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The_Warpact

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Everything posted by The_Warpact

  1. Well if you're going Lovecraftian then I suggest Glaaki, a spines/bio would be perfect.
  2. Blasters i just cannot get into unless its pvp and fenders are ok but I prefer the course. I fully agree with everything you said about doms, and the reliance to make it overly effective. Such as tanks capping on def/res, proc blasters, etc.
  3. I have 4 doms on the burner right now, so I'm good and one less dom is not a loss.
  4. Yeah at this point in playing the sets it's junk. I prefer Gravity on my trollers. Basically everything both of you said being painfully true. I hear the axe on the grindstone and I know this toon is ready for the chopping block.
  5. It was an honest question if you look in the Art & Multimedia section you will see plenty of threads such as this. I was merely pointing the way to be appreciated by others that get into costume design, etc. Sorry if your feathers got ruffled.
  6. You do realize there is a whole thread dedicated this right?
  7. Well is he talking Cimmerian like Conan, which would be copyright infringement or Cimerorans which they won't port because of what you said in your post.
  8. Did you update it? I had an issue with mine and that was it.
  9. Didn't even realize you posted this forum is terrible at letting people know you got a response. Anywho thanks for graphing out the powers, I might put this one on the back burner, I'm running a Grav troller who's 39 now, and 3 other dom's that I'm leveling. So the plate is quite full, plus getting my pvp blaster ready. I will use your suggestions and strengthen up the powers mentioned, I wasn't fond if using water Spout on this toon but I use it often on my trollers and that should be a difference.
  10. Heyo all, and Happy Eostre! Today is a good day to hide out eerrr, do something constructive while waiting for food to cook! That being said, I finally got my Bio/Staff tank to fiddy, huzzah for me and all that! Well he's my Deep/Aqua Dude in my SG and I have a build but, its from awhile back and I know stuff has changed to a degree. So I'm going to post and if you see some glaring holes point them out or just offer some advice for Bio in the realm of Incarnate end game stuff. May the blessings of the bunny be upon you and may you heap the chocolate rewards of this day! This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Nautical Star: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Staff Fighting Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Hero Profile: Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(29), StdPrt-ResDam/Def+(34) Level 1: Mercurial Blow -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(29) Level 2: Inexhaustible -- Heal-I(A), EndMod-I(7) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def(9), LucoftheG-Def/Rchg+(9) Level 8: Guarded Spin -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(37) Level 10: Precise Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(34) Level 12: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 16: Adaptation Level 18: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Rchg(21), PreOptmz-EndMod/Acc/End(45), PreOptmz-EndMod/Acc/Rech(48) Level 20: Staff Mastery Level 22: Eye of the Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End/Rech(25), OvrFrc-Dam/KB(50) Level 24: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/EndRdx(25) Level 26: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 28: Boxing -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31) Level 32: Parasitic Aura -- DctWnd-Heal/EndRdx/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Prv-Heal/Rchg/EndRdx(33) Level 35: Serpent's Reach -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/EndRdx/Rchg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37) Level 38: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 44: Weave -- LucoftheG-Def/EndRdx(A), HO:Cyto(45), LucoftheG-Def/Rchg+(45) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), HO:Cyto(48), LucoftheG-Def/Rchg+(48) Level 49: Combat Jumping -- ShlWal-ResDam/Re TP(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27), Mrc-Rcvry+(50) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Speed Phase Level 16: Defensive Adaptation Level 16: Efficient Adaptation Level 16: Offensive Adaptation Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul ------------
  11. Farm mishes, I actually included Briggs into this. My farmer kept dying I'm over capped on fire def/res and even though dmg does get through my hp/regen is high enough to counter it. Yet, I occasionally die...so why. The game is malicious lol.
  12. I know, I know I'm going to get my toon up and running this weekend and try it out.
  13. Ph'nglui mglw'nafh @Bopper R'lyeh wgah'nagl fhtagn" Maybe that's not right... Master @Bopper protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. Probably not it either... For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done; I pray thee, @Bopper, for forgiveness Yeah, definitely not it, hhhmm how do you get ahold of this guy.
  14. Do you have a link to this Discord? I'm not too familiar with Discord so it would be appreciated.
  15. Forts are pretty end heavy and don't get me started on widows. I love my Fort shes a fvcking slayer and stacker of bodies.
  16. Ok so what sets/ATs are viable now? I've seen builds all over the place on Discord. I've got a Psi/Plant blaster laying around collecting dust would it be worthwhile to get him going?
  17. Couple things to definitely thing about. Sounds like a project for after work tomorrow.
  18. I'm going to make a toon this weekend and give it a try.
  19. I agree, I would love to get back into it. I never PVPed before this game or for that matter after. I had so much fun, maybe I was lucky that I had a VG that wanted to do it too AND we learned and had fun. Yeah we got stomped once in awhile, but, we didn't hate its like playing digital football or any other competitive sport. Sure we knew some toxic ass PvPers but I saw alot worse coming from the PVE crowd. Which was sad because if they gave it half a chance they might like it.(but I digress) I do agree that some incentive need to be there for a reward, special badges, trophies, something. Also, Shivans and Nukes are basically a joke now with P2W pets and Incarnate powers so they need buffed up or something that makes them unique AND desired. @Rudra hey at least you responded with an idea to make it something worthwhile and to me very interesting. Thanks 😊 I would very much *love* for something to happen and I'm going to make a toon and give it a try, so I can contribute, and at least know what this system is like now.
  20. Well thats depressing...lol.
  21. Ok per a few conversations with @oedipus_tex and @arcane in this thread. And perusing the Dom section, there are 2 things I do not see namely Gravity and Rad together. So now this sparks my interest. I figure with Dimensional Shift, Wormhole/Fold Space to me where they are battered with Rad melee powers and the pets doing what pets do (pooping on the floor and humping your leg) seems like a legit way to turn baddies into red pancake batter. So now I have an idea and next a build! So off to the laboratory to create my monster, and now fast forward a couple days later, still no lightning or"spark" of genius on the build. That being said, I do have a build but, I feel its just "mehtastic", this is where you come in to critique and possibly swap out the old "Abby Normal" brain and give it more of a Braniac kind of brain. But, Dimensional Shift>Fold Space/Wormhole>Splatter time is what it has to be. So without further adieu, my build. This Villain build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Gravity Control Secondary Power Set: Radioactive Assault Power Pool: Speed Power Pool: Teleportation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Lift -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dmg/EndRdx(7) Level 1: Neutrino Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37) Level 2: Gravity Distortion -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg/Rchg(7), Apc-Dam%(9), GhsWdwEmb-Dam%(9), GldJvl-Dam%(11), UnbCns-Dam%(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Teleport -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34) Level 8: Crushing Field -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(13), Bmbdmt-+FireDmg(13), PstBls-Dam%(15), TraoftheH-Dam%(15), IceMisTrmt-+ColdDmg(17) Level 10: Contaminated Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(34), CrsImp-Acc/Dmg/Rchg(45), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Dmg/EndRdx/Rchg(45) Level 12: Dimension Shift -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprAscoft-Rchg/+Dmg%(21) Level 14: Boxing -- Empty(A) Level 16: Tough -- Ags-Psi/Status(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36) Level 18: Teleport Target -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-ResSlow(34) Level 20: Fold Space -- EndRdx-I(A), Acc-I(43) Level 22: Radiation Siphon -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(42), DctWnd-Heal/EndRdx/Rchg(43), DctWnd-Heal(43), DctWnd-EndRdx/Rchg(50) Level 24: Combat Jumping -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(25), Ksm-ToHit+(25) Level 26: Wormhole -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprDmnGrs-EndRdx/Rchg(27), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprDmnGrs-Rchg/Fiery Orb(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37) Level 30: Fusion -- RechRdx-I(A) Level 32: Singularity -- HO:Endo(A), HO:Endo(33), SlbAll-Build%(33), SuddAcc--KB/+KD(33) Level 35: Water Spout -- Rgn-Acc/Dmg/Rchg(A), Rgn-Dmg/EndRdx(37), Ann-ResDeb%(39), AchHee-ResDeb%(39), FrcFdb-Rechg%(39), SuddAcc--KB/+KD(40) Level 38: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(42), Hct-Dam%(50) Level 41: Shark Skin -- HO:Ribo(A), HO:Ribo(42) Level 44: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx(46), StnoftheM-Dam%(50) Level 47: Summon Coralax -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 49: Hibernate -- Prv-Absorb%(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(23) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(31), PwrTrns-EndMod(31) Level 49: Quick Form ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 3% Defense(Psionic) 14.25% Defense(Ranged) 3% Defense(AoE) +68.75% Enhancement(RechargeTime) +8% Enhancement(Stunned) +8% Enhancement(Held) +8% Enhancement(Confused) +8.8% Enhancement(Terrorized) +4% Enhancement(Heal) +16% Enhancement(Sleep) +16% Enhancement(Immobilized) +37% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance when PreventiveMedicine, if Scourge) 148.8 HP (14.63%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% 12% (0.2 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 50% ResEffect(SpeedFlying) 50% ResEffect(RechargeTime) 50% ResEffect(SpeedRunning) 27% Resistance(Smashing) 27% Resistance(Lethal) 41.25% Resistance(Fire) 41.25% Resistance(Cold) 23% Resistance(Psionic) 19.5% Resistance(Energy) 19.5% Resistance(Negative) 18% Resistance(Toxic)
  22. Oh for sure there is a literal ton of different tactics you can do to make an effective toon. One of the big things I constantly forget it PPP/EPP such as Bonfire and how very effective it can be. Thanks for taking the time to explain your tactics.
  23. Really? I much rather prefer EA on melee centric pets than ranged ones. Strong resists compliment melee pets better, I like defense sets better on ranged.
  24. Fixed that for ya. They kick like a mule, its banes and widows that need looked at.
  25. Good grief, thank you for the comprehensive write up on this. This answers a whole lot and makes me think pvp is doable now, I was still under the assumption alot of stuff ie travel suppression was still a thing. You got that right GP. Thank you indeed.
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