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Doomguide2005
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Everything posted by Doomguide2005
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Bio Armor's Fear/Confuse Hole: Why no warning?
Doomguide2005 replied to Shocktacular's topic in General Discussion
Yep, my /SR scrapper has been terrorized a few times. Note that Taunt, Placate and Repel are also "holes", though I don't recall ever being effected in PvE by any of them. Assault provides resistance to taunt and placate. Tactics as mentioned provides protection against Confuse, but is slightly unclear in the Wiki if it provides protection against Fear as well (part of it seems to say yes, part indicates only resistance to Fear as well as Confuse and perception debuff). My /SR scrapper is usually running Tactics but I can't say with any certainty if it was on when I became Terrorized. Or maybe the mag simply exceeded the protection and resistance at the time ... no idea there. -
[Suggestion]: Sonic Attack - Echo Mechanic
Doomguide2005 replied to Bopper's topic in Suggestions & Feedback
Or tweak the durations of the debuffs -
Longer answer, they don't want to for any of a large number of reasons. Including liking Empathy more. Not thinking the difference is enough to matter, thinking Empathy is superior in some way. Preferring Thermal. Don't want to play a redside villain reformed or otherwise. Don't like what Pain Domination implies. Etc., etc.. And none of the above really addresses my first paragraph. And the second mostly relates to how potent those buffs are. There's nothing in essence 'wrong' with the Empathy set when an 8-man all Empath team can produce those numbers. The problem isn't in Empathy per se but more a side effect of end game conditions in which AoE is king whether in attacks, buffs or debuffs crossed with highly self sufficient high end builds. The more removed from leagues of 50+3, t4'd builds the more Empathy's utility will increase. And if more than a trace of those min/max optimized builds are melee/non-support then while the components might be maxed the league most certainly isn't.
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5 Things to Encourage Conventional Leveling
Doomguide2005 replied to Kraqule's topic in Suggestions & Feedback
I rarely if ever farm, particularly when playing an AT, set or sets I've never (or rarely) played in 'normal' content. But I do run AE story content, contact/story arcs, TFs, street sweep, etc., for variety as the mood strikes. Even when I do farm/grind it's rarely in a traditional AE farm way. I'll just rerun thru Ouroborous some of the same 'normal' content as there is simply a lot of it in the game blueside. Often ran the old Posi TF in a duo on Live for merits. Personally I'm most strongly motivated by Merit rewards. But even then maxing the return is low on the list. If I speed through a TF it's because I enjoy the challenge of doing so not because it might max my time vs reward metrics. I don't think increasing rewards is going to change in any fundamental way how people play and level unless those rewards create an imbalance (i.e. a new problem/issue) of their own as a result. -
[Suggestion]: Sonic Attack - Echo Mechanic
Doomguide2005 replied to Bopper's topic in Suggestions & Feedback
Solid conceptually, thematic and definitely worth exploring. How would you handle Siren's Song? A DoT effect on a sleep is obviously problematic. I assume it would just be added as an effect to individual powers as appropriate rather than the set as a whole. -
5 Things to Encourage Conventional Leveling
Doomguide2005 replied to Kraqule's topic in Suggestions & Feedback
Nope that's part of Nerf /Friday ... although maybe we can nerf Friday by allowing any day to Nerf/Regen 😁 -
Short answer ... for the same reason 'you' aren't. Long(er) answer will have to wait as real life calls.
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As for Empathy in the end game and Incarnate content I think in part it is related to the predominately single target ally focused nature of the set. Only Healing Aura, Recovery Aura and Regeneration Aura can effect multiple allies. Quite arguably only Regeneration Aura is significant in this content. You combine that with the fact that pretty much no single character is truly vital (whether dead or godly buffed) to team/league success then no matter how potent a single target buff is it is rendered relatively insignificant you render Empathy less significant as a result. That said multiple Empaths operating together especially /Sonic's GM-style ... well look out they are going to leverage those single target buffs. A full team of Incarnates will be well beyond the I-cap defensively (+90%ish), at the hard cap for damage (+400%), at the -resist floor (-300%) against single target(s) of choice and things heavily -resist in general --> you can take a crack at what that means for crashless nukes going off every spawn. Likely approaching the recharge cap in powers, at the AT resist caps and at the hard cap for regeneration (+2000%), absurd quantities of +recovery etc., etc.. There's a reason such a grouping is called a Superteam.
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An AT whose primary is focused on buffing allies and/or debuffing foes paired with a blast secondary with debuffs. Owing to AT modifiers those buff and debuffs are typically the strongest in the game. When found in groups approach with extreme caution until friendliness is determined as teams composed of only defenders are among the strongest team compositions in the game owing to the force multiplication of said buffs and debuffs.
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While @Nemuand I obviously don't agree with the conclusion @Peacemoon I do understand where you're coming from. Thanks. Seems like it's a combo of Clarion, everyone having capped defense (no hit no mez), the addition of the Sorcery pool, the ease in defeating mobs, and dilution when the mezzed target is one of 16+ (or basically from the team view point almost no one is really missed by being non-functional for a brief bit (even if it seems like an eternity to that player) leading to its devaluation overall.
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Depends on your build. Posting it would be a good next step.
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Probably but because my computers dead I can't currently check it out. I know Numinas, Miracle and the Regenerative Tissue work(ed) that way (and more than a few others). They were what were called Proc 120's. They had a 100% chance to fire when the power was used and granted their buff for 120 seconds thereafter. Auto powers work well because they renew themselves and constantly trigger the procs. Far as I know that hasn't changed but the Absorb proc is newer. I'm guessing someone like @Bopperwould know for sure how it/they function nowadays.
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Looks very solid. Be interested in learning how much or if you dont miss CM. Just going to point out a trivial change to think about. The Numina's +recovery/+regen will only fire off when you use HO. Consider swapping around the sets used in HO and HA ... like I said trivial especially if you never solo or always have a pet to HO.
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The other option for +Recovery besides (or in addition to) the recovery serum is Geas of the Kind Ones. I'd often use it in combo with Archmage to survive the Elude crash "back in the day". Use Geas just before the crash, then Archmage to cover myself while I brought my toggles back up even mid-fight.
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O.o. Totally unrelated to the help Sonic but I wouldn't call HA even remotely among Empathy's best buffs. And Recovery Aura is rather level dependent in utility overall --> post 40 into endgame not so much. Adrenaline Boost, Fortitude and Regeneration Aura are what I'd consider the strongest buffs and only Regen Aura buffs the user. But enough thread derail Empathy's end game issues are well discussed elsewhere. Sonic Resonance problems on the other hand while acknowledged do lack discussion compared to Empathy.
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Well it sort of is already particularly radio missions, step out, reset, etc.. Or run AE. Or avoid arcs using those maps ... . Those probably aren't how you envision "choosing" but. As was said up thread, no harm in asking, but there's way more important things to be worked on than reskinning cave maps to my mind.
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Then we can get two birds at once. /Regen is only available on Friday!
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I'd agree Tactics definitely marginalizes CM for the purpose of perception. The only thing it provides at that point is freedom of movement ... they don't need to stay in range of the Tactics user to benefit. Guess I'm not following the line of thought that a squishy on a large team somehow has less need of the mez protection than one on a smaller team? It's every bit as frustrating to get mezzed for the player regardless of team size, never mind the lost contribution to the team from the mezzed character. Are 50+ teams truly that packed with nothing but mez protected melee ATs that CM/Clarity aren't needed?
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While I sympathize with the annoyance factor the thing is it's a yes/no power by and large. Yes I have CM so my squishy gets to continue to contribute to the fight or no I'm mezzed and contribute close to nothing for the duration. There's a reason Clarion is a popular choice.
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What Linea said. Incarnates in a league someone's likely to have Clarion. But in DA arcs or a level 50 team it's more iffy. Then even some melee sets have, not often mentioned (because it's rare to run into), mez holes. My Claws/SR has been Terrorized for example. Or allowing folks not to have to break los vs Rommy's mag 20 stun when he rezzes. Then you get into other benefits such as CM's +perception helpful when Arachnos start throwing out "Blind" effects particularly if there's no Tactics around. And of course to benefit they have to be in range. Bottom line CM is still often beneficial enough to warrant taking especially considering it's a base slot good to go power.
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Some Kind of Download Today?
Doomguide2005 replied to ImpousVileTerror's topic in General Discussion
But I love my Spanky's Special Sauce ... it so hard to get in the Isles. -
Not entirely sure but thinking @Coyoteis trying to break their sarcasm meter. 🤪 I do see one thing that's most definitely missing though (goes back to triple check) you are missing --> Clear Mind Quick fix, drop Resurrect replace with Clear Mind. And I'd prefer Tactics over Maneuvers personally or both if you must.
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Ouch ... Or you ran a version aimed at your particular overall weakness in that ATs mitigation
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Yes, ... and no. Depends on which one you're running. I think. When I was running these with @Linea I got the definite impression they ran through the different 801 missions to test different things about a given build testing (various forms/combos of mitigation)against both spike damage and sustained damage. It's also quite possible I misunderstood them.
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Conclusion: Bill knows Claws/SR 😁