
Doomguide2005
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For what it's worth I'm seeing much more rational numbers on the first posted build {and the others as well at a quick glance). I personally would turn off Evasive Maneuvers it offers a large bonus but gets suppressed essentially by almost anything you might do outside of flight itself. Looks to be shy in the DDR department (I'm not familiar enough with Sents to know if that's expected in an SR but I'm thinking no). Link Minds won't come into effect until 42nd level which also means a bit shy on both R and AoE defenses until then (pretty much close to doubling the incoming damage until then). Will come back to look at it more in depth later. PS: Just managed to get the latest Mids version working yesterday on my computer as far as I can tell so far so good no weird numbers noted anywhere.
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Depends on if I'm familiar with either or both sets. If I am then I tend to start sinking influence into sets and specials early with emphasis on endurance management. If a one or both sets are wholly unfamiliar, I'm far less likely to sink influence into sets earlier on outside of various specials (where, if need be, they can more easily be extracted by unslotters). More likely to stick with SO's longer unless I find I am really enjoying the pairing. Builds in Mids these days tend to be for my level 50+ characters though as I relearn Mids and what bonuses go with which sets that's slowly shifting towards planning ahead of time. I've also got far more outside of game commitments and as much as I love playing around in Mids playing the game no matter how unplanned is always going to trump working in Mids.
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Symphony Control/Sonic Resonance Build advice
Doomguide2005 replied to Elen O'Shea's topic in Controller
@Elen O'Shea The real issue here is endurance usage/net recovery. As in standing still not attacking you are losing end at a not insignificant rate. First pass at the build. Elen O'Shea SymSonicMace (v1.00 i27.7).mbd Endurance will still be an issue, various empowerment buffs, recovery serum, and amplifiers are going to help ... and teaming. Or keep inspires on hand for the 2 minutes or so downtime of Unleashed Potential. -
Haven't done Ill/DAff but like Zork I'd focus heavily on recharge as getting PA out with minimal cooldown is definitely a priority goal. Mine is Ill/Traps. I went with Psionic Mastery so as to use Rune of Protection and then for later game Indomitable Will. Between those two later game Mez should be pretty unlikely. IW is in play when exemping by lvl 30 onward. IW is also heavily benefitting from the high recharge as it is essentially perma with only about 2 seconds cooldown. Rune covers earlier and helps plus the cooldown gap which will grow a bit when running exemplar and later boosts resistances. Pretty much what Zork said. None are really vital but especially the +endurance boosts are quite helpful on almost any character especially high recharge build 4,5,6. Again like Zork I'll defer but the tough part for me would be Darkness Affinity. Lots of powers I'd want mixed with a lack of familiarity with the set, There's Fade which, outside of new Force Fields, is one of the only ways to gain DDR outside of Incarnate Ageless. Then you add in Howling Twilight, another pet, Twilight Grasp, Tar Patch and the rest of the extensive tool kit that is Dark. Speaking of pets you'll have enough to rival a Master Mind.
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@Groovy_Ghoul Finally got Mids to work and can see your slotting. I like the resists very solid across the board. Damage is a whole lot better. You could slot up Radiation Siphon for both damage and heal. Not as crazy about the endurance usage/net recovery, but its manageable enough as long as one keeps an eye on the blue bar. And could try tweaking the recharge aspect of Rad Siphon and drop the Theft of Essence in there. Mids has me wondering how you end up with 100% running spd and recharge resistance!? I see 90% for Run Spd less (70%) for Recharge I believe?? Still that's plenty good (at least on a scrapper not as sure about a Tankers needs) Doubly so with Combat Teleport to move if needed.
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Still can't get started on Incarnate stuff.
Doomguide2005 replied to Zombra's topic in General Discussion
This ^ And you can replace 'Shards' with 'Threads'. It is very confusing. I've had to relearn everything I knew from Live (and I am probably still rediscovering things). Partly that's because there are multiple routes to doing it, which isn't indicated anywhere. Took me a while, for example, to realize my first character (not rich, not a farmer, no sugar daddy etc.) could instead of trying to accumulate 100,000,000 inf plus salvage for the t4 she wanted (or the t3's she already made) she could use Empyreal merits to purchase the Living Relic (or whatever very rare salvage I needed) by using the Empyreals she had plenty of by then. And you're already ahead of me there. You've read the Guide which would have saved me some of my hard-earned influence. PS: While Dark Astoria can be used by soloists it is not a requirement and teams doing those mission arcs, including repeatable content, are or can be formed as well. -
Titan Weapons/Super Reflexes Build Examples Needed
Doomguide2005 replied to Canopian's topic in Brute
I could probably come up with an /SR build. Problem is I know pretty much zero about TW and there are solid /SR builds on the forums. But I'll poke at it in Mids see what comes up. -
cant touch - Tanker (Super Reflexes - Radiation Melee) (1).mbd Hopefully this first pass is readable.
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Still no luck. Just doesn't want to load at all. Really seems likely it's because I haven't and currently wont download the latest Mids, which makes me very sad. Also keeps me from seeing what you've done with RadMelee which I'm essentially clueless about.
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I'd figured as much. The confusing part is it seemed to also be generating "missed" lines. And when I did [Flame Thrower] in game nothing popped up unlike the other two.
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Late to comment but no it's unlikely due to defense values being too low. 47% defense should be sufficient as long as: your DDR is 95% (you'd need a defdebuff greater than 40% to even drop below the soft cap) they have some sort of +To Hit so you aren't, in fact, capped something they do is detoggling and your defenses are affected or it's a non-positional attack(s) getting in. That is, you are likely going to take that amount of damage even if your defenses were 50, 55, 65 or higher yet. Even if it was say a defdebuff of -100% (-5% effective) leaving you under at 42% that's not even going to double incoming damage (without even taking into account scaling resistances against the second+ blows). You should survive long enough to do something and check your combat logs to see what happened. Especially if it's recurring. And yes Council were buffed but fairly sure my scrapper has taken them on and I don't recall them being that buffed. But I'll give it a try solo and see what happens. EDIT: and Rularuu don't just get a large to hit bonus it's massive at +100%. That's going to move your softcap to 145%. That's a use an enhanced Elude (~70% iirc) plus pop lucks shift in defense. EDIT 2: So far, my Claws/SR/Body scrapper has no real issues but can see some things that are causing the most issues I have to pay attention to. First up is Starless Step. Not familiar with the Warshade power but appears to be a clone much like Combat Teleport. It's a self To Hit buff of +10% for 5 sec according to an Analyzer. So here higher defenses would help but not sure it happens often enough to make an overall build change. Next is the mesmerist's use Mesmerize (duh). This is a non-positional Psi attack, a 3.5 mag Sleep doing Psi damage. Last is a bit of a mystery, Flame Thrower. I've yet to see or note an attack roll. Nothing says auto hit or otherwise do I see an attack roll percentage. But it also hits me a number of times for DoT. Speaking of which overall there are seemingly a lot of DoT attacks incoming which I think could mislead one watching the floating numbers (and not their health as closely) that they aren't taking all that much damage but ....
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@Groovy_GhoulCan't try right now only have my phone but I should be able to try later on the desk top
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This in my experience is also true of the two top contenders for worst armor sets, Regen and WP. Something only AT powers can provide. You can't really build for it with sets or pool powers or inspires and that's passive regen. With buffs Regen and WP with their set powers high regeneration become extremely hard to defeat.
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Interesting, thanks for the update.
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@Groovy_Ghoulperhaps it's because after my Mids problems with the latest update I rolled it back to previous version, but your build shows no enhancements slotted. It shows powers and the slots, but they are empty of all enhancements.
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Lol I'm getting old. I keep clicking thinking it's about the AT 😁
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My Snarky PUG story - The Reddit Mothership Raid
Doomguide2005 replied to Neiska's topic in General Discussion
Maybe I've been lucky but while there's been plenty of silly chatter I've never noted the ugliness you've mentioned. -
Dark Consumption? The power in Dark Melee or do you mean a different power. I don't believe I've ever seen an obvious indicator but afaik Dark Consumption does not take To Hit sets.
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Very late for me so I'll definitely revisit. Very familiar with SR almost no experience with Rad Melee. You appear to have an excessive amount of defense above the Incarnate defense cap. With 95% DDR even as a tank I can't imagine being much above 62% or so is really going to help much against the majority of normal content. I definitely see several things I question but because of my lack of familiarity with Rad I'm not sure if its Mids or what you have toggled on in Mids that's creating the oddness or exactly what. It's going to take some time to look this over, but you've got the DDR and M,R,A up to 59+ so that's a solid start. You're solving some serious endurance issues with Ageless. Is this by choice? Only playing at 50+? Or would you prefer being able to exemplar without chugging blues like a dying man? Anyway, sleep is definitely calling before my brain makes me say something really stupid.
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A little late to the party but for slotting in Hot Feet but consider using Microfilament Exposure HO's (endred and movement). 2 lvl 53 HOs and you are into yellow for endred and markedly slowing movement of foes in the PBAoE (just hitting DR aspect). That'll leave you with up to 4 slots to add damage, procs or whatever the build might need more of. @ForestNinja Combat Jumping for Life! Try the difference between pulling while leaping up and around a corner (so you fire mid-leap and land around the corner) with and without CJ and you'll never go back. The mobility and control added to movement in conjunction with Hurdle is wonderful.
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Where endurance consumption is concerned toggles are almost never the root cause of the issue. As some examples take an Illusion Controller's Superior Invisibility. It costs 0.36 end/sec to run with zero endurance reduction. Spectral Wounds with 5 slots using Superior Winters Bite costs 1.89 end/sec. Arcane Bolt 6 slotted including 33.13 endred slotted comes to 1.52 end/sec. Or a Cold/Ice Defender using Freeze Ray with a full 6 of Superior Vigilant Assault slotted. That's 75.57% endred slotted ... consumption is 1.06 end/sec for the power. That's very similar in cost to running Hot Feet without any endred in the power and almost twice that of running Hurricane without endred. If you are having endurance consumption or net recovery issues the first place to check when looking to add endurance reduction slots is your attack chain/attacks not at your toggles. Even pricey toggles are frequently burning less end/sec than your attacks PS Don't take this to mean ignore endred slotting in your toggles or anywhere else but that your biggest base losses are in your attacks. Make sure they are looked at first.
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Also not requiring "the Trinity" is different from "the Trinity" is one option among many for successful teaming in CoX.
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Damn you're making me feel young 😜 What was that actors name. Can see his face but ...
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The entry (in CoD) is a bit confusing because the target of the power is you (i.e. Self). Note also the entry of "Entities Autohit Foe (Alive)" So you place the toggle on yourself no accuracy needed. The toggle then auto effects and auto hits the foes in the area. Also worth noting that afaik there's no pseudopets involved. Bottom line no accuracy needed for the power to work. Endurance Reduction and Hold Duration are the priorities. It's one of those powers I typically frakkenslot in this case with Endred/Hold IOs ×3 then if a favored frequently played i may get around to boosting +5. There are other potential enhancement choices but as all other build decisions it is based on the builds goals and priorities.
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Really doesn't matter. But since I'm often on one of my Empaths nothing makes me happier at that point than seeing at least one other Empath familiar with GM tactics PS And whatever Defender and support is present hopefully is using their mez protection. Nothing will slowdown this Empath like standing around snoozing, held, stunned or otherwise mezzed. No AB, No Forts, no CM, Auras with bigger gaps. Nevermind my offender pew pew boom tendencies not at work.