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What’s the deal with the purples like Armageddon? They used to sell for 25 mil each, for 2 years straight, but now they’re 15 mil. That’s a lot of lost profit. good for buyers but bad for sellers.
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And behind every snarky remark is... Snarky. Hey! It's you!!!! 😉
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There's just more people trying to sell more things. It has driven prices down, and cut profits by about 33% over the last 6 months, but 66% profit is still worth doing. You just have to refrain from being greedy. Set a steady pace and stick to it even if your stuff sells out in 2 hours. There's still room for everyone if you leave room for them, and then the prices won't shrink down even further. Otherwise, if you don't leave room for others, then your profit will plummet and you'll kill your own success, and everyone else's, just by being overzealous. Since there may be more people crafting and selling more things, there is less salvage available and higher demand, which has driven salvage prices up. But in all honesty, I just think there are less people selling salvage. I actually make more inf selling my salvage and recipes to the Store rather than offering them up in the auction house... and it's easier and takes less time to sell it than auction it. That said, every week I empty one of my alt's salvage and recipes into the auction house and sell all salvage for 100 inf and all recipes for 1,000 inf... yep, common, uncommon, and rare alike. I just dump it. So some people are getting things really, really cheap. I don't make very much inf doing this, but I think of it as a kind of community service... helping out the less fortunate or the new players. The probable reason you see things sold for 2 mil but you can never buy IOs for that price is probably because you're trying to buy it NOW instead of placing a bid and waiting a few days. Many people place bids and wait for someone to dump the IOs into the auction house on the cheap. It's one argument for planning out your builds ahead of time so you can place low bids for the items you need before you actually need them.
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The Masters of BAF: A Guide for Leaders and Players
BlackSpectre replied to BlackSpectre's topic in Guides
Yeah, back on Live the most common strategy for BAF was door sitting. There were too many variables that could go awry and often the BAF would fail. It was never certain. Always a craps shoot unless you had an amazing league. That said, it's definitely do-able. It was done for years. The choke-point strategy, however, takes nearly all of those variables and averages them across a huge group. Redundancies upon redundancies. It can work with almost any league regardless of whether players' builds are good or not, organized or not, in sync or not. Just about the only thing that can spell doom for a BAF using the choke point strategy is a lack of lore pets. And even then, if the players and their builds are awesome, they can totally compensate. So is door sitting doable? Sure. Is it better? Nope. That said, just have fun. If door sitting is fun for you, then do it. If the league leader wants you to do the choke point strategy, then start and lead your own door-sitting BAF. There's usually more than enough interest for more than one BAF. It's all good. You're totally right about other toons who can kill an entire door by themselves. I've see a few others now. My own fire blaster can do it. At the time I wrote this guide the only one I had seen shut down a door was a spines/fire brute. Doesn't mean no other toons can do it, merely that was the only one I had seen at the time. And in my BAFs, I'm happy to let people experiment by trying to shut down a door by themselves. Usually, there's more than enough lore pets to compensate for the lack of a player. P.S. This thread is old, but the guide is not. I keep it updated, so posting here is perfectly apprpropriate! 🙂 -
SOLVED!!!! OK, OK. I didn't fix the command and it's still filled with bugs, but I found a substitute name for Energy Resistance that works!!! It is... "damagetype[4]" I found the reference in the attrib_descriptions.def file. With the ability to call up the Energy Resistance combat attribute, this command is now fully functional... at least as far as I know. I haven't tested all of the attributes, only the most commonly used ones. For the most part, that's all we need. And now we know were to look if this command ever has another problem calling up a needed attribute. 🙂 So Devs... file this one under bugged but Fully Functional and usable, and take it off your todo list. -Updated 12/16/2022 ********************************************************************************************* An easy fix for this would be to assign Energy Resistance a number. I think 0 is the only one not taken. That way we could use "0" as the attribute name, and all will be right in the world. 😉 The matching algorithm appears to be looking for unique character patterns, which is why when it searches for “Energy Resistance” and sees “Negative Energy Resistance” it throws up its hands and picks the more unique name. So if 0 is not an option, the second best thing would be a single letter. Available letters are Q and W. After that the next best thing is to create a 2 character name whose sequential pattern is unique. Looks like any 2-letter combo starting with "Q" or 'W" is available, also letter/number combos like 1A. It's a practical and fast solution because it gives us access to the attribute. That's really all we need. Changing the pattern matching algorithm would be possible, but it would most likely prevent us from using unique text patterns for abbreviations, which are super important to stay under the 256 character limit in binds. For example, we can currently use "BAS" for the attribute name with this command rather than "Base Defense". Much shorter... and necessary! To see how to assign an attribute a number, just look at any of the damage typed defense attributes. They all have been assigned numbers. Ideally, all of the attributes would be assigned a number, but like I said above, it's not necessary. What's important, for this command anyway, is that the command has access all of the attributes, and Energy Resistance is an important one.
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Advanced Binds - Cycling Attribute Monitor Stats on Key Press
BlackSpectre replied to Avernal's topic in Guides
As you know, one of the big problems with using /monitor_attribute with binds is the dang 256 character limit! Not only is the slash command long, but the attribute names are also very long. I did some poking around and discovered several number codes and a bunch of random letters for attribute names. I also found out the command searches for the attribute names using some sort of inconsistent text or pattern matching that helped me figure out some abbreviations. There is a known bug with the command that prevents the use of "Energy Defense" and "Energy Resistance" as attribute names. When those names are used, "Negative Energy Defense" and "Negative Energy Resistance" pop up instead. Luckily, I discovered you can use the number "7" as a substitute name for "Energy Defense", and "DamageType[4]" as a substitute name for "Energy Resistance." Anyway, here's the list of codes and abbreviations I came up with (I also updated the Wiki with this info): 1=Toxic Defense 2=AoE Defense 3=Smashing Defense 4=Lethal Defense 5=Fire Defense 6=Cold Defense 7=Energy Defense 8=Negative Energy Defense 9=Psionic Defense ED=Ranged Defense MEL=Melee Defense BAS=Base Defense L R=Lethal Resistance G R=Smashing Resistance RE R=Fire Resistance Cold R=Cold Resistance GY R=Negative Energy Resistance NIC R=Psionic Resistance C R= Toxic Resistance DamageType[4]=Energy Resistance CC=Accuracy Bonus SE P=Confuse Protection T E=Current Endurance NT H=Current Hit Points DA=Damage Bonus SU=Endurance Consumption XP=Experience Debt XT=Experience to Next Level D P=Hold Protection INF=Influence NH=Inherent TC=Last Hit Chance DS=Level Shift X H=Max Hit Points ME B=Recharge Time Bonus Y RA= Recovery Rate N RAT=Regeneration Rate PVE=Stealth Radius (PvE) T B=To Hit Bonus FL=Flying Speed PI=Jumping Speed RU=Run Speed -
SG, do you still need to know this answer? This is an old thread. But hey, as long as I'm here... The window name for the Attribute Monitor is "combatmonitor". Can't be opened with /Window_show or closed with /window_hide. Can be resized with /window_scale, however. I just updated the Wiki with a whole bunch of codes and abbreviations for the various combat attributes that can help fit them into the 256 character limit for binds.
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What Combat Attributes do you monitor?
BlackSpectre replied to Yomo Kimyata's topic in General Discussion
I've updated the Wiki with codes and abbreviations to use with /monitor_attribute. They cut out a lot of characters which help us fit many attributes within the 256 character limit in binds. -
I concur. PowerReady seems to accept only 1 variable/power, processing from left to right.
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If you were to add a zone to Paragon City...
BlackSpectre replied to Techwright's topic in General Discussion
I don’t think we need a new zone. Instead we need things that will bring people to the currently empty zones… fault line, Crey’s folly, rikti war zone, all of Praetoria, khalisti warf, shadow shard, etc. They need to be bustling with activity, thriving and alive… even if the only ones in the zone are NPCs. More cars, trucks, pedestrians, construction machinery digging trenches, electricians working on power lines and cell phone towers, police helicopters flying around, jets streaking through the sky, smaller and large planes flying across the sky, trucks, cars, bicyclists, motorcyclists, gondolas sailing the canals of Venice, Italy… er, i mean Founders Falls, lines of people, shoppers inside stores, etc. just make it feel more ALIVE! how about a bunch of cars moving on the amazing highways in Skyway? Make it busy! have Rush hour throughout the zones! Playing in PRAETORIA and Khasti Wharf I get a very empty and eerie feeling. PRAETORIA looks beautiful, but the vacuum Robots being the only ones in the zone is disturbing. where are all the gas stations? and there’s more but you get the gist. 🙂 -
[Mod] Chat Ranges Popmenu
BlackSpectre replied to Crystal Dragon's topic in Tools, Utilities & Downloads
Ah. OK. That's completely counter-intuitive, that uncompressing something and then executing the file is faster than executing a loose file that doesn't need any decoding. But I get it. If executing loose files in the data folder is an additional sub-routine and requires processing through a lot of additional code, then yeah, it'd be slower than a simple decoding. Good to know, and thanks for the explanation. I'm only now starting to explore the code side of COH. Not being a programmer (I've only learned a few scripting languages), it's a bit of a learning curve. I'm definitely not comfortable mucking around in the game files yet. If I guessed that tracking installed mods is simpler because City Mod Installer assigns each mod its own ID number and organizes them accordingly in the folder, would I be correct? I really need to try out City Mod Installer. I'm so used to just using the data folder, and having direct access to the files without any need to convert them from another format, that I've been hesitant (I run a Mac which complicates things). Also, adding the flag to the game's launch parameters also gives me pause. Adding ANYTHING extra to the way the game runs gives me pause because it's yet another thing that can break, or become unsupported. But I know enough to either fix things if they break or adjust that really it's just nervousness talking. It's like the various binding apps like City Binder. I know many people love it, but since I have a fairly decent level of expertise in creating binds, and I'm so used to doing them by hand and from scratch, something like City Binder is something I don't really need. To me such an app is a layer of obfuscation between me and the files. This is kind of the way I've been thinking about COHModder. So I've never tried it. May I just say how grateful I am for all that you do, Michiyo? Stepping up like this and writing a new app to take the place of COHModder is yet another example of your generosity and how much you care about COH and its community. I'm glad to be in such good company. I'll try out City Mod Installer this weekend. 🙂- 15 replies
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[Mod] Chat Ranges Popmenu
BlackSpectre replied to Crystal Dragon's topic in Tools, Utilities & Downloads
OK! Really liking your ChatRanges popmenu! What I find especially valuable are the ranges you chose for the various levels: whisper, indoor, etc. I know it took a lot of testing to settle on those distances. Great job! And I even like the names you chose for them! I was going to suggest a 10 ft range for talking in a small group or across a table, etc., but in all honesty with all the testing you've done, you've probably already tested that range. And so... to your expertise I defer. 🙂 I do recommend you add the ability to check what chat range you're currently set to though... Divider Option "Check Ranges" "Speak_range$$listen_range" I put it at the bottom so as not to interfere with quick role playing. On my version of your popmenu I added the actual feet after the names just so I would have a better understanding on how far the "sound" is going. In practice, once I get used to it, I can totally see just using the names. Here's an example of what I did: Option "Whisper 3'" "Speak_range 3" Now if I could only find that dice rolling popmenu I ran across once... 🙂- 15 replies
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[Mod] Chat Ranges Popmenu
BlackSpectre replied to Crystal Dragon's topic in Tools, Utilities & Downloads
I think I just couldn’t find this .mnu file or the mod at the site. I was doing a lot yesterday and I admit I didn’t look too hard. Hey, as long as I have you here, do you happen to know the reasoning for why the COH Modder changed to installing .piggs rather than just the .mnu files?- 15 replies
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Ah, I see what they did! The used the different color of the “&” hot key to color the “+” and the numbers differently. They didn’t assign a color at all! I guess there’s no way to color the Option name. Bummer. We can color message text in a command, however. Blah. Hey ATC, I looked through the .piggs last night and couldn’t find it. What was the name of the .pigg file? Was it in the Assets folder? Also, do you know of a way to read the .bin files that we can extract from the .pigg fikes? I’m just full of questions today! 🙂
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[Mod] Chat Ranges Popmenu
BlackSpectre replied to Crystal Dragon's topic in Tools, Utilities & Downloads
Having trouble with the website. Would it be possible just to attach the .mnu file here? Thanks!- 15 replies
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Hey! I thought it would be a good idea to call your attention to a simple slash command called /conprint. It is able to take a message and send it to the System chat channel. This is perfect for giving ourselves feedback that a command we just executed actually worked. I know some people have been using the chat variable $name to do this, but that gives you a double tell. /conprint is smooth and seamless. Works great in binds, macros, and pop menus. Anyway, just a tip. Check out the wiki page on the command that I linked above. 🙂
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Wow. Sorry to see you go, PK. I know we only just started talking, but dang! We were like kindred souls. Messing around with the game mechanics and mods, etc. I'm sorry you were slighted by the Homecoming crew (or at least feel that way. I didn't read what happened and wasn't involved, sorry). But if what you love about the game is the community, the camaraderie you get from us, and the joy you get out of helping many, many players who have the same love of the game... then stay, PK. We weren't the ones who dissed you, and yet we're the ones who will suffer from your absence, not the devs. Anyway, I'm sure if you ever decide to come back that nothing will be held against you. You're always welcome here.
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For the buff icon in the buff bar of the Status window for the Warmth of Prometheus temporary auto-power... The buff icon description reads +7.0%, but it should read +7.5% for recharge, damage, and healing bonuses.
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Typos highlighted: Power description for Ice Slick Dominator/Controller reads: 'You can create a large patch of ice at a targeted area, causing all foes that pass through it to tale cplose their footing. Those caught in the Ice Slick are dramatically slowed, take cold damage over time, tend to fall down and will be unable to jump.'
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What are players thoughts on Seismic blast?
BlackSpectre replied to KaizenSoze's topic in General Discussion
Very good set. Meteor is awesome! Love the sound effects and the huge explosion! Brace yourself… Here it comes!!! Incoming!!! Lol It’s a bummer that stalagmite , a tier 8 power performs like a tier 2 power if you’re not on the ground or have built up enough combos. There are many times when neither of those circumstances are possible and it ends up being useless. Would be nice if its base damage was built up a bit and let the combo be extra but not necessary for the power to be useful as a damage power. I took Martial Combat as my secondary and the power Reaction Time when 3 slotted makes any endurance problems a thing of the past! -
What would you change or add in a City of Heroes sequel?
BlackSpectre replied to Disruptor's topic in General Discussion
A lot of people miss out on the storyline merely because they don't read... they can, they just choose not to. Making the text spoken by actors would be great! Just audio. -
SEISMIC MASTERY FOR BLASTER EPIC POWER POOL PLEASE. I just rolled a seismic blaster and was very disappointed there were no epic powers that had a stone theme. I ended up picking Electricity Mastery, and reduced all the special effects to a low as I could get them... cuz my seismic dude isn't electric, but yeah, wish there was stone armor, stone shield, another stone attack, a stone hold, stone psionic defense, mud pots, sand storm, stone pet, earthquake, ground smash, stone hibernation, stone machine gun, tunneling teleport, volcano ranged AOE, hot steam thermal AOE perception/defense debuff and minor DOT damage, stone wall, space debris cyclone, or any of a number of cool epic stone powers. There's a lot to choose from.
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