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Everything posted by UltraAlt
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Discussion: Increase Mission Completion Rewards Significantly
UltraAlt replied to Troo's topic in General Discussion
I hate both those arcs. I would rather just DFB past them or follow my character's origin contact arcs. -
I can see that as being a great thing on game/leveling teams when things are starting to go south in order to give the team a breather. I can see why someone on a a steamrolling/end-game team would be against it. Powers don't have to be useful in the end-game in order for them to be useful powers in-game, but I think we both agree on that already.
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Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
Main Problems 1) new players don't know about Null the Gull. They don't tell you in the tutorials to go to Null the Gull to turn this-and-that off or to always accept or always refuse this or that. 2) Players forgot to turn go to Null the Gull to turn it off even if they know. I have to say that I probably made 30-40 characters before someone reminded me about Null the Gull. I have resorted my characters several times, and, honestly, at this point, I have no idea which ones of my first 100 characters have gone to Null the Gull. One of the first things I do now when I bring a character into the game is to go to Null the Gull. Doesn't make much sense at this point to go back, relog all my characters that I think I created early on, take them all to Null the Gull, and check to see if they have it or not. 3) Some players don't think that the team leader has the right to boot players from the team even though they have the boot. Those players are wrong. The team leader has the right to kick you. The DEVS gave the team leader the boot for a reason - and that is so that they CAN kick other players from THEIR team. Solutions? 1) If group fly is a hassle for those on the team, maybe the first response from the group fly user should be that they are willing to wait while whoever else needs to go to Null the Gull to turn it off. 2) Regardless of what else is going on, if you are on someone else's team (the team leader's team - they have the star and the boot) and they ask you to turn it off, turn it off if you won't want to get the boot. Personally, I think that the player that first brought up the subject was... ... but that was another thread that I don't know if you were involved with or not. They were mostly complaining not about "group fy", but because they were kicked from a team for using group fly when they were warned by the team lead that they would be booted if they didn't turn off group fly. This thread was started to try to find ways for "group fly" to not be so annoying to other teammates ... as well as to revise the flight power pool in general ... because of that other thread. If Group Fly could be made less annoying and/or so it didn't require a player to take their characters to Null the Gull in order to resolve the situation, it would be better off all the way around. -
Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
Yeah. I already tried to ask the DEVs for that, the reply was they couldn't do it. Oh, and they can't add it into the options menu either ... and that's why it is stuck in Null the Gull. -
Non-breaking space ( ) code appearing in macro edit
UltraAlt replied to Ridiculous Girl's topic in Bug Reports
The way I do it is to create the first costume macro, go back into the chat line, arrow up, edit the macro in the chat line, and repeat as necessary. Any editing on macros I do at this point are all done in the chat line and not through editing a macro. I have a text file with all the standard macros I use in it ... which includes the basic costume change macro structure and a list of all the ccemotes so I just have to copy and paste whatever I need into the chat line. I would kind of be shocked if no one reported this before. It has been going on since I started playing City of Heroes before Issue 2 was released. -
image of brooms used as an example of end-game mops content Even mops use knockdown!
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But a lot of this is already in the game, and it is a matter of how you move your character around verus making the animations do it for you and which power customizations you pick to use. https://homecoming.wiki/wiki/Leaping#Jump_Kick https://homecoming.wiki/wiki/Leaping#Spring_Attack https://homecoming.wiki/wiki/Teleportation#Combat_Teleport https://homecoming.wiki/wiki/Martial_Arts Go along way to getting close. Of course ... https://homecoming.wiki/wiki/Kinetic_Melee puts you more in the wuxia animation range. There is plenty of stuff around in The City in the open world and in missions to jump around and on top of while fighting. How you style it up, is really up to you. Depending on character conception, some of my character do a lot of jumping in and out of combat.
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I can't seem to stay interested in any one character.
UltraAlt replied to Mimpyyme's topic in General Discussion
You are obviously on the correct path! Do not turn away! Here's the trick. Content is new not only when you play it the first time but when variables change. If you think up a good character conception, make the character. Rotate ones you play! Feel like a blaster today? pull out a blaster. Feel like "Batman" bring out that sneaky scrapper or stalker! Breath that fresh air of creativity. But what really gets me - in addition to the creativity of creating characters and playing them from their point-of-view - is teaming. And I'm talking about PUGing more than playing with a fixed supergroup team. Sure I play with a few in a supergroup. We start out with a basic theme, create characters based around that theme, and level up together. Fun enough, things change as we level up, group dynamics and tactic change. But a PUG! Oh, a glorious PUG! People that you may or may not have gamed with before. A hodgepodge of powers. People that actually want to work together as a team, and renegades that aren't paying any attention to what the other players are doing. Are you going to help the cohesion of the team? Are you going to increase the chaos?! What one might think is the same-old-same-old content turns into something entirely different. But then I have over 176 characters at this point ... I better go update my spreadsheet ... -
What are you doing?! Obviously, it is time to make an alt or 5! What power set haven't you tried yet? What archetype haven't you tried yet!? Don't wither away on the end-game hamster-wheel of grinding! There is so much more to explore! What? "Guides"?! The world is your to explore! But, that being said, some like the grind. But, if you decide you want to play some non-end-game content, bring in a character that is more on level with the content instead of bringing in your shiny new 50 on speed runs when other people are trying to use the non-end-game content to level up and experience playing their characters on level. Okay?
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Never. I have so many alts, it is random which ones I get to play outside of the gaming times with a small group that I generally play fixed alts with. no. I don't think I have ever used a converter. More or less. I tend to have some of the standards stockpiled one place or three or ... who knows how many places? I don't. They are all over the place.
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Oh, yeah. I've seen other Kamen Rider-like characters running around along with some of the other henshin crowd. Don't forget to "変身!" before going into combat!
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Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
You can turn the graphics off. -
Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
Yeah. I agree. Nothing I typed disagrees with that. Note is was commenting on what @Scarlet Shocker said "But the issue is you're dragging the rest of the team around with you, whether they want it or not!" It doesn't do that. It doesn't drag the team around. I agree it lifts them of the ground, but it doesn't make them move with the person that has Group Fly. In no way does saying that it doesn't "drag people around" indicate that they aren't affected by it. I find Group Fly annoying myself .... but I have used it on rare occasions ... before the Sunset. Agreed on this. The result is not the same. You are not being moved. Is your character lifted off the ground? sure. Is it annoying? yes. Can it stop you from using powers in addition to being annoying? yes. most definitely. that being said ... So we are talking about characters heading toward or in the end-game for the most part. If it happens to you once by then and it ticks you off, you should have more than enough resources like the /help channel, the wiki, and these forum to find a solution to that problem - which is Null the Gull. If you are level 50 and don't know about those resources ... seriously, you should not have a level 50 Happens to you once, shame on the guy with group fly. Happens to you twice, shame on you. Sure, sometime I forget to go to Null the Gull, or the character was created before I started going to Null the Gull as one of the first things that I do with a character once they enter the game world. That's on me. I know about the Null the Gull, and I know that they can prevent the issue. So it would be on me 100% if I get Group Fly-ed or Team Teleported .... or even have to stop mid combat to click on Mystic Fortune on me mid-combat (who even does that? is that trolling?! Why mid combat?) ... or simply to turn if off so one of my pesky teammates can stop drawing the Tower card (https://homecoming.wiki/wiki/The_Tower) from the bottom of the deck every time they use it on me! (And, yeah, if you are stealthed, the damage that the Tower card causes takes you out of stealth!) Perhaps it is time to start asking before taskforce or leagues if anyone intends on using Group Fly so that everyone that doesn't want it affecting their characters has time to go to the Pocket D and see Null the Gull before the missions/event starts rolling. -
Is it time to reimagine the Flight Pool?
UltraAlt replied to Scarlet Shocker's topic in Suggestions & Feedback
None of my masterminds have Group Fly. With the end cost so cheap and the fast recharge on the henchmen summoning powers, it is not big deal to despawn when traveling great distances and respawning at the destination location. Well, that isn't what goes on. Group fly doesn't "drag anyone". As long as you are within the field you can fly. If you fly out of the field, you fall. If you stay in one place and don't move and the person with group fly runs off, you fall out of the air. Group Fly speed usually isn't as fast as the person that has Group fly so they can potentially fly fast enough so that anyone using their group fly gets outside of their group fly field, will lose flight, and fall - and this included pets. In fact the power was changes because you had to move rather slowly if you wanted to keep henchmen within the group fly field. One of the first things I do when I make a new character is to go to Null the Gull to turn off group fly, team teleport, and speed buffs ... among other things. That being said, not everyone knows about Null the Gull. It does seems that it could be potentially changed to affect pets and henchmen only. Day Job for parking in the Shadow Shard - https://homecoming.wiki/wiki/Dimensional_Explorer_Badge Traveler's Jet Pack Toggle: Self Fly Your hard work from your Day Job has given you access to a Jet Pack. The Traveler's Jetpack will allow you to fly for as long as there is enough fuel. Logging out in Grandville or The Shadow Shard will earn you additional usage time for your Traveler's Jet Pack. Before a character earns this badge: For every 2 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration. After a character earns this badge, but not the Traveler accolade: For every 1.4 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration. After a character earns this badge and the Traveler accolade: For every 0.7 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration. Group Fly has a higher endurance cost than flight. I don't think that masterminds should be able to fly around their pets for free. -
I can see where you are coming from, but I have seen more team trolling with Group Fly and Group Teleport. Group Teleport is even more rare than Group Fly. The group I play with on Monday and Tuesday nights primetime has had several characters that have fold space that use it responsibly. I actually have run into well less than 5% of Fold Space to troll teams. This makes very little sense. Why should one player on a team that isn't the team leader be able to stop another player from using a power at all? And a team leader can only stop a player from using a power on a team by kicking them from the team. Null the Gull doesn't stop other players from using Group Fly, Team Teleport, and speed buffs, it just stops them from affecting your character. Seems easy enough just to leave. If you are seeing Fold Space so much, I have to ask .... "are you only playing the end-game"?
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The leader put their foot down, and you are still complaining about it.
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I think I have only been on one team where a leader was tyrannical. They threatened to kick me because I was moving away from enemies because there was a danger of getting knocked out. Not that I was staying out combat for any longer than it took to regain enough health that I didn't feel that I would fall in combat and at no point was it endangering the team. I quit the team myself, and several of the players on the team sent me tells that the leader was out of line. I put the leader on /ignore so that I wouldn't join any of their teams again.
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You were on their team. If the team leader asks you to do something, you might want to consider that you are on their team and that you are not the only person on that team. The Leader has the "boot" for a reason. If you want to avoid getting booted, lead teams yourself. Then you can decide to boot or not. I know for myself, that I give multiple warnings before I boot any one from a team. I don't think I have booted even 5 players from a team over the years that I have been playing on Homecoming. Honestly, if your group fly wasn't causing issues to other players, I wouldn't care. If it was disruptive to me and/or any of the rest of the team, I would have asked you to turn it off and booted you if you didn't. Yes, your time is important, but so is the time of all the other players on the team. As I said, if you don't want to get booted, lead teams yourself or listen to the team leader.
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Yes. Electric is great if you play to its strengths.
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I think that "winning" in market PvP means different things to different people. You could give it away like Yomo and who knows who else in a less publicized manner. It is still all PvP unless DEV market-seeding gets thrown into the mix. Players sell. Players buy. And then there are the other things related to that ....
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Make incarnate materials account transferable
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
The end-game is intentionally all about grinding. Why would any DEV want to take that away from end-gamer that only want to grind in the end-game instead of play the actual game (the leveling part)? I'm totally against this. Plus why would someone that wants to be Deity (incarnate) give away any of their god-like powers? At any rate, trading amongst your alts is the slippery slope of incarnate stuff going into the market for any one to purchase. Not that I'm necessarily against another way of taking influence from end-gamers. -
I'm always PvPing you at Wentworths ... and everyone else as well.