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Everything posted by Luminara
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Phillip. It's called Phillip. It likes long walks on the main thoroughfare in Steel Canyon, rainy days with a bottle of Chateau Ohgodwhatisthis, and large groups of Circle of Thorns deep in its basements.
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Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
Yes, it does. Failing to address the other travel pools would be interpreted as favoritism or disregard by the multitude of players who use those other pools, especially after all of the travel powers were redesigned to be faster, and doubly so in light of powers like Flurry and Acrobatics being rendered all but pointless by IOs and Prestige attacks. The HC team had to deal with a lot of flak over Force of Will and Experimentation being untouched when Sorcery was revamped, they're not going to make that mistake again. You might be satisfied with one pool being adjusted, you might not complain if the others were left as-is, but you aren't the only person playing on the HC servers and the HC team has a definitive policy of trying to be as inclusive as humanly possible. They aren't going to fuck over everyone who uses Leaping, Super Speed and Teleportation just so you can have something shiny in Flight. Combat Jumping has air control and Defense, Super Jump has speed. Combat Teleport is Teleport with a shorter range and faster animation time (that's actually a very important aspect of teleportation), so the situation is reversed, CT has speed and Teleport has range and hang time (to give people with slower reflexes time to select their next TP point). Your assertion that CJ/SJ and CT/T lack the same kind of similarity that Hover/Fly share is balderdash. Whatever point you imagined that would make, it didn't. I used Hurdle and Combat Jumping as my only means of travel for 7 years. I wasn't the only player who did that, just one of the most vocal proponents of it. And I could easily make Combat Teleport an effective travel power in the game now, with all of the tricks and toys available. Don't try to paint Hover as the only viable ghetto travel power, I know better. And that's just bullshit. Fly allows you to fly. That's all you need. Fly. You don't need Hover to fly. You don't need Evasive Maneuvers to fly. You don't need either of them toggled on, or even taken, for Fly to work. "Basically just to fly", Fly. Group Fly is functionally identical in this respect. You don't need anything else active to fly with it. Choosing to keep Hover or Evasive Maneuvers active while flying is exactly that, a choice, not a requirement. You're either deliberately drawing a false equivalency and praying that no-one's educated enough to recognize it, or you don't know what you're talking about. In either case, you might want to stop before you dig that hole any deeper. -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
If they did that, they'd have to do it for Combat Jumping/Super Jump, and Combat Teleport and Teleport, and then they'd have to create something to combine with Super Speed (no, they're not going to make it a package deal with Hasten), and Infiltration would require the same treatment. So you're essentially asking for all of the travel pools to be redesigned. Can't do one and skip the rest, they learned that lesson with Sorcery. And there aren't enough words to express just how much I'd loathe having Super Jump forced onto all of my characters (i think i have 2, maybe 3 without Combat Jumping, out of 50ish). But I'd damn well try to express my dissatisfaction to a degree which I felt was sufficient, and I guarantee that it would be extremely unpleasant to read. The day I log in and discover that my characters are Super Jumping because I have Combat Jumping toggled on, I'm burning this fucking place down. -
Many, all of which can be summarized as "Unnecessary." I say that as someone who built a Kin/Elec defender with only the default T1 ranged attack, eschewed the use of that attack in favor of Flurry, Air Superiority and Thunder Strike, slotted no damage enhancements in those melee attacks, and still soloed AVs and GMs. I say it as someone who plays a Grav/TA/Earth controller that only uses one control, Wormhole, and beats enemies to death with Cross Punch, Fissure and Seismic Smash. I say it as someone who has a 50+3 petless mastermind that wasn't farmed up, but played all the way. The damage is there for every archetype. If you want it handed to you, play a scrapper or blaster. That's what those archetypes are there for. If you want it on other archetypes, you have to build for it, and that's an integral part of the game. This is an MMORPG, not a console game with no options. It doesn't work that way. Even within an archetype, there's too much variation between primaries and secondaries to create a baseline of that nature. Some combinations won't meet that bar because they lack something, like -Res, -Def or -Regen, others will exceed it because they have extra. The only way to bring that kind of parity would be to replace all of the primaries, secondaries, pools, *PPs and temp powers with one primary, one secondary, no pools, no *PPs and no temp powers. To homogenize the game to such a degree that the only differentiation between characters would be the colors they selected.
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This has been bothering me for a very long time, but I thought it was a result of Sprint's split Run Speed buff, so I never put much time into investigating it. I noticed it on Fly Speed, too, and now it has my full attention. After zoning, Swift's Run Speed and Fly Speed buffs are decreased for up to 10 seconds. Here's a character immediately after zoning into a mission map: And here's the same character a few seconds later: I have a single level 50+5 Fly Speed IO slotted in Swift on this character. This isn't happening with Hurdle, that's consistent after zoning. After testing on several characters, I've isolated the anomaly to characters with a T3 or T4 Alpha, meaning, level 51. What the Alpha does is irrelevant (tested with Agility, Spiritual and Musculature), it's the level shift causing the anomaly. It's also not an archetype-specific issue (one of the possibilities i investigated), I can reproduce it with all archetypes. Swift and the Alpha level shift aren't interacting the way they should. What's concerning about this isn't that the character is a tiny bit slower immediately after zoning, it's that the level shift is reducing the character's speed. The movement speed displayed in the second screenshot, after this anomalous speed reduction ends, exactly matches what it should be at level 50. Not level 51, level 50. Swift isn't dropping part of its buff, the level shift is somehow suppressing Swift. And it shouldn't even be able to do that. On this character, I have Musculature Radial Paragon, which doesn't buff Fly Speed at all, yet it's doing something to reduce my Fly Speed below level 50 value. This may be the visible part of a larger problem with level shifts, or it might just be Swift, but it definitely warrants investigation.
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Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
Kinetics > Speed Boost. -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
You know, using a toilet might be a little less work. -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
NPCs can't respond to dialogue options. -
Add the Levitate + Telekinesis yo-yo so you can do it more often. And mod the sounds so there's some Boiyoiyoiyoing.
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Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
But I still get where I'm going before you do. Without a travel power. Bring it, Batatouille. I'll wait where I am, maybe you can reach me before the next century begins. -
Half way to paradise! (well lvl 50 actually)
Luminara replied to Jacktar's topic in General Discussion
XP requirement per level increases as level increases. "Halfway" by XP required is ~3% past level 45 (19,304,119 total XP to hit level 45, 39,149,119 total XP to for 50). https://homecoming.wiki/wiki/Experience -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
You're not using the camera properly. All of that swooping and diving is you, not the game. I spent 7 years hopping around with no travel power and I was consistently waiting for my teammates. Try harder. You could start by learning how to move in a straight line. -
Is it time to reimagine the Flight Pool?
Luminara replied to Scarlet Shocker's topic in Suggestions & Feedback
I was always first or second to mission doors when I was using Hurdle as my travel power. And that was when I was topping out just below Fly's old speed cap. -
Please?
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The bright blue icon is Tidal Power, the 8,675,309 stacked icons are Tempest. Zooming in, water graphics can also be seen dripping off of the character. My character is a Storm/Storm/Ice corruptor. This occurred in the Miss Thystle's Plea alignment tip, Vigilante option, Stop Nemesis plot by destroying their base. The screenshot was taken shortly after defeating the doppelganger, when I noticed the aberrant powers in the buff bar. They never appeared prior to the doppelganger fight, nor in any fight afterward.
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OP: The tools necessary for everyone to conform to my play style are in the game. Also OP: I was asked to conform to someone else's play style, call the Waaaaaaaaaaaaaahmbulance. Everyone else: Woooooooo party!
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The argumentative and narcissistic follow-ups to the original post imply that the other side of this story is very different from what was described. Y'all might want to pass on this.
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Powerset feedback: Angel Summoning
Luminara replied to Wingslord24's topic in Suggestions & Feedback
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Mag doesn't increase or decrease with rank differences or slotting. Duration does.
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Neither did we. Gen X marked the first era in the last century when a generation was worse off than its predecessor, rather than better. The American Dream was no longer ahead of us, it was behind us. Inflation was increasing, wages weren't, and the jobs available didn't go up the corporate ladder, they didn't go anywhere at all. Clerking at gas stations. Bagging groceries at supermarkets. Washing dishes at restaurants. That was where we ended up. And it wasn't anyone's fault, no one person or group or even nation was responsible, it was just a natural result of the growing population. The last worldwide conflict which reduced the population in significant numbers had occurred in our grandparents' youth. Medicine and technology and improved national infrastructure had alleviated common problems like polio or being able to reach a hospital in the "golden hour". And the last great economic stimulus of the previous generation ran out of rocket fuel just as our generation was coming into being. People are a resource, like everything else in the world, and when there's an oversupply of a resource, its value declines. Gen X was an oversupplied resource, a stockpile with little social or economic value. And then the same thing happened to our successor generations. Yes, they've been hit harder by the inflationary aspect, and we can lay the blame for that at the feet of the people in power, who could've raised minimum wages and implemented better taxation systems to reduce the effects of inflation, but it's still the same fundamental problem that we faced, that they were born at a time when nothing was happening to increase the value of the resource they represented. I've seen signs of change, though, that have kept me optimistic. There are younger faces in political offices, bringing more modern sensibilities and values, fostering change instead of the stagnation that the old guard has used to remain in power. People are showing greater interest in things that affect the world as a whole, rather than only their neighborhoods or nations. Technology has transcended geographical, political, social and cultural borders, which has fostered better understanding and communication. New fields are being created, with real jobs that have real value and meaning, thanks to advances in science and industry. The foundation for a better future is being laid. Incrementally, slowly, but it's happening. I do believe that we'll see visible and obvious reversals in the decline before our generation is gone. We won't be able to enjoy it fully, but I think it'll come to fruition in time for our grandchildren to finally have that promised better life, and if not them, then their children. I really need another copy of Fight Club. It's been too long since I watched that. I'm clearly starting to let go of my anger at being rendered irrelevant by fate. Eh, maybe I'll just watch Pretty Woman instead.
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So mass media is defining a generation as 11 years now, in an era when sex is legally prohibited until 18, at which time a person born to a previous generation could be expected to reproduce? I have to say, I'm surprised that the guy who thought that up didn't consider that it might not be the best idea to flag 11 years old as "breeding age".
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The Paradox of the Well of the Furies
Luminara replied to Scarlet Shocker's topic in General Discussion
A pair of ducks in the well? Yes. And now my Saturday is shot, because I'm going to spend all day looking at duck gifs.