
Doomguide2005
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Everything posted by Doomguide2005
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I feel like there's an undercurrent of it's either damage or sapping for a sapping character running, perhaps unintended, through this thread. Nope! Two level 21 to 50 Endmod sets (Power Transfer and Synaptic Shock) contain damage aspects. Using them can maintain your sapping capacity and push damage to early DR/ED territory in 5 slots (iirc my Emp/Elec build correctly, about 80% ED damage). After that you've got the 6th slot for choice of enhancement or Proc and or plus at 45+ something like Musculature to further enhance both Endmod and Damage aspects plus 2 Interface abilities (Gravitic and Preemptive) also can effect Endurance aspects of the foes. Even back on Live I had an Emp/Elec/Power build which could reapply an ED capped damage and endmod debuffed Short Circuit after about 7 seconds while PBU was active.
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I've always been somewhat oblivious...but this?
Doomguide2005 replied to Ukase's topic in General Discussion
I've noticed this in Mercy as well just don't recall the exact contact prior to Fire Wire who is a next in line choice. -
Unless you were a GM (Green Machine). A near or truly crashless nuke even on a Defender a thing of beauty while everyone else dealt with a crash. Irradiate, Atomic Blast (survivors often held), followed by Irradiate or Cosmic Burst is very likely to end a spawn in those days. Now it's more like Judgement, Nuke, mop up, just don't see GM teams very often any more.
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Your Main Hero v Your Main Villain - Who’d win in a fight?
Doomguide2005 replied to CaptTastic's topic in General Discussion
In almost all circumstances my Claws/SR/Body would defeat any of my villains particularly on HC since none of my truly villainous sorts have hit 50 (whereas Greta is a completely t4 Incarnate). She would be equally likely to defeat most of my Live villains. I do have a couple Vigilante/Rogue characters that might get a bit rough to handle but probably not tough enough. Maybe the Earth/Storm/Psy on a map where she could keep her ground bound while her Stormie side pounded away. Just don't see most of the other competitors managing the dps to put her down while avoiding her. -
Would the first have been the third then looking in the mirrors to see the hazard hauler closing way, way too fast?
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Playing by Iron Man rules. Do I live or die?
Doomguide2005 replied to AyamSirias's topic in General Discussion
The Iron Man/Hardcore rules dedicated SG I played on Live these were the rules except rule 7. You were expelled or quit the SG if you did not wish to delete. I suspect if they had existed when the SG was active restrictions might have been placed on using merits for only the direct purchase of IOs or some other limitation (no converters to Inf etc). It is way, way too easy using merits to otherwise accumulate Inf. -
Shouldn't Galaxy City be a hazard zone by now?
Doomguide2005 replied to Random Axis's topic in Suggestions & Feedback
Zero interest here and I'm not the least bit worried about any alleged skill issue. It's a different game requiring different builds that I've no interest in working on or towards. If I want PvP I'll take chess or ASL (or ...) thank you very much. -
Haven't tried it yet but everything I'm seeing and reading is telling me I need to. I do know that a Marine/Water, Cold/Ice, Kin/Fire and a Plant/NAff plus a VEAT and 3 melee utterly (and completely unsurprisingly) destroyed a +4/×8 ITF but I commented at one point I could see as many green numbers as orange floating on my screen. We chewed through them at a crazy pace while barely getting touched (or the damage vanished as fast as it occured). And mission did not matter. Have i been on similar teams? Sure but it's not common.
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Remove SOs replace with built IOs from Vendors?
Doomguide2005 replied to scarlet_f's topic in Suggestions & Feedback
This^ I don't farm and largely don't use my high levels to fund my new lowbies (excepting a rare few specific projects). I don't "play" the market but yet most of my sub lvl 10 are equipped with +3 SOs and have banked a few million. In addition to running low level story arcs (like Habashy) I'll collect the exploration badges. I'll also only use 5 merits the first time typically after which it becomes 10 merits for 30 converters to sell. And sell pretty much everything off to the AH. Edit: At least this is my current SOP. I've gone through various phases of doing it. -
Playing by Iron Man rules. Do I live or die?
Doomguide2005 replied to AyamSirias's topic in General Discussion
Agree with most. You died. You now have a debt badge. -
Read again or stop trying to due it without some light 😜. As I suspected you are talking about ED cap damage not the 400% and up AT damage cap. And yes the change allowing the lower level character to use SOs is potentially huge equalizer as you drop low. (as in under 15th but all but vanishes as 22nd+ approaches.
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This ^ In Posi 1 my lvl 50 t4 Claws/SR can shred things with a 6-slotted ATO Spin. Doubtful if any lowbie is going to match it even if they have actually obtained it being only a few level over the TF cap. And I can do so with several red or dual red/yellow running.
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I assume the cap you are talking about is ED damage? Neither character is likely to alone hit the damage cap outside edge cases and or the use of inspires (which the 20 might match once unless feeding themselves out of the mail or other such circumstances). But all this amounts to a slight tangent to why a 50 or other higher level character is more powerful and therefore might, from the OPs PoV, tend to overshadow the at level characters and do so negatively raising the question of restricting exemplars level range to enhance the overall team experience Edit: And again depends quite a bit to how low one exemplars. Multi-aspect IOs don't necessarily suffer any scaling of their IOs until below a certain level. A quad aspect lvl 50 IO has toe get below 20 before it suffers any reduction. The single largest factor in favor of the lower non-exemplar is the change allowing SO enhancements to be used from the get go plus the ease of gaining the wealth to purchase them without outside assistance.
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Yes, but it does depend a great deal on what level they're exemplared to. Below 27th and to a slightly lesser degree 22nd is where set bonuses are really getting dropped, outside of heavy use of purple and pvp IOs. Enhancement values individually 'suck' but only compared to their full lvl 50 values. Even a Purple IO scaled aspect is similar in value to an enhancement of that level. The difference is really a factor of slots rather than individual enhancement aspects (and the existence of set bonuses). The other factor I haven't seen mentioned is inspirations, 20 slots vs less as well as the strength of the inspires in those slots particularly when exemplared to very low levels (sub 20). Edit: The 5 level boost in power choices (and the changes in when you can access said powers also contributes) PS 2: And to answer the op it wouldn't bother me at all and if I was interested I have plenty of characters i could swap to.
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Build Request: Rad/EA scrapper w/ Combat TP, TP, Fold Space
Doomguide2005 replied to Grimm2's topic in Scrapper
The softcap for scrappers is the same as it is for everyone, 45%. The differences exist on how easily a given AT and set can achieve that value. EA will reach it more easily as a defense based set than a resist based set or an AT with no self effecting defensive powers (primary or secondary) at all like say Empathy. -
harder content soloing / ITFs +4/x8 build suggestions
Doomguide2005 replied to R jobbus's topic in Scrapper
This is it when it comes to survival. The Cimerorans are all about defense debuffs and initiating a cascade failure. The more DDR the better. Or build in excess defense over the cap preferably equal to what their debuff would be. Now it takes two blows to drop you under the cap (and your odds of initiating cascade failure go from 0.05 to 0.0025) or pop purple. Negative energy damage is the next big issue. Primarily from 1) mission two and 2) Rom's Nictus pals particularly the auto hit Nictus version. And yes they fixed how their defense works and it can stack up and turn things into a whiff fest. Either move so they separate dropping their buffs or pop yellow(s) If you want to test your survivability vs Cimerorans hop over the fortress walls onto the same interior you'd face in mission 4. The only difference is no Rommy and his Nictus. -
yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Doomguide2005 replied to Forager's topic in General Discussion
RO had a teaming project once called Hurricane Havoc. Let's just say a Storm/Nrg Defender would have been right at home. Things went flying everywhere, it was sheer chaos. And lots of crazy fun with Hurricane's ramming anything standing, Tornado and LS blasting away and more than a couple Nrg secondaries. -
yOu ShOuLD cHaNGe kNoCkBAck to KnoCKdoWN!
Doomguide2005 replied to Forager's topic in General Discussion
Which is exactly why my prompt is off. I get yoinked and now I know just how ... inappropriately they use teleport. I'll either deal with it or 'bye, bye thanks!' depending on how things are going otherwise. -
Going to sound ... well I don't really care as long as they're trying, paying attention to chat etc. and having fun while at least trying to contribute to the team. I'm big on Earth Control and have between HC and Live paired it with just about everything (except Sonic Resonance I believe). But my favorite among Earth has to be Storm. Earth is probably one of the least damaging control primaries but Storm makes up for that in spades. Earth can potentially disable 4 spawns at once. Rocky (the pet) is tough and is one of the few pets with Taunt actually built in. My current Earth/Storm is a stun machine and can put out 7+ mag worth of stun in few seconds. Very little that isn't mez protected won't be rapidly stunned and locked in place by the AoE immobilize to be hammered by Lightning Storm and Tornado while Rocky and I take turns laying down Seismic Smash on the bosses.
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I don't know about best but Ill/TA is a ton of fun and all those potent debuffs work wonderfully with the unbuffable Phantom Army for boosting their damage.
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Used to sit up on the War Wall in Creys Folly using Moonbeam to snipe with my Emp/Dark. Effective not so much. Fun, why yes thank you. Especially watching the blast follow a Freakshow running about like a headless chicken as he vanished out of sight my only knowledge of his fate watching the chat as he dropped out of sight, defeated.
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Frostfire solo with no insp at level 15
Doomguide2005 replied to gronbek's topic in General Discussion
Yep. Solo on this is very different on an SR Brute vs one of my Empaths. I'll need virtually every trick in the book if I want to not spend a lot of time running back from the Hospital with my Empath. The Brute probably just has to make sure PB isn't on cool down -
Renewal of Light vs. Return to Battle
Doomguide2005 replied to Techwright's topic in General Discussion
I've found both annoying and have virtually given up using them. I'm just as likely to survive 'waking' if I've use a small Awaken. In fact I don't know if it's lag or an impossibly long unlucky streak but I feel like I'm dead again before the animation finishes never mind any supposed "untouchable" period. Kind of pointless if I need to wait for all the foes to be dealt with first before I rez. This, as of the moment is all subjective. But I now include the seconds on my timestamps and maybe I'll catch the rez in the act of failure. -
Money making in CoV/H (and how I dont do any of it)
Doomguide2005 replied to Snarky's topic in General Discussion
Yep, Benumb was my first thought though usually in my 50+ builds I'll use just two 50+5 recharge IOs backed by large amounts of global accuracy, Tactics and Kismet to ensure it's hitting (and usually the target is also debuffed by Sleet and Infrigidate). But good gravy that's a lot to spend on one IO when I think on how far it would go across all my alts. -
Where is the secret door to Pocket D in Independence Port?
Doomguide2005 replied to Azari's topic in General Discussion
Thinking @Hedgefundhas the answer here. Paragon Dance Party existed on Live prior to Pocket D being added to the game and often served as another shortcut for moving around especially before the changes to the yellow and green line transit stations.