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Luminara

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Everything posted by Luminara

  1. Succubi. One of the newly added Crey lieutenants/bosses.
  2. Testing right now on my Ice/Stone brute, level 17, the status and debuff protections remain active when I go to the top of a high building and leap off (takes several seconds to reach the ground). Going to check with a P2W flight power, hold tight. Hanging out high overhead in AP with a Jingle Jet, Rooted's buffs remain active. Been up for over a minute, combat attribs all show no change.
  3. As long as it included an option to disable it on a per account basis, I'd support this. We're not all running dual <insert latest/greatest GPU>, and hitting single-digit framerates is pathetically typical already when we encounter something Nemesis Jaegers who crap out ten clouds of Fuck You and The Framerate You Rode In With at the same time.
  4. That's mine. You can have it, though.
  5. No, the Page 3 beta... and I've been confusing the amplifiers with the XP buffs. I apologize, everyone, my brain is mush at this point. I was supposed to mulch some fruit trees, but the mulch turned out to be mostly red clay and gravel. Then I had to stock up on firewood, as I won't have time to do that again until next Thursday. I'm pooped. You folks figure out where those buffs came from, I'm going to eat some ibuprofen and go to bed.
  6. Don't give him your finger, you fool! YOU KNOW WHERE HE PUTS THOSE! *squick*
  7. I understand how the separate components function. There's a problem with how the damage component is functioning, though. No hit rolls being displayed for the powers with both Sleep and damage. Other attacks, such as Frost Breath and Bitter Ice Blast, display hit rolls. The powers with Sleep are still making internal hit checks for the damage component, but they're not passing those checks along. So no Miss messages are generated. Technically, even with the new 100% Sleep chance, attacks which miss should NOT Sleep the targets. That's fucky. This is a bug. Two bugs caused by one bug. Sleeps hitting when the attacks miss, and no hit rolls or Miss messages generated.
  8. All set IO prices would increase. Converters would allow invested players to turn undesirable IOs into desirable ones, thereby reducing the total supply of those in order to maintain a healthier supply of desirable IOs. As the supply of undesirable IOs dwindled, the prices would, consequently, rise considerably. Those increased prices would feed into increased prices for the desirable IOs. There would be a ceiling, as merits would ensure that nothing went beyond a certain price, but the net effect would be a gradual trend of most IOs settling into a price similarity structure, with things like Nightmare IOs and Snipe set IOs being significantly closer to the price of LotG +Recharge IOs. The "best" IOs, the ones which guarantee conversion to rares with a single converter, would be closest to the high value IOs, but the spread we see today, with some crafted IOs selling for 100,000 inf* or less and others selling for 8,000,000 or more, would be drastically narrowed, and those 8,000,000+ IOs would be far, far more expensive. It's a simple supply:demand structure. If you dump 10,000 brand new level 50s on the game in a single day, you're going to increase demand for enhancements by a similar amount, and if those 50s were all created without leveling, without acquiring drops, without accumulating inf*, without any means of self-sufficiency in slotting, the supply will correspondingly decrease as the demand spikes. In short, bad shit happens and inflation goes through the heliosphere.
  9. I have a target tesseract. CAN'T HIT THAT WITH THOSE KNUCKLE SPOONS! *spatulawhack*
  10. I'll fight you both. BRING IT! *grabs spatula*
  11. Interesting. Postulation: they were added when the P2W 2x XP buff was being locked at 2,500,000/hr for all levels, and someone forgot to remove them when the P2W buff was reset to scale by level.
  12. Do you mean Experienced? If so, that's been popping out of packs since... Page 2, I think? I remember noticing them when everyone received 5x Experienced (was that New Year?), and using them to keep a character in patrol XP for several levels.
  13. Something's fucky with damage-dealing powers which Sleep. Using Chilling Ray and Frozen Aura on my Ice/Willpower sentinel, I'm seeing the Sleep activate, but no damage dealt and no Miss message. I don't know if I'm missing and the Sleep is auto-hitting, or if I'm hitting but the damage is bugged. I don't like not knowing what's happening when I'm up to my ears in things trying to feast on my liver.
  14. Test server files are stored in a different directory from the live game files. The two directories don't interact. You have a test server directory set up somewhere. Locate it and manually copy the files over.
  15. The developer quote used as a "/jranger without saying /jranger" was taken out of context. In context, @Faultline was responding to a request to make entire zones levelless. That quote, and I suspect the intent of it, doesn't apply to this suggestion, or in this context. Mysterious Gifts aren't zones. Winter Horde don't inhabit entire zones. This suggestion has a level of specificity which isn't addressed in @Faultline's post. He said they're not going to apply levelless code across the board. This is specific. One type of spawn, one category of critters, one method of spawning those critters. There's also no code argument to apply here. @Faultline states, in that very quote, that one of the methods of applying the flag is by spawn point. The spawn point is already defined as the Mysterious Gift, there's no digging, no untangling, no unnecessary drama to making the change. Flag the SpawnDef, done. If anything, it's an unintended argument for the suggestion, not against it, because it's already been stated to be possible. Entire zones is a no-go, but specific spawns during special events is already done with Nemesis, Rikti and Halloween critters, so Winter Horde are an exception to the norm. They can do it, and there's plenty of reason for them to do it. But it's up to them. I just brought it up, they have to decide whether it's worth their time.
  16. When does the fake game start? I think one of my cats just horked on a fly. Looks like her game started when I wasn't looking.
  17. The right costume. The right name. Concept which fits and feeds into both. Feels good in combat (not necessarily devastating or untouchable, but capable, consistent and always in motion). Fluid attack chain. Legionette, my main (Staff/Willpower brute), isn't exceptional in appearance or performance. But she is exactly the Wonder Woman type of character I always wanted to play, but couldn't or didn't for various reasons. Willpower suits the concept I had so perfectly that I'd have suspected that it was designed specifically to meet my needs, if I had a towering ego. And I really do like the Staff attacks. I don't care if they aren't ZOMGSODAMAGEZ, I like them. Titanea, my Shield/Elec tank, might be a played out cliché for some, but I have a lot of fun playing her. She's big, burly and bad-ass, and the dual teleport AoE attacks are rather delightful to fire off. Winter's Grasp, my Ice/Willpower sentinel, was the surprise. I expected to finish the character and move on to the next alt. Instead, she's picked up more badges than Legionette, she's yellowing those Flashback missions and I'm still engaged when I'm playing her. I thought that would be my Archery/Energy sentinel, but here I am, plugging along with Winter's Grasp while the other one slowly gathers dust. I didn't pick my cats, they picked me. I didn't pick my favorite characters, they picked me.
  18. I adore the freedom of movement provided by Combat Jumping. Decide to go left mid-jump? No problem! Changed your mind and want to go back the way you came from? Instant redirection! Scaling a tall building and need to bump forward and backward to hit the sills? Easy peasy dirty sleazy! I despise the finicky, spastic way I flop around when trying to stick a landing on a street light with Combat Jumping toggled on. I swear, anyone who has the misfortune to witness me doing that has to believe I'm having a seizure.
  19. I collected all of the Winter Event badges (except Frozen Fury, the Winter Lord defeat badge, which i haven't attempted) with a Vigilante yesterday. Cold Warrior is 100 Winter Horde creatures defeated, it's listed under the Events category of the badge menu, look there, you should see a progress bar.
  20. 2x +0 Accuracy SOs plus unslotted Tactics puts all Beam Rifle attacks at 148.7% hit chance, except Disintegrate (which is at 155.8%) and Overcharge (198.3%), against +0 (white) critters. You're over the cap against +3 critters (101.5%/106.3%/135.3%). That's slightly above 50%, by my estimation. That said, there is a flaw in how hit rolls work. AoE attacks don't calculate hit rolls in concert with single-target attacks. You can miss a critter with a single-target attack, then miss it with an AoE, then miss it again with a single-target attack, and so on. Stick to single-target or AoE and that doesn't occur. In the future, when you're having a problem, state the issue calmly and without exaggeration. You'll find us to be a helpful and cordial lot if you follow that advice. You'll find us to be less so with claims like this. And I, personally, would appreciate it if you didn't give me a reason to give the mods a reason to slap my wrist. I try to deny them that pleasure, just to torment them.
  21. Fixed. TA buffs not too long ago, so Ill/TA is even better now. Go for it.
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