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Nemu

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Nemu last won the day on April 22 2022

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  1. Doh I was on my phone and looking at the screenshot for mids and missed that the top row of powers got cut off in your screenshot. That makes sense. I will continue to espouse invoke panic where it makes sense in a build though!
  2. Have you tried invoke panic? Highly recommend it.
  3. You only have 2 picks from your primary until level 32. And along that journey picked up and invested fully into 2 pools. I’m all for people having fun with their builds. But if you come seeking advice, this build is not very balanced. You are essentially playing a weak wannabe sentinel for 31 levels, no matter how effective you think your build is. Any build can be made “tough,” but that is not the measure of the value that all builds bring to the team.
  4. A lot of those youtube vids on mids reborn that I watched simply cover how to use the tool but don't go into the nuances of making actual builds and theorycrafting. Here's a thread that highlights principles on making a cohesive build: But builds are about 25-50% of your success. I see plenty of people copy builds (and don't question how those builds fit their preferences/playstyle) but don't play them to their full potential. Any scrub can copy a tried and true fire farm build and brag about how tough they are in fire farms. If you really want to be badass, the other component of success comes from understanding game mechanics and playstyle - like you can turn knockback into a pseudo knockdown by jumping up, line of sight, mob fear ai, etc... Also, if you want to learn all the nuances of the game, play a blaster. You'll learn real quick that you have to deal with mez/debuffs/squishieness and basically all the things that you take for granted on other ATs. If you can be successful as a blaster that isn't afraid to dance in melee, you can pretty much play anything else except masterminds and kheldians.
  5. Don't make it weird. Hey don't you still owe me like 10 billion inf for all my super awesome build ideas?
  6. Perfect! You can Erotic Role Play your build choices and make your teammates super uncomfortable, or super excited, since everlasting is the Role Play server... "putting ice shields on you would make it harder for me to disrobe you, and I want me some of that pixel meat. mmmm...." Am I doing this right?
  7. Powersink requires you to be in melee range, you probably don't want that given your stated playstyle. You don't need to pick up the shields if you don't plan to do hardmode content and even if you did want to do hardmode you'll probably want a different spec of the build altogether. Like I said, if you play on Excelsior a great majority of your team experience will be those where you contributions don't really matter all that much aside from damage. A densely populated server like that will always have 1-2 uber IOed players on a team carrying the rest. I suppose with concept build like that where you consciously make build choices like that you might as well play into the player population "meta" and set up shop on a server that has the greatest chance of not giving you any flak for your choices.
  8. It's bad. It turns out old people are even more entitled than young people, fuck them! Fuck them all! That's why I hang out with Pandas.
  9. Build for theme and what's fun for you, recognize limitations of the game engine and be somewhat flexible in your goals, then find synergies to support those goals. I frown on always looking at conventional forum metrics to evaluate powers. Sentiments like "power that do no manage are not useful (i.e handclap) or this thing has a long cast time so it sucks (i.e Thunderstrike) and every build needs to have numina/miracles in health" have become so ingrained in peoples minds that they don't take the time to evaluate synergy those powers bring to the build. The game is forgiving enough to allow builds to go in other directions. Not everything needs to be evaluated around clear speed/pylon times/dpa/nerdy fucking math shit, in a vacuum, without any consideration for how powers interact with other powers in your toolkit. Having said that one of the biggest problems I see with player builds on the newbie "I don't know what I'm doing" spectrum is lack of focus, most often as a result of not clearly defined build goals. Once you define your goals, you can identify synergies THEN use nerdy fucking math shit to help you optimize your build to reach those goals.
  10. No my misguided friend, you do not NEED either leadership or fighting for survival. IO set bonuses do wonders for your build. I looked over your build and share many sentiments that @Projector wrote out. Whether you take the shields or not though is not the biggest area of my concern. I would imagine you are not going to run this build for hard mode content nor would people interested in that content accept you on their teams once they scan your power picks, so that point is moot. For normal content most people won't care because chances are you are going to either be carried by some IOed out player or you will be doing the carrying (you will not be doing the latter). What I'm concerned about the most is how anemic your damage output would be. I can even accept this notion that you are squishy and you don't want to use inferno because that puts you in melee range. If you fit in fire breath like you stated, you can still put out respectable AoE damage. But skipping out on blaze and blazing bolt? Those are the hardest hitting 2 Ranged attacks in your toolkit. I can see a world where you drop the shields from your current build, pick up infrigidate, and fire breath, drop either leadership or fighting and pick up blaze and blazing bolt, if you wanted to you can even pick up shocking bolt. And if you dropped both leadership and fighting you can even pick up hover. Maybe you don't believe me, but seeing is believing. Here's your build reworked to have softcap range defense WITHOUT fighting or leadership. I even left you a free powerpick at 49. You Don't Need Fighting Or Leadership For Survival - Corruptor (Fire Blast - Cold Domination).mbd If you want to learn how to make builds, I can teach you. I'm all for building for theme and fun, but you can still optimize while following your themes.
  11. Is this part of your concept or is this just you following generic forum advice that every build needs leadership and fighting?
  12. Don't worry about it buddy friend pal guy, you didn't come across that way and I didn't take it that way. I've played this game long enough to be comfortable following my own build paths. I'm also not trying to force you to onboard my suggestions either, simply pointing at a path lesser traveled as an option 😃 For what it's worth this is my current build. Writhe in horror as you slowly or fastly realize I didn't even take the fighting pool or ROP... Fortune Weaver i27 p6 - Arachnos Widow (Fortunata Training - Fortunata Teamwork).mbd
  13. A lot of times I appreciate the math work pioneered by people like you that elevate my understanding of the game. Other times I find it disheartening to see players strictly look at numbers when determining efficacy and more importantly, synergy that powers offer a build. Arctic Breath is an opener when I approach mobs, procced it has higher raw damage than the other options available to me, Build up is not available every spawn even at ridiculous recharge levels, but AB is. I can use it consistently to open every engagement, stick the native and proc -res and in some cases the KD and follow through with my other AoEs. The high initial damage means I can equalize the numbers game faster and be less susceptible to rapid cascading failures. Depending on mob con AB alone can one shot some fodder and if there's one thing I learned from playing blasters, it's that mob fear ai is a wonderful survival tool when you are at a disadvantage. Are these the same type of "conventional forum wisdom" evaluation criteria (Animation time, damage, blah blah) you took to handclap when you omitted it from your original RAD/SS build? And what happened when you actually tried out the power after I recommended it? To be clear I'm not saying you should take AB, but I just really want to challenge these conventional forum wisdom that's so deeply seeded in many players' minds. Regarding the comment about cones and how it can't hit more than 1-2 foes. Here's me standing within opening range of mobs about 47ft away from the iron strongman And here's me hitting more than 2 foes with it You can use math and numbers to tell me that AB is inferior, but there's something to be said about the gut feel of something and fun factor. AB is fun first and foremost to me, and my gut feel is that it's the best power suited to what I want to do and the holes I seek to address.
  14. The most glaring problem that I've experienced on non-Fort VEATs is lack of AoE alpha strike power. The first iteration of my bane followed forum recommendations on patrons and it folded against stuff like Rularuu despite impressive survival numbers because it just didn't have enough burst AoE to take down fodder to equalize the odds and stabilize from all the debuffs. Meanwhile my Blaster can just joust inferno and trigger fear AI and have a better fighting chance against them. I'm a very simple person. Sometimes MFs just need to die in 2 hits instead of 4. And when I spit mad procs it tickles my special crabby place. I just happen to like that type of killing power on any AT that can get arctic breath, so I take it on my VEATs and I'm probably the only person that also takes it on my RAD/SS tanks and brutes. But this is also coming from a person that has a Staff/Regen Brute with whirlwind and a Storm/Elec blaster with whirlwind. I'm crazy man! I do craaaazy things man!
  15. Does anyone else besides me take leviathan mastery for arctic proc breath on their widow/fort/hybrids? Seems like most of the posts here advocate gloom/dark oblit. Fuck that! I trow sharkz and spit mad procs and you should too!
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