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UltraAlt

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Everything posted by UltraAlt

  1. I assume that means others aren't having the same issue. I'm going to start with a validate game files.
  2. ... and my flying carpets have gone invisible ... but not the trail behind them ... I can still see that just not the carpet itself. Rocket boards are showing up as usual.
  3. Рад видеть тебя в ГОРОДЕ, друг мой! (I hope Google translated that correctly!) THE CITY used to be much more international and I hope it returns to be that way. It is great to be able to game with people around the world.
  4. Only started to happen to me over the last couple of weeks. I've have been playing on Homecoming for years.
  5. Clearly breaking Japanese motor vehicle laws!
  6. I first saw this going on with Hurricane used by my character maybe with in the last 2 weeks or so. I haven't changed any of my graphics settings for probably years at this point. I couldn't see the VFX of my hurricane, so I asked my teammates if they could see it and they said that they could. I use /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" ... but I had the particles turned on. Suppress FX when close is enabled Particle Physics Quality is on High I'm not sure what other settings might affect the Hurricane VFX Last night a made a new character. When I was in the character creator, I couldn't see the power VFX. I tried going into the tailor to check it once I zone in (Everlasting). Still the same thing. I went to the tailor with that character again today. Same thing. I tried another character on Everlasting. I could see - I think - the first of the 2 color customization on some of the powers in the primary set but not the other color. I went to Indominable and took one of my characters there to the tailor. Same thing for the character's primary powers, but I think I can see all the dual pistol VFX. I went over to Reunion. Same thing. No visible power VFX when looking at the primary and secondary powers. It doesn't seem like anything was supposed to have changed over the last couple of weeks, but I'm not sure how long this may have gone on. I am not sure when the last time I went in to customize a characters power customization. The other weird thing that I found tonight is that rocket boots aren't showing the VFX. I thought I had made sure it was on, so I went to a tailor contact to check. It was on, but it said my weapon wasn't correct so I changed that and saved out. Still no VFX on the boots. Went back in to the tailor and changed to Jump + Flight and not just "flight". Still no VFX on the boots. VFX on the character's Rogers Rocket Pack when in flight works.
  7. Can't say that is very helpful. Crowd ALL my chats with " The Consignment House is too busy to process your request. Please try again in a few moments." but hide the "You cannot search again so soon. Please wait a few seconds and try again." in system chat.
  8. One of my favorite ice blaster is a Ice/Martial arts I love putting Ki push on autofire and cornering enemies with it. Usually end up slotting it two 2 acc, 1 recharge, and a https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold from the Lords of Winter pack (probably best to buy with merits at a merit vendor).
  9. Ice is nice. It is slow regardless of the archetype. It is based on slow. I think ice - in general - works best when on a team. Though Ice is slow, it give a good amount of survivability based on how much it can slow opponents. As always, archetypes that can do more damage are more likely to meet what someone would want for "solo" use, so I would suggest, a Blaster, Scrapper, Sentinel, Tank, or Brute. I have Ice/? blasters but I don't think I have an ice/ice one. I don't think that I have an Ice/? or ?/ice scrapper. I had a spines/ice scrapper before the sunset - treating the spines like icicles. Worked pretty good solo as I recall. I've played a water/ice Sentinel and that's fun, but I was teaming. I don't have an ice/ice Sentinels. I think I played a Ice/ice Tank on Live. But I can't remember what it was playing it. I have a friend that really likes ice/ice tanks, but he teams. No idea about an ice/ice brute.
  10. Is it a robot? a vehicle, or just simply self-transporting luggage?! A suitcase that transforms into something "legally in the same category as small motorcycles" simply by riding it!?! Woman suspected of violating traffic law for riding an electric suitcase https://www3.nhk.or.jp/nhkworld/en/news/20240626_26/ Police in Japan have sent papers to prosecutors concerning a woman under suspicion of violating the Road Traffic Act for allegedly riding an "electric suitcase" on a sidewalk without a license. The police say this is the first time someone has been identified for an alleged traffic offense involving such ridable luggage in Japan. They accuse the woman in her 30s of using an electric suitcase on a sidewalk in Osaka City, western Japan, in March this year without a license. Electric suitcases can move at a maximum of 13 kilometers per hour, and are legally in the same category as small motorcycles. But they are not allowed on public roads in Japan as they do not meet standards for brakes and blinkers set by the Road Transport Vehicle Act. The woman is reportedly denying the charges saying during voluntary questioning that she was not aware that the suitcase is a vehicle that requires a driver's license.
  11. Giant Gundam robot to go on show at 2025 Osaka world expo https://www3.nhk.or.jp/nhkworld/en/news/20240626_23/ A replica of a giant robot from the popular Japanese anime series Mobile Suit Gundam will be on display at the 2025 World Expo in Osaka, starting next April. Bandai Namco Holdings unveiled the image of the life-size 16-meter-tall Gundam on Wednesday. The company says it will place the statue next to its expo pavilion, where the robot will point into space to symbolize reaching out to the future. Bandai Namco says the new statue will be made from materials used in another life-size Gundam robot that was on display in Yokohama, near Tokyo, until March.
  12. Yes. The forums are here to help and so is the /help channel. Some people are less likely to try to deal with - as you say - clumsy translation. I would suggest that you post in your own language as well as your translation. Some of us may know your language or will find a way to translate. Then we can compare your translation to our translation to getter a better idea of what you mean. I really don't care what language you speak. In the end, we both are speaking "gamer". Yes. There has been a large number of changes. Honestly, I'm more likely not to respond to those with low post counts, but it looked like you were new and I think steering people to what is thought to be overpowered is not a good idea. It was for that reason I expressed my views.
  13. What enemy language is that? Do you consider yourself to be our enemy?
  14. Any archetype, primary powerset, and secondary secondary powerset is relevant if you want if fits your character conception. It doesn't make any difference what year it is or what "side" you play on. if you just want to make some cookie-cutter, mini-maxed clone so you can be OP, search the forums. But, I'm going to tell you from the get go, if that is what you are looking for ... you picked the wrong game. Sure you can do that. Sure some people have fun doing that. But the game isn't about that. It's about playing the kind of superheroes you want to play and exploring what the game has to offer. I also don't condone simply getting power-leveled to 50. If you are a fan of comic books/graphic novels/superheroes then you probably have an idea of the kind of heroes that you would like to play. Make them ... all of them. Play them and figure out what you like best. Jump back and forth between them. Play the one that fits your mood ... or make a new one to match your mood. This game is loaded with customization. Obviously my advice is don't worry about being uber or L337. Just play the game and enjoy what it is with the kind of superhero/villain/whatever character that you want to explore being in the game world. Make a bunch of costumes. Fiddle with the power customization. The possibilities are massive.
  15. What does this term mean? I can only guess or assume and that is never good.
  16. The number of types of times that you can hold is limited to the number of types of items that are allowed to be stored there. I have well more than 1 of everything that can be added to "Character Items" in the email system. I'm going to say the 9999 is more likely. After just doing some minor checking, I have over 6500 of one "Character Item" stored. Nice There is a different email storage limit for enhances and at least some salvage types than there is for "normal" emails. I have run into this situation more than once (but mainly of late while moving Monstrous Aether Salvage around by email) I'm not sure about recipes as I've never tried to transport a huge number of those.
  17. On blasters, I definitely slot sets that have increased range, but I don't slot any range (only) enhances. I'm more likely to play at the very max distance of a blaster's range while solo than while teaming.
  18. It does seem to be for you. We will see how many other people have that issue. As indicated, I don't have that issue. The sg that my friend made has 3 bins for orange salvage, 2 for yellow, and 1 for special salvage. I checked the log. No salvage has gone in or come out of the salvage bins in the whole history list that goes back to September year before last. Maybe you have a large supergroup with many players. Maybe more salvage does go in-and-out of your sg base. How much of that rare salvage is of a type that is likely to never be used? How many of each type of rare salvage are you saving? When was the last time that someone took more than say 5 of a single type of orange salvage? These may seem to be picky questions, but they are about what storage space is really needed versus what is just stuff being squirreled away unnecessarily. The wiki still says 10, so I went with that. Thanks for the info. I actually only have 7 ... I think. 1 on Indominible, Reunions, and Everlasting (but only 1 on Everlasting because I haven't bothered making more - I should really make at least 2 or 3 more for theme consideration.) 2 on Excelsior (honestly, setup two themed groups with 10 characters each, but rarely game over there) 4 on Torchbearer. Honestly, I only made 1 solely for storage in mind. I created one with crafting recipes only in mind (including like 5 themed characters). That concept quickly fell through - more or less - due to my current enhancement crafting, selling, and buying practices - even in regard to the SG members in that SG. At some point, the conversation has to come up to the Ebil Marketeers. There are those that manipulate the market and make great wealth and don't give back to the community. Though I never have given back to the community to the level that you have, I do give back in my own way through various methods. Nonetheless, we are both market pvper's, supergroup proliferators, and community philanthropist in our own rights.
  19. you mean like https://homecoming.wiki/wiki/Inherent_Powers#Jump_Pack https://homecoming.wiki/wiki/Steampunk_Pack#Steam_Jump_Travel_Power that you can buy from the START vendor?
  20. Gratz! Sound like time to make another SG base. You can make a SG base per character. Making a "storage only" base doesn't take any time. Add a big room, dump the storage in. You don't even need to decorate it if you don't want to (all my bases are themed and decked out to the limited level of my ability in base-crafting) Trick is you can hold a supergroup base with a single character and use /invitealt to move characters around from one base to another one with that one character holding the base. You can even hand the base off to a level 1 mule once a level 10+ has created the supergroup. When I started playing on Homecoming I joined a friend's supergroup. The storage filled and then I reached the point that I felt that I needed to make another supergroup. I have ended up making 4 additional bases on the same server as my friend's sg base. They aren't all full, but they have a good deal of stuff squirreled away. And then it came to the point, that I had made enough on the market, that it made more sense to give a little back to the community by selling my salvage dirt cheap and buying the salvage I need for above market price. I generally don't bother digging through storage bins for stuff (well, other than the Lords of Winter enhances) when I need an enhancement; I'll pay the price I expect others to pay for the enhancement (if that character isn't crafting them). I have at least one base per server, and you can move characters across from server to server to move enhances and salvage around if that is really what you want to do. You just have to keep one character in each supergroup to to the /invitealt.
  21. The one with a team. That is a great mission and there are many players that love to run that one. Seems a waste to me to solo it.
  22. I would see it as a hair cape with a high hair collar and a hairstyle that would run down to be part of the high hair collar and/or hair cape.
  23. Sound like fun to me. When I team with friends from RL, we do a lot of mission arcs. It has seemed like many really don't like hunts and they are liberally thrown into many contacts' missions lists outside of the newer content (Night Ward and First Ward are pretty hunt-less if I recall correctly) I definitely find tactics other than "steamrolling" (I prefer to call it "bull in a china shop" tactics) more enjoyable. Myself, I like higher difficulty versus mob size. Generally, if the team can take it, I move it up to +2 as soon as possible in game content (I don't run end-game content if I can help it). If I'm soloing, I might put it on +2 if the character can handle it. When teaming, I generally leave the x# at x1 but will sometimes put it a x2. Generally, there are more players looking for a team than those willing to lead a teams, so if you recruit and keep recruiting while running a contact mission team generally you will get people to join you regardless or level range. This is always dependant upon which server you are on and the current population. I haven't recruited for a generic contact mission team for a long time. I like running on bigger teams so when I recruit, I'm generally trying to get a task force going. Seems like a lot of feedback from Indomitable for weekend work. I don't think I've ever managed to get on any team over there other than an DFB, but I can't game on the weekends due to my work schedule.
  24. If you are just trying to get a general count for a server as a whole: https://forums.homecomingservers.com/status/ Yeah. I've been running into that a lot after I sort by level and I'm trying to check specific level ranges to see if there are enough characters around that level that might be interested in teaming up. Depending on the server that could be over 4 searches to toggle through the different level sorting.
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