
Doomguide2005
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Welcome You've only got 4999 character slots to go, have at it.
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Endurance Cost: How would you handle it?
Doomguide2005 replied to Black Tangent's topic in General Discussion
How are your attacks slotted? Typically the greatest loss of endurance is using ones attacks. You mention 6 slotting Endmod in Stamina. That's very likely several extra slots used. This makes me curious about your slotting in general? Could you supply a build? -
Looks like it was just bad timing. It looks like it simply disappeared as I cast the "second" one. I've now used it (with more sleep on board as well) and there are in fact two Beacons showing. Yay! And that is also getting displayed in the combat attributes as well. So yes, with sufficient recharge it will double up the regen bonus.
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My self I almost always take Triage Beacon. I treat it like a circumstantial or niche power and don't use it until it becomes a static fight or I consider it as a mule. I'll use it in a static circumstance. I've also heard/read that some of the heal procs can potentially proc on individual teammates but haven't taken the time to try it out and see what happens. I'll frequently be able to get 2 out. That's not an insignificant boost to regeneration especially for support characters (just shy of 300% per Beacon or about 12.5 hp/sec/Beacon) an amount almost equal to doubling my lvl 50's Ill/traps passive regen. Now could that be buffed without going too far? Well yes, I don't think a small buff would be too much considering its immobile nature. Wow looking at the build again in Mids and apparently it doesn't stack for the same caster ... ugg. It's still decent but that definitely hurts its overall value
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Any value in going over the DEF soft cap a bit?
Doomguide2005 replied to Story Archer's topic in Scrapper
Short answer yes, it is potentially valuable to help in particular with avoiding cascade defense failure. Soft cap means a roughly 5% chance to be hit and debuffed below the cap. If your overage of defense can absorb the debuff without dropping you below the cap then your odds are 1 in 20 times another 1 in 20 or a 1 in 400 chance of initiating a defense cascade. -
Love some frakken slotted Fallout. 3 Damage/Recharge, and a mix of Enzyme and Lysosome HOs to debuff the heck out of anything that lives.
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My Claws/SR scrapper (and main) is sitting at 95+%. Anything less on an endgame SR scrapper probably needs a rework. Note it will be less while leveling or exemped and as such I'd definitely try covering them at lower levels with FF bubbles for that alone. It is as @arcanestated pretty much always a case of the more the merrier as it is the value that helps prevent cascade defense failure. Most SR will dead long before a cascade can occur.
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I have 3 virtually every character carries from START. Stun Grenades, Plasmatic Taser and Envenomed Daggers. Different characters use them in varying amounts and frequency. My Nrg/Temp tends to use the Plasmatic Taser for when she wants kb instead of her kb to kd slotted AoEs. It's yet another stun to stack with my Earth/Storm's several stun attacks (the grenades being the 4th option). Many of my Empaths will lead with stun grenades.
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Why I keep coming back to a 20-year-old game
Doomguide2005 replied to FFFF's topic in General Discussion
All this times a gazillion! -
Assuming CoD is correct the one advantage EF has on RI is 'animation time before effect'. EV is 0.5 vs RI at 1.067. Other than this they appear identical. If a +3 or +4 Boss is taking that alpha strike at you it's closer to a 9% hit chance for eating his attack. Boss accuracy 1.3, relative level at +4 is a 1.4 accuracy mod. Add all his friends in each with a 1.4 accuracy mod and you're almost certain to take some damage. So which is most correct to use first probably depends a great deal what your defense is. If you are at or near the softcap for whatever reason (without RI) I'd use EF first as reducing the damage that beats defense and hits is best. If on the otherhand defenses are relatively lower then using RI first to effectively cap your defenses likely results in less alpha damage taken. EDIT: Using CC I'm not as certain how effective that is at reducing an alpha fire return. Been long enough since I even tried to see so I'm not sure how noticeable the pulse effect is. It pulses the hold(s) every 2 seconds. If you catch the spawn within 1.0 sec of arrival (say teleporting in with cmbt tp) with a hold pulse the minions are likely held at that point and it ought to seriously reduce the amount of attacks in the alpha.
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The whole set? Which spammed power is bothering you?
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my Blasters listening to PUGs at door to 1st mission
Doomguide2005 replied to Snarky's topic in General Discussion
I so want to give this both a lol and thumbs up. -
And most train stations and the door in the ITF (into the Fort) and more than a few mission doors on 8-man teams and ... could go on for a while somewhat incoherently
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Totally missed this addition. Definitely got my interest though reading about it. I'll have to take a look in game. I run a Cold/Ice Defender and he's already quite strong.
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Anti-mez buff powers...why so fickle to use?
Doomguide2005 replied to Seldom's topic in Suggestions & Feedback
I started in issue 3 and by issue 4 I had multiple support characters so you are saying they introduced ranged mez sometime before that period because my Controllers and Defenders were certainly getting mezzed at range from their first day beyond the creator. Heck I can remember one very frustrated Kin/Psy loading up an entire tray of just breakfree type inspires (15 i think) because i got so annoyed by getting slept and held (in particular) by Fungoids at range before I could move in to use Fulcrum Shift (or anything at all it seemed). And every character creates aggro simply by existing. You don't have to do anything even on a Defender except be perceived to elicit aggro. Taunt and taunt auras just generate greater amounts of threat causing their foes to preferentially attack them. Don't believe me just move within a spawn and stand there. See how long you can do that before one of them pops you. Or do I misunderstand you? -
First very quick pass on Ill/Emp/Psi Somehow managed to skip Hasten, Still has perma PA without Incarnates. Probably want to look into adding primarily to help with exemplar function and PA at lower levels. It will also close the gap while IW is on cool down at higher levels. Might want RoP to fill the down time on IW and reduce pressures to add more recharge. PvP Panacea will greatly help keeping recharge high as will the Purples while exemped. May want to shuffle powers and slotting around (or eliminate) to up AoE as that is a solid point mentioned by @Two Dollar Bill. Probably one of the most common ways my Ill/Traps gets smacked is stray shots at other things even solo (they shoot at AM while I'm placing). Never mind the Blaster. Likely I'll try a 2nd pass covering some of these issues. ForestNinja IllEmpPsi (v1.00 i28.1) forum ForestNinja.mbd
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As someone who has ... I think it's currently 4 level 50 Empaths and several more leveling up I 100% support this statement. Build to handle Posi 1 & 2, Synapse and Yin specifically. Teams at 45+ can use the buffs and the offense of Illusion but having/needing the big green numbers is far less common (especially if you keep your buffs flowing). Or find a PI Radio team running with a whole bunch of lowbies in tow.
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Keep in mind Hot Feet IS part of your mitigation. It possesses a mag 3 Afraid meaning basically all the minions and lieutenants will be attempting to spend a lot of the time trying to run out of the area and not attacking you. Given this you focus on bosses and threats beyond HF with Char etc., Tough can wait, would wait if it were me.
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This^ Pile on the recharge is where I'd go. Every! single! power! should include a recharge set bonus if possible. You can stop if/when you can perma IW as a 'goal'. *wanders off to Mids*
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Hehe quoted for truth. Often find myself watching after a Shadow Cyst explodes or on the steps for teammates going colorful. https://api.midsreborn.com/legacy/download?uc=1777&c=761&a=1522&f=HEX&dc=78DA7554CB521351103D339918129E310FDE8687908490C7E0832ACBF209289828127067C5102E104D8554820ABFA1A5FE815BF7EE5C0BBAF50F5CA156B97261C54E7A2EB90CE5544DE54C9FD37D4F774F26B337D7717890BE01ADEB76295FABE5B2856ABE52115557B65014E582005D813B2BF3AB37E3A99439127961264C73A438331B7511E397F25C46948448508D97B5D071704E6C8A724D24B2CF1B4F2B62B324F6440D9DCB3B3BA5C442716B7BB758DEEA683EA545BE420FDDF26143546BDBC54A3B4B4B0DAD77BE522C246EED6CECE732F9DAAEA8EEF7918508DDC58697D655D7814DFA35DDD0B1C5A00DDB0C320DADD6D21AC09283180306161878B0C8A003F71824F197B4C3069EBA1AC9C7E975A786BCD194E85867D08602831E3C61700E82C1383E91359F81FB54C6A1987038FE6F2289BB0C9E5192533DDB89CFCC9CC18104870CBAF0C5619DFD95C1795C6750A232AE560F75C385B06EB51BD12DE751067E4CE95699188365CA762BCEE1C6289ACC0362DA15466F875FB3CCF468968700038DB49D5AAB1574E20D8FE82131DD6A956E59C57FAA4A99B45EA58AD38B38BB3C8B8404490641A4188CC0643089691E4890CAF89423359F3CC0C46F963848125024CE00825AF38508A297411833AC0D232581E9B0CAFC61E0A532BDEADA7BE5DAFBE4DAFBE4DA47E5DA693FE85793FA65D2804C1A90494332294B4983EA1807E51887E4182765973ED20EAB2B1D962BAD101352071CC20539C58B125CD22DBF9725989503FECE6656A9CC98DAC198EC605C76302E3B3065072B9434A1BA9A409C5D65491051990862CCBCEF0462EA9A62B8C6DB99C61509AE4AF08A6DC6F15A82770CD6E8E884F239A1076B547E62522A93C211DB0D19273F41F5A146407DC5811CDD610369E3E417886EB7F5E7325482188D5EF62673E43995634DE3C76926C2CC4FCF49074E60516B3A88625E8225065358E30EA7F048B3A631CA9DFDB295A1A835B928DEEA569235B9A49C65DA473FEA38A6FD14506CD6BFF96C818F63B6C0077B8D658F4DF1D81EC8DB03EBF6C03F9397C457 Figure I could add my Main's build, a Claws/SR/Body scrapper.
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When You Want to Run Solo, What Scrapper Do You Take?
Doomguide2005 replied to 00Troy00's topic in Scrapper
This^ A certain Dark/Inv scrapper tanked Recluse (and his Patrons) rather successfully in the early days of IO sets an all Lethal Ladies States TF. It's a very capable armor set. -
Scenario 1) Sheesh, I screwed that up. Forgeting to buff my resistance and overshooting my jumping in to land in melee while not letting my allies know I was going in .... Scenario 2) lol, that looked like barely tickled the scrapper. And why is he emoting reading a newspaper and muttering how this game lacks any challenge in Discord. IF! you repeatedly used solid and varied tactics and repeatedly got plastered so fast my various Empaths couldn't save you, well then I might see reason to agree and at least look into more testing. But when I see a support teammate move into melee range of an AV with vastly insufficient buffs or debuffs present to support life ... umm, welcome to triage