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Doomguide2005

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Everything posted by Doomguide2005

  1. This is very true. But if there's one armor set it's not as true for it would be SR. In almost all cases you have to get hit to get debuffed. I have a hard time recalling the last time my Claws/SR got To Hit debuffed into a troublesome whiff fest. Then again the build has 3 sources of To Hit buffs. Follow Up, Kismet and if/when needed (or teaming) Tactics. So like most things it'll come down to your build and to a lesser extent your willingness to miss and to simply take a few seconds to let the debuff fade away.
  2. No, no pretty sure you want 405. Maybe 407.🤪
  3. <snipped> It's probably well buried now but there's a thread of that well known powerhouse of Blaster builds a Rad/Devices soloing a Master of the ITF no inspires, no amps, no temps, enemies buffed, player debuffed (on page 15 currently). So yes I'm guessing pretty much any blaster can solo an ITF. Edit: completion time 2:48:30
  4. A Brute thread noted the Stealth aspect of Shadow Fall does NOT suppress when attacking or when attacked. Only when you click on a mission object. This is true for Darkness Affinity per CoD as well (and haven't verified but likely true for all cases of Shadow Fall).
  5. Wouldn't surprise me if they always existed. I got the general feel with a number of powers and sets that those powers showed up first on npcs especially in earlier issues of the game. But those memories are quite distant these days too. Fog of time and all that.
  6. Anything /SR, Quickness +Speed pool. Perhaps Electric Melee Lightning Rod plus Teleport and Speed pools. The SR passives can easily take GotA pair (def, def/+run spd) and a LotG def/increased rchg. Quickness plus Winter's Gift rchg resist go a long way to laughing at run spd and recharge debuffs.
  7. No computer so can't look at or use Mids but it looks very solid. Do the changes get you to perma-Hasten? Anything in Health or Stamina? If not I'd be tempted to play around with slot distribution between those two and Physical Perfection to get more +End and +Recovery and potentially freeing the second slot in Conserve Power and Assault. But it looks quite solid, solid enough I can't see anything I'd change without playing around in Mids first.
  8. Sonic/Dark, Cold/Dark, Dark/Dark, Dark/Arch ... all Defenders plus a DM/WP Scrapper. Probably the toughest group of 5 characters my friends and I ran together as an themed team (everyone had to have at least one "Dark" set). We bored ourselves to death I think. Crushing +4/×8 Arachnos arcs in Faultline by our low 20's on builds that were mostly SO's with a few IOs roughly in i16 as I recall. That Scrapper was unkillable backed by those 4. I think my Sonic/Dark was the only one that made 50. Our play as a team mostly ended and we moved to other things shortly after finishing Faultline. Always wanted to see what they could have done Incarnated and IO'd out.
  9. And that's part of why the target limit vs aggro limit are very different things. A Tanker can 'control' essentially only his aggro limit but Controllers (and Dominators) owing to multiple mez powers can already control far more than they can aggro. Didn't even go into adding in Stalagmites, Fossilize, Stone Cages, Salt Crystals etc.. to that 61 count above. I can control way, way more than my aggro limit with my Earth Controllers. Not only do the limits need to exist they are almost not relevant for most Control based characters when compared to specifically blasters or other AoE damage dealers.
  10. And then there's that very unique function of Acid Arrow. It debuffs resistance to debuffs. Dropping the AVs resistances to regen debuffs etc. from 85%+ would seem very valuable. My only question is, "is this debuff itself resisted?" It's not marked as unresistable by CoD but is the debuff resisted by the AV's resistances and if so by what?
  11. Wait, no he's after some vital force contained in blood. Souls is more a @Bill Z Bubbathing I think.
  12. Fun facts: Volcanic Gases creates a pseudopet. That pseudo pet has a target limit of 5. VG creates 7 such pseudo pets. Quicksand creates 1 pseudopet with a target limit of 16 Earthquake meanwhile creates 1 pseudopet with a cap of 10 targets Conclusion: Earth's patches are not very consistent but that's potentially 61 foes in just under 7 seconds
  13. "I'm so sorry I thought I heard/saw/smelled something. Yes again. Now please be quiet and put your head back inside" Zzzzzzip.
  14. Burlap sack, duffle bag or even a body bag would work, yes please. Heck don't the Vahz use body bags?
  15. It's also a matter of speed for some builds or sets. An Empath while the Auras are active at capped defense and resists is very hard to kill. Add a pet to buff and mitigation in the attacks and you'll have a very tough defender. An Empathy/Fire is what Linea used to complete an ITF at +4/×8. And likewise I know one of their early favorites for tough was iirc a Time/DP build.
  16. Earth/Storm has been my personal favorite. Tons of control from Earth and the damage and chaos of Storm in one package with one of the pets with actual taunt for tanking hard targets.
  17. 1) Is Focused Accuracy worth having? Maybe. Are you having trouble consistently hitting foes of the same level as the AV? An AV in general is no harder to hit than a minion of the same level (in general they just hit you easier and much harder rather than the other way around). Differences if any would or could exist based on their powers (or powers of the surrounding spawn). Mako can use Elude, for example, but is no harder to hit than a minion the same level the rest of the time. Bottom line is what @aetherealsuggested, monitor your last hit chance. If it's 95% great. If not then needs improvement in Accuracy or To Hit (or both) and I would be looking at combat logs to see if there were sudden changes or other indication the AV used some power or ability (like Mako popping Elude) to alter your chances. What is the scrapper Max damage? Way, way above what a solo Scrapper can reach on their own outside of chugging red inspires. The thing you want to look at is your dps hence the suggestion to look at a "pylon" time. That said most scrappers will generally have enough for most even level AVs. It's fighting particular AVs and/or at +4 where it'll become more of an issue. Soul Drain gives you both +to hit and +damage. Make sure it hits and feel free to invite other foes to the 🥳. Try to buff it for a single foe in range (i.e. just you and the AV) Other thoughts. Midnight Grasp has an immobilize aspect. Be sure to cap the damage but any buff to the Immobilize is an edge for you. AVs when the PToD are up will be all but immune to most mez. That most does not include immobilize or sleep. Chasing AVs who aren't sitting still can put quite a dent in your dps. Holds, Stuns other mez requires very high mag to be effective when the PToD are active.
  18. Don't recall ever rezzing by leveling, but I did exit a mission redside on my level 49 Stalker on a double xp weekend to be greeted by my level 50 ding as I zoned into Grandville. Yay!
  19. And part time masochist apparently 😛
  20. LOL And true team farming. Just make them all AVs.
  21. Maybe some of those rewards for radio type repeatables be something that enhances your ability to use the Geysers. I'd add "or boosts your flight speeds" but so many QoL and other changes don't know if that would actually add anything right now.
  22. I had fun as the sole caltrops (Edit: Oops, sole Stalker) on a rather unusual teaming concept. The concept was simple. Everyone must have and use caltrops. Most of the team were MM's with ninjas. It resulted at times as an absolute field of sharp pointy things and hordes of damage tics floating up as ninjas (plus 1 --> Your friendly Stalker and *cough* actual Ninja) hacking the foes fleeing in random directions futilely trying to avoid sharp pointy things. Don't recall procs in use but the sheer quantity might have resulted in quite a few going off regularly. My preferred slotting for caltrops (Stalker or Traps) usually involved at least some range enhancement --> dmg/rng, dmg/slow, rng/slow or similar. Very nice when the caltrops go beyond your toes.
  23. I'd add it's also easier to back out of a less all encompassing optional change to the foes should it prove problematic rather than an across the board nerf to players. By the time it's undone players are likely long gone, many potentially permanently.
  24. I'm computerless and hence Mids-less currently. Focused Fighting Focused Senses Evasion Dodge Agile Lucky Maneuvers Weave Combat Jumping These are my powers taking defensive sets on my Claws/SR. As I think on how I'm going to slot her i27 build upgraded from her last +max health and regen build created late i23 I see that list as where I'm going to place 5 sets Shield Wall at least 3 slotted preferably 4 slotted for the E and NE resists (with a nod to @Bill Z Bubba for that idea) and 4 sets of LotG plus 1 LotG def/+rchg (for a total of 5 the 7.5 recharge IOs). Again 3 slotted, probably not 4 and almost certainly not more. Then we need to add a Kismet +6%, Reactive Defenses scaling defenses and Shield Wall +5% resistance. I'll need 9 base slots plus another 20 to 25 level up slots to do this (out of 24 base slots plus 67? level up slots). I liked using the LotG in the passives in the previous build (no need to worry about endred). Thus LotG def, def/rech, def/+rchg. Then 1 LotG def/+rchg in CJ for 4 total. Next I liked Kismet +6% in Focused Fighting (though in Senses works just as well) want it in a power available at low exemplar levels. Thinking Shield Walls in FF, FS, Evasion, Weave and Maneuvers since I'm already using LotG in the passives and I want the endred --> def, def/endred, def/endred/rech and then def/rech except for one power using the Shield Wall +5% special. The Reactive Defenses scaling resists special can be dropped in CJ with the LotG. That should pretty much do it. Then just need to play with with the rest see how it shakes out.
  25. @Brutal Justice Thanks appreciate the response and from that standpoint (bringing the bottom up and the top down to meet a closer equilibrium in the middle) it makes sense as an approach to the overall issue.
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