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Doomguide2005

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Everything posted by Doomguide2005

  1. Now working. Think I must have kept missing a sliver of the data chunk when copying (operator error). Otherwise *shrug* no idea why it was obstinate. Old eyes suck sometimes especially atm while between first and second cataract surgery. Edit: Will say on quick perusal I agree with @Without_Pause numbered critiques.
  2. Not having any luck importing the build either. Checking for updates says there are none. Mids' Reborn v3,7,5 (Homecoming Issue 28, page: 1 - DBVersion: 2024.8.865
  3. DDR is more like damage resistance. It resist a portion of the defense debuff when you are hit by a defdebuff. The thing it does for SR is basically eliminates cascade defense failure as your defense is barely changed. You combine that with an SR defense values and the effective change is often zero for a single blow, you remain capped and therefore by the time the next blow connects it's possible the debuff of the first blow has already fallen off. An enemy with even a small (say 5%) To Hit buff is far more likely to cause you issues (a 5% To Hit requires a -100% defdebuff to have an equal effect on the foes ability to hit you).
  4. In addition to +20% recharge bonus Quickness is also a 40% -recharge and -spd debuff resistance. After getting defense debuffed I'd likely place getting recharge debuffed the next worst thing that can happen to an armored character. First you have to hit for either to happen then SR has debuff resistance to both these debilitating debuffs
  5. Yes strictly speaking you will get hit. You will get debuffed. Damage will be dealt with primarily by using green inspirations and your passive regeneration. In normal teamed content those are usually plenty to keep you upright (and without considering Siphon Life) Add in Rebirth and you've now got a massive heal and between Hybrid and Rebirth your passive regeneration can exceed 30hp/sec and can push your health towards the scrapper max health cap for lvl 50+ content. This is for scrappers, brutes have a much higher hp limit. Getting defense debuffed. Again yes strictly speaking is true. But you will be dead long before this debuff becomes significant much less ends in cascade failure (which just won't happen). Put another way get hit 3 times by a 20% debuff how much defense do have left? My scrapper against her worst positional defense she'll be sitting at around 44%. She's still capped vs R and A (each ~20% is about a ~1% loss after applying DDR). A 20% debuff is just a number I pulled out and given scrappers sit at -7.5% I'd guess it's less for a +4 Cim Boss than -20%. Edit: To be much clearer than above less than 20% not 7.5%
  6. I don't even bother with putting PB on auto. Just click moving between mobs. It typically has plenty of overlap and worst case can be used while mezzed (which means you were hit despite softcap).
  7. Fixed that up a bit for us
  8. 75% of the way through the TF! I'd almost be suspicious the Team Leader was getting messages, i.e. complaints, from others on the team about group fly. Were any of your teammates asking? But yes you can expect most team leaders who've asked you to stop using group fly or to stop knocking things all over the place, or using your powers in a manner disruptive to the team or because they don't like characters with pink hair to change your costume to well exercise their power to kick you. I'd suggest letting your teammates know up front and if it's a major issue resolve it before even 1% of the TF or activity is completed. And no saying they should need to go PD to change things up beforehand is not sufficient when it could all be handle at the beginning. I also tend lean in the direction that the onus is just as much on you as you are using a power that is well known to be annoying to employ for you to make that known at the beginning.
  9. A Snarkforce!
  10. And with tail held high come running knocking the now January 3rd fir needles and ornaments all over the floor
  11. Whatever I wanted.
  12. No worries it's all good
  13. ?? Excuse me. It's both. The scaling is up to 60% when you're all but dead and my understanding is the scaling resists start kicking in when you're at 60% health. If I'm wrong I apologize for any misinformation on my end. The IO starts scaling from full health.
  14. And Time Temporal Bomb got a substantial buff but I do need to respec and give it a longer look. I'd agree Phantasm seems to stay at range casting Decoy Phantasm in proximity to target (and it's the Decoy that has Taunt built in). He can be good choice to have out if timing of the recast of Phantom Army is tight. They'll be more likely to aggro on Decoy if there's any lapse rather than the Controller. Did not try procs in PT though they were quite effective on Live.
  15. Scaling resists run from 0% to 60%, the scaling proc can add 3 to 13% more. Those values will be added to the appropriate damage resist base you have. And that's where the math exceeds my current brain power. Edit: Are you running Ageless for Endurance support, recharge or??
  16. Can't look at these builds currently as I am on my phone hanging out while the cars AC is being worked on. But later I'll try to have a look especially at the SR side of things.
  17. As @Uunstated. It's s effect is more notable because of her +max health. It's not unusual for me to see Tankers who don't have Dull Pain clones to only be a 2 or 3 hundred health higher and Brutes with less health which makes their edge in max resistances lessened especially when you add a couple orange inspires to the mix. And your correct with observation that their phalanx fighting can turn it into a whiffing contest. Eventually she'll come out on top as she slowly whittles them down but ill speed up the process by moving which pulls them apart dropping their buffs and or popping yellows.
  18. Maybe, specifically its happened in Posi 1 & 2 while fighting the ambushes if its timer I've no clue how its triggered as the timing doesn't seem easy to note when it occurs.
  19. Never recall this happening when I was the star but I have definitely been booted out by some mechanic while still actively in combat while the current mission was complete.
  20. GRETA-001 (v1.11 i27) - Scrapper (Claws).mxd This should be very close to what I'm currently running.
  21. Done? What is this done you speak of? I've been working on my Claws/SR since i3 numerous paper respecs and now Mids in 2024 she's probably as close as I can get until some change occurs that would effect things. But in general they are rarely truly finished as I keep tweaking things, working on alternative builds, updates occur etc..
  22. I'm on my phone right now so can't post mine, but I'll try and drop it in when I can. She's built first for mitigation (lots of +max health and passive regeneration) and can enter a fight if desired at the scrapper health hard cap by using Rebirth) but usually saves it for a heal, often ends up using it on teammates. 2089 health is her non-Rebirth boosted max with about 32 hp/ sec regen iirc.
  23. Welcome You've only got 4999 character slots to go, have at it.
  24. How are your attacks slotted? Typically the greatest loss of endurance is using ones attacks. You mention 6 slotting Endmod in Stamina. That's very likely several extra slots used. This makes me curious about your slotting in general? Could you supply a build?
  25. Looks like it was just bad timing. It looks like it simply disappeared as I cast the "second" one. I've now used it (with more sleep on board as well) and there are in fact two Beacons showing. Yay! And that is also getting displayed in the combat attributes as well. So yes, with sufficient recharge it will double up the regen bonus.
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