Doomguide2005
Members-
Posts
3765 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Doomguide2005
-
And my favorite --> mez them first, at least on my Earth/Storm my opener when in line of sight (vs around a corner laying a patch) would be Stalagmites.
-
Threat is what determines when (or if) a critter will aggro and on whom. There was a post on the Live forums where Castle laid out the basic formula: Threat = Damage * Debuff Mod * AT mod * AI mod * Range mod * (TauntDurationRemaining * 1000) Each foe will have a list and will aggro on the highest threat on its list at a given moment. The AI mod and Range mod aren't well known by the player base. Much of this is pulled from the HCwiki (in turn that's pulled from the archived paragon wiki).
-
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
@InvaderStychThere are some mobs where the AI does have them move to range and attack from there (such as Longbow Eagles iirc) Frequently their better attacks are ranged rather than the more common melee attacks/attackers. Any foes or specific enemies you see doing this? -
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
Two thoughts: First at least initially you can slot Karma KB protection IOs in any defense power. Can always respec it out later. Second I'd go with 4 pts kb protection. That's plenty sufficient to see you through until you take Bo Ryaku. Very few attacks deliver more than 4. And those that do usually exceed 8. Once you get Bo Ryaku you shouldn't really need any protection besides Bo Ryaku. -
Attack? I said search ... or has Rusty got something to hide *glares menacingly* widow claws slowly extending, dripping venom.
-
@SuperPlyx That sounds like myth .. Or my Earth/Storm would constantly enter empty maps with no one home since outside of escort/hostage missions she's running Steamy Mist 24-7. I doubt the number spawning depends on the number of non-stealthed PCs vs total PCs in the bowl. That said a number of stealth powers also have negative threat levels attached, but again many of my stealthy characters run among other things Super Speed which has -threat and I've never noticed that having an effect on spawning in mission maps. I don't know offhand whether the -threat is suppressed along with the stealth.
-
Search "Attack Mechanics" on the HCwiki.
-
Well not everyone can fly, I mean how else do you get under the bridge to remove the explosives? Sheesh! 😜
-
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
As for the click mez, I noticed when I first returned to HC that PB allowed you to click it when mezzed. For quite a while ( as in many issues ago) I have not placed PB on auto, the fact it readily recharges before its duration ends meant I simply waited to be moving between spawns or whenever it was convenient so not to interrupt me while attacking. On occasion this meant I'd forget to click, an a attack would land and it would rudely bounce me across the map. Almost never would that mean getting mezzed ... and now if it did happen well I could use PB anyway. Point is I personally wouldn't worry about putting it on auto. Capped defense means it's a very rare occurrence and I'd much rather use it when it won't interrupt my assault even if it means the rare oops which is then 'on demand' eliminated by clicking PB. Put Hasten or something else more productive on auto. -
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
I wonder if the Stealth also carries a -threat with it. Might explain your noticing a tendency to shed aggro. -
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
Speaking of the diabolic, Bill Z recently posted in the Brute forums about Claws/** Thread title "SM/Claws with something" -
Claws / Ninjutsu - Is it viable? Alternative suggestions?
Doomguide2005 replied to SmokenBongs's topic in Scrapper
Hide? (*runs off to check*). If this is a Scrapper there's no Hide power, that's for the Stalker secondary. Currently I can't look at or create builds in Mids', only have phone for internet access. Looks like your KB protection is comparatively late coming at 28th. Your positional defenses on the other hand come early especially compared to SR whose access to AoE defense is rather late. SR is what I'd consider as the closest 'natural' themed set along the same lines as Ninjitsu. You have modest DDR so are susceptible to cascade defense failure if you're up against heavy defense debuffs like Cimerorans. You have tools for both healing and end recovery. SR has no healing or recovery but has a DDR second to none (and essentially makes you immune) and its unique scaling resistance (more you get hurt the more resistance you have). Only the IO can allow others to mimic it (and it caps off at +13, well less than SR's, though the two will stack for SR) Got to run for now, back later. -
Truth And one thing about Katana is Divine Avalanche. Find yourself getting in trouble via cascade failure because you're getting defdebuffs working DA into the chain would/could stop the cascade failure before it gets totally out of hand and hopefully let you turn it around or buy the time to gracefully get outta dodge (assuming you keep it in the build and of course the attacks are the right type)
-
Is game balance pointless in MMORPGs?
Doomguide2005 replied to Xanatos's topic in General Discussion
Difficulty of creating such a scoring system aside (enormous and improbable), I'd say all ATs are in fact capable of dishing out and mitigating damage sufficiently for the vast majority of content. There are at least 2 threads in the defender forums with Empaths doing solo +4/×8 ITF runs. One of them is a 'Master of' run. And personally I'd just as soon run with a team of defenders anyway ... force (and fun) multiplication and all that. Judging (scoring) such a team would be added difficulty in any case because of force multiplication. You'd need to score both the individual and the synergy of the team. Something probably as difficult if not more so than finding the 'proper balance' of the game itself. -
This one's going to be unpopular...
Doomguide2005 replied to ScarySai's topic in Suggestions & Feedback
Painful and even broken at one point when their spawning level was bugged as I recall. I had to drop my exemplar (a whole 24th lvl, Emp/Dark at that point) to help the team in FF after we triggered a cyst well over our setting and kept getting stomped. But hey those memories if vague have survived for some 15 years or so 😂 -
I feel that. My phone isn't the hot spot but a hot spot is what is in use.
-
Think I've discovered a special level of hell ... Computer died and my phone can't open these files for viewing. All I can do is wonder at all of them and hope to view them *soon* 🙃
-
While I sympathize with your frustration it's extremely unlikely they'll ever do this with offensive toggles (toggles that have a direct effect on the foe). Instead they are giving tools/powers to allow builds to avoid getting mezzed such as Rune of Protection, Indomitable Will and Clarion. On the other hand if you don't ask it's even less likely.
-
Or think about it this way ... What's the likelyhood the issue is within the Dev's and HC servers and the forums and in game chat isn't flooded by complaints. If you and only a few others are having the issue it is far more likely not to be HC side of things but somewhere outside of their control.
-
A crawl through the sewers of a min/maxer's mind.
Doomguide2005 replied to Luminara's topic in General Discussion
For my Claws/SR it's Zone R, F Slaughter R in this case being 'target nearest' And of course about a gazillion build tweaks. Think I hit 13 ... all on paper, longhand, in the snow and all up hill by issue 5. Thank the cosmos Mids' came along. -
@ScarySai, I've no Sentinels presently myself so curiosity brings me to ask why #10.
-
Haven't ever consciously given up on a character. That said there's a few back on Live that sort of withered on the vine as I eventually never got back to them before sunset. These days with 1000 slots I doubt I ever will, they'll just move further and further down the list.
-
Is game balance pointless in MMORPGs?
Doomguide2005 replied to Xanatos's topic in General Discussion
Exactly. Could it happen, sure but no where remotely that often. Then again this is a computer based game engine it can likely handle a 5% chance as easily as a 0.00000000001% chance 😜. -
I hear you, sounds like my situation (before the computer died). For extra irony I moved from a home less than 2 miles down the highway with high speed internet broadband cable. Now it's a hot spot with the aforementioned 15 gigs which lasts maybe a week. At one point even talked to Verizon about getting hooked up ... sure they'd love to. Only wanted nearly $20,000 to extend the line to us. Ahhh right that's only slightly less than my yearly income as a Walmart grunt. As for escort missions my group of friends back on Live often joked about getting a burlap sack power. As in thump 'em on the head, toss them in sack and carry their non-resisting bodies out to safety.
-
I think the two sets are very, very different. Willpower is a mixed typed defense with resists and regeneration powers. SR is positional defense, no self heal or regeneration powers and scaling resistance that kicks in as you take damage. SR also has DDR, Willpower has none. SR's ddr should be over 90 and can be 95% meaning the set can basically ignore defense debuffs. Willpower will feel every defense debuff and will experience cascade failure which can result in very rapid death when incoming damage exceeds its passive but potentially massive regeneration. Damage for SR can be very spikey as "lucky" hits land often going from essentially full health to red/dead. Getting a feel for which red-lining hits are a real threat and which you'll recover from is part of learning SR's learning curve (and watching combat attributes). I've taken hits making me very colorful and basically ignored it knowing my natural regeneration and scaling resistance will let me survive without using inspires or other options to heal. I would expect an SR in the low to mid 40's to be leaving endurance woes behind. Are we still on SO's, basic IO's or getting sets? Are the recovery and +end IO's in the build or +max end accolades?