-
Posts
5434 -
Joined
-
Last visited
-
Days Won
117
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Me: Okay, I have a female character, rough and tumble biker chick, what have you got for me? Generator: Oh, oh, you'll love this! How about... FIST KICK! Me: ... Generator: FIST KICK! Me: That's not a name. That's not even right, a kick with your fist is just a punch. Generator: FIIIIIIIIIIIIIIIST KIIIIIIIIIIIIIIIIIICK! Me: We're done. Generator: No! Wait! I can do better! Me: ... Generator: This one'll blow your socks off! FOOT PUNCH! Me: *facepalm* Generator: It's a punch, WITH YOUR FOOT! FOOOOOOOOOOOOOOOOOT PUUUUUUUUUUUUNCH! Me: Never speak to me again. Goodbye. Generator: What abo- Me: *clicks Close and clears browser history*
-
I smell troll.
- 84 replies
-
- 18
-
-
-
-
-
What ever happened to the Gadgetry Powerpool?
Luminara replied to PeregrineFalcon's topic in General Discussion
... Oh. *stops licking everything* -
https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_taser https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_charm https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_mutagen https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_knives https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_tranq
-
What ever happened to the Gadgetry Powerpool?
Luminara replied to PeregrineFalcon's topic in General Discussion
- 44 replies
-
- 10
-
-
180 / 1.35 = 133.33 All powers begin with a base 100% recharge, which we express as 1 in the equation. We then add the Recharge Reduction from the single +1 SO, 34.965%, and as with the base recharge, we move the decimal two places left for the equation, giving us 1.34965, or 1.35 for simplicity. The recharge time of the power, 180 seconds, is then divided by the total Recharge Reduction, 1.35. The result is 133.33 seconds, or 2 minutes and 13 seconds.
-
I think you mis-titled the thread. Prevarication is speaking dishonestly in an evasive manner, and you're clearly not asking about that. Sorry, completely unrelated, please continue. Without prevarication.
-
Fixed, thanks for catching that!
-
https://hcwiki.cityofheroes.dev/wiki/Set_Enhancements_with_Special_Effects Short breakdown: some special IOs are globals (meaning they apply a bonus which is always on, even if the power in which they're slotted is never used); some are standard procs (they trigger once on activation of the power in which they're slotted); and some are Proc 120 IOs (they have a pre-defined 120s duration which is triggered when the power in which they're slotted is activated). Pet Damage (and Recharge Intensive Pets) set special IOs are globals. You never have to click the power in which they're slotted, the don't have to be in an auto power or toggle, they just do their thing (apply a bonus effect). Other examples of global IOs are the +3% Def(All) IOs and all of the -KB IOs. Numina's and Miracle are Proc 120 IOs. If placed in a click power, they'll activate with a 120s duration, during which their effects are fully applied. If placed in an auto power or toggle, the 120s duration is reset every time the auto power's effect is refreshed (every 0.5s, or 2.0s, or 10.0s, depending on the power). Another example of Proc 120 IOs is all of the Stealth IOs and the Kismet +Acc (it's +ToHit, but labeled on the enhancement and recipe as Accuracy).
-
System Shock: Enhanced Edition. Enhanced Edition doesn't alter the game or story, just adds quality of life improvements like mouselook (yeah, that was actually absent in SS Classic), the ability to remap most of the functions to different keys, and running at modern resolutions. Read the manual, too, because there are no in-game descriptions of what items are or what they do, no hints as to which keys to press, etc. System Shock 2 - there are several mod projects revolving around updating the graphics and texture resolutions, but they're unnecessary to enjoy SS2. Just go with the base game. The only changes made from the original release have been bug fixes and updating the executable to allow running at higher resolutions. Nightdive (the company currently in control of the System Shock and SS2 IPs) is working on an Enhanced Edition for SS2, but I have no idea what will be updated or changed, or even when it will be published. Steam and GOG both sell the same versions of SS and SS2, so opt for whichever delivery platform you prefer and go for it. There was a System Shock 3 in the works, but it's turned into a jumbled mess and no-one really knows what's going on with it now. It has some hefty investments and franchise-connected names attached to the project (including Terri Brosius, the voice of SHODAN ❤️ ), but the license was sold to Tencent (the license for future SS sequels, not just SS3) and there's been no chatter since. There's also a remake (not a reboot, apparently, but a faithful recreation) of SS1 in a modern engine (Unreal 4, i think) by Nightdive, and that might actually make it to a release at the end of this year. Maybe. There's a demo on Steam (haven't downloaded it) and a pre-purchase option.
-
So many classes, but doesn't have the one I want
Luminara replied to Diantane's topic in General Discussion
I thought that n was an r for a couple of seconds. Then I squinted, too. With an n. -
Sets created by the HC team weren't flagged to shut off set bonuses at their minimum level. Those do work all the way down to level 1. I recently tested several sets and reported those as bugged.
-
-
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
No, the point is that multi-boxing is teaming. You stated that team-oriented characters are up shit creek when it comes to farming, I'm reminding you that a team is a team is a team, and it doesn't matter, from the game's perspective, if the team is you plus you plus you, or you plus me plus whoever posts next, it's still a team. You can team with other players, or you can team with one or more dummy accounts. The play style is teaming in both cases. Granted, one could posit that the farmer, utilizing a hyper-specialized build and pitting it against carefully selected foes in order to maximize defeat speed and minimize risk may have an advantage in speed of inf* generation. However, even multi-boxing, very few farmers are exercising the same wide variety of power usage that ordinary players cooperating on teams do. Said farmer doesn't have a companion character using Radiation Infection or Disruption Arrow. That farmer doesn't have a scrapper or blaster pumping out damage by the truckload. The farmer's team with one actively controlled character and 2-7 other characters using a single auto power apiece is not, in truth, as efficient as the team with two or more organic brains directing characters. The advantage is not so obviously with the farmer, when we look at these factors, because no matter how well designed his/her team can be, the team with players controlling every character will always have access to more powers, more relevant and useful powers and ultimately better speed and efficiency. The one point in the farmer's favor is that he/she is in complete and absolute control of the team, whereas a real team can have differing goals, poor communication, mistakes, et cetera. Therefore, the most accurate conclusion we can draw, with the information we have thus far, is that a farmer's multi-box team is more efficient than a bad PUG, but less efficient than a well-coordinated team. Finally, you also state that the rewards are skewed, but the only evidence given thus far, in another thread, showed that to be untrue (the opposite, in fact). If you have more data, present it. If not, then you have no supportable claim that farming is "arbitrarily rewarded more". Information, not supposition, is how we address problems, whether they're perceived problems or real problems. Guesses and assumptions creating an anti-whomever movement isn't addressing a problem, perceived or real, it's forming a lynch mob. We're better than that. This is Co*, not WoW. -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
Accounts are free. Even low end computers can run two clients simultaneously, so anyone can make their own team to farm and achieve the same results. Additionally, my TA/Dark could farm at +2/x6 ten years ago, and we all know how bad TA was then. I don't think the range of suitable "toons" is as narrow as you suggest. -
Well, devs, my favorite TF is no longer fun to solo.
Luminara replied to Bill Z Bubba's topic in General Discussion
I'm not. 😛 -
Well, devs, my favorite TF is no longer fun to solo.
Luminara replied to Bill Z Bubba's topic in General Discussion
Earth Mastery has three AoEs (Salt Crystals, Quicksand and Stalagmites), all of which have -Def. But it is Earth Mastery, so you'll still feel dirty. 😁 -
When's the last time you cleaned out the CPU and GPU heatsinks and air channels? Sudden and frequent crashing can be a sign of something overheating.
-
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
Provide data, please. Farming is not power-leveling. Power-leveling is not farming. They are two distinct activities, neither reliant on nor requiring the other. A player can power-level to 50 by side-kicking with teams running story arcs at level 50. A player can farm with a level 50 character and no sub-50 characters on his/her farm. Conflating the two is a mistake. Data required. Can you provide any evidence that farmers would team with you and play through your preferred activity if you take away their preferred activity? Those restrictions didn't farming in the past. Again, farming isn't power-leveling, power-leveling isn't farming. Also, accounts are free now, and Gmail accounts are unlimited, anyone could set up ten or twenty or fifty accounts to farm and/or power-level and easily work around your restrictions. Do you have any data to support these assertions? Magnificent. You're perfectly positioned to provide exactly the type of information necessary to determine the impact of farming on the game as a whole. Everyone reading is dying to see real evidence of anyone pulling down 3,000,000,000 inf* per hour farming with a single character (one hundred times the 30,000,000 inf* someone can make playing the ITF for an hour), and you just volunteered to provide that evidence. 👍 -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
I'd sell all of you into the most debasing forms of servitude for a Rueben. Stop talking about rye bread before I go looking for a buyer. -
Everything seems to cost too much influence
Luminara replied to Diantane's topic in General Discussion
Not enough. At least, not until there are Co* dance videos to this song. -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
You meant "alleged high costs", then? -
Everything seems to cost too much influence
Luminara replied to Diantane's topic in General Discussion
Do it right. Get some wind in that character. -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
Farketeer. -
Is farming an imbalanced method of earning ingame rewards?
Luminara replied to macskull's topic in General Discussion
What high cost?