty likes cross punch because it is a great pool attack for damage focused builds, I prefer TS for its KD and Stun synergy with lightning clap.
  10. Recharge slotting in powers cuts down proc chances. Your are focusing set bonuses on the wrong things on a regen build. If you think passive regen and a smattering of S/L resist is going to carry you through tougher content, then you are in for a rude awakening. Regen's survival depends on clicks. The focus for a regen build should be recharge, and the bane of regen has and still is -recharge debuffs. This is not a new revelation, this has been discussed long ago. If you don't believe me, look at the posts from Betty who's the current champion of all things regen. Obviously Betty and I have evolved our outlook on softcap defenses on a regen since 2022, but the fundamental core of -recharge debuff resist and +recharge for a regen build persist today even after the most recent regen revamp. If you were to pivot and build with an emphasis on +recharge you can offset your 10 second GPB recharge with those global recharge bonuses + hasten, and do more damage with it as well, while still keeping a streamlined attack chain.
  11. I firmly believe that the regen playstyle and build philosophy hasn't really changed even with more dependable/consistent passive regen and some debuff resistance. More recharge, more slow resist, more recharge, more slow resist - when things go bad it's your clicks that's going to save you, not passive regen. -recharge debuffs were and still will be the bane to your survival. Looking at your new build you have 40% recharge debuff resistance and 50% recharge global bonus, no haste. This might work for easy content but I guarantee you will start to feel the pain as you ramp up difficulty. Look to supplement your toolkit with additional sources of +resist such as rune of protection or melee hybrid. That's the typical and established regen build strategy. But again: More recharge, more slow resist. Get hasten, and then more recharge, and more slow resist.
  12. Again, how are you picking and slotting your powers as you are leveling your tank? You mentioned that you slotted your attacks for acc and end but did not mention damage. Doesn't that correlate to what I said about kill speed making things easier? You said the scrapper is more survivable and that you don't slot scrapper attacks for endurance reduction. Scrappers do more damage than tanks out of the gate, this further bolsters my comment about killing things faster = things seem easier. You kill things in two hits, mobs has less time to hit back, you use less overall endurance - Scrapper You kill things in 5 hits, mobs has more time to hit back, you use more overall endurance, fights drag out longer and you have to spend more time recovering HP and End - Tanks that choose to invest heavily in defense early game instead of go all in on offense, I've experienced this myself as a newbie with 1-2 attack tanks that focused all in on armor into their late teens.
  13. I have not tested it. I had contemplated that while planning the build but I didn't have slots to spare. I need recharge, so my options were 5 piece coercive with the proc, 5 piece absolute amazement with the proc, or 5 piece Fortunata hypnosis. I was leaning towards the stun or sleep set due to the acc bonus since I completely procced my attacks with no acc slotting, but I ultimately settled on the stun set because of the proc. If I had a 6th slot to spare I'd have tried the coercive proc for sure.
  14. I'd focus on this statement instead: IH is better auto insurance when you do get into an accident. Or put it another way: RR covers standard wear and tear, and I firmly believe any well built regen can cover that regardless of RR IH covers when your bumper falls off and when your engine explodes, and even well built regen need help with that.
  15. This is the main context that I'm evaluating IH vs RR. I feel that RR provides little to no value if things are going ok, especially if you supplement the build with heals/ROP/etc... Regen playstyle doesn't really change because of RR, you are still leaning heavily on secondary mitigation and heals to survive. But when you need that big burst of survival, IH delivers.
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