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Doomguide2005
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And most train stations and the door in the ITF (into the Fort) and more than a few mission doors on 8-man teams and ... could go on for a while somewhat incoherently
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Totally missed this addition. Definitely got my interest though reading about it. I'll have to take a look in game. I run a Cold/Ice Defender and he's already quite strong.
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Anti-mez buff powers...why so fickle to use?
Doomguide2005 replied to Seldom's topic in Suggestions & Feedback
I started in issue 3 and by issue 4 I had multiple support characters so you are saying they introduced ranged mez sometime before that period because my Controllers and Defenders were certainly getting mezzed at range from their first day beyond the creator. Heck I can remember one very frustrated Kin/Psy loading up an entire tray of just breakfree type inspires (15 i think) because i got so annoyed by getting slept and held (in particular) by Fungoids at range before I could move in to use Fulcrum Shift (or anything at all it seemed). And every character creates aggro simply by existing. You don't have to do anything even on a Defender except be perceived to elicit aggro. Taunt and taunt auras just generate greater amounts of threat causing their foes to preferentially attack them. Don't believe me just move within a spawn and stand there. See how long you can do that before one of them pops you. Or do I misunderstand you? -
First very quick pass on Ill/Emp/Psi Somehow managed to skip Hasten, Still has perma PA without Incarnates. Probably want to look into adding primarily to help with exemplar function and PA at lower levels. It will also close the gap while IW is on cool down at higher levels. Might want RoP to fill the down time on IW and reduce pressures to add more recharge. PvP Panacea will greatly help keeping recharge high as will the Purples while exemped. May want to shuffle powers and slotting around (or eliminate) to up AoE as that is a solid point mentioned by @Two Dollar Bill. Probably one of the most common ways my Ill/Traps gets smacked is stray shots at other things even solo (they shoot at AM while I'm placing). Never mind the Blaster. Likely I'll try a 2nd pass covering some of these issues. ForestNinja IllEmpPsi (v1.00 i28.1) forum ForestNinja.mbd
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As someone who has ... I think it's currently 4 level 50 Empaths and several more leveling up I 100% support this statement. Build to handle Posi 1 & 2, Synapse and Yin specifically. Teams at 45+ can use the buffs and the offense of Illusion but having/needing the big green numbers is far less common (especially if you keep your buffs flowing). Or find a PI Radio team running with a whole bunch of lowbies in tow.
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Keep in mind Hot Feet IS part of your mitigation. It possesses a mag 3 Afraid meaning basically all the minions and lieutenants will be attempting to spend a lot of the time trying to run out of the area and not attacking you. Given this you focus on bosses and threats beyond HF with Char etc., Tough can wait, would wait if it were me.
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This^ Pile on the recharge is where I'd go. Every! single! power! should include a recharge set bonus if possible. You can stop if/when you can perma IW as a 'goal'. *wanders off to Mids*
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Hehe quoted for truth. Often find myself watching after a Shadow Cyst explodes or on the steps for teammates going colorful. https://api.midsreborn.com/legacy/download?uc=1777&c=761&a=1522&f=HEX&dc=78DA7554CB521351103D339918129E310FDE8687908490C7E0832ACBF209289828127067C5102E104D8554820ABFA1A5FE815BF7EE5C0BBAF50F5CA156B97261C54E7A2EB90CE5544DE54C9FD37D4F774F26B337D7717890BE01ADEB76295FABE5B2856ABE52115557B65014E582005D813B2BF3AB37E3A99439127961264C73A438331B7511E397F25C46948448508D97B5D071704E6C8A724D24B2CF1B4F2B62B324F6440D9DCB3B3BA5C442716B7BB758DEEA683EA545BE420FDDF26143546BDBC54A3B4B4B0DAD77BE522C246EED6CECE732F9DAAEA8EEF7918508DDC58697D655D7814DFA35DDD0B1C5A00DDB0C320DADD6D21AC09283180306161878B0C8A003F71824F197B4C3069EBA1AC9C7E975A786BCD194E85867D08602831E3C61700E82C1383E91359F81FB54C6A1987038FE6F2289BB0C9E5192533DDB89CFCC9CC18104870CBAF0C5619DFD95C1795C6750A232AE560F75C385B06EB51BD12DE751067E4CE95699188365CA762BCEE1C6289ACC0362DA15466F875FB3CCF468968700038DB49D5AAB1574E20D8FE82131DD6A956E59C57FAA4A99B45EA58AD38B38BB3C8B8404490641A4188CC0643089691E4890CAF89423359F3CC0C46F963848125024CE00825AF38508A297411833AC0D232581E9B0CAFC61E0A532BDEADA7BE5DAFBE4DAFBE4DA47E5DA693FE85793FA65D2804C1A90494332294B4983EA1807E51887E4182765973ED20EAB2B1D962BAD101352071CC20539C58B125CD22DBF9725989503FECE6656A9CC98DAC198EC605C76302E3B3065072B9434A1BA9A409C5D65491051990862CCBCEF0462EA9A62B8C6DB99C61509AE4AF08A6DC6F15A82770CD6E8E884F239A1076B547E62522A93C211DB0D19273F41F5A146407DC5811CDD610369E3E417886EB7F5E7325482188D5EF62673E43995634DE3C76926C2CC4FCF49074E60516B3A88625E8225065358E30EA7F048B3A631CA9DFDB295A1A835B928DEEA569235B9A49C65DA473FEA38A6FD14506CD6BFF96C818F63B6C0077B8D658F4DF1D81EC8DB03EBF6C03F9397C457 Figure I could add my Main's build, a Claws/SR/Body scrapper.
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When You Want to Run Solo, What Scrapper Do You Take?
Doomguide2005 replied to 00Troy00's topic in Scrapper
This^ A certain Dark/Inv scrapper tanked Recluse (and his Patrons) rather successfully in the early days of IO sets an all Lethal Ladies States TF. It's a very capable armor set. -
Scenario 1) Sheesh, I screwed that up. Forgeting to buff my resistance and overshooting my jumping in to land in melee while not letting my allies know I was going in .... Scenario 2) lol, that looked like barely tickled the scrapper. And why is he emoting reading a newspaper and muttering how this game lacks any challenge in Discord. IF! you repeatedly used solid and varied tactics and repeatedly got plastered so fast my various Empaths couldn't save you, well then I might see reason to agree and at least look into more testing. But when I see a support teammate move into melee range of an AV with vastly insufficient buffs or debuffs present to support life ... umm, welcome to triage
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Anti-mez buff powers...why so fickle to use?
Doomguide2005 replied to Seldom's topic in Suggestions & Feedback
Guess I did say AoE but seriously while both Steamy Mist and Cloak of Darkness technically have protection against a singular mez they aren't what they are truly used for. I mean if you want to go that route everyone can get a large "anti-mez" power by taking Tactics. Guess it depends on how many targets, duration and large an area they would cover for how much they would reduce the desire to use Clarion and if that would be too far. Mind you I have run just about every single Empath pairing the game offers (and most of them to 50), as well as most of the rest you listed so i definitely get where @Seldomis coming from. I guess you could even say those powers and Clarion bring into question why effecting more than one target is even an issue for the ally targeted anti-mez. -
Anti-mez buff powers...why so fickle to use?
Doomguide2005 replied to Seldom's topic in Suggestions & Feedback
And there's the consideration of how it would effect Clarion which right now is the only AoE anti mez. While there'd still be some effects from the radial side it would have quite a neutering effect particularly to the Core side of the Ability -
3 to 13% and 5% just for the record
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And or use an immobilize and stay at range. And just to be clear: No, an AV, even a +0 one, will have better than a 5% chance to hit you do to accuracy mods (both for being an AV and possibly for being uplevel).
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I think 99.9% of the time they are fine. And exceptions (if any) are usually and often compounded by tactical error on the part of the player (at least that's what will usually take me out so fast I'm left momentarily going wtf!). Defenders solo(?) (leveling and not IO'd etc.) vs an AV at ~35th level is a very risky proposition. 3000 damage sounds like you were debuffed (or he was not a +0 version or both). His hardest hitting attack, Total Focus, does a base of about 1750 damage well short of 3000 per CoD). And while I've no idea of the power sets involved I'm guessing he didn't do 3000 damage with a ranged attack. Smells like at least two or three tactical errors already. No favorable buffs or debuffs, you got debuffed or otherwise effected and didn't realize it (stunned?) and you were subject to a melee attack. My own Defenders even my IOd out exemplared level 50s (who like and are built to be in melee) would avoid melee range of an AV especially an up level one while solo or teamed without a very good reason.
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Perhaps a combo of not dying while accumulating a certain threshold of damage taken (to rule out playing timid or door sitting etc.). Wouldn't keep someone playing vary careful but their hours played would be presumably well above average. *shrug*
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When You Want to Run Solo, What Scrapper Do You Take?
Doomguide2005 replied to 00Troy00's topic in Scrapper
Any/Any Of my own scrappers that would be my Claws/SR. Seldom does she run into any game content even at +4/×8 that she can't handle. -
Runners count me in the *shrug* category of they'll come back. That said my main is a Claws/SR. 1) I'm stupidly fast compared to most runners as my net recovery is good enough to run both Sprint and Athletic Run 24-7 when teamed generally. They are not getting far! 2) Claws has 2 ranged attacks ... and if it really bothered me I'd have a bunch more on tap. Envenomed Daggers, Plasmatic Taser, Stun Grenade, Nemesis Staff, Blackwand etc., etc.. But no there's not much you can do about runners especially if like SR you have no taunt aura where even Willpower has an edge there.
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Why I think Corruptors are taking a back seat to Defenders
Doomguide2005 replied to Solarverse's topic in General Discussion
Oh it's worse than trying to hit 0%. The 'cap' is -300% for the resistance floor. And of course for max damage you want to do both and then add procs into the mix since they bypass the damage cap. -
And if donations scratch that itch I believe in addition to CoH both Mids Reborn and the HC wiki could use our help as well.
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Playing by Iron Man rules. Do I live or die?
Doomguide2005 replied to AyamSirias's topic in General Discussion
I see it as the perfect opportunity to get to 50 and put an asterisk next to your name in the record books if you do so without another ... defeat. I mean you were only mostly dead. -
GPT's Suggested Build for a Healer/Electrical
Doomguide2005 replied to Lord Aikon's topic in Defender
Some interesting errors in the build and comments. Is this AI generated by chat GPT which is what the title seems to imply? -
I feel like there's an undercurrent of it's either damage or sapping for a sapping character running, perhaps unintended, through this thread. Nope! Two level 21 to 50 Endmod sets (Power Transfer and Synaptic Shock) contain damage aspects. Using them can maintain your sapping capacity and push damage to early DR/ED territory in 5 slots (iirc my Emp/Elec build correctly, about 80% ED damage). After that you've got the 6th slot for choice of enhancement or Proc and or plus at 45+ something like Musculature to further enhance both Endmod and Damage aspects plus 2 Interface abilities (Gravitic and Preemptive) also can effect Endurance aspects of the foes. Even back on Live I had an Emp/Elec/Power build which could reapply an ED capped damage and endmod debuffed Short Circuit after about 7 seconds while PBU was active.
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I've always been somewhat oblivious...but this?
Doomguide2005 replied to Ukase's topic in General Discussion
I've noticed this in Mercy as well just don't recall the exact contact prior to Fire Wire who is a next in line choice. -
Unless you were a GM (Green Machine). A near or truly crashless nuke even on a Defender a thing of beauty while everyone else dealt with a crash. Irradiate, Atomic Blast (survivors often held), followed by Irradiate or Cosmic Burst is very likely to end a spawn in those days. Now it's more like Judgement, Nuke, mop up, just don't see GM teams very often any more.