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BlackSpectre

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Everything posted by BlackSpectre

  1. If you still want to do that, I'd ask the Homecoming devs for space on the servers to set up the Old COH forums. It's an important enough resource for all homecoming and COH players that I'd bet they'd figure out a way... Or if you don't want to bother the devs, then ask Reddit... I bet someone out there has the resources you'd need...
  2. Yep. Paragon Wiki is great. However, the Homecoming wiki has everything the Paragon Wiki has, plus updates and additional resources. It started off as an exact copy of the Paragon wiki, after all. In many ways the Homecoming wiki is superior to the old Paragon wiki, especially if you're playing on Homecoming. If you're on the Homecoming server, I'd say the Homecoming wiki is THE place to hang your hat...
  3. You know... it's the story of my life. I figure out something new, come up with a new creative solution, invent a new way of doing things, or create a novel storyline and do you know what happens? After patting myself on the back and feeling really good about myself and how innovative and creative I am, I discover someone else had already done it! Arrrrrgggghhhhh! Last night I discovered that @Grumble from the old COH forums had documented how to store macros in text files way back in 2009 in this post. I guess I can take a little credit for figuring it out on my own? Maybe? Ah, whatever. At least @Gruble didn't figure out how to use macros in text files to create rotating "text macros", but dang! He did come really, really close to it! If I had stumbled on this post earlier, it could have saved me a ton of time. So kudos to @Grumble! Know that I appreciate the creativity and out-of-the-box thinking that went into developing this idea. You did great work, my friend. Great work. šŸ™‚
  4. Hey PK, do not despair overly much. There are some problems with the SQLlite database that are hard to overcome and the version you've been working on is still sorely needed. Mainly, the SQLlite version lacks nearly all of the photos linked from third parties like PhotoBucket, which are the major sources for images posted at the old forums. It's kind of a bummer because most of the time players posted code (binds, pop menus, mods, etc.) they just took a photo of the code and posted the link. This means the SQLlite version does not have any of this extremely important information. It's just gone. Consider these 2 "duplicate" pages from the old forum: SQLlite: https://cityofheroes.dev/liveforumarchive/topic.php?threadnumber=277110 WayBackMachine: https://web.archive.org/web/20120906214313/http://boards.cityofheroes.com/showthread.php?t=277110 If you look closely, the SQLlite version doesn't even have all of the text, let alone the necessary images. And from my own browsing of both versions, missing information is not an uncommon thing with the SQLlite version. However your files, PK, contain nearly all the images and the complete text. There is still a need for your old forum data and expertise. What are some things you could do? 1) just continue on as you were. Finish your project and put it up on the web. 2) use the SQLlite version as a framework to parse your files to include the missing information and images into the SQLlite version (kind of combine yours and theirs). This might also be faster. I don't know, just throwing some things out there, PK. Perk up, we still need ya!
  5. My main is... Black Spectre (see avatar <--). He's a dark/dark defender from way back in my Champions pen and paper RPG days. My First hero. Extremely versatile with an enormous amount of tools he can draw upon and can adjust to every situation, including good DPS. A true Jack of All Trades. His toolkit includes: -To Hit (AOE), -Res (AOE), -Regen, -Dam (AOE), -Speed (AOE), -Fly (AOE), -Recharge, +Def, +Res, +Mez, +Dam, +Acc, +End AOE Stealth, Invisibility, Intangibility, Hold, AOE Immobilize, AOE Fear, AOE Rez, AOE Heal, Flight, Teleport Target, Snipe His build has undergone MANY revisions, before settling on his current build. Looking back at my Dark/Dark defender guide from 2007 always brings a chuckle (see link below). I had no idea what I was doing, and yet I wrote a guide! OH, it's embarrassing! LOL Well, chalk it up to my love for the character. šŸ™‚
  6. Make the pact!
  7. In SG base... UI for "Show Permissions" window (in salvage racks window) is a little messed up. Also not sure these are bugs, but just in case... none of these supposedly active windows found in WDW.txt work with /window_show, /window_hide, or /window_scale commands: baseprops baseinv baseroom inventory conceptinv recipeinv invent base_storage scriptui also baselog window. P.S. It's possible I just haven't been able to find these windows, but so far they're resisted all my attempts... P.P.S. You guys probably already know, but using the missionmaker window with /window_show messes up the entire UI, forcing a client restart to get the UI back. P.P.P.S. Using /window_show with the playernote window produces a partial UI.
  8. If I were to choose 1 thing to change in the editor, it would be to make moving things smoother and easier. So often I attempt to move an object to a spot only to find that it won’t allow me to move it to that spot. So then I have to move the object all around the outside, behind the spot then around to the side and then down to the spot in order to place it. Sometimes I have to change the position of my character who is placing the item in order for the item to be able to be placed. Sometimes I attempt to move an item and it Just plain disappears out of sight… blinking to a far away location, but if I keep the mouse button pressed and move the mouse around, the item blinks back into range.
  9. I would like a flat slab about the size of a bathroom stall door that didn’t reflect or refract light. So that I could use it to hide things such as secret passages. tintable would be best , but I’d just make it black. To create a visual illusion or a wall or passageway that isn't really there I’d need pieces that when placed in front or behind each other would blend into each other seamlessly to appear as one. Alternately, pieces such as walls or bookcases, etc, can appear solid but can be walked through.
  10. I would like a flat slab about the size of a bathroom stall door that didn’t reflect or refract light. So that I could use it to hide things such as secret passages. tintable would be best , but I’d just make it black. To create visual illusions I’d need pieces that when placed in front or behind each other would lend into each other seamlessly to appear as one. Alternately, pieces such as walls or bookcases, etc, can appear solid but can be walked through.
  11. The thing is... you don't know why they down voted it. None of us do. Did they thumbs down because they disagree with your facts? Who knows? Did they not like your tone? Who knows? Did they just think your post was too long, or too short, or used too many big words? Who knows? Did they downvote it because they don't like your negativity... or positivity? Did they down vote it just because they don't want to read anything on the topic, so didn't? Who knows? Did they down vote it because they're in a bad mood and don't care? Who knows? And there are a zillion other reasons people could down vote, up vote, side vote, happy face vote, sad vote, etc. The fact is the gesture is far too general and vague to know... ever. So just ignore the silly emoticons. They literally don't mean anything significant at all. They only thing I find them at all useful for is gauging how many readers visited the post, but even that is wishy-washy.
  12. I’ve done the same for teleport powers, flight powers, and jumping powers. One bind to rule them all… well, for each of the different travel powers at least. It really dos help if you have a lot of alts. 😃
  13. Hey! That totally works! I didn't realize that the game wouldn't attempt to execute a Destiny power that a character had crafted but wasn't slotted! That's awesome! OK. So what you want, @Zhym, is a macro that strings all of your Destinly powers together, and you might as well use one of the icon images so it looks nice... /macroimage Incarnate_Destiny_Clarion_VeryRare Destiny "powexecname clarion core epiphany$$powexecname barrier core epiphany$$powexecname ageless core epiphany" Just replace the Destiny powers above with whatever your powers are. Each powexecname command is separated by double dollar signs $$. And that's it! Wow, pretty much exactly what you wanted! I didn't think it was possible. Thanks for pushing me to do some testing, @Ironblade! šŸ™‚ P.S. The only drawback to using a macro like this, instead of the actual power icon, is that if you have the recharge timers enabled on your power icons, the macro won't show them.
  14. Only works with toggle powers.
  15. I get what you're saying. You want to save space, but you don't want to open the Polwerlist window, and drag and drop a power onto of a power icon in your tray to replace it. Too many clicks. There's really multiple solutions available, but they all have pros and cons, and which one you like is fundamentally up to your taste. What I'm thinking is your best bet is a macro that replaces the powers in the tray slots. The macro could cycle through each of your Destiny powers on each click. This means you'd have to allocate 2 tray slots... one for the macro, and one for your power icon. Does that sound like something you're looking for? P.S. It would be just a plain macro button, no power icons. The switching macro could instead be bound to a key to take up less space in the trays... Alternately, you could use a floating power tray. On second thought this might be the easiest... Click the "+" at the top of your power tray to open a floating power tray. Right click on it to change it's shape. Drag and drop the incarnate powers you want from the PowersList. Move the tray where ever you want.
  16. The Vengeance chart checked out. Thanks a bunch for the help!
  17. Man, that is a lot of work to add separate modifier numbers to each archetype. The more I learn about what's at the Wiki, the more impressed I am with the people who wrote the Paragon Wiki. The amount of time and work that went into it is astounding. Thanks, @Luminara, I didn't even know about those drop down modifiers on the archetype pages! What I'm thinking is... that's a lot of work! ROFL I was wondering if all those archetype pages could refer to a central page holding all the modifier data, and that a central location would be easier to keep updated. But the formatting and table structure is already created on each archetype page, and it's probably easier just to update those numbers on each page. Use what's there, ya know? What do you think about the idea of keeping those collapsable tables open by default?
  18. Can anybody who has a tank with vengeance log in and give me its numbers? I figure it's a good idea to verify the the Vengeance Effects By Archetype chart is correct... This is what the Wiki says it is for tankers... Archetype Defense Damage ToHit Resist Heal Arachnos Soldier, Arachnos Widow 25.00% 35.00% 35% 69.2% 7.5% Blaster 17.5% 43.75% 26.25% 55.36% 8.0% Brute 18.75% 35% 35% 69.2% 6.43% Controller 22.5% 28% 28% 55.36% 11.6% Corruptor 21.25% 29.75% 29.75% 55.36% 9.0% Defender 25% 35% 35% 55.36% 13.2% Dominator 21.25% 29.75% 29.75% 55.36% 11.6% Mastermind 22.5% 28% 28% 55.36% 14.7% Peacebringer, Warshade 18.75% 31.5% 31.5% 62.28% 9.0% Scrapper 18.75% 43.75% 35% 69.2% 7.2% Stalker 18.75% 35% 35% 69.2% 8.0% Tanker 25% 35% 35% 86.5% 5.14%
  19. OK, checked out the HC Wiki. The Damage page is the one I was thinking of. That was updated. I can't seem to find a page on general buff modifiers based on archetype. Maybe my search-fu is wanting... Oh! You were looking at the Leadership Pool page. Yeah, although the page was updated in 2021, that chart hasn't been updated since 2010. Maybe we need a new page on Buff Modifiers for Archetypes?
  20. As far as the Leadership Pool goes, I always try to take it but it isn't always possible for my build goals. For all the reasons you mention. But you're right, they're awesome if you can manage to add them without gimping yourself.
  21. It shouldn't be... I remember updating that page myself. Let me go check it out. Maybe its a different page or something...
  22. That’s what you guys meant! I’ve been scratching my head saying to myself ā€œWhat the heck are they talking about? A League Invite doesn’t helpā€¦ā€. Turns out I’ve never had the problem of not being able to invite someone to a league because I’ve always used League Invite. Didn’t even know it was an issue! LOL What I don’t like about this mechanic is that it prevents me from moving players to that team when someone on that team is not in zone. Organizing the league into teams while I’m recruiting helps me keep track of how many more spots I have to fill, and helps me not invite more than I have room for. It also gives me a chance to start balancing the league by swapping players around before the league is full. What I usually end up doing is moving every other player in that team to a 4th team, and leave the out-of-zone player alone in their own team. It’s a pain, and a little annoying, but I can deal… oh! And I should mention that all the while that player is out of zone, my hand is hovering over the Kick button…
  23. You’re awesome, man! I was being a bit tongue-in-cheek, but never-the-less it’s fantastic that you took the time to verify and clean up the page. OK, let me be serious for just one second… Although I won’t say there isn’t missing information nor obsolete data still at the HC Wiki (there are thousands upon thousands of pages there), over the last year it’s undergone a huge transformation. Hundreds of pages updated, hundreds of new pages added. Enough new and updated information has been added to push it over the threshold and it can no longer be thought of as merely a clone of Of an outdated wiki. There’s some great information there now, enough to make it a formidable resource.
  24. Is not. But still, add all this stuff to the wiki, quick! šŸ˜‰
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