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Everything posted by Luminara
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Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
But I still get where I'm going before you do. Without a travel power. Bring it, Batatouille. I'll wait where I am, maybe you can reach me before the next century begins. -
Half way to paradise! (well lvl 50 actually)
Luminara replied to Jacktar's topic in General Discussion
XP requirement per level increases as level increases. "Halfway" by XP required is ~3% past level 45 (19,304,119 total XP to hit level 45, 39,149,119 total XP to for 50). https://homecoming.wiki/wiki/Experience -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
You're not using the camera properly. All of that swooping and diving is you, not the game. I spent 7 years hopping around with no travel power and I was consistently waiting for my teammates. Try harder. You could start by learning how to move in a straight line. -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
I was always first or second to mission doors when I was using Hurdle as my travel power. And that was when I was topping out just below Fly's old speed cap. -
Please?
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The bright blue icon is Tidal Power, the 8,675,309 stacked icons are Tempest. Zooming in, water graphics can also be seen dripping off of the character. My character is a Storm/Storm/Ice corruptor. This occurred in the Miss Thystle's Plea alignment tip, Vigilante option, Stop Nemesis plot by destroying their base. The screenshot was taken shortly after defeating the doppelganger, when I noticed the aberrant powers in the buff bar. They never appeared prior to the doppelganger fight, nor in any fight afterward.
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OP: The tools necessary for everyone to conform to my play style are in the game. Also OP: I was asked to conform to someone else's play style, call the Waaaaaaaaaaaaaahmbulance. Everyone else: Woooooooo party!
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The argumentative and narcissistic follow-ups to the original post imply that the other side of this story is very different from what was described. Y'all might want to pass on this.
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Powerset feedback: Angel Summoning
Luminara replied to Wingslord24's topic in Suggestions & Feedback
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Mag doesn't increase or decrease with rank differences or slotting. Duration does.
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Neither did we. Gen X marked the first era in the last century when a generation was worse off than its predecessor, rather than better. The American Dream was no longer ahead of us, it was behind us. Inflation was increasing, wages weren't, and the jobs available didn't go up the corporate ladder, they didn't go anywhere at all. Clerking at gas stations. Bagging groceries at supermarkets. Washing dishes at restaurants. That was where we ended up. And it wasn't anyone's fault, no one person or group or even nation was responsible, it was just a natural result of the growing population. The last worldwide conflict which reduced the population in significant numbers had occurred in our grandparents' youth. Medicine and technology and improved national infrastructure had alleviated common problems like polio or being able to reach a hospital in the "golden hour". And the last great economic stimulus of the previous generation ran out of rocket fuel just as our generation was coming into being. People are a resource, like everything else in the world, and when there's an oversupply of a resource, its value declines. Gen X was an oversupplied resource, a stockpile with little social or economic value. And then the same thing happened to our successor generations. Yes, they've been hit harder by the inflationary aspect, and we can lay the blame for that at the feet of the people in power, who could've raised minimum wages and implemented better taxation systems to reduce the effects of inflation, but it's still the same fundamental problem that we faced, that they were born at a time when nothing was happening to increase the value of the resource they represented. I've seen signs of change, though, that have kept me optimistic. There are younger faces in political offices, bringing more modern sensibilities and values, fostering change instead of the stagnation that the old guard has used to remain in power. People are showing greater interest in things that affect the world as a whole, rather than only their neighborhoods or nations. Technology has transcended geographical, political, social and cultural borders, which has fostered better understanding and communication. New fields are being created, with real jobs that have real value and meaning, thanks to advances in science and industry. The foundation for a better future is being laid. Incrementally, slowly, but it's happening. I do believe that we'll see visible and obvious reversals in the decline before our generation is gone. We won't be able to enjoy it fully, but I think it'll come to fruition in time for our grandchildren to finally have that promised better life, and if not them, then their children. I really need another copy of Fight Club. It's been too long since I watched that. I'm clearly starting to let go of my anger at being rendered irrelevant by fate. Eh, maybe I'll just watch Pretty Woman instead.
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So mass media is defining a generation as 11 years now, in an era when sex is legally prohibited until 18, at which time a person born to a previous generation could be expected to reproduce? I have to say, I'm surprised that the guy who thought that up didn't consider that it might not be the best idea to flag 11 years old as "breeding age".
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The Paradox of the Well of the Furies
Luminara replied to Scarlet Shocker's topic in General Discussion
A pair of ducks in the well? Yes. And now my Saturday is shot, because I'm going to spend all day looking at duck gifs. -
"The functionality of Exemplaring can not take into account when you slotted powers, nor can we dictate which Enhancements to keep if we were to reduce the number of slots you have. Because of this, we have implemented a system with Exemplaring that reduces the overall effectiveness of your Enhancements based on the level you Exemplared to. This is meant to loosely simulate the fact that you would have fewer Enhancements at any given level. In addition, this reduction in power does not take into account the "power jumps" that occur for regular players when they hit 12 to 15 and 22 to 25 (as they move from TO to DO to SO Enhancements). Instead it is a smooth curve across the levels. This was done on purpose so that there wasn't "ideal Exemplar-to Levels". For example we didn't want people saying "Exemplaring to 22 is WAY better than exemplaring to 21!" Which would have been the case had we not put in the smooth curve. Is it an exact science? No, and it was never meant to be. Exemplaring was an extension of the Sidekicking system (which does not increase Enhancement strengths by the way). We realized we would need to reduce Enhancements or else Exemplared characters would simply outshine their Aspirants because they would be better slotted. —Positron, July 7, 2006" https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements /thread
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Toggle mutual exclusivity was removed before Issue 1. Defense wasn't working the way they hoped it would (meaning, Defense-based mitigation was crap at launch). It was also impossible for new players to figure out which toggle to have active at any given time, since a spawn could have 3-5 different damage types and mez, so characters reliant on Resistance weren't surviving much longer than those using Defense. Removing toggle mutual exclusivity was one of the earliest attempts to fix these problems.
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Dude. You blew your cover six hours after you started this, and that was five hours after some of us saw through it. Don't do this to yourself. It's not going to end well.
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He's probably conflating the way the game was at launch, when toggles were mutually exclusive, and the comparatively sparse number of sets available. Tankers only had... what, 5 primaries then, none of which had click status protection, and scrappers only had 5 or 6 secondaries, with at least one of them having click status protection. Because click status protection can be used like a Break Free, so the player can conserve endurance; or it can be set to auto-fire and overlap, which may grant additional benefits, like extra debuff resistance, neither of which is true of toggle status protection. This approach gives players more flexibility and variety to work with than they would have if every status protection power were a toggle.
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Why do we have two guides sections?
Luminara replied to Scarlet Shocker's topic in General Discussion