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Doomguide2005

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Everything posted by Doomguide2005

  1. I'm in the 'no thanks' camp as well. First is you've got combat logs and apps to pull and let you know much of what is being asked for. See @Carnifax's combat parser as an example. Then there's your Combat Attributes and ability to monitor them or your foes (via both in-game powers and temp powers). No idea if there's a useful app similar to Carni's avaliable to do so already. Lastly all the above and just paying attention I've usually got a pretty fair idea of how well I'm performing. Died three times the other night during a Tinpex run. Most of my characters that's a shrug, stuff happens. But this wasn't just any of my characters this was my main, my number One. She rarely dies, much less three times vs a single AV (Bobcat) in a single encounter. That got my attention and had me looking at things. Usually in those rare instances where she dies it is obvious operator error. This was less so and the errors combined with circumstances probably precipitated the event. Situations like that are about the only time I truly care how I performed. Then you have characters and team concepts built around powers such as Rise of the Phoenix, Soul Transfer and Fallout ... plus Vengeance and other things I'm probably forgetting as well. How does it account for those. Devlopers, imo, have many other things to worry about before this potentially toxic addition.
  2. It's the primary way my Earth/Storm characters have and do neutralize foes. Stalagmites followed by Thunderclap sometimes a Fissure mixed in. All my other CC tools are used as needed to help control some of the problematic foes, such as War Wolves, particularly QS, EQ and Stone Cages (And/or adds etc.).
  3. Combine a lack of damage immunities plus any true healing present to use on Phantasm then add in a dash of pet AI resulting in target focus issues as well as no taunt himself I can understand skipping especially if slotting gets tight. That's not to say he's terrible not by a long shot. The duplicate he creates is does have immunities and draws aggro/taunts therefore adds to damage output and helps keep stuff off you and cover any gaps left by PA.
  4. As an added thought the new Storm Blast set can also ignite OS both directly with a couple powers and the lightning that procs as a result of Storm Cell. And I'm enjoying the heck out of a Storm Blast/Trick Arrow character. Chain Lightning on OS plus Scourge gives you an absolute sea of orange numbers to gratify your need for such.
  5. Recharge for at least two Spirit Trees i imagine which at 400+ is in Regen Aura territory.
  6. About 90% of the speed of light?
  7. Wonder to if it's a targeting activation thing similar to the "guided" missiles that following targets around or through a corner to hit.
  8. Just dropping in again to point out that Atomic Blast, the nuke, in addition to a huge defdebuff is also a mag 3 Hold to stack on foes (with CC). Particularly relevant for Bosses on up that are more likely to survive the initial team Alpha strike. There's also Incarnate abilities that can proc +1 mag iirc. My thinking would be cast Radiation Infection while moving in likely by jumping in to avoid rooting. Use Irradiate while Choking Cloud takes effect. If Atomic Blast is ready use it. If not Cosmic Burst on the most dangerous foe and/or Neutron Bomb the spawn. Then ready to move on to the next. EB's on up I'm going to use Enervating Field prior to Cosmic Burst. I'm also rather fond of using Air Superiority (AS) to help with troublesome bosses. Use AS then CB, rinse repeat till defeated. AS has a very reliable knock effect puts most on their backside while you stack CB stuns till they're stunned or defeated. My Emp/Rad/Dark used this waaay back on Live to solo Cimeroran repeatables on the then highest difficulty of Invincible. She could handle 2 of them this way keeping one stunned until defeated while keeping the second permanently knocked until the first dropped. The Auras kept her upright until they were controlled and any Minions and Lts were also eliminated.
  9. ^This. Or get a Hold in your Epics (my Rad/Fire took Char for example) or obviously a teammate with a Hold to stack with will speed the process. Mine also placed a Lockdown proc in the power which can help achieve fast results.
  10. It's really dependent on which character but I rather dislike dying with a full tray or because I've messed up, all too often on a support character who forgot to create a breakfree. For my main (Claws/SR/Body) I almost never craft purple, blues or green anymore outside of incarnate level content and foes. While she most definitely favors yellow or red. Interestingly i am most likely to want the yellows at the extremes either low level exemplar (Posi 1 at the door of City Hall. Hello Spectral Demons) or during an ITF (when the Cimerorans clump up heavily and I start seeing more "deflected" than orange numbers floating off them with Spin or Shockwave). Most of the rest of my characters are support, at least among the level 30+ crowd and so are much more work in progress yet and use them either preemptively or mid fight.
  11. You didn't add cold, (un)hands for shame.
  12. Mine is routinely set to accept. Two main reasons. First if you are a person who likes to grief folks by teleporting them off buildings etc. then I'll know that as soon as it happens. For the record I've had that happen once since i3 so it's not common enough to even worry about. Second I ran with several RO sg's where it's pretty much required (Faithful Fans of Fallout in particular). Hard to rapidly reposition a corpse for Fallout if it is not enabled. Both of those basically amount to if someone wants to port me they probably have a valid enough reason that taking the time in a pop-up is for me just wasted clicks (until they prove otherwise).
  13. Good question. I don't have the experience to answer either. You are pretty much limiting your epic to Primal Forces Mastery though as it's the only Controller epic with a power boost type power. Probably comes down to how much less your max heals are. At 4☆ some of the often unresistable damage is pretty insane.
  14. The truest answer is probably sometimes. It is a somewhat misleading answer however. I think I tend to use the second or third builds more often than many and on a solo or small team I'm far more likely to build not just with the fighting pool but for defenses/mitigation outside of CC. Set bonuses will lean towards favoring Thunderstrike vs Decimation vs Purple for recharge and conversely the more large team oriented the less important that becomes to my build goal where recharge is king.
  15. Well done. I enjoyed seeing the outcome of the lively chat in channel leading up to this effort. I really need to put more effort into getting my Empath fully incarnated and IO'd plus dip my toes more in HM (and get back to knowing and using binds).
  16. Unless I'm misunderstanding the question(s) Player-1, the Developer, answers at least part of your post. Also CoD lists it as stacking both from the caster as well as in general near as I can tell.
  17. Less common (as in I've yet to run into another one .. on Excelsior) Plant/Cold
  18. I don't think you and Zect mean the same thing when you say "Synergy".
  19. I think at least part of your question was answered on page 1 of this thread.
  20. Well the defense debuff is not generally as valuable as resistance debuffs at 50 it can be quite valuable at lower levels. And until they change the way procs work there are lots of proc options associated with both Defense debuffs and accurate defense debuffs which boost individual offensive output. For example a Rad/Kin Corruptor or its Kin/Rad Defender mirror can cap their own damage and procs are damage beyond the cap. And my scrapper running both Tactics and a Kismet for to hit buffs can certainly find herself in piles of Cimerorans on a +4 ITF watching instead of pretty orange numbers garner a screen full of "deflected" and wouldn't object in the least to some defense debuffs landing on their heads.
  21. First off totally unfamiliar with this character. But a lot of it depends on the relativity of the phrase " incredible damage with her fists". As in incredible compared to other characters her level or the general non-super populace. The later opens the door to many more options. *cough* my Empaths certainly do massive amounts more damage at 50 as they do at 10th but at the same time no where near the pretty orange numbers of an incarnated Blaster. Rebirth or other incarnate abilities could also be a direction to add extreme numbers
  22. A well built and played Tanker should make the next character concept completely unnecessary except in the rarest of cases. It seems likely you've never run or experienced something like Green Machine or even the Rad/Fire team that's been running in the Defender forums. The best (a vague and subjective term) teams I've been on have always consisted of entirely "support" characters. Usually defender heavy but that's just my personal preference coming through. The fastest (i.e. best) speed running teams tend to be very Corruptor heavy from what I've read in the forums. And I have no reason to doubt it. Possibly the strongest 8-man team I've ever been on was 7 defenders and 1 controller back in issue 9. IOs barely existed, set bonuses did not. That team capped virtually (or pushed the value so high it scarcely mattered) every value you could care about. Recovery yes, Regen yes, to hit yes, defense yes, resistances yes, damage yes, etc., etc..
  23. Stopped reading after the first page but it really depends on how much you allow p2w powers, as well as other options not strictly related to the sets themselves such as using empowerment buffs. And then there are pool choices. Air Superiority among other powers can be an enormous help to any low level support character. That said I've leveled up numerous Empaths and they were a piece of cake solo compared to my Ice/Sonic controller. Now this was many issues ago probably around i13 but they were as near impossible as I've seen. Don't recall if I tried setting the notoriety to -1 but at +0 3 minions were near impossible to kill without bottoming out my end bar ... repeatedly. I do think it would be much better these days from various QoL changes. Proc changes and inherent fitness are the biggest of those changes especially at lower levels.
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