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Doomguide2005

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Everything posted by Doomguide2005

  1. Interesting, thanks for the update.
  2. Doomguide2005

    SR/RAD

    @Groovy_Ghoulperhaps it's because after my Mids problems with the latest update I rolled it back to previous version, but your build shows no enhancements slotted. It shows powers and the slots, but they are empty of all enhancements.
  3. Lol I'm getting old. I keep clicking thinking it's about the AT 😁
  4. Maybe I've been lucky but while there's been plenty of silly chatter I've never noted the ugliness you've mentioned.
  5. Dark Consumption? The power in Dark Melee or do you mean a different power. I don't believe I've ever seen an obvious indicator but afaik Dark Consumption does not take To Hit sets.
  6. Doomguide2005

    SR/RAD

    Very late for me so I'll definitely revisit. Very familiar with SR almost no experience with Rad Melee. You appear to have an excessive amount of defense above the Incarnate defense cap. With 95% DDR even as a tank I can't imagine being much above 62% or so is really going to help much against the majority of normal content. I definitely see several things I question but because of my lack of familiarity with Rad I'm not sure if its Mids or what you have toggled on in Mids that's creating the oddness or exactly what. It's going to take some time to look this over, but you've got the DDR and M,R,A up to 59+ so that's a solid start. You're solving some serious endurance issues with Ageless. Is this by choice? Only playing at 50+? Or would you prefer being able to exemplar without chugging blues like a dying man? Anyway, sleep is definitely calling before my brain makes me say something really stupid.
  7. A little late to the party but for slotting in Hot Feet but consider using Microfilament Exposure HO's (endred and movement). 2 lvl 53 HOs and you are into yellow for endred and markedly slowing movement of foes in the PBAoE (just hitting DR aspect). That'll leave you with up to 4 slots to add damage, procs or whatever the build might need more of. @ForestNinja Combat Jumping for Life! Try the difference between pulling while leaping up and around a corner (so you fire mid-leap and land around the corner) with and without CJ and you'll never go back. The mobility and control added to movement in conjunction with Hurdle is wonderful.
  8. Where endurance consumption is concerned toggles are almost never the root cause of the issue. As some examples take an Illusion Controller's Superior Invisibility. It costs 0.36 end/sec to run with zero endurance reduction. Spectral Wounds with 5 slots using Superior Winters Bite costs 1.89 end/sec. Arcane Bolt 6 slotted including 33.13 endred slotted comes to 1.52 end/sec. Or a Cold/Ice Defender using Freeze Ray with a full 6 of Superior Vigilant Assault slotted. That's 75.57% endred slotted ... consumption is 1.06 end/sec for the power. That's very similar in cost to running Hot Feet without any endred in the power and almost twice that of running Hurricane without endred. If you are having endurance consumption or net recovery issues the first place to check when looking to add endurance reduction slots is your attack chain/attacks not at your toggles. Even pricey toggles are frequently burning less end/sec than your attacks PS Don't take this to mean ignore endred slotting in your toggles or anywhere else but that your biggest base losses are in your attacks. Make sure they are looked at first.
  9. Also not requiring "the Trinity" is different from "the Trinity" is one option among many for successful teaming in CoX.
  10. Damn you're making me feel young 😜 What was that actors name. Can see his face but ...
  11. The entry (in CoD) is a bit confusing because the target of the power is you (i.e. Self). Note also the entry of "Entities Autohit Foe (Alive)" So you place the toggle on yourself no accuracy needed. The toggle then auto effects and auto hits the foes in the area. Also worth noting that afaik there's no pseudopets involved. Bottom line no accuracy needed for the power to work. Endurance Reduction and Hold Duration are the priorities. It's one of those powers I typically frakkenslot in this case with Endred/Hold IOs ×3 then if a favored frequently played i may get around to boosting +5. There are other potential enhancement choices but as all other build decisions it is based on the builds goals and priorities.
  12. Really doesn't matter. But since I'm often on one of my Empaths nothing makes me happier at that point than seeing at least one other Empath familiar with GM tactics PS And whatever Defender and support is present hopefully is using their mez protection. Nothing will slowdown this Empath like standing around snoozing, held, stunned or otherwise mezzed. No AB, No Forts, no CM, Auras with bigger gaps. Nevermind my offender pew pew boom tendencies not at work.
  13. Don't under rate the potential contribution of Triage Beacon in a static fight such as vs an AV. First its base is 150% not 100%. Second it stacks from the same caster. It's easy to keep 2 out and with enhancement that's in the 500 to 600% range. A subtle but effective boost that'll reduce the need for healing overall. Is it worth taking guess that depends on your build goals and needs
  14. Both have Confuse (in Focused Fighting). Fear can be pretty annoying at least on my scrapper but fortunately is rare.
  15. Beyond a shadow of a doubt the most potent teams I've been on have been predominantly Defenders
  16. As a player of many Empaths this is pretty much how I do it. Tankers get it when they go colorful with any frequency which usually means I'm exemped low (Posi or Synapse) and mitigation isn't quite there yet.
  17. I think a new phrase has entered the forum lexicon, right up there with Gone to the Americas and /jranger
  18. Or had one or both fellow Stormies had and used O2 Boost proactively and or immediately used one on you after you were hit. Edit: proactively in this case as O2 Boost has Stun protection in addition to a heal and other things. Each Boost is over 7 mag protection for a Defender
  19. Nah, its an opportunity for an Empath or other character to pull you back from the brink. And I've seen it happen, probably even done it a time or two. You are just as functional at 1 health as full health.
  20. We, my friends and I on Live, always wanted a "Burlap Sack" power. Knock them out throw them in the sack and leave.
  21. That is basically color text/fluff. About the only thing it really tells you is its relative strength compared to other powers in that set at best. It can be misleading when trying to compare the power to another outside that set. You are better off asking directly about the power itself in these forums or in Help chat in game. Unfortunately the text is overall a poor indicator of whether the power is a solid choice or not. Some day they may get around to editing all the power text but it's undoubtedly a long way from a top priority.
  22. I've found the combo of RoP and Indomitable Will to be an excellent way to have basically mez protection full time from level 30 onward on a Controller. RoP takes the pressure off needing very high recharge on IW to get essentially full coverage. While there are gaps where both are on cooldown it is relatively short period making it easier for defenses plus breakfrees to cover the gap till IW is ready again. PS I don't immediately click RoP but will click it during IW cooldown to break mez if needed
  23. Yeah!!! I mean all those required Colds have to have someone to buff.
  24. What's needed isn't Barrier ... it's the ability to render sufficient mitigation to overcome incoming damage. Which as always is a mix of defense, resistance, regeneration and the ability to maintain it. In fact with foes with auto hit abilities or unresistable powers etc. one or more of these may not be relevant to survival. It boils down to a math equation with a bunch of variables to manipulate. And Knowledge (and its companion situational awareness) Like what you might get reading chat from those who have done it before
  25. Snipped out and quoted for truth. This is the most important factor between success and failure in any task but even more so in star content. Knowledge is key. After that it's far less important to do the "meta". If we the players always listened to the meta there would not have been either all scrapper or all defender teams and task forces or Empaths completing +4/×8 content solo.
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