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Doomguide2005

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Everything posted by Doomguide2005

  1. Other thoughts you might want to consider: You could swap out the Sudden Acceleration for a Force Feedback in M30 grenade. I'm experimenting with a full Cupids set in PA so far it seems to work fairly well and should be crazy once I hit 50 on the character and can slot in the Purple Confuse including the Contagious Confusion in Deceive. Be curious to hear how it works for you in Full Auto. I tend to like to put a 'range' in Clear Mind, to get that one guy who always seems to be way off across the map instead of close. But Endred for when you have to cover a lot of allies when RA is on cool down works too especially at lower levels when recharge is thrown off by exemplar status. If you can swap slots a bit to get one more in Fortitude, I'll just note if you put the Guassian's BU proc in there it will proc on you. Fort someone, see it proc, and open up with FA is also a fun option.
  2. Purples and PvP IO's work as if attuned so generally you want to boost to +5 if you do anything to them. Which while I appreciate the Numina's for the large heal boost those set bonuses will disappear below 27th as Numina's is a 30 to 50 set. That's another reason I like the Panacea they are already "attuned" and operate all the way down to 7th (i.e. before Posi 1) and also provide a not insignificant +recovery if you have 4 or 5 sets @2.5% per set. In the ideal spending is money is no limit conceivably do both using the Panaceas for builds pre 27th and Numina's post 27th. That's why it's really a playstyle thing above all. Edit: read up on attuning in the wiki ... and I've managed to confuse myself. I'll have to check in game if attuning a Numina's will make it retain the set bonuses below 27th. Edit2: No, it's as my senior brain was thinking, becoming attuned is not going to yield set bonuses from Numina's below 27th level. Even in Ouro it's still showing as no heal bonus while exemped to 24th (so not even with the +5 effective level for powers does Numina's start providing a 6% heal bonus)
  3. @MoonSheep Something more like this perhaps: Sorry jet packs for travel power ... and numerous START options for Teleport or swap out Rez for travel choice (of SJ, Mystic Flight, or SS) and grab the temp power to Rez (and or Day Job). Personally, I drop Resurrect for Clear Mind, and I do not like it that late in the Build much less missing. Bobby EmpAR sans Panacea (v3.00 i28.10) COH Radgen - Defender (Empathy - Assault Rifle).mbd
  4. I think @MoonSheep has hit it on the head for why I'm having difficulty coming up with a build while staying with or close to your power choices. You've spent a lot of effort towards personal defense via two pool powers which require 6 power choices, 5 of which are taken by 24th (or 5 of 14 power choices at that point). And you have 5 slots devoted to Health and Stamina which ought to be total overkill with minimal cooldowns in the Auras. I've done a build which you can use for ideas or whatnot working on points MoonSheep and I have brought up. It is something along the lines of what I would do. More armor/defense would be something I'd tackle as a 2nd build as an option for situations and teams that might require it. Bobby EmpAR (v2.00 i28.10) COH Radgen - Defender (Empathy - Assault Rifle).mbd
  5. 1) Can be used from total cover. Zero risk of return fire. Earliest such power in Earth Control 2) One slot wonder. Base debuffs effective, can slot for range which i find often means can place from cover into a room down the hall 3) interrupts various foe powers such as embalmed vahz
  6. So having another longer look at your build. Is it intended to only be used at 45+ or is exemplar work to be expected as well? Solo or teamed? Some of the early TF are going to be a bit rough. You have really only two solid attacks by level 20 (M30 Grenade at 10th and Sniper Rifle at 20th). Accuracy is on the weak side as well until you can run Tactics. No Kismet +6% either to help. The procs in M30 Grenade are going to miss a lot and damage will be rather random with the procs (each has about a 38% chance to trigger on a foe). I usually recommend an Endred in Resurrect because even with Vigilance you do not want to be caught without the endurance to cast Rez when everything is going sideways and a key ally just got dropped. Working on a build assuming it's not to be only a solo or 45+ content build. Be back later.
  7. Very interesting build. Still looking over the build but at first glance I see what appears to be some reaches for +regen set buffs (specifically with Recovery Aura). +8% and most the rest of the set bonuses for +regen pale when compared to having RegenAura up and running. You have an excellent cooldown with Hasten running. I would really like to see Hasten and Tactics earlier in the build unless this is intended for 45+ content only. My first choice would be to swap the Rez for one of them. I really like the way you used Aegis in Rune and Tough I've never seen that done before (not counting a much older version of my SR scrapper). Anyway, have to run be back later.
  8. Can you imagine the size of the enclosure! "Dodge Mito blasts as you twist and turn on Paragon's newest ride!"
  9. And if you forget it's never too late to speak up and say something. Again there's almost always at least one player willing to slow down a help out. As for "speed" runs yeah best to avoid those. They can move so quickly some times that even an experienced player like myself who don't often do speed runs can have issues keeping up. Worst case and you feel like you're just dying they'll generally be fine if you just park in mission and wait. They usually got what they 'need' then invite others to join and fill out the team.
  10. I'm with @tidgeif it's a defeat all and I've been over the map twice or more then I'll either reset or more likely auto-complete. And if that's not an option, park and grab a different character.
  11. Yep the first thing I'd do is check out the HCwiki. And you don't want to be anywhere near the Defense and Resistance minimums. If you are you've been badly debuffed and want to retreat post haste if you are still up and if you can RUN do so. You start at 0 for both values the ninimums well use Rest and check out your combat attributes for defense and resistance. You'll see big negative red numbers. If I recall correctly those are still above the floor minimums. You want green numbers, preferably as mentioned above the "soft cap" which is +45% defense against the attack in question. That's because foes in normal content have a base 50% To Hit. Your defense subtracts from this and since the lowest value their to hit can be is a 5% chance that why 45% is what you're shooting for (50 -45=5) The whole equation is more complicated and accounts for other factors. See "Attack Mechanics" article in the HCwiki. Resistance is a bit more straightforward. It basically reduces the incoming damage. 10% resist means 10% less damage, 50% -> 50% less and 90% means 90% less damage taken. The difference from defense is the value to try and reach varies by AT with Tankers having the greatest maximum. Again it has further details in the wiki such as how you resist getting resistance debuffed and other details. But start simple and then learn the finer details as you play EDIT: Or comeback with further questions. Many of us can ramble on ... for forever
  12. You'll have to excuse her one of your Meteors may have glanced off and she's a little rattled by the whole affair
  13. Perhaps either a START temp power that's not targeted but PBAoE or perhaps something along the lines of either teleport target or fold space as a mission reward temp power. Then it's either paid for through START or earned via mission complete (with the irony of having something get stuck in the mission) and can be earned again vio Ouro. Or even both.
  14. I'd go a bit further. Not IOs but set IOs and then piled on Incarnates to really shift balance out of whack. I also think most of us are talking about sets when we say "IOs" not generic IOs which are definitely stronger than SOs but not nearly as "unbalacing". To be clear I also think balance as a term mostly misses the mark. A teeter-totter is always 'balanced' even if one end is hard against the ground vs ends level in the middle parallel to the ground. This Paragon AT merely tips the balance point hard against the ground in the I Win end of the spectrum. And basically I would rapidly find in boring as hell. A bit like the first mission of Mender Ramiel's arc. Interesting the first few times and then after herding up the map and defeating all the AVs with Neutrino Bolt alone on my Empath ... yawn.
  15. o.O ... And poorly played if it is sir. One Empathy corrupter is probably weaker than most other singular corruptors. That'll change fast as you add more Empaths especially as you get into endgame builds. You want something incredibly hard to kill give me 3 or more Empaths running at level 45+. Run by players I doubt you'll find much harder to kill in existence. And the damage output won't be lacking either. Sorry if you were mostly in jest, as a long time Empathy player and member and one time leader of Green Machine I tend to get triggered by such comments.
  16. Against things like Battle Maiden in Tinpex with her blue pools of death my Claws/SR scrapper I will at times chain Focus, Shockwave and Envenomed Dagger standing just at the edge of a patch. Shockwave has the -resist proc in it. Shockwave is also the limiting one having the shortest base range. There are times when I'd love to fiddle around with a secondary build with 3 damage/range HOs like I once had in SW on Live. Huge cone is insane.
  17. @Snarky Don't worry none, you've got nothing on a former co-worker. She once set about cleaning up her desk top and didn't recognize this icon labeled MS-DOS and moved it to the trash can with predictable results. I'm a complete noob myself when it comes to it but even I wouldn't ... just no.
  18. Mostly Everlasting several times a week. Excelsior as well but it tends to be in bursts. Also run with the Justice Super Teamers when I can Fridays and Sundays. On rare occasions since hitting 50 have one on Indom as well.
  19. Very often mine is added in under a Bonfire (or two) with me sitting in the middle with 3 Imps while running Hot Feet and using proc'd up Char on foes. It's not always a fast defeat but it makes for a satisfying stream of orange numbers. Fold space is a handy way to load up the area as well, but unless solo that tends to be fairly judicious in use preferably while standing next to the Tanker or Brute.
  20. With defenses already well above soft caps outside of 'silly scrapper tricks' not sure how much benefit is actually gained. Endurance recovery while up against a horde of +4 Mu perhaps? Easy to pop small lucks if you need incarnate cap and RoP will cap most of his resists as well. Granted the crash can be dealt with but little is gained by risking it 99.99% of the time. Practically the only time I've used Elude on my SR is after getting dropped by an AV (Bobcat almost exclusively) and using it immediately afterwards to get my defenses up and buy time to finish the fight when I've been one of the few (if not only) melee on the team. But it was fun back in the day to go nuts with Elude for a bit.
  21. Purpose, goals, team or solo or both? At 50 onward or exemplar?
  22. My Fire/Sonic/Power Controller has their Liquefy slotted with 2 Enzymes, a +5 recharge IO, a +5 Dark Watcher's Despair to hit debuff/rech and a +5 Touch of Lady Grey for a To Hit Debuff of roughly 44%, a Defense Debuff of 56%, and recharge of 75 sec.
  23. Speaking as a long-time player of SR, specifically paired with Claws but many other secondaries, oops primaries, as well I can safely say Confuse is much less an issue than Fear effects. But, in many instances, it's just a matter for ANY armor (or player) to be aware of your weaknesses and, like I would do to Succubi, target them first. In my case not so much as they represent a threat to me but to the team if someone else gets confused. Dead threat is no threat ... usually. Much the same reason I often take on things like Sappers first. EDIT: And yes, I'm tearing thru Rescue the Ugly One mission solo at +4/x8 (plus level shift). The QS does drop my defense from 47.67 to 46% for my lowest positional. Basically, ineffective against me. EDIT 2: For me these days much more than the defense is the DDR (always has been really) followed by the scaling resists the most defining things about SR
  24. And nothing prevented my lvl 10 from grabbing and using an Ultimate from my Email ...
  25. Yes I've done multiples of the same set on the same AT. Specifically I have a bunch of Empaths mostly defenders and some corruptors. But at least on HC the blast set paired with Empathy has not been duplicated within a single character. Eventually I'll likely have one of every blast set paired with Empathy. Likewise I have several Earth controllers all of whom have differing secondaries. I've have several SR across several ATs, though the GRETA variants unlike on Live consist of just one though likely I'll do up one of each armored AT with Claws at some point.
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