Linking the original topic here:
Regen has always been a staple comic book powerset, but it has had ups and downs in CoH.
It used to be absolutely amazing way back in the day, and was justifiably nerfed. But since then it has had had some struggles from global changes to the game and the introduction of IO's. To make things worse, several sets have come out which do it's shtick better when it comes to actual regeneration! While these sets may not have the immediate self heals, they have tons of regen + other defenses to layer on to make them feel similar while outperforming the set at a basic level.
While Regen can still have great performance when you use it actively, the concept of Regen as "I passively heal real fast" is strictly done better in Willpower. As a direct comparison, the two sets share:
[*]Fast Healing
[*]Quick Recovery
[*]A self rez that you can argue is better on WP
[*]Auto Powers that grant res vs all damage types, with WP's being a T1 and also boosting HP
[*]Toggles that grant increased regen with RTTC outperforming Regen as a set in terms of raw hp/sec
[*]----- Similarly, both sets are sort of defined by health recovery as the major mitigation
Where they differ is that instead of activated heals, WP opts for more toggles for layered defenses. This lets WP not only be more consistent, but also provides incredibly valuable resistances to effects that Regen does not.
Regen iirc lacks any sort of actual resistance vs debuffs of any sort, and that is the first thing I would like to see added to the set. Namely, Regen/Heal debuff resistance which while rare in PvE would still be nice to have for *the* healing set just as how defense sets have DDR. Thematically, you would think a regenerator would heal very quickly from all sorts of debuff and control effects. Recovery Debuffs, Defense Debuffs, a flash bang that damages your vision would heal faster (Perception, ToHit), something that saps your strength would return quickly (Damage), and so on. If Regen had a plethora of debuff resistance instead of..... none, it would be a thematic boon to the set and also fit the theme of no downtime.
Other suggestions that have been accumulated (no particular order nor do all of these need to be added!):
[*]As noted, lots of debuff resistance to show that you heal off side effects as well. Especially to -Recharge which cripples the set.
[*]Sentinel Regen is actually really cool in that it has a powerful, refreshing absorb toggle that lets you soak X damage per second for free. Something in normal regen to mirror this would be nice.
[*]Similarly, Sentinel Regen's self-rez can be used while alive to actually heal yourself. This is a neat twist and a real tactical choice as it goes on cooldown still, meaning you may not get to use it as an actual rez in an "oh crap" moment if you try to preemptively use it.
[*]Several sets have scaling defenses based on your HP. It seems kind of criminal that Regen of all sets doesn't have at the least Fast healing scale up as you lose health. Or even resilience being the opposite where you get much better effect for staying at or near full hp! /SR and /Rad can be templates here
[*]If possible, any over-heals get turned into Absorb.
[*]Change Reconstruction to be partially a flat heal and partially Heal over Time
Thoughts?