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Luminara

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Everything posted by Luminara

  1. It's only described as risky when the ship is at warp speed, or in Enterprise, when it was a "new" technology. How many times have away teams, including the captain, transported right into the middle of a meeting room, a cavern, a star base, transported something ridiculous onto the ship (like a whale into a giant aquarium)? I've lost count. At least three to five times every season on TNG. On DS9, O'Brien used the transporters (which were probably the least safe in the entire quadrant, as they were hybridized from Bajoran, Cardassian and Star Fleet systems) to beam all over the station at least twice; Sisko and others did it once; visitors to the station were frequently beamed directly to the command center; transport between Runabouts was depicted half a dozen times; Nerys and Dax transported into caverns on one of Bajor's moons (to pick up a sub-light fighter, which caught on fire while they were flying, demonstrating how much safer transporters were)... In every series, they beamed to and from other ships without a thought (fortunately, or Scotty would've become a distant memory after decades of being trapped in that buffer). It was so common they had personnel stationed in every transporter room. It wasn't infrequent or risky, it was as normal as walking. It was used more often than shuttlecraft. Oh, they even dedicated an entire episode to transporter psychosis. Lieutenant Barclay's fear of being transported, his phobia of having his molecules scrambled, the "aliens" stuck in the confinement beam, who they really were and how Barclay overcame his fears. You remember that one. When transporters failed them, it was always a loss of confinement, a pattern scrambling, a buffer failure, some odd chemical or compound or energy causing a malfunction... there was even an assassination on DS9 which was done by attaching a device which scrambled a woman's pattern mid-transport and left her a charred, smoking mass. But those were never because they were transporting through matter, that was portrayed as the easiest way to go anywhere within transporter range, and almost always the safest (barring Enterprise, which was shown with nascent transporter technology that crew members typically didn't trust). No, but the bubble does move relative to its surroundings, and carry its contents at its relative speed. If you aim that bubble at a mass, it will carry its contents into that mass at that relative speed, and the mass is stationary relative to the contents. The fact that the spacetime around the bubble is what's "moving" is irrelevant, the contents would still make contact with the stationary mass (stationary in relation to the bubble, even though the mass might be moving at a high speed, such as an orbiting planet or a ship traveling at impulse) at the bubble's speed. When that bubble contacts the stationary mass, it isn't going to carry the stationary mass with it, it will either dissipate or continue forward, and in either case, the passengers inside the bubble would contact the stationary mass at the comparable relative velocity of the bubble's warp factor. In other words, whether you're flinging people at a brick wall, or curving space to relocate the brick wall to where the people are at a comparable relative acceleration, there's still going to be a mess. That's why starships require computers so complex and fast that they can create self-aware holodeck characters. The navigational requirements of traveling at warp speed aren't limited to plotting out a line between two points, they include avoiding large masses, such as stars, black holes, planets, nebulae. The shape and waveform of the warp bubble could move small masses, such as interstellar dust and primordial hydrogen, but a sufficiently large mass wouldn't react to the warp bubble, due to the bubble's size relative to the larger mass, and the ship would collide with catastrophic results (unless it had a phasing cloak). Also, warp drives in Trek aren't (quite) Alcubierre drives. They don't bend spacetime, they envelop the contents in a warp field which bends "subspace", not real spacetime, consequently reducing the inertial mass of the whatever is contained within the field. For example, in the episode in which Q is made mortal, a moon is falling out of its orbit and into a trajectory which threatens to decimate a significant portion of life on the planet below. When Q is asked to help find a way to stop it, he suggests changing the gravitational constant of the universe. Everyone else expresses disgust with Q, but it gives Geordi the idea of using the Enterprise's warp drive to change the gravitational constant of the moon by wrapping the ship's warp field around part of the moon, thus reducing the mass of the moon enough for them to (attempt to) stabilize it with a tractor beam. An Alcubierre drive would've been a much better approach, considering that the effect of traveling at, or even approaching, light speed causes the mass of the object in motion to increase infinitely, and as such, even an infinite reduction in mass would result in a need for infinitely increasing energy to continue accelerating. Even in the pseudo-science of Star Trek, dilithium-moderated matter-antimatter reactions don't provide infinite energy, nor would any amount of energy be sufficient to counteract the effects of infinitely increasing mass. But the concept of Alcubierre drives wasn't conceived until 1994, so that idea wasn't available for use when Star Trek first aired in 1966, or even in 1990 when the above-mentioned episode aired. Lastly, being beamed through space in a warp field traveling at a factor of light speed would still take time, during which the passengers would be unprotected. They'd suffer the effects of decompression, radiation exposure and worse. Even if the journey seemed instantaneous, there would be adverse effects to their health. They'd have to make every trip in a protected environment, such as a shuttlecraft, or in space suits. There would also be no inertial dampers in a naked warp field, so when that bubble dissipated or continued forward upon contact with the stationary mass, the people, even if they weren't instantly turned into an energy release likely to destroy whatever they hit, would, at the very least, be paste. They'd absolutely need an encapsulating environment in order to survive. In an incident like what occurs in The Search for Spock, trying to beam down to the planet would result in the entire crew perishing, either when they collided with the surface at greater than light speed, or when they crashed with the ship because they were busy suiting up/loading into a shuttle. And a dead crew wouldn't have been able to travel back in time to Earth's past to find whales to take to the future, and say things like, "Double dumbass on you!", or "A keyboard. How quaint." That would've been your fault. Yours.
  2. Wouldn't work from the show's perspective, though, given that they frequently transport through walls, ship hulls, etc. Force = mass * acceleration. Mass traveling at factors above the speed of light (warp speed) and striking a stationary mass would result in an energetic reaction which would make Tsar Bomba look like a firecracker. A Black Cat, not an M80. Fantastic potential for a weapon, terrible for an away team. Unless your away team was intended to be an improvised explosive device, in which case, fantastic. Maybe not for the away team... Yes, they did something like that in Into Darkness, when the prototype ship flown by Robocop fired on the Enterprise while both were traveling at warp, but since they were both at warp, the relative velocity of the projectiles would've been much, much less than warp speed, no greater than it would have if fired from a stationary position.
  3. Which other dimension would one travel through? Spin? Charge? Amplitude? Eigenvector?
  4. Due precisely to that excessive rate of incarceration, felons can be granted furloughs or paroled for "good behavior", or released on probation, despite their records or offenses, long, long before they've completed their sentences. Also due to that excessive rate of incarceration and the extraordinary burden on the judicial system, plea bargaining has become commonplace, resulting in shorter sentences than would otherwise be mandated, and even earlier releases than would otherwise occur. A sentence doesn't equal time served, or even reflect the true gravity of the crime in our current society.
  5. No, he didn't. What did materialize was two Rikers. The original, and an exact duplicate. Two. More than one. There was one, then there were two. Equating to twice the matter. The matter from which that second Riker was assembled came from... ? It didn't come from the first Riker. With half of his mass missing, he would've materialized as a corpse, or a pint-sized version of himself (if he was lucky (or hilariously unlucky, if the episode needed more comedy)). The answer is, obviously, the increased power to the annular confinement beam (energy), the second transporter beam (energy), and the energy in the unstable atmosphere. m = E/c2. The transporter created matter, without violating the laws of conservation. Theoretically, this could've been used to bring Professor Moriarity out of the holodeck and into real space, but I believe they'd abandoned that story line by that point. Sadly. https://en.wikipedia.org/wiki/Elementary,_Dear_Data https://en.wikipedia.org/wiki/Ship_in_a_Bottle_(TNG_episode)
  6. https://en.wikipedia.org/wiki/Second_Chances_(Star_Trek:_The_Next_Generation)
  7. Most of us don't care what the end result is in the game. We're here to mash the keys and watch the flashy lights that we couldn't for the better part of a decade, not ponder the logistics of incarceration in an imaginary world with teleporters. Also, the penal system in the United States is a joke. We've all become inured to the idea of criminals being back on the streets within months, weeks, even hours after committing felonies. Of course we're not fretting the fact that a purse-snatcher in a video game is back on the streets three minutes after being arrested. It's a barely exaggerated reflection of reality.
  8. It doesn't say "only". That's assumption, not fact. Your entire premise is based on assumptions like this. Your first post began with a faulty assumption that no-one else had teleportation tech, and then followed up with a post containing a screenshot of the wiki which states that other groups have teleportation technology (disproving your assertion, in the manner known as "shooting oneself in the foot"). You assume that the super-powered bad guys we're arresting are frail, weak rabbits (whereas a nuclear explosion couldn't harm the average citizen of Paragon City, said average citizen also being capable of pushing a Granite + Rooted tanker around like an empty cardboard box). You assume that any villain group not listed as having access to the MediCom system or their own teleportation system is up the creek without a paddle (but on the same page as that screenshot, it uses the phrase "such as" when listing groups with teleporters or MediCom hacks, which implies that there are others which aren't listed). Oh, you also disregard that Cryptic made it very clear, from the first day, that our heroes weren't killing, they were defeating and arresting. That we don't need to justify, rationalize or explain how we could shoot enemies with arrows and bullets, set them on fire, knock them halfway across the zone, et cetera and not kill them, the developers of the game stated that we weren't killing them. It doesn't get more canon than that. As trolls go, this one is about a 3/10. It's too superficial and you're pushing the "if you don't agree with me, you're deluded/lying/an ARPEE monkey" spin too hard. A really good troll needs to look innocent and earnest, and have at least 80% truth to it in order to be believable, so it's not painfully easy to unveil. And we all know you're a sociable, likeable person, which blunts the edge even more.
  9. Transporters on Star Trek have the capability to filter out matter with a high level of specificity. A weapon, for example, can be left behind, or transported to a different location than the individual being transported. No reason a flaming arrow couldn't be excluded from teleportation in Co*, given the technological sophistication displayed in the game.
  10. There's nothing there which refutes my hypothesis. If anything, given the numerous mentions of other teleportation systems, as well as more than one of them being "hijacked", and every character having access to their own base and zone teleportation, it strengthens the argument. You try again. And don't bring more weaksauce, bring meat.
  11. I've been teleported into holding cells in Circle of Thorns and Council/5th Column missions when I was defeated. So I can reasonably argue that the criminals I arrest, without killing them, are teleported into PPD holding cells and/or medical facilities by a PPD-operated variant of the same medi-port technology. 😛
  12. All I'm getting from this thread is that we're getting a Spaghetti Blast set, some of you freaks are clothed and parents do things. So it's a normal day.
  13. Her story arc, Rise of the Vampyrii, is shared by Jose Escalante. If you've done it for him, she won't have an arc. If you haven't done it, just Abandon Mission and talk to her again.
  14. Height above the head. I tested by altering the height of my Ice/Stone brute with Minerals active. Relative distance above the head remained the same even at maximum height.
  15. Tony Bath's miniature war game rule set, published in '56, preceded Chainmail. Gygax took that, polished it up to create Chainmail, and later added wizards and lizards and sold it as D&D. Polyhedral dice date back to the 2nd century BC. Egyptians were rolling d20s ~2400 years ago. The point of the link was to show that most of the concepts for the game came from the Hero System, not from D&D. Obviously, the roll system couldn't have been adapted from the Hero System, since it's impossible to achieve a 5/100 when using six-sided dice (unless you roll 10/100/1000/10,000 etc. six-sided dice and divide the result by 6). The archived information about the game's alpha stages clearly link to Champions, and the Hero System is the foundation of Champions. We use a different rolling system simply because it was easy to implement a fractional 0.01-100.00 roll. That roll system doesn't make this a D&D-inspired or -derived game. It isn't.
  16. To make villains merciless.
  17. https://en.wikipedia.org/wiki/Hero_System
  18. There wouldn't be a reasonable balance point for it in that scenario. Resistance resists -Resistance, so you'd need some insane numbers on your -Resistance to make it work well on critters with Toxic resistance. And piling up that much -Resistance in every other situation would be ridiculously over-powered. There'd have to be a balance pass on critters to reduce the Toxic outliers to reasonable resistance levels before it would be tolerable.
  19. According to @Galaxy Brain's data compilation, Toxic is the worst damage type for players to use. It's not the most frequently resisted, but it is heavily resisted by those who do resist it, so much so that it out-ranks Smashing and Lethal. Trying to progress when you hit Toxic resistance... you'd have to resort to pool attacks, temp powers and a lot of swearing.
  20. Oh, don't worry about it. In a few more years, your reflexes will start to fade, along with your eyesight, and your memory. You'll forget what you were doing, won't be able to see anyway and by the time you remember and realize what that blob on the screen is supposed to be, you'll be hugging the ground like it's your best friend, just like the old days.
  21. "This game is too easy!" "Stop using Incarnate powers." "I don't want to." "Stop using e-mailed inspirations." "I don't want to." "Use SOs instead of IO sets." "I don't want to." "Fight some of the harder enemies, instead of easy enemies." "I don't want to." "Wait a few months for the enhanced challenge modes to be used on more content." "I don't want to." "Um... maybe try a build without Weave, Stealth and Maneuvers?" "I don't want to." "What do you want?" "I want all of those things taken away so I don't have to use them and the game will be harder." "..."
  22. Well... there is a limit of 120 inspirations at any one time, and recharge times on rezes from powers, so it's not incredibly likely that the servers would encounter a stack overflow from counting your defeats... ❤️
  23. Word around the water cooler is that sentinel Regen is pretty good. Or, at least, better than standard Regen. Might be a usable template for spiffing up standard Regen.
  24. Eh. ToHit debuffs still exist, Defense buffs still stack, toggles aren't mutually exclusive, wouldn't be remotely difficult to compensate. And that's without delving into inspirations and temp powers. It's also worth mentioning that despite the "ZOMG TEH GAME IS TEH RUINT BCUZ OF DEFNESE" complaints from a few players, the HC team hasn't gone on a festival of nerfs and power reductions, they've done the opposite, buffing under-performing sets, and have created an entirely new category of challenge modes specifically to cater to the "My damage mitigation is huge, son!" crowd. They're not going to take a dump on the casual crowd by nerfing IO set bonuses into the ground, no matter how loudly the Defense haters shout.
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