Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
692 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by BlackSpectre
-
What missions would you recommend for a veteran who has done the typical story arcs over and over and over, and just wants something fresh. Maybe missions that are not done frequently? Maybe missions in sparsely populated zones like the Shadow Shard? Maybe a rarely clicked on or rarely available contact? Something off the beaten path...
-
How do you organize your in-game tabs ?
BlackSpectre replied to rprandi's topic in General Discussion
You can grab the edge of a custom chat display window with your mouse and resize it that way, but I don't see any way to change the font size of a custom chat display without changing the font size globally. -
How do you organize your in-game tabs ?
BlackSpectre replied to rprandi's topic in General Discussion
I added a tab for Architect Chat and another for Arena Chat in the bottom windows so when I want to talk in these channels I can just select the tab and then select the tiny “a” at the bottom of the chat window to make them the active channel. It’s the easiest way to use these channels. In the top window I have Global, LFG, Help, Combat, System, and All Channels tabs. -
/get_local_invite For YEARS I wanted an easier way to invite my friends to my team. Wasn’t until a year after I joined Homecoming that I discovered this command. It invites players to your team using their GLOBAL name!!! if you have a group of friends that you frequently team with, just create a macro that strings together multiple instances of this command and invite everyone in one click! Doesn’t generate errors if the player isn’t logged in either. A beautiful command!
-
I just ran into this same problem today. Previously, I was able to open another popmenu from the first or main window, but as of today the /popmenu command won't work inside a popmenu at all. Completely freezes the keyboard if called. I should mention that the main popmenu I was using to call up another popmenu was the Quickchat menu. Using a Macro calling a popmenu from the main menu still works, but not from sub-menus. Seems like a conflict between mouse input commands to me, since popmenus are supposed to pop up wherever the mouse cursor is. The Quickchat menu is programmed NOT to do that. A conflict occurs and shuts down input. The same for using a popmenu inside another popmenu inside a popmenu sub-menu. Just a guess.
- 1 reply
-
- 1
-
-
And now one that just made me laugh... You KNOW Emperor Cole has a huge ego, maybe even overcompensating a bit, just by looking at this architecture!! LOL
-
-
Putting aside crime for a moment and only based on how the neighborhood looks and feels... I'd live in Venice... er, I mean Founder's Falls. I've always felt it was the most gorgeous zone in the game. Lately, however, I've rediscovered Praetoria, and I have to admit I'm very taken by the night skyline in Nova Praetoria. Absolutely stunning. That said, knowing my bad luck and lack of income, I'd probably be stuck in King's Row. Sigh.
-
Wow. I've never noticed those messages. LOL I guess my point is, and it does nothing to fix your problem, is that the messages haven't seemed to have any impact on my gameplay. Are they useful enough for me to go looking for them?
-
Here's a popmenu for the new /roll command. The command has been designated a "role playing" command, but in all honesty I have no idea how it would be used in COH. I need to get over to the everlasting server and join a role playing group... Anyway, not knowing what to put into the popmenu, I went ahead and covered most of the bases as standard options. All the different dice from Dungeons & dragons, Champions, and I suppose Craps? LOL If there's anything more you'd like (or less, or different) please let me know. /macro "Dice Rolls" "popmenu DiceRolls" DiceRolls.mnu
-
I was just talking about this capability to friends this week! Crazy coincidence! I was saying it would be nice to have a chat filter like they have in Warframe. Very cool feature. I have no idea if this little app will work on a Mac, but I'm going to try! Thanks, Michiyo! 🙂
-
I'm thinking about it... The thing is, Black Spectre has a spirit form. He turns intangible and invisible. It's part of this concept. He's often hard to see in ghost form and disappears inexplicably all the time. "Where'd he go? I was just talking to him!" Turning on Shadow Fall to disappear doesn't seem like it would work. Too obvious. But still thinking about it... I figured out I could use the temporary power Ethereal Shift for intangibility, and put a Freebird stealth IO into Flight so he turns translucent whenever he turns into spirit form to fly. This made it so I didn't have to take Phase Shift in the Concealment pool, and that saved me a power slot. I'll look into possible invisibility temporary powers... maybe there's something like that?
-
It IS a neat power!!!!! In fact, my main has it... kind of. It's part of his concept. To approximate it, I use the Ethereal Shift temporary power available from the PW2 vendor for intangibility (and stealth) and normal Flight. I also put a Freebird stealth IO in Flight, so the he turns translucent whenever he flies in spirit form. 🙂
-
My main is a dark/dark defender... have always loved his power sets. I agree with most of what everything that has been said, except with Darkest Night on a defender, I can floor the baddies' toHit with a -29% toHit debuff. In the beginning game the safest place is right next to the guy with Darkest Night on him. End game it's great to keep the team alive as they battle the AVs/giant monsters. And it's pretty good for pulling.... if you want big groups. The radius of darkest night is pretty big, and the baddie with it on him will pull every mob he runs past... up to the aggro cap, and even then they'll start streaming in as you kill. You don't get as big a -ToHit debuff as a corruptor or blaster, but it's close. Base for defenders is 18.75%, base for corruptors is 15%. So you're looking at a -23% toHit debuff. Not bad if you add in the -toHit debuffs from your other powers. Darkest night also has a -30% damage debuff. Howling Twilight is a major -500% regen debuff that lasts 30 secs. When going after AVs and GMs I make sure it's part of my attack chain. So is Twilight Grasp with its -50% regen that lasts 20 secs and STACKS! Their ability to rez and heal is secondary to their ability to debuff regen (although rezzing and healing comes in handy). Tar Patch has come in handy for more than just its excellent -resistance. For defenders, it's a whopping -30% Res. For corruptors it's -22.5% res. 23% is a decent amount of -res in the game. This power shines in situations where you need a lot of control. It's not just a -res, it's also an AoE slow power! More mobs in the game are affected by slow than any other mez, and that includes AVs! Shadow Fall is a key +def and +res power for you... and your team... but mostly for you. Helps a lot with getting up to the caps. For corruptors, +23% res and +5.85 def. Fearsome Stare is a great power. The fear is very useful for locking down groups and keeping the aggro off you, but it also has a -ToHit debuff that is as big as Darkest Night... -23% ToHit for corruptors and lasts 20 secs. Combine that with Darkest Night and you'll be smacking baddies with a -46% toHit debuff! They won't hit anything! Get its recharge down to 20 secs (base is 40 secs) and you'll have a perma -ToHit debuff that floors your enemies' ToHit. Petrifying Gaze is a decent hold. Useful, but skippable. Whether you take it depends on your play style and how much of a benefit you get out of a single target hold. I took it because I found it to be a survival tool while soloing, but that's me. Avoid Black Hole. The intangibility ends up preventing your teammates from killing them far more than it does protecting you or your teammates. Think of fighting Carnies and how annoying it is when they go intangible and there's nothing you can do except sit and wait for them to become corporeal again. It's annoying. The intangibility last for 30 secs and there's nothing you can do about it but wait it out. Dark Servant AKA "Fluffy". It's an OK pet. Not controllable like Mastermind pets, and it's blood thirsty! It has a large perception range, and will go attack anything it sees. I play strategically, and Fluffy does not, so I skip him. He just pissed me off too much back back on live for me to take him now... he frequently got my whole team killed by aggroing mobs we didn't want to aggro. That said, he comes with a decent set of powers... a 10ft PBAOE -30% toHit debuff that's always on. Twilight Grasp. Petrifying Gaze. Darkest Night, and Tenebrous Tentacles... but you'll notice no big attacks. DARK BLAST POWER SET: I took every power except Torrent. I don't need the baddies to stay away from me. They can't hit me! I do need them dead, though... so I took all the attacks. Someone above mentioned Life Drain... It's a great power. Does High damage and a decent heal. Super important for survival if you're soloing. If not, it's another heal that can save your life if the damage is coming in too fast and too frequent. And of course it's one of Dark Blast's most damaging attacks, third after Blackstar and Moonbeam (and tied with Gloom). Take it and love it. DARK MASTERY EPIC POOL: Oppressive Gloom is worthless and will get you killed. Avoid it. Dark Consumption is good for end troubles, and the dark sets are heavy on end, but I was forced to take it so I could get the other powers in the set. Otherwise I would have skipped it. Dark Embrace is a necessary +res shield, and with the newish Noir style it looks freakin cool! Soul Transfer is just a self rez power. You can get a temporary power for that if you really want to do that. Not worth the power slot. Soul Drain boosts your damage. Important... but... the downside to it is that is has to hit the baddies for it to work, and it's a PBAOE, which means you have to get close to them. Since Blackstar, your Nova, is a PBAOE, and you have to drop in the middle of the group of baddies to use it... might as well take Soul Drain and get the extra damage boost. On the other hand, it's useless if you like to stay away from baddies. Definitely not as useful a power as Build Up in other sets. It's also a moderate damage power, but its recharge is very long at 240 secs. Blackstar's recharge is 145 secs. So Soul Drain is not that useful as part of your attack chain. There's good and bad to this power. For endgame content, I need to say that I rarely use this power. And that's about all you need to know. My own build is extremely tight because I took 3 powers from the fighting pool, 1 power from the teleportation pool, and for thematic reasons 3 powers from the flight pool, and 1 power from the stealth pool. I wish I could take Hasten, but I just can't get rid of any of my pool powers for thematic reasons. I could get rid of Teleport Target, but it's such a useful power while playing with a team. Arrrrggghhhhh!!!!
-
Advanced Popmenus: Icons, Locking by power, and more.
BlackSpectre replied to SecretCisco's topic in Guides
@SecretCiscoI just have to comment, this is one of the most useful posts on pop menus that I’ve ever read. The research into Unicode symbols and characters by itself is genius and incredibly useful! Percent % symbols don’t show up in OptionName or DisplayName, but full width percent symbols do! I would never have known about this workaround without your work above… and that’s above and beyond all the cool symbols we can use! We can call submenus with the /contextmenu command. 🙂 I am so grateful you put in the time and effort to do this. Thank you! -
Ever have trouble remembering a pesky name for a window you'd like to open or resize? Ever want an easy way to change the color of your windows? Attached is a popmenu for controlling and managing the windows in the game's Graphical User Interface. It contains every window name able to be used with a slash command that is available to players. Aliases for most window names have been left out of this popmenu. There's 3 basic functions to manipulate windows: 1. Show or open the window (/window_show) 2. Hide or close the window (/window_hide) 3. Scale or resize the window (/window_scale) and /window_toggle will both open and close windows. FEATURES: Open, close, or resize a window with just a few clicks! Standard sizes have been included as well as the ability to customize the window size to your liking. Resize the entire UI Color your windows Save your window setup as the default for all your characters Load a custom default setup Save a custom window setup for individual characters Load a saved custom window setup onto individual characters Close all non-essential windows in 1 click Reset your windows to the game's default. For advanced users, you can use this popmenu as a handy, in-game reference for the window names. Every name listed is the actual name the game uses to call up the windows. I'd recommend adding it to either the Quickchat menu or a Custom Window. Help would be a good place for it too. Lastly, a macro would do as well. To use this popmenu, copy the attached .mnu file into the following directory: <COH install directory>/data/texts/English/menus/ If these folders don't exist, then create them. Start or restart the game. Then make a macro: /macro "Window Control" "popmenu WindowControl" To be honest, I have no idea if people will find this useful. So let me know! 🙂 WindowControl.mnu
-
Forest Gump. When my dad saw that touching movie he blew up! Super angry. Took me a few moments to grasp why, but in essence the idea that luck and circumstance can play such a huge roll in wealth accumulation completely goes against the ideas of work ethic and that wealth is EARNED through hard work, intelligence, and talent.
-
Enhacement Set Bonuses Spreadsheet
BlackSpectre replied to BlackSpectre's topic in Tools, Utilities & Downloads
Just FYI, I got the enhancement set information for my spreadsheets from this page on the Wiki https://homecoming.wiki/wiki/Enhancement_Sets. After I made these spreadsheets, I discovered an amazing page at the Wiki that does almost everything my spreadsheets do. It breaks down enhancement set bonuses by their set bonuses (energy, smashing, lethal resistance & defense, healing, range, etc.). The page is sortable by columns too! If I had known about this page I might never have created the spreadsheets... https://homecoming.wiki/wiki/Set_Bonus_Comparison_Tables I still use my spreadsheets over the wiki page, but only because sometimes it's very useful to see what the other set bonuses are on a particular enhancement when trying to choose between them. It doesn't come into play often, but when it does I'm grateful for the spreadsheets. Also, I put a lot of work into them! 🙂 A page at the wiki that I actually do use often is the Enhancements with Special Effects page. It lists all of the special enhancements that have global procs or other effects like healing or recovery granting, stealth, knockback resistance, etc. Very useful page! https://homecoming.wiki/wiki/Set_Enhancements_with_Special_Effects -
-
Yes, this happens... but so what? The only downside to this is when your team includes one of these players and you NEED to rely on them to play strategically to help keep the team alive. There's not that many situations in the game where one useless player on a team can not be carried... especially if you're a veteran who has taken the time to design a great build. I don't sweat anything. Who cares if they don't know how to play the game? Let them be. If they care, they'll start asking questions. Otherwise, let people play they way they want, even if it's poorly. Trying to control others is not a great strategy in any game. Try playing with respect or kindness instead of control.
-
Where's my Super Pack: Lords of Winter Sale?
BlackSpectre replied to BlackSpectre's topic in General Discussion
Well, they were 40% off, which is a fantastic sale. They could still reduce the % to something reasonable like 15% or 20%, and still have a sale. That wouldn't skew the market much. However, @Glacier Peak's answer that it was too much work behind the scenes to make it worthwhile might be true. Add the skewing of the market on top of that extra effort, and no more sale. OK. Well, bummer. Thanks for the answers guys. Appreciate it. -
Every year it's something I really look forward to. It makes that holiday's a little more special. At 25 mil each, they are VERY pricey! With purples selling at 15 mil these days, the Winter packs are the second most expensive thing in the market (after Hami-Os)! If the sale price is an issue, just use real life examples. 20% off is a decent sale. 25% off is a good sale. 30-50% off is a fantastic sale! What about putting the Super Pack: Heroes and Villains on sale on Veteran's Day? Or D-day? Or any other holiday celebrating heroes? Or the Super Pack: Rogues and Vigilantes on sale on St. Patricks Day (cuz those leprechauns are treacherous!), or April Fools day cuz... well, it's full of tricksters? Just some ideas... but I really am missing my Winter sale...
-
Wow! Look at Nevermelting Ice! That salvage piece is a COMMON piece of salvage that should be going for no more than 250 inf! You can't get one for less than 3,000! Looking at how many are up for sale... almost 11 MILLION of them. Number of bids is 42,000. That's about 260 times (or 26,000%) more selling than buying! Something really does seem amiss here... with that many selling, and so few buying, the price should be bottomed out at 100 inf.