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Nemu
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You came to the same conclusion about Hot Feet as what I've been saying for ages: Auras that can be detoggled on blasters are trap powers if you actually intend to use them rather than have them as mules for set bonuses. I suspect this is a carry over from melee players who are indoctrinated into the school that damage auras are "free damage" and adds a lot of value on Melee AT builds. I don't disagree with that, but that doesn't carry over well across to blasters, and blasters are not designed to stand in one spot chipping away at one foe and letting the aura nick away at the rest. If you desire a smoother attack chain at lower levels proccing ring of fires is a terrible idea. Powers with low base recharge don't proc well, and you are better off switching fire blast for flares. Flares has higher DPA than fire blast and can basically chain itself. On your note about endurance consumption. Have you looked at the recovery numbers stamina offers vs Cauterizing aura? The reason you are starved for end is because you chose to 2 slot cauterizing aura not with endurance mods, but with heal. Did you feel that healing made any significant contributions to your survival? Again I'll echo what I've been saying for ages about blaster sustains - their primary purpose is endurance recovery, slotting them for heal/regen won't significantly impact your game play whereas slotting them for end mod will. On another note, panacea +end +hp is way better than a Numina in health. I'd also recommend digging deeper into the flight pool for evasive maneuvers for more combat mobility. Mobility is key for melee heavy blasters. I would have preferred Combat Jumping + Super speed as that is the most power/slot efficient way to achieve good mobility AND invisibility. If you didn't know, SS + a stealth proc makes you invisible to almost all mobs. But if you are enamored with hover then I would try to fit in Evasive Maneuvers. I prefer SS+combat for it's ability to joust, but flight does have it's merits in difficult encounters where keeping out of range is advantageous. In those scenarios I just use a P2W temp jetpack. If you subscribe to the idea that hovering keeps you safe then powers that requires you to be on the ground and powers with small radius have poor synergy with that game plan. It's blasphemy to some firex3 blasters but I prefer combustion to fire sword circle for that kind of game play as it has a larger radius which allows you to use it while hover safely above mobs. Most people crap on it because of the animation time but why does that matter if mobs can't reach you to swing at you? Similarly I'd ditch burn - small radius and requires you to be near the ground to use. Lastly I really don't get the popularity of Firex3. I wonder if it's popular because people really do dig the thematic approach or if people really believe Firex3 is the build that does the most damage because they just blindly believe what they are told from the help/general chat in game, and they don't look at the actual nuances surrounding balance between survival and damage, synergy, game play and strategy to see how it'd actually play out. Fire blast is so good it can carry any secondary, and aside from people clamoring about FSC, maybe burn from a damage perspective, there's not much that else that gets high praise in fire manipulation.
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There are a few ways you can approach this and it depends on your play style and risk tolerance. Of all your attacks only 2 requires you to be in melee range. There is a huge incentive for you to use hail of bullets, but not so much trip mine or time bomb (FYI trip mine is the better pick between the two because of the recharge). So from a survival standpoint are you getting scorpion shield just so you can survive the 3-4 seconds those powers require you to be melee for? I've put together some videos that demonstrate how to minimize your melee exposure while using melee/Pbaoe attacks. If you are comfortable using those techniques then you might be able to shift your defensive focus further away from S/L. There's nothing wrong with staying on the S/L and Range defense route, however, defense shields like scorpion shield offers another slot for LOTG 7.5 which is always nice. However, depending on your comfort level with those techniques and how you use the other tools in your kit like caltrops, you may be ok with not investing as much into S/L defense. I will say that if you stick with the S/L and range defense route and want to get S/L to respectable levels on a device blaster, then you will have to mule powers like boxing/kick even though they will never get used. Ponder on that for a bit and figure out which direction if the best fit for you. For now I'll focus on feedback on your revised build. 1 - Turn off the green dot next to hail of bullets. It gives a momentary buff to positional defense that skews your totals. Without it you are at 39% range defense. 2 - Time bomb is generally regarded as garbage. Trip mine has a shorter recharge and if anything serves as a one slot wonder for the force feedback proc. You can lay the mine even with no mobs around and it will have a decent chance to trigger the proc. 3 - Suppressive fire does low damage and conventional wisdom is that it's better served as a proc-monster attack. However, I'd argue that you can just as well replace suppressive fire with Taser with the same slotting if you prefer to keep the recharge bonus and squeeze a bit more damage out of the power that you slot with Apocalypse. 4 - If you slotted piercing rounds with frozen blast just for the slow resist then 2 pieces is enough. Another way you can shuffle that is to just dump 2 frozen blast pieces in to caltrops, so you can slot piercing rounds with something else that gives you more relevant bonuses. 5 - Shield wall gives a beefy +hp bonus at 3 slots, you can poach a slot from combat jumping and add it to Weave, then replace the 2 LOTG with shield wall. 6 - You can also replace the 3 gift of the ancients in scorp shield for 3 reactive defenses, def, def/end, and the +res unique. 7 - If you want to be effective exemplared, the level at which you pick key powers is important. Hail of bullets is your nuke, it should be taken at 32. you can defer tactics as a later pick. Targeting drone will give you enough to-hit already. The only reason I would take tactics on a device blaster is to get to Vengeance for that LOTG 7.5 to be honest, or if I'm going completely proc monster with my attacks such that I slot very little accuracy in them. 8 - I'd take out the decimation build up proc in executioner's shot and replace with a 5th winter's bite for range defense. It will have a very low proc chance and it's not going to be all that effective in executioner's shot. 9 - I would also swap the sets between time bomb/trip mine and hail of bullets. You'll use HoB more so stick the set with the damage proc in there.
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Next topic - AoE radius and positioning. I see a lot of hover blasters use their PbAoEs Nukes like inferno/nova close to the ground right in the center of a dense pack of mobs. Why? They don't understand that PbAoEs are spherical. Similarly you can tag mobs on different elevation levels with your PbAoEs if you position yourself correctly. Here's a clip that highlights how.
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In retrospect I probably should have reserved a few posts for subsequent topics. Oh well. Here's the next topic: Pulling. It's a lost art. Teams don't experience the type of overwhelming odds that require tactics/pulling today and most people have no clue to to execute a good pull. So here's a clip highlighting how to pull off single pulls with consistency. TL/DW version: Have some form of stealth Use a low damage attack Pick mobs at the perimeter of the pack Move and break line of sight as quickly as possible after the attack, even on a miss. (You can see I applied the concept of jousting - using momentum to carry me past the point of execution, in a few of my pulls) But there is more to this. For this to be effective on teams, each member of the team needs to be out of line of sight. If mobs see any teammates they can and will trigger their aggro alert and that can result in multiple adds. That's why it's important to tell your teammates to stay back and wait. A lot of pulls go bad because of curious observers or overzealous melee trying to "protect" the puller.
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Now that we are allowed to post videos again I think it's time I put together some videos highlighting some blaster techniques/tips/tricks, these are not just for blasters though, you can use these for any AT that you play. First up I want to tackle this notion that melee/pbaoe powers means you need to build for a significant amount of S/L or melee defense on a squishy AT like a blaster. I see this mentality a lot - "oh inferno/nova etc requires me to go in melee so I need melee defense!" No you don't. Most players don't understand the power of movement. Rather than me explaining it with words and stuff, this video demonstrates the concept. In the video I intentionally turned off scorpion shield to bring my S/L defense down. By using this technique commonly called "jousting" you can minimize your exposure to melee, and thus minimize your exposure to melee retaliation. The absolute wrong way to play a blaster, especially one that's heavily invested in melee attacks, is to stand still. If a mob can't reach you to use their melee powers they are either shooting you or chasing you. And if you happen to have high range defense you can deflect a good deal of ranged retaliation. Use that to your advantage. Generally speaking, mob melee attacks hit harder than their range attacks. Standing still is basically inviting mobs to walk up and slap you around. This can be done by pressing the attack just as you jump away or run past the mob. The momentum will carry you and you will animate the attack away from the point of impact. This technique can also be used by melee ATs for the Battle Maiden fight in Apex TF. When you see the blue patches on the ground, joust away your attack and move out of the patch. One last tip - The celerity/unbound leap stealth procs are cheap and there is no reason not to stick one in sprint for any AT that you play, but especially squishy ATs. The stealth it offers allows you to make your approach without getting shot up before you can get your nuke/attacks off.
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Blasters, I always hide behind them. It works 100% of the time, 50% of the time.
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Field operative should be taken at level 20, it will solve all your endurance problems, and I would slot it with end mod rather than pure defense. Acrobatics is not that useful, one sleep/stun and you are still mezzed. It's even less useful when you layer high defenses on top of it. You have to dig deep into the jump pool for very little return. Gladiator's javelin in pistols just for the 3 pts of kb is also overkill. PVP builds need a butt ton of KB protection, PVE builds don't, and yours is not a pvp build. 4 points is enough for most cases and you can get that from the blessing of zephyr IO. There are wasted slots in those powers that you 6 slot, I'm looking at dual wield, executioner's shot, hail of bullets, the 6th slot doesn't do anything meaningful for you. 5% toxic/psi Defense isn't going to save you when you have low tox/psi defense to begin with, and likewise for fire/cold defense. You are also missing the defiant barrage ATO set, it's a good set, you should fit it in. You are also missing force feedback proc opportunities, everyone loves more recharge, and that proc can go into a number of powers including: bullet rain, hail of bullets and trip mine. You also have lowish slow resistance, you won't notice the lack of slow resistance for most vanilla content, but take a spin against animus arcanus in night ward and you'll feel the hurt. Other things you are missing that you should absolutely try to fit in: Panacea +hp+end - it's better than all the other recovery uniques you can slot in health. Shield Wall +res Unbreakable constraint chance for smashing damage in suppressive fire FYI investing 5 slots to get 2.5 defense is really poor return on that investment generally speaking. There are edge cases of course. But for this build, there are better uses for those slots you dumped into Tactics and Weave. Take weave for an example. You get 5% recharge and 2.5% range def by investing 5 additional slots to it. If you remove just 2 slots and put those 1 each into super jump and superspeed you get the 2.5% range defense from 2 blessing of zephyr 2 piece bonuses. Take out another slot from weave and put it in trip mine and you get the 10% global recharge bonus from armageddon. Weave still have a total of 3 slots which allows you to slot 3 LOTG, one of which being the LOTG 7.5. You are able to net 12.5% more global recharge that way. For the first pass you can look at all the slots you invested that don't provide any meaning contribution towards the set bonuses you really want. Cut them, slot them elsewhere where those slots CAN make a meaningful contribution towards your goals. Hint: 2 piece rectified reticle provides far more S/L defense than 6 piece guassians.
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Try Ward's arc from Night ward, you can access it from ouro. Bring a team or solo it with a spawn density for a full team. NGL I think you will get torn apart due to lack of slow resist starting at maybe +2/8
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There are 2 things you need to be mindful of when making builds: 1 - Focus. Most builds out there lack focus and they try to do a little bit of everything and end up being not so good at anything they attempt to achieve. Know your game plan, know what powers and what set bonuses you need to achieve your game plan, and don't deviate from from that plan until you achieve your planned goal. For example, if my goal on a blaster is survival I'd try to hit the survival goals such as softcap range defense, before I start playing around with other ideas such as procs or other bonuses. 2 - Slotting efficiency. If you allocate just 1 slot to get 1.25% defense in one power and you have to allocate 5 slots to get 2.5% defense in another power, what's more efficient for your slots? Spotting opportunities like that is what top end builders do. A lot of average builds out there will 6 slot a full set into a power and call it a day. If you want to elevate your builds above those, understanding and optimizing your slots is the key. The very rare purple sets are a good example. If your build focuses on global recharge, you get that bonus at the 5 slot from your hecatombs, Armageddons, apocalypses. etc... Yet you'll see a lot of builds that slot the full set. What's that last slot doing for your global recharge? Absolutely nothing. Good builders will spot those, and move those slots elsewhere to squeeze in another recharge bonus or something else useful somewhere else. These two ideas also does not equate to cookie cutter builds. But just because you veer off the beaten path doesn't mean you can't optimize within your own framework of pool powers and power combinations. If you want to learn I can teach you. Here's some reading material to start:
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If you want to try something weird and wonderful. Look no further!
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Try the soul noir variant.
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There is less benefit to shoring up melee defense when parry is used, and without parry you are not getting over the melee softcap even with an additional 5% melee defense from Sup GF, hence the emphasis on S/L def. 40+% S/L def standing with no buffs is pretty significant and that helps more than melee def when you are trying to "Tank Stealth" missions. Anyway the build hits the hitpoint cap as the OP requested assuming all +HP accolades. I would try to cram in Force feedback and other procs in, but the first sketch accomplishes the max HP request.
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When I say procs I don't mean just one proc with the rest of the set. See the build I posted above your post. Here's the build breakdown: When rage crashes all that damage enhancement you put into powers go to waste. Proc damage is not affected by rage crash. So instead of slotting key spammable attacks the way you normally do, you stuff them full of procs and let rage take care of the damage and accuracy slotting that you'd normally slot those powers for. This also means rage is a cornerstone of your build and you want to double/triple stack it when possible which means the build will focus on recharge, not only from set bonuses but from generous amounts of force feedback procs as well. Global recharge helps not only rage but your other spammable powers come up faster, as proc chances are not affected by global recharge values. If you want to keep mu this is how I would do it: This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Science Brute Primary Power Set: Super Strength Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Jab -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(5) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7) Level 2: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Max HP%(17) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), WntGif-ResSlow(19), ShlWal-ResDam/Re TP(21), Rct-ResDam%(21) Level 8: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(23), NrnSht-Dam%(23), GhsWdwEmb-Dam%(25), UnbCns-Dam%(25), FrcFdb-Rechg%(27) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(29), SuddAcc--KB/+KD(29), FrcFdb-Rechg%(31) Level 16: Radiation Therapy -- PrfZng-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ThfofEss-+End%(33), TchoftheN-%Dam(33), FuroftheG-ResDeb%(33) Level 18: Rage -- HO:Membr(A), HO:Membr(34) Level 20: Beta Decay -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/EndRdx/Rchg(34), CldSns-%Dam(36), AchHee-ResDeb%(36) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- EndRdx-I(A) Level 26: Hurl -- ExpStr-Dam%(A), Apc-Dam%(36), GldJvl-Dam%(37), PrfZng-Dam%(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(40) Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(42), AbsAmz-EndRdx/Stun(42) Level 32: Foot Stomp -- PrfZng-Dam%(A), ScrDrv-Dam%(42), Obl-%Dam(43), Erd-%Dam(43), Arm-Dam%(43), FrcFdb-Rechg%(45) Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Rchg/ImmobProc(45), PstBls-Dam%(45), Bmbdmt-+FireDmg(48) Level 38: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(46), TchofLadG-%Dam(46), Obl-%Dam(46), Erd-%Dam(47), ScrDrv-Dam%(47) Level 41: Tough -- StdPrt-ResDam/Def+(A) Level 44: Ball Lightning -- JvlVll-Dam%(A), Bmbdmt-+FireDmg(47), PstBls-Dam%(48), Ann-ResDeb%(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Gamma Boost -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/Rech(9), SynSck-Dam/Rech/Acc(9), SynSck-Dam/Acc/End(11), SynSck-EndMod/+RunSpeed(11) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;667;1334;HEX;| |78DA5594DB6E12511486F73043B1B495B648CF9442A11C3B6DBD34319E6A13A5984| |61E0027B0A19350200324365EFB0CDE1A0F97C6638C5EFA003E454D5A6B0F266AA2| |170697B3FE9DB613862FFBDF7BFD6BADBD67A6707F75B05A5DBB2AB4811B75ABDD2| |E5D77BA1DE92B966DD9284B5DD0E5A37BCA954B055997D22C765BD229153B8E6CD4| |3A9B619E5A9555D9684BF3AE55B1AD8EDD6C94AE395B4D470C6E349B75735D5A2DB| |B51F3BB83624BCA4A40E915E9B437EDD6903B5EB36B9B1D5A18BAD9B2CB2692764B| |05ABDD91CEF6045512A13BAAD1DFFF5B889E211E53952B86F03C019F328D67E073E| |68B8593208FF8C962DF2FF037739E1668CA595BF0B8E260124C31CFA7C10CF32539| |EBCA5987F3309C87FF30C7681BBDCAD91BD25C71F42F0DC3C4695E74210FFE60266| |8998FEBE9797D6D4E3796052DCD0D9ED8026FB13EF590F98ACAEA4746D17F911D63| |54C600446D202B38028CD3C410D2E943DB641334C40CD2CEEC182E6761FF9AEC039| |ABBA33D6F008B6605A7993DF2B835CD8DEACC09D6E7AE3093143682606DE412C1D0| |45147C43CE414C1AC11D768A7E017799F37BE0272E73841A0BA96E43D8DF2089E34| |A1C8F7297291226559793E8727E851B88E7B8C0381A7A4BB54CC3C13BBD87C9AFCC| |857DF01B7880EE0E991AA50FAB330FDF66C7641E5C67A60BE01D900222EACC23282| |3FD806BCF607F33D8DFCC659ECFE150EED1744C70463DF69E4F2CF711FCC0264B1E| |AFCB77D45B42F59640A6C53E3EB1C5CF1823A3898C262AD1A9B794DADAD4383F821| |6ADCD42D4B3314422DD924ABF8B17931C4CE560E2C4F269219695B8FC088F9E21D4| |D5A31F5D62CD38799B7BEBA706F42A72D086A134123537E8D07F7ADD2297737C468| |C726D4767C414AFFCEE3FFDD9D9E74D3D77001E32FD47E031F31F8452BFAB| |-------------------------------------------------------------------|
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Silly sandwich, Cowardly Panda hides behind blasters, not geode! The extra Acc halps against to-hit debuffs. I also crammed in a +to hit proc in torrent as a back up measure as well. But if I did drop the 4th lotg and reconfigure my slotting, I'd do the 2 piece red fortures for S/L resist, but shuffle the remaining slots towards more end recovery, as that is what the build desperately needs. Cowardly Panda pays a heavy price for all that protection!
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Perhaps, but my build has no end reduction in the powers I spam, just pure procs, so the ToE is in rad therapy as insurance especially against lower density spawns. I can play around with replacing ToE with a damage proc in my build, but such a build is not lacking for damage with one less damage proc either. This is what my Rad/SS/Soul Tanker looks like, the slotting won't change all that much when converted to a brute This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Nuka Panda: Level 49 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(43) Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(40) Level 4: Haymaker -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(15), SprMghoft-Rchg/Res%(15) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), WntGif-ResSlow(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9) Level 8: Radiation Therapy -- PrfZng-Dam%(A), Erd-%Dam(17), Obl-%Dam(17), TchoftheN-%Dam(19), ThfofEss-+End%(19), FuroftheG-ResDeb%(21) Level 10: Fallout Shelter -- GldArm-3defTpProc(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Beta Decay -- CldSns-ToHitDeb/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(37), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(39), AchHee-ResDeb%(39), SphIns-%ToHit(39) Level 16: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(27), SuddAcc--KB/+KD(27), FrcFdb-Rechg%(29) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25) Level 20: Knockout Blow -- PrfZng-Dam%(A), Hct-Dam%(29), NrnSht-Dam%(33), GhsWdwEmb-Dam%(33), UnbCns-Dam%(34), FrcFdb-Rechg%(34) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Tactics -- EndRdx-I(A) Level 26: Ground Zero -- PrfZng-Dam%(A), ShlBrk-%Dam(34), TchofLadG-%Dam(36), Erd-%Dam(36), Obl-%Dam(36), ScrDrv-Dam%(37) Level 28: Rage -- HO:Membr(A) Level 30: Boxing -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(33) Level 32: Taunt -- Range-I(A) Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), GldJvl-Dam%(45), Apc-Dam%(45), CldSns-%Dam(45) Level 38: Foot Stomp -- PrfZng-Dam%(A), Erd-%Dam(46), ScrDrv-Dam%(46), Obl-%Dam(46), Arm-Dam%(47), FrcFdb-Rechg%(47) Level 41: Dark Obliteration -- CldSns-%Dam(A), JvlVll-Dam%(48), PstBls-Dam%(48), Bmbdmt-+FireDmg(48), Ann-ResDeb%(49) Level 44: Tough -- StdPrt-ResDam/Def+(A) Level 47: Weave -- LucoftheG-Def/Rchg+(A) Level 49: Gamma Boost -- PrfShf-End%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- SynSck-EndMod(A), SynSck-Dam/Acc/End(3), SynSck-Dam/Rech(3), SynSck-EndMod/Rech(5), SynSck-EndMod/+RunSpeed(5) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1386;688;1376;HEX;| |78DA65944B6F125114C7EF3043B114A49456DA525AA00FCAA30334AE4C8CAFDAC45| |A2A11F764021798940E6480C4C6B51BE373E55730C60FE0C28D1FC0ADF1B1D4D8DA| |073551635C98F174CEB969B593C08FF39FF3BE33E46F2F79AAD5E58B4CF25C6968E| |D76E99666AC73D3552CEBDC287306977BADBBAE450A9A51D15C604EA247698957B9| |D1E6EA4DADA26B1DBD69942E991B4D3344B7F3BCC1B95AECB6E077B16372A3D6A93| |34FA1D96CA8AB5C6BE946CD6D1BC516E7159FD02BDC6CD7F596D7B697F55ABD038E| |C1AB2DBDAC5E36BB1D5E2A36BB8D525E6B77B8B9390ADD4CC1E75E1CBEA4C35699E| |5603F64C6720A8BFF44267E21D3EE232799BDA59BEF88EF91C90FC8FB90511219A5| |FF32C67F2355C828A397E594E71CB6E88E13E7919E04F27492F81183CFC02A9D544| |1718E48B6D8F707CC3030844EA7AE13BF231F425B2EC99EC272BADA9871B0E7B083| |06193A0D8D1287645B1FBE80F60308EEA78AAC7F11C518B43140A2349062D833F11| |144784539EF172C33F399B8859CDB26BE0606801ECC9C85EDF8683BB26F136F8E53| |CFE39F149B1377D17E0C95FCD486D3BF8D1986BFD2AA7688BBC8D13DE23E3207950| |2223840152652C88826D9ED453670C5D16BA847A9B21F163022B63242E710003128| |C46014B7F1047A1C1365C6A84CB40F973CFD06ED693A8C693A8C993B18BC083D866| |8952C740EA0C84C823261F10C845730C3E42A314F5CA3416E203390694AF43695C4| |F465A81613BDC59EE17293CF892F90E934BD0939CC94A6933B0B196745F02C0DB64| |0832CD0000B34907A1EEFABB43F0EF2BC98619E326662E89C7989C11987139F892D| |D465183C25664805F18414105521AA7412AF128C6585987D8A3513CAD1AB6C4D284| |C5CD6A16D596CF5A45450440448922DED1FFB4320AFDE49E9E01F298AFD7F3B262A| |6C07D7EBE8117791CA1EF100F917C54CD247| |-------------------------------------------------------------------|
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Forget defense and lean into procs in radiation therapy, ground zero, knockout blow, foot stomp, pick up soul mastery for gloom and dark obliteration and proc those too, pick up hand clap and stuff both damage procs, FF and kb-kd proc in there. Cram recharge bonuses in everything else, as well as slow resistance. This approach leans heavily in having rage and fury supply the to-hit and +damage. Procs in your powers means you can still squeeze in damage during rage crash. You'll be surprised how quickly you can kill things and how survivable you can be when things around you die quickly or are knocked down. Hand clap and it's kin are grossly underappreciated, just because they don't do damage doesn't mean they are not useful in today's meta especially when they can fit force feedback procs and provide mitigation. It gives you breathing room during rage crash, and you can cycle it with foot stomp for consistent mitigation. I take it even on soft-capped builds but it's exponentially more useful as you shift away from a defense focus. Open with hand clap, then ground zero/foot stomp/radiation therapy. After your first taste of real power you will never go back to building radiation armor with a defense focus. Must have procs in rad therapy - Theft of essence + end Must have procs in hand clap - Force feedback +recharge, Sudden acceleration kb-kd Must have procs in KO blow - Force feedback +recharge Must have procs in Foot stomp - Force feedback +recharge Those force feedback procs will help you with your Rage uptime, and as I said you will be leaning on Rage a lot for the +to hit and +dam. Particle shielding and Rad Therapy and the Theft proc will take care of your endurance problems, for drawn out single target fights bring some recovery serums.
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I created Cowardly Panda with the background that he's heavily armored and wants to keep stuff away because he's well...cowardly(unlike Batpanda who has no fear!). The knockdowns cycle quickly and do a good job of keeping things away and on their butts. The immob also compliments that strategy. Stone armor was chosen for the abundance of LOTG opportunities and Brimstone doesn't require any gimmicks like having foes around you. You'll notice I intentionally skipped mud pots, it has no synergy with this build and the game plan. Even so, endurance management is still an issue so buy some recovery serums. Cardiac was chosen for theme, it offers resistance, endurance redux and range! - everything that a Cowardly Panda needs. Pandas are fragile, they hide behind blasters, and with this build, they can!
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Your Build-Fu is weak like a baby weakling... which is super weak! Behold! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Barbarian Thrax: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Broad Sword Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-Heal/Rchg(3), TtnCtn-ResDam(5), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam/Rchg(7) Level 1: Hack -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17) Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(19), NmnCnv-Heal(19) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(21), ShlWal-Def(21), ShlWal-Def/EndRdx/Rchg(23) Level 8: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(25), DarWtcDsp-ToHitDeb/EndRdx(25), DarWtcDsp-ToHitDeb(27) Level 10: Taunt -- Empty(A) Level 12: Quick Recovery -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/Rchg(29) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(29) Level 16: Parry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/EndRdx/Rchg(31), KntCmb-Knock%(31), HO:Nucle(33) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(34) Level 20: Slice -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), StdPrt-ResKB(37), StdPrt-ResDam/EndRdx(37) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(39) Level 28: Whirling Sword -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Dmg(39), Erd-%Dam(40), TchofLadG-%Dam(40), TchofLadG-DefDeb/EndRdx(48) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(40), ShlWal-Def(42), ShlWal-Def/EndRdx/Rchg(42) Level 32: Assault -- EndRdx-I(A) Level 35: Disembowel -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(43), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(45) Level 38: Head Splitter -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(45), Erd-Acc/Dmg/EndRdx/Rchg(45), Erd-%Dam(46), SprGntFis-Acc/Dmg(46), SprGntFis-Rchg/+Absorb(46) Level 41: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(47), EndRdx-I(47) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(47), Prv-Absorb%(48) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(49) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Heal(13) Level 1: Stamina -- PrfShf-End%(A), EffAdp-EndMod(13), EffAdp-EndMod/Rchg(15) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1425;693;1386;HEX;| |78DA65934B4F534114C7E7B653B1D0524BA11401697995E7055CBB300824284D4AA| |8BA32CD855ECA8D4DDBDC92007B37269AA8882F5059FB015CF81974EB73EB0354C0| |444D7461EAE93DFF094DB849FBCB39F39FF39A99C4EA846F7171EAACD07CE77246A| |9944E19F9ABA6ED4918596B41D0171837EC79C3B68C7C34B5641BAB35E48BB0283D| |612E9AF992A95FB672B96261C5B4D542C2CC99A63E6E178C4C7A6EA56067842F592| |8E4F419D3285AF9ACDF31A6ACECD2325901B59431EDD29255ACE3D55C65393459B4| |16F4C9BC6967D7D209A3B46CDA6B11AAA08B7E1FBDF4A7556A14658FD8710B31268| |56B17FCC694BAC61C601E1B64AEC785FA68F32DC98BB799C7EF80EBCCDA0DF02EF3| |1365D690D9ADFDE54CF5BF98277E837F989F49EC86D8E5BEC4E91B66C18BCC2F24F| |2A8889E2676364E7184C6F3CCF0347387C4359AD37A59D6A0F1301A8FA0F1C80B97| |C393CF99F7A8612F1A16DE327D6297EC3A5559DD7DE86F30DB6E32C374E07E88343| |F2A6BFB4766BB140F2868008B329024744A716A169C0353CCE819220DF02BA50DAA| |5E83881845AF51F41ABBC0DCA00C21942D435B3CFFD863F009B3EB29B8CD7451CD4| |DAAD726A75737B99A55D2E6D31CBCABE2A136BA2360982949DCA206D3F293C5DDFB| |CCDE03E643AAAC55DDA0D6EF2E6767EF1EB8CB8CEF83AF789A232F9941CAD0AECA6| |9C70CE298413F66D08FF36E207107C4A2234618F38A4D4ADFA96E7FE76BEC78C31C| |780BBE03DF33873E301FD1E61EB5B907B50EA18721F4308CDA87AFF15487AF33B72| |9469F9A4EDF26894252E85BA0539E14CFFC420C2AD120EEA88E3B3AB2878B4D8DE9| |EA9C744C2144CE5175E146117E14E1FBE5E19B2FB7C9C3375CB1E998678EBA9252E| |D2097E6B8F66A0FA340B57FD47550E5D2448C4BF64D93272EC58FAA4597C0DBF1E1| |EDD4E3ED244934A6AABD526D18D5C67CB5F11F21BBE82A| |-------------------------------------------------------------------| 😎
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Imagine a hover blasting earth armor scrapper - a build of contradictions. Before the changes to rooted this would not be possible. Yet, here we are: The hover blaster you never knew you wanted! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cowardly Panda: Level 50 Magic Scrapper Primary Power Set: Kinetic Melee Secondary Power Set: Stone Armor Power Pool: Concealment Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Body Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7) Level 1: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9) Level 2: Smashing Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13) Level 4: Stealth -- HO:Cyto(A) Level 6: Earth's Embrace -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 8: Repulsing Torrent -- HO:Centri(A), SuddAcc--KB/+KD(19), SprCrtStr-Acc/Dmg(21), SprCrtStr-Rchg/+50% Crit(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg(23), FrcFdb-Rechg%(23) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 12: Stone Skin -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27), LucoftheG-Def/Rchg+(27), ShlWal-Def(29), ShlWal-ResDam/Re TP(29) Level 14: Hover -- Ksm-ToHit+(A) Level 16: Rooted -- Mrc-Rcvry+(A) Level 18: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(31), Erd-%Dam(31), Arm-Dam%(31), FuroftheG-ResDeb%(33), FrcFdb-Rechg%(33) Level 20: Crystal Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34), LucoftheG-Def/EndRdx/Rchg(34), PrfShf-End%(34) Level 22: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(48) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(36), Ags-ResDam/EndRdx/Rchg(36) Level 26: Focused Burst -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), HO:Nucle(37), Range-I(37) Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(40) Level 32: Power Siphon -- RechRdx-I(A), GssSynFr--Build%(40) Level 35: Brimstone Armor -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(40), Ags-ResDam(42), Ags-Psi/Status(42), StdPrt-ResDam/Def+(42) Level 38: Torrent -- OvrFrc-Dam/KB(A), Bmbdmt-+FireDmg(43), SprFrzBls-Acc/Dmg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SphIns-%ToHit(45), FrcFdb-Rechg%(45) Level 41: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 44: Tenebrous Tentacles -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(47), Rgn-Knock%(48), Ann-ResDeb%(48) Level 47: Fly -- WntGif-ResSlow(A) Level 49: Evasive Maneuvers -- Rct-ResDam%(A) Level 1: Critical Hit Level 1: Brawl -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- HO:Micro(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 50: Cardiac Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 47: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;730;1460;HEX;| |78DA5D935B4F135110C7CF7677C5B61428A55CA485965B4B8B4B41D00735484012C| |1264D78F25A97F6801BEAB6D96E5462F4CD77E38B2FC667AF6FC60FE0A3D7CF607C| |F00A9AA0F1929875BA33475A37697F67E6ECCCFCE7CCD9ECE5F9E6D5D585234C6A9| |92BE9D56A7EB960E9950AB7D4ACBE6614183C2D73E54BBA552C6DC472BA59D49BC0| |15156FE5B3BCC4B9B66498DC360AF959DBD60BEB917FBBF37C959B55AE2DDB6593E| |767AD0B658B0573E572493B665E34AAC68A5132EC0D9FEB59AE705EF4BBCB8592B1| |76DE0EE0BAB634CCB5F0D18A51D0E6756BDDE42033AB576D6E6D74839861F89D08C| |29F5453CB1C953D93199B5098E739F1055279497C85DCF51AB99DDA09965958C2CD| |36E4EE10B10379122A4992FBB6A348231ED7E94B124791CD29621A19804393A9029| |3A7018ACCBE4359556856DFA396960FC48FC8B64FC4CFC8F64DE46990D184A21DB5| |690A33B6BF55DCCD8E73448EEC2C12AFA39C0190E3A5CA92370D98F0B26EE23790E| |517B2FC19584515D63D81DDEF9922D2294516653728B284B2BC9039201A0DFC616E| |F00FC8D82A9CAD8BB04A28EC2C3410A4735483B75160DF1DE296C78DEC3B8C82633| |3983E460DFC828C21CAA884484B8C2616A749C56972F15B18E4016D61D175F80656| |1ABF899461B38B363D5D198C1CA46E07F721F3A0B94794EDD1317270053954201EC| |2610CD56E15D8BF81BDA26C2F691D21AD0A948D8AAB17FD6F73841A485043A7A07C| |3FCD5CEAA77125EE61773FA1CC80D0363089E795A04646A991D16962178EF58A5CF| |B7C6808C36F3028E551918FB1A1D413E458B3EC068DD110AE829964543179975EBA| |8FDCFB80F890F808790D82D262ECE949CCA44D11A789FB91E30788EF50991F4E4B1| |31749EB45E753683C239C996D74F62B3B9FB4135198789C9AED38EC78834BC63239| |45C4805372DFDBF4EDE461EC606DB28C6D35389338E62F0DCE38CAF8DAE0A47B381| |302086D395F9D71A6DED0EB8D957A8375C231904EE72FD374D097| |-------------------------------------------------------------------| How to play: 1 - Turn on hover 2 - Pew Pew Pew!
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I think an Ice/Earth scrapper may have a better shot at keeping stuff close, toss in caltrops for more -run speed and hilarity If I wanted to go the Mez/Immob Route I'd probably still stick with Elec Melee/Dark Armor, Both Thunderstrike and Lighting Clap stun and stacks with OG, and the knockdown works as a pseudo immob. Put the avalanche kd proc in dark regen and the kinetic combat kd proc in chain induction. Add caltrops enhanced with slows and the frozen blast immob proc to layer that on top of the KD/Stuns
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You can take the presence pool for invoke panic and stick a stun proc in it. From what I hear corrosive vial is poo and the radius is tiny. Also curious why you didn't just go with Dark Armor since it has tools out of the box for this concept?
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Lean into Rage for +dam and to hit, proc relevant attacks and use KD/Stun to buy you time for aid self, with 1 interrupt you can heal through TV reactor ticks and field medic helps with the endurance issues from rage crash. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Natural Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Mu Mastery Villain Profile: Level 1: Jab -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg(3) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), ResDam-I(5), NmnCnv-Regen/Rcvry+(5), NmnCnv-Heal(7) Level 2: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9) Level 4: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(13) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), WntGif-ResSlow(48) Level 8: Knockout Blow -- GhsWdwEmb-Dam%(A), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dam%(17), Hct-Dam%(17), UnbCns-Dam%(19), FrcFdb-Rechg%(19) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Mind Over Body -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23) Level 14: Hand Clap -- ExpStr-Dam%(A), PrfZng-Dam%(23), SuddAcc--KB/+KD(25), FrcFdb-Rechg%(25), TrmIns-Stun%(27), AbsAmz-Acc/Rchg(27) Level 16: Rise to the Challenge -- HO:Golgi(A) Level 18: Rage -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(29), HO:Membr(29) Level 20: Quick Recovery -- PrfShf-End%(A), SynSck-EndMod(31), SynSck-EndMod/Rech(31), SynSck-EndMod/+RunSpeed(31) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36), GldArm-3defTpProc(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(36), Rct-ResDam%(37) Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-Def(37), ShlWal-ResDam/Re TP(39) Level 32: Foot Stomp -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg/EndRdx(39), Erd-%Dam(39), Arm-Dam%(40), FuroftheG-ResDeb%(40), FrcFdb-Rechg%(40) Level 35: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), DblAct-Stun%(42), EnrMnp-Stun%(42), Bmbdmt-+FireDmg(43), PstBls-Dam%(43) Level 38: Aid Other -- Prv-Absorb%(A) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), Bmbdmt-+FireDmg(45), PstBls-Dam%(45), Ann-ResDeb%(45), Rgn-Knock%(46) Level 44: Aid Self -- IntRdx-I(A), Pnc-Heal/EndRedux(46), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(47), Pnc-Heal/EndRedux/Rchg(47), Pnc-Heal(47) Level 47: Hurl -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(48), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48) Level 49: Field Medic -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Fury Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;688;1376;HEX;| |78DA55944B4F535110C7CF7DD45A6845C452A0943EA0B4D07241371A13A3516CA25| |28336EACAD4060EA5492D4D1F5174EDCA8568346E34F1F90D8CFA55343E162E4C8C| |501335EAC2D4E9F9CF0970D39BDF3D33FF993377E6DC66AFCD7A9796324785D17DB| |C5CA8D7F3C76ACD86749F29349AB542D91274B9E91E52E67C5696A57472CDAAACE5| |738D9AAC141BCB01B866E592ACD4A573B1542E5757AECA9AF0CEAFAC949D3959A89| |62AC52EB5C855A55CF4A9C74CA9B8DC20075659B9585A2855A4FF44B5B4E0F066CD| |7CB6506FC8DAEA005510A63B6A087DB54DF182AADB670BF309F331F8B6E386B06D8| |9003D856C61A78572DA170CC51DE7C118C1D062639E1023E75970E739660E1C25A1| |C562DB5AB35586AE3BCCBBA0F71EF33ED84FED737190E9F263DB5DFF842A6B3A889| |AE346A7CD4AD576B9AFB0E81244BBF3C40431652AFB9E93CC9BE07B727B7807E1E1| |1DDED1AA5BBF58F72F6CB3F727F337D8FF071C23A14F6FEF5BA5B47DE4AC23FDC06| |7BCC8006F3754847F288BF5078AEA3154745BF41C24D89648D0B2978D66EF43440C| |3F621EEA9C2A4B7C24F4E91AFB1E20DDC8576C37F28DD90263D4473F8B0D7FAA334| |E8F88300D7206F805AC008F31C2638CF018A33C468BC4837A8C83DC9228B728CA2D| |19FDCBDC0F7E2275508F31C84D1E6D71FF7E8036650EE9170AB1682C63A91AC74E8| |1E3A7219E2077D8E0A6876FE07C8E5F676E986AF689C3E84AE20882123C84CBB48C| |E9E0D84BB468E215F3360EFDC42DF47BD27429FBE41B240F5199717D60E2EBC85C2| |02475C6E46B9B23C03467487386F417044D1D403961CA98E28CAE5410A2A9611685| |406784196646C024053ABAB5CE5318A79F319F836B712166F8D3173329EC306C6FF| |E1FD08F2E91B137BFFEF6DC96057DBAA875DED636321A2A68BD6BAB6E0AC95BDB8C| |5194B1B1CD9884F2FB36239FE3FFEF3AB9EC| |-------------------------------------------------------------------|
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Sharp eye! That's the idea. @Yomo Kimyata take note, you may have beaten me to the punch but I'll settle for 10 inf for that pro-tip 😝
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I prefer to do damage rather than slot attacks with no damage and exclusively for secondary effects. Having said that... For epic luls and hipster points make an Dark/Elec tank and slot the attacks with triumphant insult AND energy manipulator stun procs. Add lightning clap and thunder strike to taste. Grab mu mastery and electrifying fences for AoE immob and more Stun synergy. And now I will present the most stunning build ever to grace the forums. @Yomo Kimyata take note, I'm about to bank another billion from you. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Technology Tanker Primary Power Set: Dark Armor Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Experimentation Ancillary Pool: Mu Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3) Level 1: Charged Brawl -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(7) Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(11), Rct-ResDam%(13) Level 6: Obsidian Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13) Level 8: Boxing -- Empty(A) Level 10: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Heal/HP/Regen/Rchg(15), TchoftheN-Acc/EndRdx/Rchg(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(17), ThfofEss-Acc/EndRdx/Rchg(17) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21) Level 14: Speed of Sound -- BlsoftheZ-ResKB(A), WntGif-ResSlow(21) Level 16: Thunder Strike -- TrmIns-Stun%(A), FrcFdb-Rechg%(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/EndRdx(25), ScrDrv-Acc/Dmg/EndRdx(25), FuroftheG-ResDeb%(27) Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), HO:Ribo(29) Level 20: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/Rchg(48) Level 22: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Rchg/+Absorb(33), SprGntFis-Dmg/Rchg(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(34) Level 26: Oppressive Gloom -- RzzDzz-Immob%(A), HO:Endo(36) Level 28: Chain Induction -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(36), SprMghoft-Acc/Dmg/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37) Level 30: Taunt -- TrmIns-Stun%(A) Level 32: Cloak of Fear -- UnsTrr-Stun%(A), TrmIns-Stun%(39), GlmoftheA-Acc/EndRdx(39), Ngh-Acc/EndRdx(39), SphIns-Acc/EndRdx/Rchg(40) Level 35: Lightning Clap -- TrmIns-Stun%(A), FrcFdb-Rechg%(40), SuddAcc--KB/+KD(40), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(42) Level 38: Lightning Rod -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Rchg/ImmobProc(45), DblAct-Stun%(46), EnrMnp-Stun%(46), Ann-ResDeb%(46) Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(47), Rgn-Acc/Rchg(47), Rgn-Dmg/EndRdx(47), Rgn-Knock%(48), EnrMnp-Stun%(48) Level 47: Build Up -- GssSynFr--Build%(A) Level 49: Kick -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;705;1410;HEX;| |78DA6593D94F135114C6EF74A642A1500A2D65AB50902E400770C1B86F4062A4090| |FBCD7B1B99409C3944C07033E8B4B34F1D117B757DF8D8ADB7F60E282E2FAE4834F| |2E899AE883194FEF39370D71D2F6977BCEB9DFFDCE99DEDCF278707676F2305382C| |72CA35CCECF18F63C77EA667861CE2E59A5E20AAB3C35F06DC7547E9CCF72BBCCF5| |71C399CF1F71164A4E9C32396E71AE4F58BCE03A66C1B030C082D3A592A54F7163D| |1B48B0D62316916E75C5845C46A6279913BE602B75DC3354B7658048FDBA7CDB279| |CAB44C77253AB16816F4A3CE92CBF3B9A57CCE28BBDC596903533DF0BD1F801F45F| |8F47CECA7CAD8A8C67CBF88BF914F43D5228D257D22A8A58919E49601E220720D94| |15A9AC90722D29D792722B0C47A522558D2A2258F7179671E0092C0AFE403E00453| |F152BFE3F942445A506275D49B21A0F1EF610EA0368DCD302CDAA106D8C607D630C| |D9D44A0C63FE11ECA8978EEAC9517313B105198920A707186B908E1A3E60E3914E5| |47C0E530B91237FA808C9166878158B5A6F69826D378867A06C34C03A0EE166157A| |09CBE985638AF0D6B11D935D0721ACA9EC723F68E28C3DB58594BBAEA3E2D66BC8E| |19BC87BD0589414FDD1B354748E781ED973817891B88AD4C04E4C4E25465349D054| |123495044DE5099CD42EA7D2BEAC88C6FBC6D0F34B1849A7B4D1F91A1BEADB20BE4| |16E7B4B7C477C8F7C069BE3B499C569A48FE1B86EF9EFEC5EC751252999FC889E92| |1BC8543D2AAD83522FBD1CAD978A5334C2D427EC3A3385EB4C0EF90A36F5D3BCFDF| |D549CD9831CD84BDC47DC8F1C3A803C0907A765E3E93B78C2D05DE21A327B05ED67| |2FA1A3EC67B46B0006E5E6C11DA8A8EF24EE228E2187771349E405D8D6F1FE7A4CB| |F8D491FBCD111795F46C47DE9D2987C3CF8544219AD7AF3BDA9FFF3D39A4C434811| |A12F75D52D8C659938EDDBA660029BFABA2998C6CAEF9B8257D16C45D8FB0795A6D| |6E5| |-------------------------------------------------------------------|
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This is the full build export, my guess is that the link pasted over the inherent/accolades/incarnate section of the export. I have no doubt the build can do fine. But I can also imagine alternate, more efficient ways to improve damage and achieve reasonable survival. This Villain build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Ice Blast Secondary Power Set: Radiation Emission Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Power Mastery Villain Profile: Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(48) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45), NmnCnv-Regen/Rcvry+(45) Level 2: Radiation Infection -- AchHee-ResDeb%(A), HO:Enzym(13) Level 4: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), SynSck-EndMod/Rech(7), PreOptmz-EndMod/Rech(7) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 8: Freeze Ray -- Apc-Dmg(A), GhsWdwEmb-Dam%(9), NrnSht-Dam%(9), GldNet-Dam%(11), UnbCns-Dam%(11), GldJvl-Dam/End/Rech(13) Level 10: Enervating Field -- EndRdx-I(A) Level 12: Ice Storm -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(15), SprScrBls-Rchg/+End(15) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(19), LucoftheG-Def/Rchg+(19), ShlWal-ResDam/Re TP(49) Level 16: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21) Level 18: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/EndRdx/Rchg(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), CldSns-%Dam(27), GldJvl-Dam/End/Rech(29), Apc-Dam%(29) Level 20: Lingering Radiation -- IceMisTrmt-+ColdDmg(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46), GldArm-3defTpProc(46) Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37) Level 28: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Def/Rchg+(34) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34) Level 35: Jump Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 38: Flurry -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 41: Super Speed -- BlsoftheZ-ResKB(A) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(47), UnbGrd-Rchg/ResDam(47), UnbGrd-ResDam/EndRdx/Rchg(48), StdPrt-ResDam/Def+(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A) Level 1: Stamina -- PrfShf-End%(A) Level 41: Speed Phase Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1510;709;1418;HEX;| |78DA5593DB4E136110C7BFDD6E054AA194B69C0F6E5B0A055CCA496E0D0809114C0| |14FF1A6D9D02D6C02B4D996A88FA168B8D01730F1F808C60BE303A8C4F800C678BA| |D02857EBB0F3FFECD2A4FD75E69B99FFCCECB7ABB72F864BA5A50B42892CEC98D56| |A61A1EC38FB955AD969B86CD6F61D732720E8D340DF9EFF478575736FCB2A1ACB9B| |56619EB26A7AFD687EBF5432D6CDA26DD6ECF25E6171D7AE56E98F08E5CBE51D63A| 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|41972299EEB5BA85E5A88148FF1FD94D38BFB71CAA5D30474B37F9E721EF2625E8F| |D6B7E51EC5C88708F74BDA673C4EFA8C157FD8A1DF580BF98CEB7EE386DFB8E937F| |E018F9AD54E| |-------------------------------------------------------------------|